R A L L Y C H A L L E N G E Public Beta release v0.55 Copyright(c) 1996 by Silver Lightning Software Pty Ltd *** BEFORE YOU GO ANY FURTHER, PLEASE ENSURE TO HAVE READ AND UNDERSTAND *** *** TERMS AND CONDITIONS FOR THE USE OF THIS SOFTWARE, AS SPECIFIED IN *** *** THE FILE LICENSE.TXT *** This file contains information for those kind souls amongst you who wish to be beta tester for Rally Challenge. PLEASE NOTE : This public release BETA demo DOES contain bugs. We have released this beta so that we can get your feedback, and solve any problems you might have before the game is finished. We've also had alot of people asking for a demo, via our Web site. Below you will find a list of known problems, and a 'form' which we would like you to fill out and e-mail to us. You should also read the MANUAL.TXT file before filling out your report, as your problem might not be a problem after all. Thanks for your help. Paul Turbett Lead Programmer Silver Lightning Software Known problems -------------- If you receive an error message that says : ŽUnable to set LLL ŽInvalid Bank : bank "etc" ŽUnable to set logical length error You will need to run univbe 5.1 or 5.2 to enable hi-res mode. Not implemented Yet: Visual damage to cars, each car will have six points of damage and each will effect the way in which the car handles. When repairing damage at the Service Area, the bars around the car indicate body damage. The texture mapping for the landscape and track has not been perspective corrected yet. Because of that, it may warp from certain angles, especially close to the viewpoint from inside the car. It will be fixed soon. The serial communication is a bit on the faulty side. Any feedback about serial linking would be appreciated. Note also that cars pass through each other in multi-player mode. I haven't done the collision detection yet. ( Collision detection will only be added for multi-player arcade mode, because in real rallying, cars don't race against each other. They race against the clock. ) Collision detection and responce to vehicle not fully implemented, ie vehicle does not pitch and roll as it hits the landscape. Optimization of hi-res code has not been fully finished. Menu options that don't work properly yet (greyed out) : - Playback : Not implemented - Stage Details : Not implemented - Network/Modem : Not implemented - Championship mode : Not implemented - Information : Only partially implemented. ( This bit will have flashy FMV ) ------------------------ Please report any errors/suggestions/comments you might have by filling out the BUG.TXT file, and e-mail to sls at sls@iap.net.au -------------------------- Again, thank you for your assistance. Silver Lightning Software : Paul Turbett : Programming Stephen Handbury : Design, Business stuff Alex Radeski : Graphic Design (3D and 2D) ( e-mail : warped@iap.net.au ) E-mail : sls@iap.net.au Web : www.iap.net.au/~sls