{ Science 77 weapons 44 other = 121 science fields } {Shots 0=nolimit 1=1 2=2 osv. } { Name Lvl Dam Inc Shots Cost Space Abil Type Text } { ** 32 Weapons ** SHORT to MEDIUM range weapons } Laser 0 1 4 1 0 30 3 0 1 Heavy laser 1 2 6 1 0 60 10 0 1 Garam laser 1 1 6 3 0 240 15 3 1 Kills ship crew Pulsar beam 2 4 8 2 0 120 15 0 1 Heavy pulsar 2 5 12 2 0 180 20 0 1 Photon beam 3 4 12 4 0 150 15 0 1 Photon cannon 3 6 16 4 0 240 18 0 1 Mass distortion 4 5 8 2 0 150 20 1 2 Reduces enemy shields. 25% + level * 3. Ataram blaster 4 6 10 3 0 320 15 0 2 Neutron blaster 4 1 12 4 0 400 10 3 2 Kills ship crew Heavy blaster 4 1 18 4 0 500 15 0 2 Particle beam 5 8 24 2 0 200 15 10 1 +10% tohit Fusion beam 5 6 24 4 0 160 30 0 1 Particle cannon 6 8 40 4 0 480 20 0 1 Heavy fusion beam 6 6 44 4 0 240 30 0 1 Ram Core Phaser 6 1 24 3 0 400 20 3 1 Kills ship crew Heavy Ram Core Phaser 6 1 36 3 0 600 40 3 1 Kills ship crew Response cannon 7 4 72 6 0 880 20 1 2 Reduces enemy shields. 25% + level * 3. Hishi Oto blaster 7 32 64 4 0 1000 30 0 1 Ion cannon 7 8 96 6 0 800 20 0 1 Ion Converter Phaser 8 6 150 7 0 920 30 0 1 Distortioner 8 12 110 8 0 1100 50 1 2 Reduces enemy shields. 25% + level * 3. Plasma cannon 8 16 80 7 0 1050 50 3 2 Kills ship crew Heavy Ion cannon 9 24 300 10 0 1200 20 0 1 Heavy plasma cannon 9 24 108 10 0 1450 30 3 2 Kills ship crew Heavy distortioner 10 6 350 12 0 2200 40 1 2 Reduces enemy shields. 25% + level * 3. Pollux converter 10 32 180 15 0 1800 15 3 2 Kills ship crew Illium device 10 25 600 10 0 2700 40 0 2 Galactic converter 11 30 1000 20 0 3200 40 0 2 Heavy illiuminator 12 40 400 25 0 4400 50 3 2 Kills ship crew Anti matter converter 13 24 1800 30 0 7500 50 0 2 Superstring disruptor 15 50 1000 30 0 8000 80 3 2 Kills ship crew { **** 7 Bombs **** } Atomic blast bomb 0 4 12 2 10 60 10 2 2 Checimal blast bomb 2 4 12 1 10 100 10 13 0 Kills planet population Pulsar energy bomb 3 8 30 4 10 150 10 2 1 Alkala virus bomb 5 8 60 8 6 400 20 13 0 Kills planet population Fusion bomb 6 10 200 10 8 250 20 2 1 Biosphere distortion 8 10 180 15 4 800 80 13 2 Kills planet population Antimatter bomb 12 25 800 20 4 2500 120 13 2 Kills planet population { **** 24 Missile weapons **** Medium to Long range weapons } { Name Lvl Dam Inc Shots Cost Space Abil Text } Fireball 0 1 4 1 1 80 30 4 4 Fire damage Fighter bay 1 5 5 5 5 500 40 5 0 Fighter bay. +20 to hit. Always fighters to launch. Nuclear missiles 1 5 5 1 5 150 10 0 3 Maag missiles 1 8 8 2 2 150 10 0 3 Genia rockets 2 10 10 3 2 200 10 0 3 Warhead V missiles 3 12 12 3 2 400 20 10 3 Spreads into 2 missiles pr shot giving + 10% to hit Heavy fireball missile 3 1 12 2 1 800 40 4 4 Fire damage Clinton missiles 4 15 15 4 2 400 20 0 3 Clinton V missiles 4 15 15 4 2 1500 60 10 3 Spreads into 2 missiles pr shot giving + 10% to hit Merculis missiles 5 20 20 5 5 500 35 0 3 Warhead VII missiles 6 30 30 6 2 800 40 11 3 Spreads into 4 missiles pr shot giving + 20% to hit Starlite rockets 6 25 25 6 5 200 10 0 3 Hellfire torpedoes 7 20 50 7 2 1500 60 4 4 Fire damage Triton torpedoes 7 70 70 8 5 1500 30 0 3 Triton pack V 8 20 112 8 2 2000 40 10 3 Spreads into 2 missiles pr shot giving + 10% to hit Assimilator missiles 9 30 250 10 4 2000 50 0 3 Assimilator pack V 9 30 200 10 2 5000 60 10 3 Spreads into 2 missiles pr shot giving + 10% to hit Warhead VIII 10 40 400 8 3 5000 50 12 3 Spreads into 6 missiles pr shot giving + 30% to hit Jupiter missiles 10 32 400 15 5 2500 50 0 3 Jupiter mark II 11 42 800 15 5 3000 50 0 3 Plasma torpedoes 12 10 1200 12 2 2000 20 0 3 Plasma pack V 12 60 1400 25 2 8000 100 10 3 Spreads into 2 missiles pr shot giving + 10% to hit Supernova missile 13 10 700 10 2 9000 100 4 4 Fire damage Antimatter missiles 15 90 1600 30 5 9800 120 0 3 {} { **** 14 Ground attack weapons **** } Heavy rifles 0 1 4 1 0 1 0 0 0 Hand held lasers 1 1 6 2 0 10 0 0 0 Ataram gun 4 3 6 3 0 40 0 0 0 Ion rifles 7 8 15 4 0 70 0 0 0 Plasma gun 9 12 30 5 0 120 0 0 0 Antimatter BFG rifle 12 15 75 6 0 200 0 0 0 Biosphere gun 5 1 1 1 0 100 0 6 0 Always kills 1 ground unit unless battle suit is worn by enemy. Shoots at the same time as other weapons. Personal deflector 2 1 1 1 0 25 0 9 0 Small device, other armor can be worn Battle suit 3 1 2 1 0 40 0 8 0 Defense against biosphere gun Trinium armor 0 1 1 1 0 20 0 7 0 Reduces unit damage Plurium armor 4 2 3 2 0 50 0 7 0 Dakanium armor 6 2 8 3 0 70 0 7 0 Kultium armor 8 3 20 4 0 100 0 7 0 Kultium II armor 10 5 40 5 0 150 0 7 0 {} { **** 19 Hull improvement **** 1 Beam, 2 Energy, 3 Missile, 4 Fire } { Ini Value Inc Space Cost Text } ! Hull size 0 120 80 0 3000 The bigger the ship, the more equipment and weapons. Atomic Engine power 0 3 1 10 250 How fast can we warp. Hydrogenic Engine power 3 3 1 10 250 How fast can we warp. Dilithium Engine power 6 3 1 15 500 How fast can we warp. Transwarp Engine power 9 4 1 20 2000 How fast can we warp. Duridium Engine power 15 5 1 25 8000 How fast can we warp. Atomic fuel cells 0 3 1 10 100 Atomic fuel runs the Engine pulse core. Hydrogenic combustion 3 5 2 30 200 Fission uses water to generate atomicfuel. Dilithium cells 6 2 2 20 200 Converts spaceparticles to rawenergy. Water is required to cool down things. Dilithium Transwarp 9 7 3 25 400 Duridium fuel cells increases maximum power and boost speed at tech 1 with 200% Duridium distortion 15 8 4 30 4000 Space travel using time distortion technics (travel with minimal use of the time-dimension) Tractor beam 1 20 15 10 150 % mass of own mass that can be towed Impulse drives 0 1 1 10 1000 Used together with the battlecomputer among other, to calculate the ships to hit chances. Ships with high impulse drives will be able to flee if so wanted. Hull damage 0 20 10 20 500 Thicker hull makes more hit points Fire extingishing equip 1 1 1 10 500 Puts out fire from firedamaging weapons. Calculated as 1x1, 2x2, 3x3 aso. Defense laser 1 5 5 10 500 Shoot down missileweapons. Maximum is 95% Auto repair system 3 5 5 30 500 Repair ship during and after. This is measure in % when after battle, max is 90% During battle it will repair ability * battlescanner level. Force field 4 6 3 20 500 Damage to this shields is not real damage. The force of this shield is dependant on the size of the hull size. Energy absorber 6 6 4 30 5000 Protection against energybased weapons. {} { **** 9 Construction **** } Mining equipment 2 10 20 50 100 Improve mining efficiency. Transmuter Device 4 5 10 200 40000 Converts supplies into materials. Spy equipment 0 3 3 50 250 Steal information (access code, technology etc.) Measured in % Max 30% chance. You need to be in orbit of enemy solar system. Robotic control 0 0 10 50 500 % more work hours Starbase 0 0 1 400 4000 Improves number of ships that can be construction per turn. Decreases construction time. Moon base 1 5 10 400 1000 Protection against radiated planets. You still need lifesupport to sustain life. Planetary shield 3 5 5 5000 5000 Reduces beam and missile attack. Cloacking device 6 20 8 50 3000 Gives invisibility using dimensional technics Dyson sphere 14 50 5 2000 600000 Improves dramatically solar energy supply and means of defense. Build as a starbase and system improvement. {} { **** 7 Ecological tools **** } Medicin 0 1 1 50 500 % less dead because of sickness, improves gamma radiation survival. Soil enrichment 0 0 10 50 500 Improves biomism growth and naturally restored the planets water reserves. On ships, this will unload to rawreserves. Industrial waste 0 1 1 150 2000 Reduces industrial waste/pollution level, on ships waste will be destructed. Terraforming 3 3 2 140 5000 Improves climate and generate more soil (increment max. population). Ships improve climate only. Radiation control 5 1 1 100 12000 Remove radiation on planets. Ecological enhancer 7 3 3 1000 8000 Improves planet population growth and provides better biomism Cloning 10 5 4 1000 35000 Improves planet population growth and better ground force buildup. {} { **** 10 Computers **** } { Lvl Value Inc Space Cost Text } Communication equipment 0 40 25 10 100 Establishes contact with other races. Deep space scanner 0 12 12 10 800 Lightyears range for view enemy ship Battle computer 1 10 10 10 500 +% better fighting capabilities. All weapons need battlecomputers at the same level as the weapon ! Battlescanner 1 5 20 14 800 Scan enemy ships data, better fighting chances. Scanner protection 1 5 15 8 1200 Protection against scanning Computer jammer 2 10 10 10 2000 Reduces enemy ships computercapabilities Light distortioner 3 30 8 50 2000 Gives invisibility using light distortion Detect light distortion 3 25 10 30 2000 Detect invisibility by light distortion Detect cloaking device 6 20 10 40 5000 Detect invisibility by cloacking device Battle focus generator 9 20 10 70 12000 +% better beam weapons, +% better motors {} { **** 7 Energy **** } Solar/Wind 0 50 5 0 0 Energysupply for sunsystems Bio energy 0 70 5 0 0 Energysupply for sunsystems Fossil fuel 0 75 5 0 0 Energysupply for sunsystems Nuclear 0 80 6 0 0 Energysupply for sunsystems Hydrogen 3 100 10 0 0 Energysupply for sunsystems Dilithium 7 150 8 0 0 Energysupply for sunsystems Duridium 12 250 12 0 0 Energysupply for sunsystems