-------------------------------------------------------- System Requirements: -------------------------------------------------------- IBM PC or 100% compatible, VGA graphics card 2 Megs of RAM 16 Megs free on the hard disk Microsoft 100% compatible mouse and driver EMM386 or other EMS memory manager MSDOS 3.30 or later Recommendations: Sound Blaster or 100% compatible sound card 386 40Mhz or faster MSDOS 5.00 or later -------------------------------------------------------- Troubleshooting: -------------------------------------------------------- Your system must either load EMM386 or another memory manager that provides access to EXPANDED memory. The program requires a minimum of 2 Megs, but will use up to 8 Megs if it is available. CONFIG.SYS Example: DEVICE=C:\DOS\EMM386.EXE RAM Your mouse driver must be loaded prior to running the game. This is normally done in the AUTOEXEC.BAT file. If you are using a Sound Blaster compatible or if you have a non-standard Sound Blaster installation, you must insure that the "SOUND" and "BLASTER" environment variables are BOTH properly set in the AUTOEXEC.BAT file. Example: SET SOUND=C:\SB16 SET BLASTER=A220 I5 D1 H5 P330 E620 T6 If your system does not use the standard Sound Blaster FM driver (SBFMDRV) you will need to modify the batch file (CH2.BAT) to load the proper driver. In all cases, the BLASTER environment variable is required for proper sound operation. If you run this software under windows and experience problems, run the game in a "pure" DOS environment. For Windows 95, insure you have the shortcut set to "Auto" for EMS memory (found on the properties page). -------------------------------------------------------- To Play Yendorian Tales Book I Chapter 2 (Ver 1.13): -------------------------------------------------------- Contents: 1. Overview 2. Character Creation 3. Using the existing party 4. Using the mouse or keyboard 5. Icons 6. Conversations 7. Battle / Magic 8. Manipulating items 9. On-line Cluebook 10. Recent History 11. New Registration Information -------------------------------------------------------- 1. Overview -------------------------------------------------------- After loading the game and watching the introduction, you can create your characters by selecting the "Character Creation" option. After creating the characters you need to "Assemble A Party", then "Enter the Game". Be sure to save your game when presented with the disk panel, otherwise if you die, you will have to create your party again. The goals of the game are to create a four character party, get rid of all the monsters, use and sell items that you find, and talk to all of the people and do what they ask of you. -------------------------------------------------------- 2. Character Creation -------------------------------------------------------- The options will appear on the left side of the screen with the character and its statistics appearing on the right side. The options may be selected with a left mouse click or a "hot key" (the orange letter). The player's attributes will range from 45 to 60. When "picking" up items, left click an item and left click again to drop it on the player or back on the left side. See the manipulating items section (#8) for specifics. Character Classes: Fighter- 100% Fighter Merchant- 50-75% Fighter 25-50% Thief Rogue- 100% Thief Monk- 100% Cleric (Wisdom is important) Alchemist- 75% Cleric 25% Wizard (WIS and INT) Paladin- 50% Cleric 50% Fighter Mage- 100% Wizard (Intelligence is important) Druid- 75% Wizard 25% Cleric (INT and WIS) Marksman- 50% Wizard 50% Fighter Attributes: The most important things to watch when creating your characters are slashing, bashing or polearm, and projectile. The attributes which make up your Health and Magic points are also important (Stamina and Intelligence or Wisdom, or both). STRength- determines how much weight you can carry DEXterity- in battle, the person with the highest dexterity goes first STAmina- decides the number of health points INTelligence- establishes the number of magic points a wizard type will have WISdom- magic points for cleric types are based on this attribute CHArisma- determines number of bonus points in training (up to 15) DAMage- damage of equipped hand to hand weapon ABSorption- total absorption of equipped armor. Skills: Survival- the party's average determines how much you know about a monster in combat Projectile- accuracy used when shooting projectiles Slashing- accuracy used when equipped with a slashing type weapon (dagger) Bashing- accuracy when using a bashing weapon (club) Polearm- accuracy when using a polearm (staff) Casting- accuracy when casting a spell Mapping- party average is used to determine if the overhead map can be used and how much information is displayed on the party map Navigation- the party's average establishes the range in which transportation can be used Once you have entered the world, the following skills can be highlighted by clicking with the mouse. Otherwise, you will be asked who will perform each function when the time comes. Bartering- the higher this skill, the more you profit in transactions with a shop Repair- used when repairing broken items Thievery- used when picking locks or diffusing traps Linguistics- translates foreign languages Chemistry- used when converting ore with a brown potion Items: You should give everyone a SLING and use them at every opportunity in the game. The DAGGER should only be equipped on those characters that have a slashing skill higher than their other fighting skills. The CLUB is for bashers and the STAFF for those with a good polearm skill. -------------------------------------------------------- 3. Using the existing party -------------------------------------------------------- If you want to play the game without creating your own party, do the following: Go to "Assemble a Party" Click the portraits to preview the characters "Check" the four bottom characters if you want them Click "Done" Enter the Game -------------------------------------------------------- 4. Using the mouse or keyboard -------------------------------------------------------- Left click select icons, options, etc. select graphs and bubbles spend bonus points (in training) pick up items drop items Double left click on portrait- display the statistics on item- displays a description on spell- will cast the spell on clue book list- select that line Right click use an item repair a broken item in the playing area it uses what you are standing on talk to an NPC (tables and beds) on portrait- toggle display of one inventory panel Double right click on portrait- toggle display of all inventory panels Keyboard keys Cursor UP- move forward DOWN- move backward LEFT- turn left RIGHT- turn right Ctl-LEFT- step left Ctl-RIGHT- step right "A" attack "C" cast spell "D" disk icon "K" uses the keyring (if you have it) "M" uses the party map (if you have it) "P" toggles all player panels "R" rest (1 food per person needed) "S" shoot projectiles "T" uses the hourglass (when you have it) "V" display program version "1-4" character HP, MP and weight "F1-F4" character statistic panel "F5" toggles map window "F8" On-line clue book "SPACE" uses the space you are standing on casts highlighted spell selects clue book option -------------------------------------------------------- 5. Icons -------------------------------------------------------- Four buttons located on the right side. The first icon is used to "SHOOT" or "ATTACK". The second is used to "CAST" magic. The third is used to "REST" (1 food for each person). The last is used to access the "DISK" panel. -------------------------------------------------------- 6. Conversations -------------------------------------------------------- Initiated by right clicking on a table or bed. Keywords are listed in yellow on the top of the panel, responses are shown on the lower part of the panel. At the end of the conversation, any key or click will close the panel. -------------------------------------------------------- 7. Battle / Magic -------------------------------------------------------- When a monster is directly in front of you, "SHOOT" it with your projectiles. When in hand to hand, "ATTACK" with your hand to hand weapon. Spells are used to damage monsters or heal characters. If a spell is invalid now, it will be "grayed out". -------------------------------------------------------- 8. Manipulating items -------------------------------------------------------- Equipping items: helmets on the head area armor on the chest area gloves on either hand rings on either circular slot leggings on the lower body boots on the foot area projectiles on the slot to the left of the head containers on the slot to the right of the head weapons on the slot to the left of the legs shields on the slot to the right of the legs Containers: drop item onto a closed container "USE" the container to open it "USE" an open container to close it containers can be placed in any of the 8 upper slots containers can also be placed inside other containers Dropping on the portrait: The item will be placed in the first available appropriate slot. (Dropping a sword on a player without a weapon would equip the sword.) -------------------------------------------------------- 9. On-line Cluebook -------------------------------------------------------- You can press "F8" at any time to use the cluebook. The shareware version of the cluebook contains limited data on maps, monsters, spells, items, and a walk through. -------------------------------------------------------- 10. Recent History -------------------------------------------------------- - Book I - During your first adventure in Yendor, a challenge from the governors sent you into the mines and forests to battle the evil monsters that seemed to be growing more and more numerous. Zamora, Dean of the Athaneum, had been working for many years on a solution to the problem...a magical orb, which he would present to all of Yendor. During the ceremony, an invisible intruder took possession of the orb, which caused Zamora to fall into a catatonic state. Your job was now to track down the mysterious culprit and return the orb. Through the course of your journey you met with members of the "Society of Wizards". They sent you on precarious quests to find ingredients that, when mixed together, would diffuse the power of the orb and separate it from its captor. After many courageous battles, you finally came face to face with the dark-souled being that had taken the orb and used it to wreak havoc on Yendor. This evil wizard’s name...Paltivar. Before you could destroy him, the members of the "Society of Wizards" informed you that Paltivar was once one of them, but he had chosen a darker path of magic. Now the wizards were faced with a dilemma. Because of an ancient agreement, they could not kill Paltivar. So, with their combined power, they banished him into time itself. With the orb back in the presence of Zamora, he was revived. And with his gratitude you became one of the greatest heroes that Yendor has ever known. And so the story continues... -------------------------------------------------------- 11. New Registration Information -------------------------------------------------------- To pay by CHECK or MONEY ORDER for US and international locations send the completed registration form (REGISTER.TXT) with the funds in US dollars to: SmithWare 6445 Westgate Fort Worth, Texas 76180-4705 -CREDIT CARD ORDERS ONLY - Product number 14656 - Yendorian Tales CHAPTER 2 (No Clue Book) $22.00 Yendorian Tales CHAPTER 2 (With Clue Book) $27.00 You can order with MC, Visa, Amex, or Discover from Public (software) Library by calling 800-2424-PsL or 713-524-6394 or by FAX to 713-524-6398 or by CIS Email to 71355,470. You can also mail credit card orders to PsL at P.O.Box 35705, Houston, TX 77235-5705. THE ABOVE NUMBERS ARE FOR CREDIT CARD ORDERS ONLY. THE AUTHOR OF THIS PROGRAM CANNOT BE REACHED AT THESE NUMBERS. Any questions about the status of the shipment of the order, registration options, product details, technical support, volume discounts, dealer pricing, site licenses, non-credit card orders, etc, must be directed to: SmithWare 6445 Westgate Fort Worth, Texas 76180-4705 Web site: http://www.dallas.net/~smithwar E-Mail: Smithwar@dallas.net To insure that you get the latest version, PsL will notify us the day of your order and we will ship the product directly to you. To register on COMPUSERVE, "GO SWREG" and use one of the following: Id 11596 Yendorian Tales Chapter 2 (No Clue Book) $22.00 Id 11597 Yendorian Tales Chapter 2 (With Clue Book) $27.00