BANDOR II Quick-Start This file is designed for those who don't want to take time to read the manual.... ---Support--- This game is supplied under the terms and conditions of Shareware. If you use this game on a regular basis, you are expected to register it. The game may be registered by printing out the order form and sending it along with $20.00 to: Don Lemons c/o Magic Lemon Software 545 East Fifth Street Marysville, Ohio 43040 CIS 72650,3005 _______ ____|__ | (R) --| | |------------------- | ____|__ | Association of | | |_| Shareware |__| o | Professionals -----| | |--------------------- |___|___| MEMBER Registered users will receive the hints guide, and a FREE copy of the next game in the trilogy- Bandor III-The Final Encounter, as well as support via mail. ---Game Requirements--- MCGA capable monitor, 2.5mg of hard disk, 580K RAM. Mouse recommended. SoundBlaster board recommended. ---Quick Start Instructions--- The game is normally supplied as a single self-extracting file. If you received this game from a bulletin board, there is a chance that the file has been split up into several sections. In that case, re-create the files as listed in the appendix following this section. After extracting the file into a single sub-directory, run the CONFIG program. CONFIG will verify that the directory exists, and then create the SETUP data file and then ask you for your sound selection. For sound, you may make one of four selections. 1) No sound 2) PC Speaker 3) Sound blaster board with no digitized sounds 4) Sound blaster board with digitized sounds. Digitized sounds are only supported by the SoundBlaster II and SoundBlaster III boards. Finally, the program will ask you what is your preference regarding mouse usage. A mouse is highly recommended, but not required. N.B. on Sound Blaster For proper support of the the sound blaster board, the system assumes that the Autoexec.Bat file has setup the two environment variables Sound and Blaster. If these variables are not set, the program will hang or product no sound whatsoever. To ensure that these variables are properly set, list out your Autoexec.Bat file. You should see the following two entries... @SOUND= followed by the directory for the Sound Drivers BLASTER= followed by the interrrupt and DMA channels for the board example- @Sound = C:\SB Set Blaster = A220 I7 D1 T3 Also note that for proper support of Digitized sound, the system depends on the CTVDSK driver being available. Typically, the driver, CTVDSK.DRV, is located in the \DRV sub-directory within the directory indicated by the SOUND environment variable. example- @Sound=C:\SB Bandor will look for a sub-directory labeled \DRV to contain the CTVDSK.SYS driver. If the \DRV directory is not present, then the program will hang when it attempts to produce digitized sounds. ---Mouse Usage--- A mouse is highly recommended to play BANDOR. During the play of the game, the left mouse key (Mouse button 1) generally signals acceptance of an answer. The right mouse key (Mouse button 2) acts as an escape. To make a selection with the mouse, be sure and CLICK WITH THE MOUSE KEY on the menu selection you wish. For instance, when moving a player during a battle sequence, you use the left mouse button to move the character. When you are finished moving, you use the right mouse button to end the movement. For some selections, either mouse button is acceptable because the game will ask you to confirm an answer with a Yes or a No. If you are not using a mouse, then the following action keys are utilized: On the main menu: Use the first letter of the selection (I for Introduction, C for Create Character, S for Start Adventure, etc.) When deleting/editing/creating a character: Use N to change the character's name Use R to change the character's race Use O to re-roll the character's luck/life Use left/right arrows to change the face Use Previous/Nextfor previous/next character Use ESC/RETURN to end the delete/edit/create mode When forming a party: Use F1-F10 to select a character to add to the party. Use RETURN/ESC to indicate that you are finished. In General: When making a Y/N answer. Use either Y or N for your selection. When answering an OK response. Hit the RETURN key. While in the program: Make sure that the number lock is turned OFF! Use the arrows to move in the maze Use home (7) to turn left and page up (9) to turn right To select the Menu, hit M. To select a character, select F1-F4. When working with a character: Hit V to move to the values screen, I for the inventory screen, and S for the spells screen. Use the left/right arrows to scroll through the characters. Hit the ESC key to exit from working with the characters. On the Values screen, hit G to move gold from one character to another. On the Inventory screen, use F1-F8 to select inventory items 1-8. Hit W to select the weapon, A to select the armor, and H to select the shield. On the Spells screen, hit F1-F8 to select a spell. ---Startup--- To start the game, change your directory to the one in which the BANDOR2 game is located, and type BANDOR2. The game will open with the logo and then go into the BANDOR2 opening graphic. To exit the opening graphic, hit the ENTER key. After you have exited the Opening Graphic Screen, the computer will load the Main Menu. ---Problems starting?--- Bandor II requires at least 580K of RAM. If you have problems getting Bandor II to run, check to see if you any TSR's that you can dump. Alternately, if you are using the SoundBlaster option, try this- 1) Use CONFIG to change your sound option to no sound, or to PC speaker only. 2) Instead of starting the program by running the Batch file BANDOR2, start the program by typing 1 and return at the DOS prompt. This will avoid loading the Sound Blaster FM driver into memory. APPENDIX E Program setup- In the Main program directory, must be the following files: ENCOUNTR 1.MAP 2.MAP 3.MAP 4.MAP PROG.EXE CHARACTE.RS SHAREW.PRN BANDOR2.EXE ENCOUNTR FULLTEXT OMBUDSMN.ASP LETTERS MAGIC README.TXT MAIN2 MAIN2.EXE MAP MONSTERS OBJECTS PAL1.SAV PARTY FILE_ID.DIZ CONFIG.EXE SETTINGS ITEMP.BAS MAIN.DIR Total # of bytes= 377703 bytes Under the main directory should be 5 directories, labeled: FMEM, MMEM, VOC, MISC, and PCX. In the FMEM sub-directory should be all files that meet the wildcard format: F*.MEM In the MMEM sub-directory should be all files that meet the wildcard format: M*.MEM In the MISC sub-directory should be the following: [.] [..] 1.MEM 2.MEM 3.MEM 4.MEM 5.MEM 6.MEM 7.MEM 8.MEM 9.MEM ALTAR ARMORY1.MEM ARMORY2.MEM ARMORY3.MEM BANDIT.TXT BT1.MEM BT2.MEM BT3.MEM BUSH COUNCIL1.MEM COUNCIL2.MEM COUNCIL3.MEM CYRAPHUS.TXT DARK1.TXT DEAD1.MEM DEAD2.MEM DEAD3.MEM DEATH E.MEM ELIXBEG.TXT ELIXEND.TXT ESC.MEM EXPLODE FBEAST.TXT FIRE FIRE1.MEM FIRE1.TXT FIRE2.MEM FIRE2.TXT FIRE3.MEM FORD FOUNTAIN FTELL.BAS FTELL1.MEM FTELL1.TXT FTELL2.MEM FTELL2.TXT FTELL3.MEM GORGE.TXT GORGE1.TXT HIT.MEM HUT INTRO.TXT INVEBEG.TXT INVEEND.TXT KEGALE1.MEM KEGALE2.MEM KEGALE3.MEM LANOTHI.TXT LEFT.MEM M1 M10 M11 M12 M2 M3 M4 M5 M6 M7 M8 M9 MAPLE MISS.MEM MOUTH N.MEM NO.MEM NOTE.TXT O10 O11 O12 O13 OBJECTS.MEM OGRE.TXT OK.MEM OSI PINE PRIEST REGENT RIGHT.MEM RIVER ROCK RT1.MEM RT2.MEM RT3.MEM S.MEM SALTAR.MEM SBUSH.MEM SFIRE.MEM SFOUNT.MEM SGK.TXT SGKBEG.TXT SGKEND.TXT SMAPLE.MEM SMOKE SO1.MEM SO10.MEM SO11.MEM SO12.MEM SO13.MEM SO14.MEM SO15.MEM SO16.MEM SO2.MEM SO3.MEM SO4.MEM SO5.MEM SO6.MEM SO7.MEM SO8.MEM SO9.MEM SPINE.MEM SROCK.MEM STOPBEG.TXT STOPEND.TXT STORCH.MEM SUIT.MEM TABLE1.MEM TABLE2.MEM TABLE3.MEM TEMPLE1.MEM TEMPLE2.MEM TEMPLE3.MEM TORCH TRAIN1.MEM TRAIN2.MEM TRAIN3.MEM TRAINER TRAINER.TXT TREASUR1.MEM TREASUR2.MEM TREASUR3.MEM VERTICAL.MEM W.MEM WIN.TXT WORM.TXT YES.MEM 148 file(s) 404360 bytes 149286912 bytes free Basically, the following wildcards will get you there: *.mem (any mem files that weren't M*.MEM or F*.MEM) M*. (all M files without an extension) *.TXT (all text files) In the PCX sub-directory should be the following files: [.] [..] INTROPIC.1 INTROPIC.10 INTROPIC.2 INTROPIC.3 INTROPIC.4 INTROPIC.5 INTROPIC.6 INTROPIC.7 INTROPIC.8 INTROPIC.9 LOGO1.MEM LOGO2.MEM MAIN.1 MAIN.10 MAIN.2 MAIN.3 MAIN.4 MAIN.5 MAIN.6 MAIN.7 MAIN.8 MAIN.9 SCREEN0.1 SCREEN0.10 SCREEN0.2 SCREEN0.3 SCREEN0.4 SCREEN0.5 SCREEN0.6 SCREEN0.7 SCREEN0.8 SCREEN0.9 SCREEN1.1 SCREEN1.10 SCREEN1.2 SCREEN1.3 SCREEN1.4 SCREEN1.5 SCREEN1.6 SCREEN1.7 SCREEN1.8 SCREEN1.9 SCREEN2.1 SCREEN2.10 SCREEN2.2 SCREEN2.3 SCREEN2.4 SCREEN2.5 SCREEN2.6 SCREEN2.7 SCREEN2.8 SCREEN2.9 SCREEN3.1 SCREEN3.10 SCREEN3.2 SCREEN3.3 SCREEN3.4 SCREEN3.5 SCREEN3.6 SCREEN3.7 SCREEN3.8 SCREEN3.9 SCREEN4.1 SCREEN4.10 SCREEN4.2 SCREEN4.3 SCREEN4.4 SCREEN4.5 SCREEN4.6 SCREEN4.7 SCREEN4.8 SCREEN4.9 74 file(s) 503630 bytes Basically, the files that meet the following wildcards: SCREEN*.* *.PCX INTROPIC.* LOGO*.* MAIN.1-MAIN.10 Finally, in the VOC sub-directory should be the following: [.] [..] 1.DRV BASH.VOC CHAINS.VOC COUNCIL.MUS DEAD.MUS DRIP.VOC FLOURISH.MUS INTRO.VOC LAUGH.VOC MAIN.MUS STEPS.VOC THUNDER.VOC WHOOSH.VOC WIN.MUS FLOURISH.CMF MAIN.CMF FMDRV.COM MAINBACK.CMF 20 file(s) 416019 bytes Wildcards of *.CMF, *.DRV, FMDRV.COM, *.VOC and *.MUS will meet bill.