D O C T O R C O D E M A S T E R ( Version 1.2 ) GAME INSTRUCTIONS ----------------- --------------------------------------------------------------- | FAST START INSTRUCTIONS | | ----------------------- | | If you're like many others, the LAST thing you want to do | | after opening a new software package is read a lengthy | | operations manual. Consequently, the following instructions,| | which work well on most computers, are intended to give you | | a whirlwind tour of DR. CODEMASTER: | | | | IF YOU RECEIVED THIS PROGRAM ON A FLOPPY DISK | | -- Insert the Program Disk into your floppy disk drive A: | | -- Type INSTALL A: C: and then hit | | where A: is your floppy disk designation, and | | C: is your hard disk. | | Substitute other drive letters as appropriate. | | -- When the C:\DRCODE> prompt appears, | | type PLAYER and then hit . | | -- You will be asked a number of questions. Answer those | | you're comfortable with. Hit to use the | | default settings on the others. | | -- When you return to the C:\DRCODE> prompt, | | type GO and then hit | | | | IF YOU RECEIVED THIS PROGRAM AS AN ARCHIVED FILE | | -- If your program is archived (i.e., DRCODE12.ZIP), | | there is no need to use the included INSTALL program. | | -- Instead, just un-archive the files into a subdirectory | | called C:\CHLLNG. Then follow the above instructions | | beginning with typing PARENT and hitting . | | | | When time permits, come back and read these instructions | | to learn about all the capabilities of your program. | --------------------------------------------------------------- Just For Me Software, Inc. (ASP Member) October 7, 1992 TABLE OF CONTENTS ----------------- Page Chapter Number ------- ------ #1. OVERVIEW OF GAME 1 #2 HARDWARE REQUIREMENTS 1 #3 ADDITIONAL FEATURES OF THE GAME 1 #4 DR. CODEMASTER CONTENTS 2 #5. BACKGROUND ON DR. CODEMASTER 2 #6. HARD DISK INSTALLATION 3 #7. PERSONALIZATION OPTIONS 4 #8. LEGITIMATE CODE NUMBERS 5 #9. GENERATING CLUES 5 #10. THREE SEPARATE WAYS TO PLAY 6 #11. LET ME THINK COUNTER 7 #12. ACCOMMODATING MORE THAN ONE PLAYER 8 #13. HINTS 8 #14. SHAREWARE REGISTRATION 9 #15. YOUR COMMENTS WOULD BE APPRECIATED 9 #16. ASP OMBUDSMAN STATEMENT 10 #17 WARRANTY INFORMATION 10 #18. COPYRIGHT NOTICE 11 #19. HOW THIS SOFTWARE MAY BE COPIED/DISTRIBUTED 11 #20. OTHER PRODUCTS FROM JUST FOR ME SOFTWARE 12 DR. CODEMASTER -------------- Copyright 1992 JUST FOR ME SOFTWARE, INC. OVERVIEW OF THE GAME -------------------- o Can you stop the evil Dr. Codemaster from unleashing his freeze ray equipped satellite against the planet Earth? o You'll need to oppose and defeat Dr. Codemaster in a challenging math puzzle -- with the destiny of the planet at stake. o Three separate math puzzles are provided in this delightful, tongue-in-cheek "villain versus the world" spoof. HARDWARE REQUIREMENTS --------------------- o 286 or higher IBM compatible (MS-DOS) computer o VGA or SuperVGA display o Hard disk FEATURES OF THE GAME INCLUDE ---------------------------- o Enticing VGA graphics with true photographic quality. o Cute "storyboard" text personalized for you (first and last name; city where you live). o Colorful animation and interesting sound effects. o Rapid advancing through screens possible using key. o Easy exit from program using key. o Toggle sound on or off with key. o Ability to keep track of personalization data for up to five players within one directory. o Registered copies of DR. CODEMASTER are provided with color images of the player using scanned photographs you provide. - 1 - - 2 - DR. CODEMASTER SOFTWARE CONTENTS -------------------------------- o Your DR. CODEMASTER program is completely contained on the one floppy disk provided. This disk should include the following files: -- GO.EXE -- PACKING.LST -- PLAYER.EXE -- PLAYER.DAT -- README.TXT -- INSTALL.BAT -- ORDRFORM.TXT -- Picture Files (i.e., CODEBRK1.PCT, CODEBRK2.PCT, CODEBRK3.PCT, SATELITE.PCT, FBI1.PCT, FBI2.PCT) -- Palette Files (same names but with .PAL extension) We suggest that before you attempt to use your disks, you make back-up copies of the master Program Disk. Use a DOS DISKCOPY command. BACKGROUND ON DR. CODEMASTER ---------------------------- o Dr. Codemaster, the world's most evil scientist, was once a brilliant, productive, and prominent leader within the U.S. space program. o Two years ago, while working on a plant irradiation experiment, his laboratory equipment set-up accidentally broke apart, directing its mutating rays directly on to the unsuspecting Dr. Codemaster. o Over the next several months, Dr. Codemaster's personality underwent a dramatic transformation -- from a peace-loving man into a paranoid maniac with an intense hatred of others. o Resigning his position in the U.S. space program, Dr. Codemaster disappeared from public view. Neither the government nor private industry knew where Dr. Codemaster had gone or what he was doing. o Several months ago, the U.S. space agency noticed that a large satellite was launched from a remote island in the South Pacific. At that time, the Federal Bureau of Investigation (F.B.I.) became involved, tracking several purchased components of the satellite to Dr. Codemaster. o Ten days ago, Dr. Codemaster interrupted commercial television programming all around the world and delivered the following ultimatum: - 3 - "Unless all the nations of the Earth immediately surrender and provide me all the gold in the treasuries, I will freeze the world within 24 hours." o The U.S. military and space program are helpless against Dr. Codemaster. All attempts to bring down his satellite have failed when the rockets used to propel the U.S. intercept missiles have been frozen by Dr. Codemaster's freeze ray. o The F.B.I. has identified one potential flaw in Dr. Codemaster's personality profile. He has become very egotistical and prides himself on his mathematical/logic abilities. Consequently, he may be willing to engage in a battle of wits against another challenger -- with the future of Earth hanging in the balance. o After an extensive computer search, the F.B.I. have identified you as the optimal candidate to oppose Dr. Codemaster. You're definitely smart, but not so well known that Dr. Codemaster will reject the challenge. o Will you accept the challenge of becoming Earth's champion against the dastardly Dr. Codemaster? The world's future awaits your decision. INSTALLING DR. CODEMASTER ON YOUR HARD DISK ------------------------------------------- o To load DR. CODEMASTER onto your hard disk, the following steps are recommended. -- Turn on your computer and allow DOS to boot. -- Insert the Program Disk in your floppy drive. -- Following the DOS prompt, type the letter designation of your floppy disk drive followed by ":". For example, to get to the A drive, you would type in "A:". -- Hit the key to initiate the move to the designated floppy disk drive. -- From the floppy drive containing Program Disk, type the command "INSTALL A: C:" and hit , where: A: is the floppy disk drive you're loading from, and C: is the hard disk drive you want to load. - 4 - If your floppy disk is not designated "A:" or your hard drive is not designated "C:", substitute other drive letters in the same context as above. -- No other action is required on your part. The INSTALL program will create a separate directory named C:\DRCODE on your hard disk and load the program onto it. Simply follow the screen instructions. PERSONALIZATION OPTIONS ----------------------- o If you can wait longer before starting , you may wish to input your test instructions by typing PLAYER at the DOS prompt before your starting. o After answering a few questions, you will be returned to the DOS prompt. Essentially, these consist of: -- Name (e.g., John Smith) -- Please be sure to enter both a first and last name separated by a space. -- Where You Live (e.g., Detroit, MI) -- This information is used to make it very clear that the F.B.I. has selected the right person to challenge Dr. Codemaster. -- Highest Digit Allowed -- Four digit numbers are used as code numbers. Highest digit allowed specifies the largest number allowed for each digit. -- Number Of Guesses Allowed Player -- In Game #1, the player wins if he guesses the code number selected by Dr. Codemaster within a fixed number of guesses. This option specifies that fixed number. -- Number Of Guesses Allowed Dr. Codemaster -- In Game #2, the player wins if Dr. Codemaster can not guess a code number selected by the player within a fixed number of attempts. This option specifies that fixed number. o At any time after you leave the PLAYER program, your instructions will remain intact. They are changed only by rerunning the PLAYER program as described above. o Yes, you can turn off the computer and come back the following day, the following week, etc. Your instructions will still remain unchanged within the computer. - 5 - LEGITIMATE CODE NUMBERS ----------------------- o In this game, a four digit code number is used to active either the freeze ray or self-destruct sequence on Dr. Codemaster's satellite. X X X X | | | | | | | ------- Fourth Digit | | ---------- Third Digit | ------------- Second Digit ---------------- First Digit o When you run the personalization routine, you will be asked to select the highest digit allowed in the code number. When requested, enter an integer from 3 to 9. o For example, if you selected 5, legitimate numbers in each of the above digit positions would include: 0, 1, 2, 3, 4, and 5 o The higher the maximum digit you select, the harder it will be to crack the code as there will be many more possible combinations. o Caution: If you are using a 286-based machine running at 12 MHz or less, processing delays of several minutes can be experienced for digit selections above six. o Remember that zero's (0) are always legitimate digits in the code number. Don't forget them as you develop your guesses or clues. GENERATING CLUES ---------------- o In DR. CODEMASTER, clues are given after each guess to indicate how close it was to the correct code number. This process provides an opportunity for the guesser to make each guess better than the last one. o Two different types of clues are given after each guess: RIGHT NUMBER, RIGHT POSITION -- This clue identifies the number of digits in the guess that are both the same integer and in the same position as the code number - 6 - FOR EXAMPLE: - - Guess |3| 4 |3| 2 | | | | Code Number |3| 1 |3| 4 - - If you guessed 3432 when the code number was 3134, you would receive 2 as the clue for right number, right position. There are two 3's occupying the same position within both the guess and the code number. RIGHT NUMBER, WRONG POSITION -- This clue identifies the number of digits in the guess that are the same integer, but in different positions than in the code number. FOR EXAMPLE: - Guess 3 |4| 3 2 ----------- Code Number 3 1 3 |4| - In the above example, you would receive 1 as the clue for right number, wrong position. Although the number 4 appears in the both the guess and code number, it is in the second digit position in the guess and in the fourth digit position in the code number. o Please note that legitimate answers for each clue range from zero (0) to four (4). DR. CODEMASTER will not accept any answers to clue requests outside of this range. THREE SEPARATE WAYS TO PLAY --------------------------- o DR. CODEMASTER can be played three different ways, each a variation of the basic code generation and guessing game. o GAME #1 -- Dr. Codemaster will pick a four digit code number that activates the self-destruct sequence on his satellite. After each guess you make, Dr. Codemaster will provide you clues for developing your next guess. You will be give a fixed number of guesses to activate the self-destruct sequence before Dr. Codemaster unleashes his freeze ray on the Earth. - 7 - o GAME #2 -- You will pick the four-digit code number that activates the freeze ray sequence on Dr. Codemaster's satellite. In this game, you will provide Dr. Codemaster clues after each of his guesses. Dr. Codemaster is so convinced of his ability to quickly crack your code, he has agreed to self-destruct his satellite if he does not guess your code within a fixed number of guesses. o GAME #3 -- This game combines the features of both of the previous games. First, Dr. Codemaster selects a code number that you must guess. Later, you must select a code number that Dr. Codemaster will guess. .. If you require fewer or an equal number of guesses than Dr. Codemaster to break the code, then you save the world as Dr. Codemaster is honor-bound to destroy his satellite. .. On the other hand, if you require more guesses than Dr. Codemaster to break the code, then Dr. Codemaster activates his freeze ray against the planet. o When playing games #1 or #2, the number of guesses allowed you or Dr. Codemaster is determined by the selection made when last running the PLAYER program (see PERSONALIZATION OPTIONS chapter). When playing game #3, both you and Dr. Codemaster will be given up to 12 tries to guess the code number. LET ME THINK COUNTER -------------------- o When playing Games #2 or #3, Dr. Codemaster will be guessing code numbers that you select. o To provide a progress report on his mental elimination process, a "let me think counter" has been included with the photograph of Dr. Codemaster thinking. o The number (and bar chart) shown on this counter refer to the percentage of total combinations possible that have been eliminated from further consideration based on clues you have already provided. o Please keep in mind that Dr. Codemaster's rate of progress will be highly dependent upon the highest digit possible you have selected (see PERSONALIZATION OPTIONS). To demonstrate - 8 - this, there are over 4,000 combinations possible if you select 7 as the highest digit -- versus only 256 if you select 3 as the highest digit. ACCOMMODATING MORE THAN ONE PLAYER ---------------------------------- o DR. CODEMASTER has the ability to store personalized data for up to five players. To handle added players, arguments must be entered after either the PLAYER and GO command. o These arguments must be entered in the following format (be sure to spell out the number): PLAYER ONE -- works with -- GO ONE PLAYER TWO -- works with -- GO TWO PLAYER THREE -- works with -- GO THREE PLAYER FOUR -- works with -- GO FOUR PLAYER FIVE -- works with -- GO FIVE o Remember that changing instructions with PLAYER TWO will not affect any other set of personalization data other than for GO TWO. Therefore, if you have five players, to personalize your instructions for each, you would have to run the PLAYER program five times, each with a different argument. o If no arguments are used, the computer will automatically assume you are referring to either PLAYER ONE or GO ONE, as appropriate. HINTS ----- o As with any guessing game, there is a certain amount of luck involved in reaching the correct answer. o Nevertheless, you can increase the likelihood of defeating Dr. Codemaster by making each guess a "good one". We suggest that you check each guess you give against all the past guesses/responses to ensure that it would generate the same clues. o Dr. Codemaster never makes a mistake when he guesses. You can be sure that if he provides a guess, it will match all the clues previously given. - 9 - SHAREWARE REGISTRATION ---------------------- Shareware distribution gives users a chance to try software before buying it. The essence of "user-supported" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products. You may use this program on a TRIAL BASIS only. This means that you may freely evaluate the usefulness of this program for 30 days. If you find this program useful, you must register (see instructions in ORDRFORM.TXT file). If it's missing, please send the $16.95 fee (payable in U.S. funds) along with your name/address to the following address: JUST FOR ME SOFTWARE, INC. P. O. Box 531 Novi, Michigan 48376 Please be sure to include a photograph (3" x 4" or larger) of the player along with your order. We will digitize the photograph, include it on your registered disk, and return the photograph unharmed. Please also specify whether you want your registered copy supplied on a 3-1/2" or 5-1/4" floppy disk. YOUR COMMENTS WOULD BE APPRECIATED ---------------------------------- Please also do not hesitate to write us at the above address if you have any questions or comments concerning DR. CODEMASTER or the JUST FOR ME SOFTWARE vision (described in the program). Alternatively, you can reach us on the Compuserve Information Service at User I.D. <71150,1305>. Lastly, if you need immediate assistance, we can also be reached by telephone at (313)-348-6697. Registered users are entitled to unlimited telephone and mail support. If you are unhappy with your program at any time for any reason, please let us know as we will provide a complete refund of the registration fee. Your complete satisfaction is considered our only acceptable goal. - 10 - ASP OMBUDSMAN STATEMENT ----------------------- JUST FOR ME SOFTWARE, INC. is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for member's products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a Compuserve message via CompuServe Mail to ASP Ombudsman 70007,3536. WARRANTY INFORMATION -------------------- THIS SOFTWARE IS PROVIDED AS-IS. THERE ARE NO WARRANTIES, EXPRESSED OR IMPLIED. JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND SPECIFICALLY DISCLAIMED. NEITHER JUST FOR ME SOFTWARE, INC. NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF JUST FOR ME SOFTWARE, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO EVENT, SHALL JUST FOR ME SOFTWARE, INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. Some states do not allow the exclusion of the limit of liability for consequential or incidental damages, so the above limitation may not apply to you. This agreement shall be governed by the laws of the State of Michigan and shall inure to the benefit of Just For Me Software, Inc. and any successors, administrators, heirs and assigns. Any action or proceeding brought by either party against the other arising out of or related to this agreement shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction located in Oakland County, Michigan. The parties hereby consent to in personam jurisdiction of said courts. - 11 - COPYRIGHT NOTICE ---------------- The software and this manual are copyrighted. All rights are reserved, except those specifically waived below. Anyone distributing copies of this software, whether for profit or as a nonprofit organization must conform to the following: The files may not be modified or adapted in any way. All of the files provided on the disk must be distributed together. Individualized files or groups of files may not be sold separately. Additional files may be added and this software may be combined on a disk with other programs. This software may not be represented as anything other than shareware. You must immediately stop selling/distributing copies of this disk upon notice from JUST FOR ME SOFTWARE, INC. HOW THIS SOFTWARE MAY BE COPIED AND DISTRIBUTED ----------------------------------------------- Individual users may freely copy this disk and share it with friends and family. Non-profit groups (including user groups and BBS's) may distribute copies of this disk. A fee of no more than $8 may be charged to cover disk copying costs. If the files on this disk have dates more than a year old, we request that you contact us for a free upgrade to the current version. Disk distributors and dealers distributing DR. CODEMASTER for any kind of remuneration must first contact JUST FOR ME SOFTWARE, INC. at the address below for authorization. When you contact us, you will receive a free copy of the latest version and be placed on our mailing list to receive updates as they are released. Disk distributors may charge no more than $10 per disk for copies of this software. Authorization to distribute is automatically granted to distributors recognized by the Association of Shareware Professionals, and such distributors may begin offering DR. CODEMASTER immediately. However, JUST FOR ME SOFTWARE, INC. must still be advised so that the distributor can be kept up-to-date with the latest version. - 12 - OTHER PRODUCTS FROM JUST FOR ME SOFTWARE, INC. ---------------------------------------------- If you liked DR. CODEMASTER, we suggest you try the following additional products from Just For Me Software, Inc.: MATH CHALLENGE -- An educational game that encourages children to learn their math tables with VGA photographic images, colorful animation, interesting sound effects, and personalized text encouragement. Provides parent or teacher with options to select subject and difficulty level. BATTLE SKIMMERS -- a two-player board game in the best traditions of Checkers, Chess, Backgammon, Go, and Parchesi. Destined to become a Classic -- with no board pieces to lose. Easy enough for a young child to play, but with enough strategic complexities to intrigue even the most discerning adult. Please also do not hesitate to contact us if you'd like us to bid on a custom programming project. Using the same programming techniques embodied in DR. CODEMASTER, we can custom design software for you or your business -- including software for trade show displays, professional office information systems, and airport/shopping mall displays. We believe you'll find our prices quite reasonable and attractive. Copyright 1992 Just For Me Software, Inc. P. O. Box 531 Novi, MI 48376