A M O E B A I N V A D E R S        an Amiga arcade game from        LateNight Developments Corporation   © Copyright 1987 by LND               Programming by Chris Halsall       Artwork by Ewan Edwards     Requires KickStart 1.2    Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This program is being made available as Free-Ware, that is to say there is NO charge for this program, except possibly for a reasonable disk copying charge. No donations are required (although we'll gratefully accept any we receive ;^). You may redistribute this program in any way you want, provided these guidelines are followed: A) You may not sell this program as a commercial product, nor can you use this program or any portion of it within a commercial product, nor can you use this program as advertising for any commercial product without the express written permission of LateNight Developments. B) The archive file containing the program must not be altered in any fashion. The original distribution archive consists of the following files: Name Length Stowage SF Size now ============ ======== ======== ==== ======== AMOEBA 50000 Crunched 28% 36240 AMOEBA.info 7294 Crunched 86% 1059 AMOEBA.Text 9256 Crunched 49% 4733 AMOEBASounds 23986 Squeezed 6% 22725 ==== ======== ==== ======== Total 4 90536 29% 64757 This software is provided AS IS. No warranties or guarantees are expressed or implied. LND cannot be held responsible for ANY problems arising from the use of this software; use at your own risk. All About AMOEBA INVADERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay, the Amiga is a GREAT machine, giving the average user the power of a super computer! (Well, a good mainframe at any rate....) It's graphics and sound capabilities are unsurpassed in the personal computer market. It's a super machine, fun to work with, a joy to operate, ... but you already know all that (at least, you should ;^). Space Invaders was the first REAL arcade game. Pong was out first, but Space Invaders provided that essential element necessary for any arcade game... an ENEMY! Sure, bouncing a ball around a screen was neat, for a while, but in Space Invaders the aliens shoot at you, and the game gets progressively harder -- the first of the "Shoot 'em down" games. Space Invaders proved to be so popular, that it's now available for just about every personal computer ever made. It comes in a variety of versions, some just like the arcade game, some not so good, and some which have expanded on the original idea. Whatever the case, for the system you had on your desk at home, you could play Space Invaders to your heart's content, and not waste any quarters. Not so with the Amiga! Despite it's extraordinary graphics and sound capabilities, a Space Invaders game never showed up! There were the 'other' arcade game conversions: Cosmoroids, Missile Command, PacMan, even Monopoly! But no Space Invaders. Well, all that has now changed! What's now contained in your machine is AMOEBA INVADERS, the premiere Space Invaders game for the Amiga! We at LND could no longer stand the thought of an Amiga without Space Invaders, and since it appeared that nobody else was working to correct this terrible situation, we just HAD to write one! AMOEBA INVADERS is a Space Invaders look-a-like. It's essentially the same game, but has a touch of Amiga pizazz. Awesome features such as real colour and real sound have been added (the original used strips of coloured tape on the monitors, and its beeps and gronks were hardly sound effects). You can play this version with keyboard or joystick, and there's a pause feature allowing you to answer that important phone call, grab a bite to eat, sleep, whatever. Running AMOEBA INVADERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AMOEBA INVADERS can be run from the Workbench or the CLI. Just make sure that ALL the files are in the same directory before it gets executed. From the CLI, enter: 1> AMOEBA or alternatively: 1> run AMOEBA From the Workbench, it's even easier. Just double-click on the AMOEBA INVADERS icon. AMOEBA INVADERS has been designed to be very friendly with the Amiga's multi-tasking operating system. It's not a CPU hog, it returns all the precious memory it uses, and if there's not enough memory, the sound effects won't get loaded. If for some reason there's not even enough memory to run AMOEBA INVADERS, your machine won't crash, AMOEBA INVADERS simply won't run. Clicking on the SETUP gadget with the mouse, or pressing the HELP key allows you to define which keys are to be used instead of the joystick. Once you get the game running, you can start the game by pressing the button on a joystick inserted in Port #2, clicking on the START gadget with the mouse, or pressing the defined fire button on the keyboard. During game play, you can click on the PAUSE gadget, or press the defined pause key to halt the game. Pressing the same key or clicking on the same gadget will restart the game. If you click on the RESTART gadget while the game is playing, the game will immediately abort, and you'll see the title screens again. The EXIT gadget aborts the program immediately, and returns you to the CLI or Workbench. When you're playing, a score of 1500 points gets you an extra base to play with, but you only get the one extra base. The rest of the rules are identical to the original, KILL OR BE KILLED! All About LND ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LateNight Developments is a group of 6 programmers dedicated to producing quality software for the Amiga. We have many ideas for programs which just NEED to be written, and are working towards some of them. However, a few of us are interested in eating in the meantime, so if you have ideas which would turn into good products, and need some assistance with the development of the ideas, or writing of the programs, or both, please give us a call, or write us at: LateNight Developments Corporation 3930 Cedar Hill Cross Road Victoria, BC Canada V8P 2N4 (604)-721-0381 We'll accept calls from 10:00 AM to 11:00 PM PST daily, and mail anytime the post office isn't on strike! Alternatively, you can contact us through: PeopleLink: E-Squared Compuserve: 72667,2743 Ewan Edwards (E^2) BIX: EEdwards Net.Micro.Amiga: SDean1@UVVM.BITNET (Steve Dean) Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This program was made possible through the enormous efforts of Chris Halsall, who not only wrote all the code, but had to put up with all the stupid suggestions and last minute changes from Steve Dean, Ewan Edwards, Paul Gerber, Kim Lewall, and Mike Wedick (the remainder of the LND gang). Development Products ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following products were used to develop this program: Aegis's Audio Master Amiga's PowerStick Joystick Applied Vision's FutureSound Audio Digitizer ASDG's Recoverable Ram Disk Comspec's AX2000 Memory Board EA's Deluxe Paint II Manx's Aztec C 3.4a Compiler MicroSmith's TxED 1.31 Problems ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As far as we know, there are NO problems with this software. However, we can't test for all the possible combinations and permutations of Amiga hardware that you may have. Should there be a problem getting AMOEBA INVADERS to operate properly for you, please contact us IMMEDIATELY! Enjoy AMOEBA INVADERS!!