DRAKKHEN:
Click Here to
download Drakkhen maps
Boot up disk 2 to create new characters. When you are asked for
the first name while creating a member, type "SUPERVISOR" and press
'RETURN'. Now enter a normal name for the character and continue
the creation process. When you use this team of characters, the
game works as usual except that when you press 'F10', all wounds
are healed and dead characters are resurrected.
Or you can also do the following:
Boot up disk 2 to create new characters. When you are asked for
the first name while creating the first character, type "31415927"
and press 'RETURN'. Then enter a normal name for the character.
This will give all your characters higher attributes.
Both cheats may be activated. Just enter "31415927" and press
'RETURN'. Next enter "SUPERVISOR" and press 'RETURN'. Then enter
a normal name for the character.
All armor, treasure and weapons inside palaces are restocked every
time you enter. Send the strongest character in to grab the
equipment, then distribute it amoung your band. If you need some
quick gold, do this repeatedly, then go see the weaponsmith.
Get all the expirence points you want by going to Prince Haagkens
castle. Make your way past the bats, past the first fireplace with
the trap to the second fireplace. In front of the fireplace is a
switch that activates a door two or three rooms farther on in the
castle when you step on it. This door leads to a water fountain.
Looking into the fountain transports you to a room filled with
water that has a never ending supply of water monsters. Take your
best weapon and armour with you. Set your character on 'auto kill'
and if he or she is able to hang in there, you can leave the
character in the room for several hours or all night killing off
zillions of monsters. Do this for each of your characters and
you'll easily be able to kill the giant dragon.
1> EQUIP YOUR CHARACTER! You start the game with equipment, but none of
it is readied.
2> Enter the very first castle you see. One of the red symbols will turn
off the force fields. Touching the wrong one will cause monsters to
appear. If you win the combat, leave the castle and save the game. You
will be able to aquire experience this way. Explore the castle and you
will find better armor and weapons.
3> Up the stairs and to the left you will find the Prince's apartments.
When you enter each room, be sure that you are not in "auto-attack" mode,
or the Prince will walk all over you. The Prince will give you a message
to take to his sister, and directions to the castle.
4> Go to the Princess of Earth's castle, and the return to the Prince of
Earth. He will give you (bad) directions to the next castle, the Prince
of Water's.
5> Use the "unlock" spell to hold the drawbridge open. Go thru the
castle, and you will pick up some AWESOME armor and weapons. If you find
that you cannot survive in here, you need to either TRAIN or VISIT THE
WEAPONSMITH (see note below).
6> From this point, I had no clue what to do, but stumbled across it
anyway. From the WeaponSmith's go north to the Prince of Air's castle.
You should recieve a ring that will lead you to the Princess of Air's
castle (due west, in case you have trouble finding it).
7> In the Princess of Air's castle go thru the first door to the right, and
the continue along until you find the Princess of Earth. She give you her
gem, and tell you to go to the Princess of Water's castle (which until this
point has been impossible to enter). From this point the gameflow was very
easy to follow.
8> Visit the Princess of Water, and she will tell you to go kill the
Prince of Earth (he's a weenie. piece of cake, really), and give you a
real nice weapon and some cool armor to help you.
9> Kill the Prince of Earth and take his gem.
10> Return to the Princess of Water. She will give you her gem, and
direct you to the Princess of Fire's castle (again, you should not have
been able to enter here yet... I was able to, I assume this is a bug).
11> At the Princess of Fire's castle you will get yet another gem. And you
will meet the Prince of Air, who will instruct you to kill his sister, the
Princess of Air.
12> Kill the Princess of Air and take her gem. (Another easy combat,
compared with what is to follow...) On leaving the castle the Prince of
Air will meet you and give you his gem. He will note that you do not have
the Prince of Water's gem (real swift ain't he?), and tell you to go get
him. Also he tells you that the armies of the conspiracy surround the
Prince of Fire (go team go! :-).
13> Go to the Prince of Water's castle. You will find him where there,
even though he was not there the last time you entered.
This is currently where I am at. This dude is one TOUGH cookie! All my
characters are level 8 or 9, and he keeps hitting them with 100+ point
fireballs! Talk about a quick combat! So far my most successful tactic
was to cast "paralyze" on him and then attack him with a shield-ed,
invisible character (protection = 104). No dice as of yet.
NOTES:
TRAINING- When you are low level, you can increase your experience by
deliberatly touchiing the wrong elemental symbol in the foyer of any
castle with symbols, and then killing them. Over, and over, and over....
WEAPONSMITH- Following the road north from the Princess of Earth (or the
Princess of Water), you will find the WeaponSmith's. This is a good place
to visit if you find yourself getting killed a lot. He will sell you some
improved armor and weapons over what you start with. If you play your
cards right, you can get MUCH MUCH better equipment than the WeaponSmith
has from various castles.
AUTO-ATTACK- Unless you are certain that you are in a hostile castle (like
the Prince of Water's), it is a good idea NOT to have "auto-attack" on.
When you meet a new creature, hit the greet button. If it responds with
something like "You seem to be glorious warriors..." or "Hello.." or
something that does not seem terribly unfriendly, leave them alone and
they won't bother you! This is EXTREMELY important when dealing with the
Dragon Princes!
Walkthru by Eric Penn on 20-Mar-90
PLAYERS GUIDE
WHEN YOU FIND YOURSELF OUTSIDE IT IS STILL POSSIBLE TO ESCAPE FORM A
MONSTER.IT IS VERY EASY BUT YOU MUST BE QUICK.THE METHOD IS AS FOLLOWS:-
WHEN THE MONSTER APPEARS PRESS THE RETURN BUTTON YOU WILL AUTOMATICALLY DO
A HALF TURN,THEN TAKE ADVANTAGE OF THIS AND RUN A WAY....BEWARE,IF YOU STAY
IN THE SAME PLACE THE MONSTER WILL RETURN.THIS TRICK IS VERY USEFUL
ESPECIALLY WHEN YOU`RE NOT FEELING 100% ON FORM.
TO HELP GUIDE YOU IN THE EXTERIOR WORLD (OUTSIDE DUNGEONS), NOTE THAT THE
SUN RISES IN THE EAST AND OF COURSE SETS IN THE WEST.FOLLOWING THE MOON CAN
BE FOUND IN THE SOUTH.ANOTHER WAY OF GUIDANCE IS OBSERVING THE SHAPE OF THE
MOUNTAINS.FOR THIS METHOD IT IS BEST IF YOU DRAW A SMALL PLAN TO HELP YOU
GUIDE YOU WHEN YOU MOVE.CERTAIN MONSTERS ARE POISONOUS FOR EXAMPLE,CERTAIN
MONSTERS, SPIDERS, SNAKES AND MAYBE EVEN THE SCORPIONS.IF YOU HAVE BEEN
STUNG BY THEM YOU WILL NOT DIE BY THERE STING, BUT YOUR LIFE POINTS WILL GO
DOWN UNTIL YOU ARE DEAD. AFTER EACH FIGHT YOU MUST CHECK YOU FITNESS. IF
YOU SEE THE WORD`POISONED`DRINK THE FLASK(IF YOU HAVE IT).IF NOT YOU MUST
LOOK FOR IT IMMEDIATELY. YOU CAN ALSO ESCAPE THIS TINGING SITUATION BY
USING THE HEALING POWERS OF THE GROUP.WHEN YOU ARE WITH HORDTKHEN,THE
DRAGON PRINCE OF THE FIRST DUNGEON GO IMMEDIATELY TO THE SISTER HORTKHEN
WHO CAN BE FOUND DUE SOUTH.WITH A LITTLE LUCK YOU WILL FIND THE TEMPLE .IT
IS THE MAGIC PLACE WHERE YOU CAN GET YOUR STRENGHT TOGETHER GO TO THE FIELD
OF MAGNETIC FORCE`S,ALL YOU NEED TO DO IS PRESS THE BUTTON WHICH CAN BE
FOUND UNDER THE TRIANGLE WITH THE POINT ON TOP.THEN YOU CAN TAKE THE PATH
TO THE LEFT-BE CAREFUL NOT TO TOO AGGRESSIVE AND YOU WILL FIND INFO.THE
DOOR WHICH YOU WILL SEE TO THE LEFT OF YOU IS THE DOOR FOR THE KITCHENS AND
THE CELLARS.TAKE THE TORCH FROM THE KITCHENS.THE DOOR IS LOCKED WTH A KEY
THAT CAN BE FOUND SOMEWHERE IN THE DUNGEON.AND BECAREFUL BECAUSE A SNAKE
LURKS IN THE KITCHEN AND THE CELLARS AND IT`S POISONOUS.
WHEN YOU ARE WITH HORDTKHEN,YOU CAN ENTER THE ARMOURY (THE RIGHT HAND DOOR
AT THE ENTRANCE),BUT ONLY AT NIGHT BECAUSE THE GUARDS ARE SLEEPING.ONCE
INSIDE YOU CAN HELP YOUR SELF TO THE ARMS THAT ARE THERE (THESE TAKE THE
FORM OF SWORDS AND SHIELDS).IF YOUR MAGICAIN HAS ENOUGH EXPERIENCE
POINTS YOU ARE GOING TO BEEFIT FORM QUICKLY MADE SPELLS. YOU CAN FOR
EXAMPLE USE MAGIC TO QUICKLY EXPLORE AN UNFAMILIAR DUNGEON. TO SEND ALL
YOUR TROOPS TO EXPLORE IS DANGEROUS.FOR THIS TYPE OF SITUATION THE
INVISIBLE SPELL IS WELCOME.DO NOT ATTACK EVERYONE YOU MEET YOU WILL FOLLOW
MANY PATHS AND MEET MANY STRANGERS WHO ARE A VITAL SOURCE OF INFO.SAVING A
SITUATION CAN ONLY BE CARRIED OUT IF YOUR CHARACTERS HAVE COME TO A STOP.