DRAKKHEN:


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Boot up disk 2 to create new characters. When you are asked for the first name while creating a member, type "SUPERVISOR" and press 'RETURN'. Now enter a normal name for the character and continue the creation process. When you use this team of characters, the game works as usual except that when you press 'F10', all wounds are healed and dead characters are resurrected.


Or you can also do the following:

Boot up disk 2 to create new characters. When you are asked for the first name while creating the first character, type "31415927" and press 'RETURN'. Then enter a normal name for the character. This will give all your characters higher attributes.

Both cheats may be activated. Just enter "31415927" and press 'RETURN'. Next enter "SUPERVISOR" and press 'RETURN'. Then enter a normal name for the character.

All armor, treasure and weapons inside palaces are restocked every time you enter. Send the strongest character in to grab the equipment, then distribute it amoung your band. If you need some quick gold, do this repeatedly, then go see the weaponsmith.

Get all the expirence points you want by going to Prince Haagkens castle. Make your way past the bats, past the first fireplace with the trap to the second fireplace. In front of the fireplace is a switch that activates a door two or three rooms farther on in the castle when you step on it. This door leads to a water fountain. Looking into the fountain transports you to a room filled with water that has a never ending supply of water monsters. Take your best weapon and armour with you. Set your character on 'auto kill' and if he or she is able to hang in there, you can leave the character in the room for several hours or all night killing off zillions of monsters. Do this for each of your characters and you'll easily be able to kill the giant dragon.



1> EQUIP YOUR CHARACTER! You start the game with equipment, but none of it is readied.

2> Enter the very first castle you see. One of the red symbols will turn off the force fields. Touching the wrong one will cause monsters to appear. If you win the combat, leave the castle and save the game. You will be able to aquire experience this way. Explore the castle and you will find better armor and weapons.

3> Up the stairs and to the left you will find the Prince's apartments. When you enter each room, be sure that you are not in "auto-attack" mode, or the Prince will walk all over you. The Prince will give you a message to take to his sister, and directions to the castle.

4> Go to the Princess of Earth's castle, and the return to the Prince of Earth. He will give you (bad) directions to the next castle, the Prince of Water's.

5> Use the "unlock" spell to hold the drawbridge open. Go thru the castle, and you will pick up some AWESOME armor and weapons. If you find that you cannot survive in here, you need to either TRAIN or VISIT THE WEAPONSMITH (see note below).

6> From this point, I had no clue what to do, but stumbled across it anyway. From the WeaponSmith's go north to the Prince of Air's castle. You should recieve a ring that will lead you to the Princess of Air's castle (due west, in case you have trouble finding it).

7> In the Princess of Air's castle go thru the first door to the right, and the continue along until you find the Princess of Earth. She give you her gem, and tell you to go to the Princess of Water's castle (which until this point has been impossible to enter). From this point the gameflow was very easy to follow.

8> Visit the Princess of Water, and she will tell you to go kill the Prince of Earth (he's a weenie. piece of cake, really), and give you a real nice weapon and some cool armor to help you.

9> Kill the Prince of Earth and take his gem.

10> Return to the Princess of Water. She will give you her gem, and direct you to the Princess of Fire's castle (again, you should not have been able to enter here yet... I was able to, I assume this is a bug).

11> At the Princess of Fire's castle you will get yet another gem. And you will meet the Prince of Air, who will instruct you to kill his sister, the Princess of Air.

12> Kill the Princess of Air and take her gem. (Another easy combat, compared with what is to follow...) On leaving the castle the Prince of Air will meet you and give you his gem. He will note that you do not have the Prince of Water's gem (real swift ain't he?), and tell you to go get him. Also he tells you that the armies of the conspiracy surround the Prince of Fire (go team go! :-).

13> Go to the Prince of Water's castle. You will find him where there, even though he was not there the last time you entered.

This is currently where I am at. This dude is one TOUGH cookie! All my characters are level 8 or 9, and he keeps hitting them with 100+ point fireballs! Talk about a quick combat! So far my most successful tactic was to cast "paralyze" on him and then attack him with a shield-ed, invisible character (protection = 104). No dice as of yet.



NOTES:

TRAINING- When you are low level, you can increase your experience by deliberatly touchiing the wrong elemental symbol in the foyer of any castle with symbols, and then killing them. Over, and over, and over....

WEAPONSMITH- Following the road north from the Princess of Earth (or the Princess of Water), you will find the WeaponSmith's. This is a good place to visit if you find yourself getting killed a lot. He will sell you some improved armor and weapons over what you start with. If you play your cards right, you can get MUCH MUCH better equipment than the WeaponSmith has from various castles.

AUTO-ATTACK- Unless you are certain that you are in a hostile castle (like the Prince of Water's), it is a good idea NOT to have "auto-attack" on. When you meet a new creature, hit the greet button. If it responds with something like "You seem to be glorious warriors..." or "Hello.." or something that does not seem terribly unfriendly, leave them alone and they won't bother you! This is EXTREMELY important when dealing with the Dragon Princes!

Walkthru by Eric Penn on 20-Mar-90

PLAYERS GUIDE
WHEN YOU FIND YOURSELF OUTSIDE IT IS STILL POSSIBLE TO ESCAPE FORM A MONSTER.IT IS VERY EASY BUT YOU MUST BE QUICK.THE METHOD IS AS FOLLOWS:- WHEN THE MONSTER APPEARS PRESS THE RETURN BUTTON YOU WILL AUTOMATICALLY DO A HALF TURN,THEN TAKE ADVANTAGE OF THIS AND RUN A WAY....BEWARE,IF YOU STAY IN THE SAME PLACE THE MONSTER WILL RETURN.THIS TRICK IS VERY USEFUL ESPECIALLY WHEN YOU`RE NOT FEELING 100% ON FORM.
TO HELP GUIDE YOU IN THE EXTERIOR WORLD (OUTSIDE DUNGEONS), NOTE THAT THE SUN RISES IN THE EAST AND OF COURSE SETS IN THE WEST.FOLLOWING THE MOON CAN BE FOUND IN THE SOUTH.ANOTHER WAY OF GUIDANCE IS OBSERVING THE SHAPE OF THE MOUNTAINS.FOR THIS METHOD IT IS BEST IF YOU DRAW A SMALL PLAN TO HELP YOU GUIDE YOU WHEN YOU MOVE.CERTAIN MONSTERS ARE POISONOUS FOR EXAMPLE,CERTAIN MONSTERS, SPIDERS, SNAKES AND MAYBE EVEN THE SCORPIONS.IF YOU HAVE BEEN STUNG BY THEM YOU WILL NOT DIE BY THERE STING, BUT YOUR LIFE POINTS WILL GO DOWN UNTIL YOU ARE DEAD. AFTER EACH FIGHT YOU MUST CHECK YOU FITNESS. IF YOU SEE THE WORD`POISONED`DRINK THE FLASK(IF YOU HAVE IT).IF NOT YOU MUST LOOK FOR IT IMMEDIATELY. YOU CAN ALSO ESCAPE THIS TINGING SITUATION BY USING THE HEALING POWERS OF THE GROUP.WHEN YOU ARE WITH HORDTKHEN,THE DRAGON PRINCE OF THE FIRST DUNGEON GO IMMEDIATELY TO THE SISTER HORTKHEN WHO CAN BE FOUND DUE SOUTH.WITH A LITTLE LUCK YOU WILL FIND THE TEMPLE .IT IS THE MAGIC PLACE WHERE YOU CAN GET YOUR STRENGHT TOGETHER GO TO THE FIELD OF MAGNETIC FORCE`S,ALL YOU NEED TO DO IS PRESS THE BUTTON WHICH CAN BE FOUND UNDER THE TRIANGLE WITH THE POINT ON TOP.THEN YOU CAN TAKE THE PATH TO THE LEFT-BE CAREFUL NOT TO TOO AGGRESSIVE AND YOU WILL FIND INFO.THE DOOR WHICH YOU WILL SEE TO THE LEFT OF YOU IS THE DOOR FOR THE KITCHENS AND THE CELLARS.TAKE THE TORCH FROM THE KITCHENS.THE DOOR IS LOCKED WTH A KEY THAT CAN BE FOUND SOMEWHERE IN THE DUNGEON.AND BECAREFUL BECAUSE A SNAKE LURKS IN THE KITCHEN AND THE CELLARS AND IT`S POISONOUS.
WHEN YOU ARE WITH HORDTKHEN,YOU CAN ENTER THE ARMOURY (THE RIGHT HAND DOOR AT THE ENTRANCE),BUT ONLY AT NIGHT BECAUSE THE GUARDS ARE SLEEPING.ONCE INSIDE YOU CAN HELP YOUR SELF TO THE ARMS THAT ARE THERE (THESE TAKE THE FORM OF SWORDS AND SHIELDS).IF YOUR MAGICAIN HAS ENOUGH EXPERIENCE POINTS YOU ARE GOING TO BEEFIT FORM QUICKLY MADE SPELLS. YOU CAN FOR EXAMPLE USE MAGIC TO QUICKLY EXPLORE AN UNFAMILIAR DUNGEON. TO SEND ALL YOUR TROOPS TO EXPLORE IS DANGEROUS.FOR THIS TYPE OF SITUATION THE INVISIBLE SPELL IS WELCOME.DO NOT ATTACK EVERYONE YOU MEET YOU WILL FOLLOW MANY PATHS AND MEET MANY STRANGERS WHO ARE A VITAL SOURCE OF INFO.SAVING A SITUATION CAN ONLY BE CARRIED OUT IF YOUR CHARACTERS HAVE COME TO A STOP.