Valhalla and the fortress of Eve:
SOLUTION
Typed by Ameoba@clara.net with permission from Amiga format
magazine
LEVEL 1
Firstly you need to pick up the dog collar, the seed, the combination note
and the piece of cheese Find the level door and gain access to the tomb of
reverend Squint. Put the dog collar on the tomb (nothing's going to happen
immediately , so don't worry). Search this area and take the honeycomb, the
pins and needles an the nursery ryhme.
Find the levered door that gives access to the area with the slug. Take the
bread, bowl of sea water and the shoe. Put the sea water on the stand over
the camp fire. The water disappears and you're left with the salt, so take
that. Put the salt on the slug. Take the key that is revealed. Find the
chest that the key opens and take the spectacles. Put the spectacles on the
tomb of reverend Squint. Take the rose petals and put them in the tub of
distilled water. Take the potion of perfume.
Drink the perfume to allow you to put the seed on the compost heap. Take the
opium poppy and put the poppy on the stone of autumn. Take the seed head.
Give the seed head to the chemist and then take the morphine that's left.
Give the morphine to the goblin and he gives you a key for the locked door.
In here you will notice a mouse hole. Put the cheese outside the hole and
take the mouse. Take the wine and read the book of druids. Open the locked
door and put the pins and needles on the altar of discomfort and take the
numb potion.
Take the piece of paper with NOITNETNOC FO ENOB and take the piece of paper
that says you're beautiful. Put the bread and wine on the Eucharist altar.
Take the silk worm. Put the silk worm on the mulberry bush and take the
silk. Put the shoe and the silk on the tomb of Cobbler Cloth. Take the
invisible potion and drink it so that you can take the sapphire from the
tomb that shouted "I can see you!". Drink the numb potion as this allows you
to get close enough to the beehive to put the honeycomb on top of it. Take
the honey and give it to the peasant woman with the sweet tooth. She will
give you a clock key. Use the clock key on the clock so that the hands move
and then put the mouse on the altar in front of the clock where the mouse
will be exchanged for an hourglass.
Put the hourglass on the altar with the weight suspended over it, operate
the lever and take the grain of sand. Put the grain of sand in the oyster
and take the pearl. Put the pearl in front of the peasant who can't speak
then look at it - the curse is lifted and he gives you a quiet potion. Drink
the potion and take the sapphire from the tomb that shouted "I can hear
you". Put both of the sapphires in place on either side of the chest. Take
the backwards potion. Stand and face one of the arguing peasants, drink the
backwards potion and look at the piece of paper with the odd phrase written
on it. The words say 'Bone of contention'. The peasants say "Ah-ha", the
bone disappears and is replaced by a door key that fits the locked
door.
Take the mistletoe and read the book about Pan. Put the mistletoe on the
oak tree stump, take the large empty carrier and fill the water carrier with
water from the water tub. Put the filled water carrier on the stone of
Aquarius and take the birth chart. Give the chart to the astrologer and
he'll give you a fish. Put the fish on the pool of pieces and take the staff
covered in seaweed. Put the staff on Poseidon's statue. The statue
disappears and the staff is exchanged for some Earth. Put the earth on the
hole that blocks the exit. Take the beetle and the piece of iron. Open the
door with the lever and take the milk bottle. Put the empty milk bottle
behind the maid and tell her she's beautiful. The maid giggles and sloshes
her milk about which fills up your milk bottle. Take the full bottle and put
it in the butter churner. Operate the button and take the resulting butter.
Put the butter on the bread in front of the peasant man and take the cold
potion. Drink the cold potion and operate the levers as outlined in the
combination note (If the first card is two, then the first lever should be
up to denote higher than two. If it's a king then that lever should be down
to denote lower than a king.) When the safe opens, take the corn.
Put the corn on Demeter's statue and the statue disappears and the corn is
exchanged for a dafodil. Put the dafodil and horseshoe on the tomb of the
blacksmith Spring and take the fleece. Put the fleece on the spinning wheel and
take the wool. Give the wool to the peasant woman and she'll give you a white
scarf. Put the beetle on the altar with weights suspended over it and operate the
lever so that the beetle gets crushed. Take the cochineal and put it in the clothes
washing tub. The water turns red (as it would). Put the white scarf in the tub and
take it out when it has turned red.
Give the scarf to the fortune teller and she'll give you a broken mirror. Give the
broken mirror to the suspicious peasant woman whereby she screams and
disappears enabling you to operate the lever. Take Pan's birth certificate and place
it on the map of arcady. Take the reed pipes and put the pipes on Pan's throne.
The last lock opens and you can move onto...
LEVEL 2
Take the hat, jigsaw piece, coin and the bucket with something inside it.
Put the bucket to the left of the barrel of water and operate the tap. Take
the door key and open the door and take the strength potion . Drink the
strength potion and lift up the log and give it to the woodcutter who'll
give you a plank. Use this plank to cross the bridge. Take the pepper, the
bowling ball, the gas lamp and the orange. Put the orange on the Florence
Nightingale monument and take the oil of cloves.
Give the oil to the boy with toothache and take the homework. Give the
homework to the teacher who won't accept it and says "That's wrong". Go back to
the boy again and you'll find a door key. Open the correct door and take the sieve,
jigsaw piece and sheet music. Put the sieve on the prospector's pool and take the
gold nugget. Put the nugget on the stone engraved with the AU symbol.
Take the gold trinket and put it on the magpie's nest where it's exchanged for the
key for the first gargoyle. Put the pepper on the key on the table where the village
idiot says you can't have it and he'll sneeze it into the bush. Get the key and find
the correct door and put the orange on the orange juice squeezer and take the
orange juice. Take the chest key and the piece of paper that says "Er, yes". Find the
correct chest and open it and take the bilingual pill - when you take the pill you
say "Bonjour mon amie" once. You want to say this to the French tourist and he
wakes up. Take the love letter and give it to the journalist who will give you a
newspaper.
Speak to the librarian and when she says "Do you want to join?" you can say
"Yes". She replies "You'll need some ID". Give the newspaper to the groom and
he'll give you his wedding ring. Put the ring on Henry VIII's monument and take
the clever pill. When you eat the pill you'll say "I love quantum physics" once. You
want to say this to the mathematician and he wakes up and you can give him the
homework so he can correct the mistakes. Give the homework to the teacher and
take the door key. Find the correct door and give the bat to the boy who asks for
it.
Take the map of Avalon, the jigsaw piece and the door key. Put the map of
Avalon on the monument of king Arthur and take the fishing rod. Now put the
fishing rod on the angling pool and take the fish. Give the fish to the fishmonger
and take the chest key. Open the right chest and take the bottle of cyanide. Put the
cyanide on the altar with the poison sign and take the fearless potion.
Drink the potion and the prince will go near the altar with the treble sign,
guarded by the dog. Put the sheet music on the altar and take the key for the
second gargoyle. Open the locked door with the door key and take the jacket and
piece of paper with E=MC˛ and another door key. Put the paper on the monument
to Einstein and take the cube. Put the cube on the altar with the square root sign
and take the chest key. Open the chest and take the stone deaf potion. Drink the
potion and you'll be able to get near the busker. Put the coin in and take the
tankard. Fill the tankard with ale from the barrel and give the full tankard to the
jailer - he'll drink the ale leaving an empty tankard but nothing else will appear to
happen. Open the correct door with the key and take the nightcap, jigsaw piece
and sunflower seed.
Put the nightcap on the monument to Wee Willie Winkie and take the sleeping
powder. Put the sleeping powder in the barrel of ale and refill your tankard. Give
the drugged ale to the jailer and he'll fall asleep this time. You can now take the
key from the table and unlock the chain to allow the prisoner to escape. Notice a
note on the floor. Go to the tree stump by the angling pool and take the forged
passport. Give the librarian your ID and she gives you a book called Professional
bowling. Put the sunflower seed in the plant pot and take the sunflower. Put the
sunflower on the monument to Van Gough and take the shoes. Give the jacket and
shoes to the small boy and take the 'guy'. Put the guy on the bonfire and light it
with the lit match. Take the resulting ashes. Put all four jigsaw pieces on altars and
take the playing card. Put the playing card. orange juice, ashes and recipe book in
the magic cooking pot and take the bowl better potion.
Drink the potion, the drop your bowling ball on the bowling table and take the
silver trophy. Put the silver trophy on the altar inscribed with the Ag symbol and
take the key for the third gargoyle outside Eve's door. When you insert the key to
the third gargoyle a truffle appears. Put the truffle in the trough by the pig and
take the door key.
Take the stamped addressed envelope and insert the envelope into the letter box.
The chest beside it will now begin to open so take the book of nonsense. Put the
book on the monument to Edward Leer and take the strait jacket. Put this on the
monument to Houdini and take the 1984 calendar. Put the calendar on the
monument to George Orwell and take the key for the fourth gargoyle. Insert the
key and you're on level three.
LEVEL 3
Pick up the book about the great war of Evesland. Take the bath sponge, the
flower with three blue petals and the one with seven yellow petals and the
book about Eve's immediate family. Put the flower with blue petals on the
stone of Kesland and put the flower with yellow petals on the stone of
Weyland and then take the axe.
Put the axe on the shrine to Lizzy Borden and
take the note which you can read - It has a nursery rhyme 'Ring o ring o
roses' on it. Put the note on the altar next to Aunt Maud. Take the tablet
which has the ending of the proverb '...run deep' on it. Take the door key
and put the door key on the cutting machine and then find the correct door.
Take the kiss me quick cookie, the proverb end '...gathers no moss' and
stand in front of the Blarney stone.
Eat the kiss me quick cookie and take the shamrock. Give the shamrock to
the witch that knew St.Patrick and she'll give you a wax doll. Put the wax
doll on the altar beside the terrible ancestor Mordred. Look at queen Eve
and she says "Bring me something old". Take the proverb end '...saves nine'.
Take the silver plate and the potion of stealth. Drink the potion and take
the butterfly.
Put the butterfly on the bug collection. Take the Czar's crown and put it on
the shrine to Ivan the terrible. Take the chest key and open the relevant
chest to find the new penny. Put this on the flame of antiquity and take the
old penny. Give the old penny to Queen Eve and she'll give you a door key
and say "Bring me something new". Open the relevant door and take the silver
plate, the proverb end '...spoil the broth', the valentine's card and the
bar of soap. Put the valentine's card on the flame of cupid and take the
'Gone with the wind' book. Give it to the witch who likes romance and take
the map of whitechapel. Put the map on the shrine to Jack the Ripper and
take the song cookie.
Stand next to the gramophone and take the song cookie, the chest by the
gramophone will open, so take the rubber duck. Put the duck, the sponge and
the bar of soap in Eve's bath and take the book you can't read - 'Mein
Kampf'. Put the book on Hitler's shrine and take the picture of the old
person. Put the picture in the fountain of youth and take the picture of the
baby. Give the picture to Eve and she'll give you a pair of pyjamas and tell
you to 'Bring me something borrowed'. Put the pyjamas on grandfather's bed
and take the vanity cookie.
Eat the vanity cookie whilst stood in front of the mirror. The locked
chest beside the mirror opens so take the key. Find and open the correct
door and take the cocktail glass, the third silver plate, the chest key and
the head. Give the head to the witch who says she's a phrenologist and
she'll give you a pumpkin. Put the pumpkin on the flame of Halloween and
take the snake (asp.) Put the asp on Cleopatra'S flame and take the miniature
sphinx.
Put the sphinx on the Egyptian tomb and take the clock. Give the clock to
Eve and she now says 'bring me something blue' and gives you some dough.
Open the relevant chest with the key and take the anti-heat potion. Drink
the anti-heat potion so the king will go near the oven. Take the pudding
lane street sign and give it to Aunt Mavis. Take the last silver plate and
fill up the cocktail glass with Galliano, orange juice and Vodka. You end up
with a Harvey Wallbanger. Put all four silver places in place and a secret
passage appears. Take the piece of paper with 'Er no' on it. Take Great
uncle Adonis' autobiography on the bed covered with roses and take the
pillow. Put the pillow on the shrine to Burke and Hare and take the
chemistry set.
Put the chemistry set on Grandma's bed, and take the gambling potion.
Drink the potion and operate the lever next to the roulette wheel - when the
wheel spins the chest opens so you can take the second symbol. Put the two
symbols in place and the chest should open so you can take the noose. Put
this on the shrine to Ruth Ellis and take the happy spider. Put the spider
on the flame of sorrow and take the resulting sad spider and give it to Eve.
You'll be given a note that you can read about killing babies in Bethlehem.
Now Eve will ask if "You want to marry Esmerelda?", look at the 'Er, no'
piece of paper and Eve then says "Well, who then?". Put the note on king
Herod's shrine and take the seaweed. Put the seaweed on the flame of oceans
and take the toy boat. Put the boat in Percival's bath and take the piece of
driftwood with Titanic engraved on it.
Put the driftwood on the altar by Percival. Take the bar of chocolate and
put it on Esmerelda's bed. Now take the saucer of cream. Put the cream on
the cat's cushion and take the helmet and put it on the suit of armour. The
chest opens so you can take the slipper which you should then give to
Cinderella who says "I love you" and gives you a fairy. put the fairy on the
Xmas tree and the chest opens. Take the knitting and put it on Great-aunt
Violet's bed and take the chest key. Find and open the chest and take the
mother's day card. Put this on the altar next to Augustus. Take the lacy
night gown and put it on Eve's bed. Now take the box with something inside
it. Put the box on the X-ray machine and take the note that you can read (It
lists a selection of lies). Put the lies on the lie detector and take the
picture of Cinderella.
Give the picture to Eve and she'll give you a wedding ring. Eve now says
"Oh well, if you must" so give the wedding ring to Cinderella and it's
exchanged for a marriage certificate. Cinderella now changes into her ugly
self and when you look at her the king says "It's Esmerelda my wife". Give
the registrar the marriage certificate and it's exchanged for a note which
says "The only way to be rid of the unwanted marriage is to murder the
mother of the bride. The first step is to burn this note". Put it on the
furnace, take the dice and put them on the board game. The chest beside it
opens. Take the very heavy ball.
Put the ball on the altar beneath the crane and operate the crane so it
smashes the glass nearby. Take the light of valhalla that was hidden inside.
Put the light on the tub of poison and you're left with a poisoned light.
Insert this into Eve and she screams and disappears allowing you access to
terrible ancestor Henry. Who you thought was Esmerelda now deflates and in
place where she was is a note informing the king how much Esmerelda hates
him. Put the note on Henry's altar and he'll disappear, allowing you access
to level four...
LEVEL 4
Read the books and take the tarnished object and the big boot. Put the
tarnished object in the acid and take the sparkly jewels. Put the big boot
on the shrinking stone and you're left with a tiny boot. Put this on the
monopoly board and a chest opens allowing you to take the coffee beans. Put
the sparkling jewels on the altar beside Sir David. Take the lump of metal,
violin and note about the cursed princess. Put the coffee beans in the
grinding machine and take the coffee powder. Put the lump of metal in the
alchemist's bowl and take the gold.
Put the violin on the shrine to Sherlock Homes and take the chest key. Put
the coffee powder in the percolator and take the cup of Joe (that's coffee
that is.) Give this to the guard and take the frying pan. Open the chest and
take the Doctor's bag and put it on the altar beside the ghost of Sir
Francis. Take the carrot, ice and violet. Put the carrot on the rabbit
hutch, take the white rabbit and put it on the shrine to Alice in
wonderland. Now take the frankincense. Put the ice on the opposite stone to
the one engraved with 'fire' and take the playing cards. Put the cards on
the altar beside the ghost of Lady Valentine and take the flower (the
flowers are the same as the lady's names - when you give the right flower to
the right lady you get a gem) and the myrrh. Put the frying pan in the
washing up bowl. Then take the resulting clean frying pan and put it on the
stove.
Put the gold frankincense and myrrh in the manger and take the chest key.
Open the chest, take the raw sausages and put them on the frying pan. Take
the now-cooked sausages and give them to the guard who says he's hungry.
He'll give you a rattle so put it on the cradle and take the teddy bear. Put
this on the shrine to Christopher Robin and take the blank sheet of paper.
Put the sheet of paper in the typewriter. Take the note with instructions
for one of the guards. Put this on the fax machine and it disappears. - It
actually re-appears on the fax machine you don't have access to. The guard
also disappears, replaced by a telescope. Put the telescope on the altar by
the ghost of Lady Mavis and take the blunt razor and put it on the
sharpening stone. Take the sharp razor and put it on the barber's chair.
Take the comb and give it to the guard who's hair's a mess and take the
tortoise. Put the tortoise on the 'fast' altar and take the paintbrush -
give this to the ghost of Sir Bradley. Take the chest key, open the relevant
chest and take the bullet. Put the bullet in the liquid silver to make and
then give it to the guard who says he's a werewolf. Take the moon
dust.
Put the moon dust on the stone opposite to the one with 'Sun' marked on it
and take the piece of paper that says 'Go for lunch'. Stand by the telephone
and say 'Go for lunch'. The guard disappears and you can take the cross.
Give it to the ghost of Lady Mary and take the grey sock and the infinity
symbol. Put the symbol on infinity's tomb. Now you've released the spirit of
infinity. Take the lit match and put the sock on the bleach and take the
white sock. Put this on the stone opposite the one marked 'Black'.
Take the letter you can't read and give it to the guard who says he's a
graphologist. Take the rags and put them on the stone opposite the one
marked 'Rich'. Take the coins and put them on the shrine to Scrooge. Take
the thimble and put it on the sowing box. Take the pin and burst the
balloon. Give the medal revealed to the brave guard. Take the sword.
Put the sword on Don Quixote's shrine and take the sand. Put all six gems
in place on their altars beside the locked chest and when it opens take the
piece of paper that say's 'will you marry me?'. When you're bored of asking
all the girls if they want to marry you put the stand on the stone opposite
to the one marked 'Wet' and take the dynamite.
Put the dynamite in the hole in the boulder and light it with the lit
match. When the boulder explodes you can take the piece of paper with 'Kiss'
on it (You can kiss all the girls if you feel like it). Finally, face the
frog and kiss it. The frog turns into princess Lisa who you should ask to
marry you. Obviously she says yes. That's the end of the game folks.