F1GP-Ed Documentation |
One limitation you should be aware of is that some of the .bkg files must not exceed a specific file size. This only applies when F1GP loads in more than one .bkg file at a time (by storing them in a fixed size buffer). If the combined size of those files is too large, F1GP will issue a "Not Enough Memory" error message and the backdrops for that section will either be blank or kind of corrupted. This isn't serious - it just means you can't see your chosen backdrops. There are 2 instances I can think of: 1. After a non-championship race, F1GP will load both honda1 and result into a buffer. The combined size of both these .bkg files must be less than approximately 60000 bytes. 2. After a championship race, F1GP will load result, d_champ, c_champ and pitcrew2. The combined size of these .bkg files should not exceed approximately 130000 bytes. In the following text I shall refer to specific entries in the colour palette using the range 0-31 inclusive. GENERAL NOTES The mouse pointer will always use palette colours 16-19. STATIC SCREENS (unrestricted) It is feasible to use all 32 colours in these pictures, as the picture is only every shown on it's own (i.e. no menus). crash1 Out of race - no wing damage crash2 Out of race - one wing damaged crash3 Out of race - both wings damaged podium 3rd place? runnerup 2nd place? setup3 Car setup - return to car MENU SCREENS Colours 14-23 & 31 are used by F1GP to render the menus on top of these pictures. options Main menu pitcrew2 Championship results menu setup1 Car setup - load/save menu setup2 Car setup screens F1GP also uses colour 24 (this is the blue colour used as the background colour for "popup" requestors) from the following: monaco Track select honda1 Prac/Qual/Race select track1-16 Circuit maps pitcrew1 Return to cockpit / save F1GP uses the entire palette (I think), to render the drivers' helmet designs. Therefore, you should probably keep to the original palette: helmet Driver select screen FADE-IN + DIM SCREENS (palette change) Colours 14-24 & 31 are used by F1GP to render a menu bar at the bottom of the screen. Text is overlayed directly onto the image. The limitation is that once the picture has faded in, it dims to about half brightness - this dim palette is hardcoded in the F1GP executable file (F1GP-Ed will change it automatically). away Starting grid screen c_champ Constructors' champ result/table d_champ Drivers' champ result/table result Race result / fastest laps uno Game complete (won season) credits Intro ANIMATIONS You shouldn't change the part of the image that moves in the animation - in most of the images you'll see a missing chunk (black box) which is what gets altering in the animation. It should be ok to alter other parts though. You should be careful when altering the palette too. The other anim frames are loaded from the corresponding .MSP file. champers 1st place trophy Won championship desk Intro bighelmet Intro getin Intro Obviously the logoanim.bkg file is an animation, and as you may notice from it's size it is not in the same format as all the other .bkg files! Again, this is used by the intro. F1GP-Ed cannot alter this file.