F1GP-Ed Documentation |
The settings in this window sprout from Grant Reeve's PatchF1GP (and HackF1GP) utility. It can actually buffer the button presses, so you don't miss gear changes any more and a number of other useful additions which transform F1GP into what it should be like. This window contains the more complex features (code-wise) - the others can be found in the File Editor windows. PatchF1GP does have its limitations (or perhaps that should be bugs), so before using PatchF1GP features make sure you have read the warnings. You can configure PatchF1GP with the following options: Interrupt Enabled Turn the interrupt driven routines on or off. These routines enable buffering and 2 button gear changes. To check that it's working, accelerate up to 6th gear, turn on autofire, and press the button for 1/4 of a second while braking. If you don't have autofire, just press the button really fast about 8 times. You'll well and truly end up in reverse. PatchF1GP can buffer up to 12 button presses and releases (24 events). F1GP will read off these events at a rate of 1 per frame. So if you manage to fill up the buffer, (ie: autofire) then it will take about 3-4 seconds to empty the buffer. So expect your gears to go mental until then. These routines are of no use to players who use the automatic gears driving aid, so this should be disabled in this case. (default is off) Debounce With the buffering on, it is possible that you may get unwanted gear changes (i.e. two gear changes with one button press). This option allows you to remove these changes. Higher values will result in the gear buttons being read less often. (default is 3) Digital Joystick Gears Allows you to use 2 different buttons to change up and down gears. With this method you can change down a gear while accelerating and vice versa. This is only possible if your joystick has independent buttons (e.g. CD32 joypad). (default is Buttons Equal) 2 Key Gearchange With this enabled, you can use space to change up a gear, and left-amiga to change down a gear. Select "Redefine Keys" to alter the keys, via a standard Key Redefinition window. (default is off) Traction Control Turn traction control on or off. Normally traction control is always on when playing with a normal digital joystick and always off when playing with an analog joystick. If you select an option which is "Changable", you will be able to toggle it on or off from a new item in the Game Options menu in F1GP itself, and/or by pressing the "T" key while driving. If you play F1GP with an analog joystick you MUST set this to "Fixed". (default is Normal - Fixed) Pit Speed Limiter If enabled, your car is forced to stay below/on the limit you specify. This does not effect computer cars. (default is off) Speed Limit Maximum speed limit for the pit lane. Values are either in Km / Miles, depending on what you've set the "Units" option to in the Standard Options window. (default is 75 mph / 120 km/h) Position Snapshot Keys Allows you to step up your productivity. You can use it to practice corners as often as you like, and to save doing warm-up laps all the time. How it works, is that at some point on the track that you like, just before some corner you want to practice, you "snapshot" the car. All the data about the car at that instant will be stored. Now, you go into the corner, and crash/burn/die/etc. Now, you simply "restore" the car - now it is back as it was when you snapshotted it - all set to crash/burn/die again! Note that if the sound goes off (ie after crashing / in the pits), you will need to switch it back on with the +/- keys, if you restore your position. There are 4 keys - the defaults are: [ - snapshot into save position 1 ] - snapshot into save position 2 ; - restore from save position 1 # - restore from save position 2 Select "Redefine Keys" to alter the keys, via a standard Key Redefinition window. (default is off)