F1GP-Ed Documentation |
This window allows you to replace any of the sound samples used by F1GP. The game uses eight sounds and you can alter each one by clicking the radio buttons to the right of the window. All the settings in this window are saved in a separate sound settings file. The current settings filename will be saved in the standard settings file by selecting Save Settings from the Settings menu. If you do this, your preferred sound settings will be loaded automatically when you start F1GP-Ed. For best results the samples should be in RAW format, and be of a smaller or same size as the maximum sizes: +-------------------+----------+-----------+-----------+-----------+ | Sound Description | Max Size | Volume | Length | Start at | | | (bytes) | (default) | (default) | (default) | +-------------------+----------+-----------+-----------+-----------+ | Air-Socket Wrench | 8116 | 64 | 7964 | 152 | | Car Pass 1 | 15400 | 48 | 15248 | 152 | | Car Pass 2 | 10862 | 48 | 10710 | 152 | | Klaxon | 12882 | 16 | 12730 | 152 | | Skid | 8094 | 48 | 7942 | 152 | | Rev Start | 12728 | 64 | 12576 | 152 | | Crash | 13452 | 64 | 13300 | 152 | | Engine | 21160 | 40 | 21160 | 0 | +-------------------+----------+-----------+-----------+-----------+ The Engine sample is continuously looped so it is vital that the loop point is disguised well for a good result. You can edit sound samples in programs such as TechnoSound Turbo and Protracker, for example. Sound Locaction of sound sample on disk (ideally the sample should be in RAW format) Volume How loud the sound is to be played by the game. 0 is the quietest (i.e. you won't be able to hear it) and 64 is the loudest. Length How much of the sound should be played by the game. This can be used to truncate the sound without having to edit the sound sample. Start at How much of the beginning of the sound should be ignored. 0 is the beginning. This can be used to skip unwanted sound at the start of a file (e.g. to skip an IFF header). Load Settings Load the sound filenames, volumes, lengths and "start at" values from a sound settings file. Save Settings As Save the sound filenames, volumes, lengths and "start at" values to a sound settings file. Save Mode Current - just save the currently selected sound to the game All - save all samples to the game (samples with blank filenames will be ignored) Save RAW Sample To Saving to memory will save the samples and settings into the currently running F1GP (if present), whereas saving to F1GP binary will save to the game file on-disk so it will be used everytime you play F1GP providing a more permanent change. If the sample is longer than the recommended size then F1GP-Ed will truncate it.