F1GP-Ed Documentation |
Just because GP 2 is now out for the PC doesn't mean I'm going to stop developing F1GP-Ed :-) I will continue development while interest still remains. I really don't know what else is going into future versions of F1GP-Ed in the way of new features. Usually, I discover things first and then implement the features in F1GP-Ed. But, rest assured, if I (or other contributors) find some things that are worth changing, I will add features in F1GP-Ed to change them :-) If there are any other multiplayer problems, I will endeavour to fix them. The way keys are redefined may be improved. I might implement a feature to alter the shape of the cars, but I have not done so yet because the way I've found to alter the cars at the moment is too limited (eg I can't get 'high-nosed' cars).. A link-up option might materialize in the future. A track editor is a possibility, but it won't be part of F1GP-Ed.