F1GP-Ed Documentation |
This window allows you to adjust various settings which affect the in-game display. Frames/sec The number of times F1GP updates the screen in one second. Basically, higher values make the game look and feel a lot smoother and more playable. Here is a small table showing the maximum performance you can expect to get out of various machines: Computer CPU MHz | fps | Detail ----------------------+----------+-------- A4000 68040 25 | 20 | minimum A1200 68030 50 | 16.7/20 | minimum A1200 68020 14 | 12.5/15 | minimum A500/A600 68000 7 | 8/10 | minimum Currently, the computer cars drive slower at higher frame rates. To get the cars to drive at about the same times as at 8 fps, you should adjust the Speed Factor in the Team Editor accordingly. This can be done by multiplying it by the corresponding scale: fps | scale -----+--------- 20 | 1.0653 16.6 | 1.0341 15 | 1.0227 12.5 | 1.0114 12 | 1.0085 10 | 1.0028 8 | 1 Alternatively, you may wish to use the frame rate correction feature in the Local Speed Factors window which will scale the speed factor for you automatically. WARNING: You may find you cannot control your car and it continually spins. This usually happens with high frame rates (eg 25fps) and during a race (especially 100% ones). The higher the frame rate and the higher the race distance, the more likely this will happen. The only way to get around it at the moment is to lower the frame rate or race distance. WARNING: Do not change the frame rate in the middle of a race/driving session. You must go back out to the main menu before you change it, since the game calculates some values from the time constant when it enters a race/driving session. WARNING: Replays made at different frame rates just don't work very well at all. So, if you make a replay, you MUST play it back at that exact same fps, or all the calculations will stuff up, and results in all the cars ending up in strange places. Also, continuing a game which was saved at a different frame rate will result in the air resisitance being incorrect. (default is 8 fps) Target Display Set this to the type of display you will be running F1GP with. Faster updates are available in NTSC mode as the screen is updated 60 times per second (rather than 50 in PAL mode). You can toggle your Amiga between PAL and NTSC with a utility such as Degrader, or via the KS 3.0+ Early Startup Control menu. (default is PAL (50Hz)) Detail Level Preset the level of detail that F1GP should use. This is the equivalent of pressing ALT-D when playing the game. (default is Full) Default Position Usually the game determines the exact position of the in-game display by reading the system preferences. This is sufficient on some systems. However, if you have Workbench set up to use a lot of overscan the game display will probably not be centred. More importantly there is a bug in version A of the game, which results in the left of the game display being chopped off if the left edge of your Workbench screen is not located at a specific position. By disabling this feature, you can fix the display to a position of your choice - the aforementioned bug will also be fixed. (default is on) X Specify the horizontal position of the screen as an offset from the hardware centre (this might not be the exact centre of your particular monitor) of the Amiga's display. (default is 0) Y Specify the vertical position of the screen as an offset from the hardware centre (this might not be the exact centre of your particular monitor) of the Amiga's display. (default is 0)