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Changes since V3.35
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- The GPPatch HUD now indicates (with a '>' before the driver name) when
cars are in the pit lane
- Bug Fixes:
- Negative values for the sliders in the display window now get rendered
properly (didn't work with helvetica, at least)
- Infinite qualifying tyres feature broke in v3.32 - it's now possible to
turn this cheat off again when saving to the binary
- Keyboard shortcuts now work for localized MX gadgets (radio buttons)
Bugs fixed in V3.35
- In v3.34, the system would lock up after exiting from the cockpit (ie
pressing Esc) if F1GP-Ed was loaded and the GPPatch window was open
- Fixed the GPPatch driver list and info bar so they work properly if you
decide to reduce the number of cars during a game playing session
- The Czech locale catalog now works again
Changes in V3.34
- Updated f1gp.library (now V35.4): New patch will make F1GP take notice of
the VBR on systems which normally use it - this means that if you usually
have to disable the VBR to get F1GP to work, then you no longer need to
do so
- The Amiga's audio filter can now be set to your preferred setting
whenever you play the game
- It is now possible to have wet practice and qualifying sessions
- Added a new multiplayer patch which makes player cars indestructible when
the computer is driving them. This is grouped with the "Fix Speed
Problems" patch (previously named "Multiplayer Fix")
- The position of the GPPatch HUD can now be preset
- Lap records can now be loaded and mixed with the current records
- Shortcut "Today" button provided in the lap record editor
- Improved "Less cars in races" patch - it is no longer possible to finish
26th in a race when less than 26 cars start the race!
- Bug Fixes:
- Viewing current backdrops now works with version C of the game - before
F1GP-Ed would try to access the wrong disk
- Fixed harmless enforcer hits which occurred when printing out the driver
performance
- The target display, use team hp and driving aids cheat options will now
be read correctly when loading from the binary / memory
- The default position status will now be saved to the binary correctly
- With certain display positions, the left of the GPPatch stats screen
would get chopped off - fixed
- Sometimes, the GPPatch driver stats screen would have vertical bars
running down it if the HUD was on - fixed
- Position 2 for the snapshot keys broke in v3.33
- Removed a bug in the save to memory routine which caused car setups
to get trashed during a championship season, which made the game crash
during the final races of the season in some circumstances
Last modified: Sunday 12 October 1997 - 19:27