Attention to whom it may concern: I have been making animations with POV for about a year and have written a couple of utilities to make my life easier. The MiniAnim program that I have written is a simple utility to create a file series and move the camera around in simple motions. MiniAnim is a piece of crap internal utility, I have started and almost have ready for beta testing another animator that is more powerful (although far from really useful) and allows a infinite number of objects to be moved at once. Well finally to the heart of this letter. As I was working on my scheme to write out the files, a friend of mine suggested using the internal animation so as to remove the need to parse the file over and over. (I have recently been working on an animation that takes 4 mins a frame to parse and 2 to render). As I have been going over the options for the internal animation I have not been able to find any info on persistent global variables that remain from frame to frame. I have included samples of the problems that I have had and have given some possible solutions. I know that you guys are very busy and do this for free. I feel that POV could very well be a viable alternative in some cases for professional animation. Currently myself and a group of friends are laying out the specs to create an IP netrender server and clients for POV. We can start that as soon as I finalize my output format. I could just distribute a hacked version of the POV binary but I would rather have full compatibility with any future version of POV. If I missed something in the docs and this already exists, please excuse this letter. I have read the POV Ray documentation from top to bottom. There will be 95, NT , MacOS, and UNIX versions of these progs. All will be distributed as freeware. Included Files are: INFO.TXT - This File POVAnim.exe - Program that I am writing now - Almost in beta. (Just deciding how to write out the files - hence this letter) POVAnimex.pov - a sample povfile that I would use for POVANIM. (Notice that all proprietary code has been removed) The Anim1 directory contain a file series that I created along with the original file (test.pov). #135 is missing because I messed it up when entering data. Adding the ability to change key values now. POVAnim will be absorbed into a real GUI based animator ala - Lightwave Scene Builder If any of this has made sense to you and you would like to respond or if it didn't make any sense and you would like to respond: wsft@neta.com tim@flare.emg.com Timothy A. Grubb WallySoft 97