0.36 BETA 2 New games supported: -------------------- Mad Crasher [Phil Stroffolino] Vanguard II [Phil Stroffolino] Missing in Action [Nicola Salmoria] Lightning Fighters [Nicola Salmoria] X-Men [Nicola Salmoria] Sunset Riders (partially playable due to protection) [Oliver Stabel, Nicola Salmoria] TMNT 2 (some gfx problems due to protection) [Oliver Stabel, Nicola Salmoria] Ajax (preliminary) [Manuel Abadia] Crime Fighters [Manuel Abadia] Aliens [Manuel Abadia] The Simpsons [Ernesto Corvi] Gyrodine [Ernesto Corvi] Son of Phoenix [Ernesto Corvi] SRD Mission [Ernesto Corvi] Haunted Castle [Bryan McPhail] Garyo Retsuden [Bryan McPhail] Crude Buster [Bryan McPhail] Stadium Hero [Bryan McPhail] Bomb Jack Twin [Mirko Buffoni] Aztarac [Mathis Rosenhauer] Bay Route [Andrew Prime] Outrun [Andrew Prime] Space Harrier [Andrew Prime] Super Hangon [Andrew Prime] ThunderJaws [Aaron Giles] Batman [Aaron Giles] Relief Pitcher [Aaron Giles] Ginga NinkyouDen [Luca Elia] Street Fight [Mark McDougall] New clones supported: --------------------- Rush & Crash (= Speed Rumbler) Devastators (version Z) [Nicola Salmoria] a lot of working and non working clones of System 16 games [Andrew Prime] Hydra (prototype) [Aaron Giles] These drivers have improved GRAPHICS: ------------------------------------- - Fixed sprites in Contra. [Phil Stroffolino] - Accurate colors in Darwin 4078. - Fixed sprite colors in Xybots. [Aaron Giles] These drivers have new or improved SOUND: ----------------------------------------- - 053260 emulation in Punk Shot. [Ernesto Corvi] - Most System 16 games have sound. [Andrew Prime] - Support for new samples in Q*Bert and Reactor. [Fabrice Frances] Other drivers changes: ---------------------- - Hacked protection in Wild Western, fixed bonus game, added second button to jump onto the train. [Zsolt Vasvari] - Sea Fighter Poseidon should be working now. - Various fixes to System 16 games. [Andrew Prime] Changes to the main program: ---------------------------- - Further improved the YM3812 emulator, especially the rhythm section (check Snow Bros!). [Tatsuyuki Satoh] - [DOS] -noym3812opl is now the default (this won't have effect unless you delete mame.cfg). [Nicola Salmoria] - Fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage. [Aaron Giles] Source: ------- - Rewritten the OS dependant joystick interface, it's like the keyboard interface now. Also a few function renames, and osd_wait_keypress() must now return a keycode. [Nicola Salmoria] - [DOS] The above should remove all limitations on number of axis and buttons, so e.g. joypads with multiple sticks should work. Changes to the analog devices handling will follow. [Nicola Salmoria] - Konami 052001/053248 CPU emulation, used by many games. [Ernesto Corvi, Manuel Abadia] - Konami 053260 sound chip emulation. [Ernesto Corvi] - Sega PCM and RFC68 sound emulators, used by System 16. [Hiromitsu Shioya] - Moved the profiler into the core. The OS dependant code need only provide a osd_cycles() inline function/macro in osinline.h, returning a counter. The function must be as low overhead as possible since it is called thousands of times per second when the profiler is active. The counter should be as precise as possible, to provide accurate measurements; the ideal unit is the number of CPU cycles, e.g. as returned by the Pentium instruction RDTSC. The profiler display is handled by the core, so the OS code only has to make the usual profiler_mark() calls to profile different sections of the code (PROFILER_BLIT, PROFILER_SOUND and so on). Note: to avoid conflicts, the OS code must do the check for the "show fps" key this way, otherwise input will be lost: if (!keyboard_pressed(KEYCODE_LSHIFT) && !keyboard_pressed(KEYCODE_RSHIFT) && !keyboard_pressed(KEYCODE_LCONTROL) && !keyboard_pressed(KEYCODE_RCONTROL) && input_ui_pressed(IPT_UI_SHOW_FPS)) [Nicola Salmoria] - [DOS] The -profiler switch is no longer needed to enable the profiler, it is automatically turned on and off when you hit Shift+F11. [Nicola Salmoria] ========================================================================== 0.36 BETA 1 New games supported: -------------------- Champion Skill [Mirko Buffoni] Vapor Trail - Hyper Offence Formation [Bryan McPhail] Meteoroids [Zsolt Vasvari] Razzmatazz [Nicola Salmoria] Power Surge [Nicola Salmoria] High Way Race [Zsolt Vasvari] Blood Bros [Carlos A. Lozano, Phil Stroffolino, Richard Bush] Riot City [Andrew Prime] Body Slam [Andrew Prime] Quartet [Andrew Prime] Atomic Point [Andrew Prime] Moonwalker [Andrew Prime] Shadow Dancer [Andrew Prime] Hang-On [Andrew Prime] Raiden [Oliver Bergmann, Bryan McPhail, Randy Mongenel] Hydra [Aaron Giles] Pit Fighter [Aaron Giles] Kick Start (not working due to protection) [Zsolt Vasvari] Sky Soldiers [Bryan McPhail] Time Soldiers [Bryan McPhail] Sky Adventure [Bryan McPhail] Gang Wars [Bryan McPhail] Gold Medalist (not working) [Bryan McPhail] Super Champion Baseball (not working) [Bryan McPhail] Hopper Robo [Zsolt Vasvari] Ikari III - The Rescue [Bryan McPhail] Cosmic Chasm [Mathis Rosenhauer] Munch Mobile [Phil Stroffolino] Marvin's Maze [Phil Stroffolino] New clones supported: --------------------- Midnight Resistance (Japan) [Yasuhiro Ogawa] WBML (Japan) [Yasuhiro Ogawa] Wild Western (set 2) [Zsolt Vasvari] Pomping World (=Pang) [Yasuhiro Ogawa] Mario Bros. (Japan) [Nicola Salmoria] Altered Beast (Ver 1) [Andrew Prime] Golden Axe (Ver 1) [Andrew Prime] Shinobi (Sys16A Bootleg) [Andrew Prime] Tough Turf [Andrew Prime] Wonderboy 3 - Monster Lair [Andrew Prime] Cyberball (4 players) [Aaron Giles] Tournament Cyberball 2072 [Aaron Giles] Toobin' (version 2) [Aaron Giles] Toobin' (prototype) [Aaron Giles] Combat School (trackball) (not working) [Manuel Abadia] Boot Camp (= Combat School) (not working) [Manuel Abadia] These drivers have improved GRAPHICS: ------------------------------------- - Fixed bad tiles in some CPS1 games. [Paul Leaman] - Fixed sprite flipping in Xevious. [Nicola Salmoria] - Fixed title colors in Pinball Action. [Mirko Buffoni] - Improved sprite colors in Great Swordman. [Jarek Parchanski, Charlie Miltenberger] - Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable. [Zsolt Vasvari] - Fixed Mega Zone high score display. [Chris Hardy] - Fixed text colors in Legend of Kage. [Phil Stroffolino] Other drivers changes: ---------------------- - Major improvements to the System 16 driver, most games are working now. Many still lack sound though. [Andrew Prime] - Fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. [Nicola Salmoria] These drivers have new or improved SOUND: ----------------------------------------- - Fixed hanging sound in 4D Warriors. [Zsolt Vasvari] - Added "Get Ready!" speech to Grobda. [Zsolt Vasvari] - Fixed sound in Ninja Kid 2. [Jarek Parchanski] Changes to the main program: ---------------------------- - New digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one. [Tatsuyuki Satoh] - [DOS] Triple buffer support in tweaked VGA modes. Warning: this is slower than standard tweaked modes. [Brian Lewis] - [DOS] If you are using a HotRod, use the -hotrod switch to adjust the default keyboard settings. [Nicola Salmoria] Source: ------- - [DOS] Compiled with Allegro WIP 3.9.23. IMPORTANT: there is a bug in Allegro's new keyboard hangling, which will prevent numeric pad keys from working properly when used together with ctrl and alt. Until it is fixed in the main Allegro distribution, you will have to replace the source file allegro\src\misc\pckeys.c with the provided one, and recompile Allegro. [Nicola Salmoria] - [DOS] The new Allegro provides support for PSX and N64 pads (info here: http://www.debaser.force9.co.uk/ccmame), and for the Wingman Warrior. The names for the -joy parameter are psxlpt1 psxlpt2 psxlpt3 n64lpt1 n64lpt2 n64lpt3 wingwarrior [Nicola Salmoria] - Rewritten the OS dependant keyboard interface. A rewrite of the koystick interface will follow. The OS dependant code now only has to provide four functions: osd_get_key_list() osd_is_key_pressed() osd_customize_inputport_defaults() [optional] osd_wait_keypress() [optional] everything else is handled by the main core. [Nicola Salmoria] - New sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros. [Phil Stroffolino] - Took the gfx drawing functions out of common.c into the new dragfx.c. In preparation for further changes to the data structures, abstracted the low level data copying and used macros to generate 8-bit and 16-bit versions. [Nicola Salmoria]