Ranma 1/2: Super Battle FAQ v2.0 (Ranma Nibunnoichi: Chougi Rambuhen) **************************************************************************** Sorry, no ascii pic. :( This file can be found at: 1) ftp.netcom.com in pub/vi/vidgames/faqs 2) The Ranma 1/2 Expanded Homepage, http://www.coe.uncc.edu/~tecardwe/ranma.html Note: The format of the FAQ may be slightly different at the two sites. Please send all comments, suggestions, corrections, ideas, questions, combos, pictures, hate-mail (gawd, I hope not!! ^_^;;) to me at gwang@csupomona.edu. **************************************************************************** TABLE OF CONTENTS: 1-0 MISCELLANEOUS GAME INFORMATION 1-1 What does the title mean? 1-2 Is there an U.S. release of the game? 1-3 What are the codes for the game? 1-3-1 The Herb Code 1-3-2 Additional Difficulty 1-4 What are some of the features of this game? 1-4-1 Tag Game 1-4-2 Options 1-4-3 Story Mode 1-4-3-1 Beginning... 1-4-3-2 Before reaching Herb... 1-4-4 Versus Battle 2-0 PLAYING THE GAME 2-1 General Moves 2-1-1 Basic Fighting Techniques 2-1-2 The Throwing System 2-2 Special Moves 2-2-1 Super Moves Info 2-2-2 "Special" 2-2-3 Character Specific Special Moves 2-2-3-01 RANMA SAOTOME (Male) 2-2-3-02 RANMA SAOTOME (Female) 2-2-3-03 RYOGA HIBIKI 2-2-3-04 MOUSSE 2-2-3-05 SHAMPOO 2-2-3-06 UKYOU KUONJI 2-2-3-07 AKANE TENDO 2-2-3-08 MARIKO KONJOU 2-2-3-09 GENMA SAOTOME 2-2-3-10 TATEWAKI KUNO 2-2-3-11 KODACHI KUNO 2-2-3-12 HINAKO NINOMIYA 2-2-3-12-1 Normal form 2-2-3-12-2 Powered Up form 2-2-3-13 HERB 2-3 Is there a combo system in this game? 2-3-1 Ryoga's Combo 2-3-2 Genma's Combo 3-0 STORY MODE... Continued 3-1 Endings 3-1-01 Ranma Saotome 3-1-02 Ryoga Hibiki 3-1-03 Mousse 3-1-04 Shampoo 3-1-05 Ukyou Kuonji 3-1-06 Akane Tendo 3-1-07 Mariko Konjou 3-1-08 Genma Saotome 3-1-09 Tetewaki Kuno 3-1-10 Kodachi Kuno 3-1-11 Hinako Ninomiya 3-1-12 Herb 4-0 FAQ INFORMATION 4-1 Revision History 4-2 Acknowledgments 4-3 Useless Drivel **************************************************************************** 1-0 MISCELLANEOUS GAME INFORMATION Basically, info about the game which I wanted to address first, but didn't know what to title them under. 1-1 What does the title mean? The romanization of the title of this game is "RANMA NIBUNNOICHI: CHOUGI RAMBUHEN", Ranma is obviously Ranma's name, "Ni" is 2, "Bun" is parts, "No" is of, "Ichi" is 1, "Nibunnoichi" means "1/2". "Chougi Rambuhen" Literally means "Super Skill Wild Dance Chapter". "Super Battle" is pretty close to what it means (or so I'm told). The series the game is based on is called "Ranma 1/2" because Ranma is half male, half female (See character descriptions for more details.) 1-2 Is there an U.S. release of the game? Um.. no. Originally, there was a plan for the game to be brought to the U.S. under the title "Ranma 1/2: Anything Goes Martial Arts". ("Anything Goes Martial Arts" is the style of martial arts that Ranma uses.) Unfortuantely, it has never been released. According to several posts on rec.arts.anime, the game was supposedly cancelled because Rumiko Takahashi, the artist/author of "Ranma 1/2" was not pleased with the voices of the previous port of the game. (OK, whoever posted that info please e-mail me, so I can give you credit) 1-3 What are the codes for the game? 1-3-1 The Herb Code: To use Herb in Story Mode or Vs. Mode, hold down L and R buttons before the character selection screen shows up. In the Vs. Battle mode, you can input this code inbetween fights, if you didn't do so before you entered Vs. Mode. 1-3-2 Additional Difficulty: For two additional difficulty levels, hold L and R and Select while pressing start to get to options. 1-4 What are the features of this game? 1-4-1 Tag Game: Just like a tag game in a wrestling match... When you see a small life meter appear below yours, that means the tag partner of your team (pre-chosen by you, of course) is ready to come in and replace your original character. To change characters, simply go to the very end of your side, and press "select". Each character's life meter will be restored a little bit after they have rested. 1-4-2 Options: Pretty self explainatory. You can choose ahead of time to fight against the computer in Vs. Mode. The "Special" button which can be turned on for each player means that you can execute one of the special moves of the character that you're using by pressing "R" instead of actually performing the special move motion. There are four possible colors for each character, and these can be chosen in here as well. 1-4-3 Story Mode: 1-4-3-1 Beginning... After you've chosen a character for Story Mode, you will get the intro story line... A generic story is told for each of the RANMA fighters... One day _insert name here_ received a letter. "This letter brings you an extremely lucky chance! For over four thousand years Jakou-Maneki has held the most valuble of all treasures... and now this recipe comes to you. Maneki Neko can make any wish become real is you mix these twelve ingredients. Now, seek the ingredients!" Each fighter, after reading the letter, shows their interest, and reveals their intention for the Maneki Neko. RANMA: To be cured of his curse (have a normal male body again) RYOGA: Say goodby to P-CHAN (have a normal male body again) MOUSSE: "Hmm... the Maneki Neko of Jako Maneki. My only wish is to become SHAMPOO's groom. But where are my glasses?" SHAMPOO: A date with RANMA UKYOU: Better business at her okonomiyaki restuarant AKANE: Learn how to swim MARIKO: "This is a gift from God. I want to experience the wonderful feeling of love! Fight! M-A-R-I-K-O! For the sake of love, I'll go all out!" GENMA: To have a headful of hair KUNO: A date with the "pig-tailed Goddess" KODACHI: A date with RANMA-sama. *HERB: _Insert name here_ went on the journey... but _name_ had not received the only letter. _Name_'s rivals were also scattered across the world, looking for the secret ingredients. 1-4-3-2 Before reaching Herb... That is, after you've defeated all the other characters except Herb, he will show up and greet you... (This won't happen if you use Herb, for obvious reasons.) "Thank you! You've saved me the trouble of finding the ingredients myself! This is the treasure of Jakou-Maneki. If you want it, you must take it by force! (literally, "knock me down and get it.") If by some incredible chance you manage to defeat me, you're more than welcome to the treasure" "But now, taste the power of the dragon's descendant, master of ki, heir to the throne of Jakou-Maneki!" 1-4-4 Versus Battle This one is very simple. Go in, choose your characters, set your attack and defense powers (the more stars you have, the stronger power you'll have for attack/defense), choose a color (when playing against the same character, you can still choose to have the same colors, so you'll have to know which one you are if you decide to choose the same color for the same character), choose a stage. 2-0 PLAYING THE GAME 2-1 General Moves: 2-1-1 Basic Fighting Techniques X - Hard Punch A - Hard Kick L - Power Charge/Taunt Y - Light Punch B - Light Punch R - "Special" Moving your character around in Ranma is set up like most of the other fighting games (SF2, SS, etc.). If you are unfamiliar with these games, here's a simple layout. Note that this is for if your character is on the left-hand side of the screen, if you're on the right hand side, you must invert left and right. Jump Jump Jump Back Up Forward O O O \ | / Move Back/Block O- -O Move Forward / | \ O O O Defensive Crouch Offensive Crouch Crouch 2-1-2 The Throwing System: In this Ranma game, because each character has a different way of tossing their opponents around (i.e. Using spatulas, ribbons, wooden swords, etc.), the distance required for each character is different. Use your own judgement on how far you should be to be able to throw... For instance, to throw with UKYOU, you should stand about a sweep away, because she uses her giant spatula to throw, while if you're using Akane, you need to stand much closer because she uses her bare hands. To throw, push away or towards and one of the attack buttons (some characters can only use strong punch, while others strong kick, or both, and some can even use the weak attack buttons.) I'm sorry that I can't be more specific in how far each character has to be to toss their opponents... it's just too hard for me to try and describe each one of them with just words. 2-2 Special Moves: 2-2-1 Super Moves Info... Each character has a "Super Move", which can be done when his/her life meter is flashing. To get your life meter to flash, press "L", and your character will either perform a taunt or a appear to be charging up. After approximately 1 second, your life meter will begin to flash. Your character is vulnerable when you press "L". 2-2-2 "Special" Special moves with * can be done by pressing "R" if "Special" is turned on in the Option mode. Check "1-4-2 Options" for more info. 2-2-3 Character Specific Special Moves The following list of moves, when a direction to the left or right is indicated, assumes that the character is on the left side of the screen. If the character is on the right side of the screen, then the left and right should be inverted to perform the moves. 2-2-3-01 RANMA SAOTOME (Male) Stage: Beach The hero of the story. RANMA turns into a girl when dowsed with cold water, and back into a guy when dowsed with hot water (his father's fault, but he wasn't born that way). One of RANMA's greatest weaknesses is his fear of cats, a result of a very bad childhood experience (another one of his father's faults). Although RANMA likes AKANE, he is too "manly" (or childish) to show his true feelings. (See the female RANMA section for more description on the moves.) ---------------------------------------------------------------------------- *Hiryu Shoten Ha | Taught to RANMA by SHAMPOO's grandmother. (Flying Dragon Ascension Defeat)| By keeping cool and making the opponent | rage, then using temperature difference, O- / | \ -O + PUNCH | RANMA can create a whirlwind with this O O O | technique ---------------------------------------------------------------------------- Moko Takabisha | Derived from the technique "Roaring Lion (Fierce Tiger Domineering) | Ball", RANMA can use the "ki" of his pride to | create a fireball. | / O- + PUNCH | O O | ---------------------------------------------------------------------------- Tenshin Amaguri-Ken | Yet another technique RANMA learned from SHAMPOO's (Imperial Broiled Sweet | grandmother. "Amaguri Ken" is a combination of Chestnuts Fist) | speed, strength, and skill. RANMA delivers tap PUNCH rapidly | several quick punches with this move. ---------------------------------------------------------------------------- Tumbling kick | RANMA rolls a full circle on the ground and delivers a | low kick. Y + B or X + A | ---------------------------------------------------------------------------- Taunt/Power-up | RANMA hops back and yells, "Yeh, yeh!" ============================================================================ SUPER MOVE | "Flying Dragon Descent Projectile", Hiryu Korin-dan | An improvement of "Hiryu Shoten Ha", RANMA jumps into the | whirlwind and gathers all the ki that's been scattered O | been scattered about, then pushes them all down towards | | + X | his opponent. This technique was developed while RANMA O | was fighting HERB. ============================================================================ 2-2-3-02 RANMA SAOTOME (Female) Stage: Beach RANMA has grown quite accostumed to his female counterpart, and uses his female body to his advantage. (I'll leave the rest up to your imagination ^_^;) The female RANMA is more agile in the game, and has the ability to "jump twice"; that is, while in mid-air, the female RANMA and jump again (if you press up), although there is nothing for him to jump off of. (See the male RANMA for more info on his moves.) ---------------------------------------------------------------------------- *Hiryu Shoten Ha | A small "whirlwind", which somewhat resembles a | dragon surrounds RANMA, and knocks away anyone who (2 sec) O | gets in it. | | + KICK | O | ---------------------------------------------------------------------------- Moko Takabisha | It's a fireball. Unlike a Ryu/Ken fireball, (Fierce Tiger Domineering) | RANMA's Moko Takabisha does not travel a long | distance, but may hit twice if you use hard (2 sec) | punch. O- -O + PUNCH | ---------------------------------------------------------------------------- Tenshin Amaguri Ken | Similar to Chun-Li's "Lightning Kick" and E. Honda's | "Hundred Hand Slap", except he puches instead of tap PUNCH rapidly | kicks or slaps. ---------------------------------------------------------------------------- Elbow roll | RANMA rolls on the ground, and ends with a low elbow blow. | X + A | ---------------------------------------------------------------------------- Backhand | A turn-around punch. | Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | RANMA makes a face and sticks his (her) tongue out. ============================================================================ SUPER MOVE | RANMA performs a "Hiryu Shoten Ha" and jumps into | to small tornado, then comes back down upside-down O- / | \ -O + X | with his fist extended and a fireball at his fist O O O | to hit his opponent. ============================================================================ 2-2-3-03 RYOGA HIBIKI Stage: Antarctica RYOGA and RANMA used to go to the same all-boys school, during which time they became rivals. The current relationship between RYOGA and RANMA is that of rivals/friends (common among many Japanese martial arts stories). When RYOGA is dowsed with cold water, he turns into a little black pig, and when dowsed with hot water, he turns back (RANMA and GENMA's fault). RYOGA has become quite fond of AKANE, RANMA's fiancee, who doesn't know that RYOGA turns into a pig (but knows of all the others in the series who change when dowsed with cold water). RYOGA has a really bad sense of direction (Idiot of Directions). ---------------------------------------------------------------------------- *Bakusai-Ten-Ketsu | A technique used by people who work with rocks to (Blasting Point Hole) | remove huge boulders, this technique was taught to | RYOGA by SHAMPOO's grandmother. RYOGA can find the | / O- + PUNCH | right spot and make a rock blow to tiny little O O | pieces. | ---------------------------------------------------------------------------- Shishi Hoko-dan | A technique used by mine-workers to help clear the "Roaring Lion Shot" | tunnel. RYOGA learned this from a worker when he (Incomplete version) | was lost in a tunnel. This technique requires | the user to feel his/her sadness, and thus release | \ -O + PUNCH | a "heavy" ki. O O | ---------------------------------------------------------------------------- Leaning Bear | The "bear" is one of the suveniors RYOGA picked up during | his travelling (he does a lot of travelling because he's (In air) | lost all the time). I've only seen RYOGA use this once | + A | in the entire series (if you've seen it more than once, O | tell me!!) ---------------------------------------------------------------------------- Sliding Sweep | Exactly what it says. | X + A | ---------------------------------------------------------------------------- Double HeadButt | RYOGA hops forward and performs a headbutt, which may | hit twice. Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | RYOGA charges his ki. ============================================================================ SUPER MOVE | The completed version of the "Roaring Lion Ball", Shishi Hoko-dan | which RYOGA achieved after he asked AKANE to say (complete version) | "I hate you." The "heavy" ki is shot upwards, as O | a pillar, all around RYOGA, and then comes back | | + X | down, hitting a certain radius around RYOGA. O | ============================================================================ Winning Quotes: "You're foolish, so this is the divine retribution." ============================================================================ 2-2-3-04 MOUSSE Stage: New York MOUSSE has been in love with SHAMPOO since childhood. (So it is assumed that they are from the same village) MOUSSE is near-sighted, and can't see anything without his glasses. MOUSSE has a variety of hidden weapons, and turns into a duck (or goose) when dowsed with cold water, and turns back with hot water (his own fault). ---------------------------------------------------------------------------- *Knife Throw | MOUSSE is a master of hidden weaponary, and has | many things up his sleeves. He tosses out a lot O- / | \ -O + PUNCH | of knives during his attacks. O O O | ---------------------------------------------------------------------------- Taka Zume Ken | After jumping high into the air, MOUSSE swoops down (Hawk Talon Fist) | with metal claws on his shoes to attack, just like an (In air) | eagle. | + KICK | O | ---------------------------------------------------------------------------- Swan Punch | One of MOUSSE's attacking techniques... He pulls out a toy | swan and hits his opponent, and quickly puts it back. Y + B | ---------------------------------------------------------------------------- Bomb Drop | MOUSSE places a bomb on the ground, then hops back to duck | and cover. X + A | ---------------------------------------------------------------------------- Taunt/Power-up | MOUSSE poses, knives showing in his sleeves. ============================================================================ SUPER MOVE | "Hen's Egg Fist". MOUSSE throws out a series of Keiran Ken | small, powerful bombs, which are about the size | eggs. -O \ | / O- + X | O O O | ============================================================================ Winning Quotes: "I got it!" "Just like you never see the leg of a swimming swan, you'll never see what's up my sleeve." (Until it hits you.) "Shampoo, I've won the game. Now you'll be mine!" (After defeating Shampoo) "Shampoo will never be yours." (After defeating Ranma) ============================================================================ 2-2-3-05 SHAMPOO Stage: "Clear Water" Temple Stage From a village in China where all women who live there are strong. According to their law, if a male outsider defeats one of the village girls, she must marry him. RANMA defeated SHAMPOO (I'll just skip all the complications). SHAMPOO turns into a cat with cold water, and back with hot water (her grandmother's fault). She is after RANMA not only because of village law, but also because she's in love with him. ---------------------------------------------------------------------------- *Flying Knee Kick | SHAMPOO jumps forward and executes 3 kicks, while | screaming, "Aiya!" O- / | \ -O + KICK | O O O | ---------------------------------------------------------------------------- Air Throw | SHAMPOO jumps quickly forward, and if she meets her | opponent while in the air, she will grab him/her and | \ -O + PUNCH | push him/her to the ground, and say, "Aiya!" O O | ---------------------------------------------------------------------------- Flip Kick | SHAMPOO jumps slowly into the air, flips, and kicks before | she lands. She says a quicker "Aiya!" X + A | ---------------------------------------------------------------------------- Double Roundhouse Kick | SHAMPOO does two consecutive turnaround kicks. | Y + B | ---------------------------------------------------------------------------- Angle Kick | A head stump, ala Chun Li. (In air) | | + A | O | ---------------------------------------------------------------------------- Taunt/Power-up | SHAMPOO extends a fan, and says some Japanese. ============================================================================ SUPER MOVE | SHAMPOO does a head stump with an energy field around her. (In air) | | + X | O | ============================================================================ 2-2-3-06 UKYOU KUONJI Stage: Loch Ness Ukyou is a friend from RANMA's childhood, they met while RANMA was travelling with his father, training their martial arts. Because of her name and of the way she dressed, RANMA thought she was a guy. UKYOU's father knew that UKYOU liked RANMA, and arranged their marriage engagement with RANMA's father, offering their okonomiyaki (yummy Japanese food) trailer/shop if they would take care of UKYOU. It ended up with them leaving UKYOU as an abandoned bride (because of RANMA's previous engagement with one of the TENDO girls). UKYOU swore revenge on the SAOTOME father/son, but because RANMA called her "cute", she decided to keep their marriage engagement. ---------------------------------------------------------------------------- Spatula Throw | UKYOU throws out three small spatulas to attack her | opponent. | \ -O + PUNCH | O O | ---------------------------------------------------------------------------- *Grain Throw | (Are they grains?) Anyway, as these are tossed out, | they explode. Hits high. | \ -O + KICK | O O | ---------------------------------------------------------------------------- Hot Water Throw | UKYOU tosses out some (I guess) hot water bags, which | evaporates instantly, causing her opponet to get dizzy, Y + B | but no damage. ---------------------------------------------------------------------------- Double Hit | UKYOU performs a turn-around giant spatula attack. | X + A | ---------------------------------------------------------------------------- Taunt/Power-up | UKYOU lifts her spatula slightly, and says some Japanese. ============================================================================ SUPER MOVE | UKYOU rushes forward and begins to deliver multiple hits | with her giant spatula, and ends with a turn-around spatula -O -O + X | attack. ============================================================================ 2-2-3-07 AKANE TENDO Stage: Water Fountain RANMA's fiancee through arrangement made by their perspective fathers (SOUN and GENMA), so that they can carry on the Tendo Dojo, as well as their unique Anything Goes Martial Arts Style. AKANE originally hated men (except Dr. TOFU), and had many persuers in high school (despite the fact that she's sort of a tom-boy), but now likes RANMA (she just has a hard time showing her true feelings). AKANE gets mad easily when another girl gets close to RANMA, and is usually slow to listen to reason. AKANE has a pet pig, which she calls "P-CHAN" ("p" for pig, and "chan" is Japanese for "little"), but does not know that the pig is actually RYOGA. AKANE is a very bad cook. ---------------------------------------------------------------------------- *Interdimensional Mallet | AKANE rushes forward with a giant mallet, which | hits low. (2 sec) | O- -O + PUNCH | ---------------------------------------------------------------------------- Spinning Schoolbag | AKANE spins around with her schoolbag extended. | You can control her so that she move left or right. tap PUNCH repeatedly | (a la Zangief) ---------------------------------------------------------------------------- Air Slam | AKANE performs a quick jump forward. If she meets her | opponent anytime while she's in the air, she'll grap (2 sec) O | him/her and slam him/her to the ground. | | + KICK | O | ---------------------------------------------------------------------------- Running Slap | AKANE runs forward and gives 2 (?) slaps on the face to her | opponent. Y + B | ---------------------------------------------------------------------------- Knockout Punch | AKANE grabs her opponent and delivers a powerful (Close to opponent) | punch, which usually gets her opponent dizzy. X + A | Stand about 3/4 of a sweep away. ---------------------------------------------------------------------------- Taunt/Power-up | AKANE fires up in anger (this usually happens when she | sees a girl getting real close with RANMA). ============================================================================ SUPER MOVE | AKANE yells out "Iku yo!" (Here I go!), and charges forward | to deliver a gigantic push to her opponent. -O -O + X | ============================================================================ Winning Quotes: "Ya ta!" (I did it!) [audio] ============================================================================ 2-2-3-08 MARIKO KONJOU Stage: Football Field A martial arts cheerleader. MARIKO uses her cheerleading equipment to disturb the people she's cheering against. Although she is successful in what she does, she feels that she is lacking true love. Originally, she fell in love with TATEWAKI KUNO, but gave up on him when she was defeated by RANMA (and his "love with AKANE"). She's now looking for new love (i.e. the best BF in the whole world). ---------------------------------------------------------------------------- *Baton Throw | (Baton Kata?) MARIKO throws out a baton. | (Yes, it's a projectile move) | \ -O + PUNCH | O O | ---------------------------------------------------------------------------- Air Baton Throw | MARIKO throws out a batton while she's in mid air. (In air) | (Pretty nifty to try and start a combo with) O O | O- \ | + PUNCH | ---------------------------------------------------------------------------- Somersault Kick | MARIKO does a side flip forward (which avoids most | attacks), and kicks her opponent twice as her feet | / O- + KICK | reach the ground. O O | ---------------------------------------------------------------------------- Swan Leap | MARIKO hops forward while kicking. | X + A or Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | MARIKO does a high kick (doesn't hit opponent)... and says | some Japanese. ============================================================================ SUPER MOVE | MARIKO Jumps up and tosses out her pom-poms (but still has | more on her hands), and yells, "Remember!". The pom-poms | / O- + X | reaches about 1/3 of the screen and stops. It disappears O O | in a while. ============================================================================ Winning Quotes: "V-I-C-T-O-R-Y! V is the sign for Victory!" "Youth! Cheer! Victory! That's the destiny of Mariko!" "No one has greate love than Mariko!" "Ha! You defeated dog." ============================================================================ 2-2-3-08 GENMA SAOTOME Stage: Amazon Jungle RANMA's father. GENMA turns into a panda with cold water, and back with hot water (RANMA's partially to blame, but mostly his own fault). GENMA enjoys his panda form very much, and is in his panda form almost all the time. Although he sometimes still wants to be a normal man, he is more concerned to have hair on his bald head. GENMA also loves to eat, and is very irresponsible. ---------------------------------------------------------------------------- Running Shoulder Ram | GENMA charges forward, using his side shoulder to | hit his opponent. (2 sec) | O- -O + KICK | ---------------------------------------------------------------------------- *Leaping Headbutt | GENMA jumps up, using his head and body to attack his | opponents, (This move has a lot of priority) (2 sec) O | delivering multiple hits. | | + PUNCH | O | ---------------------------------------------------------------------------- Moko Rakuchi-sei | "Fierce Tiger Falling Down Strength" (Well, this | looks like it) is actually a move to say "I'm sorry." X + A or Y + B | In the game GENMA bows to the ground, and stabs. ---------------------------------------------------------------------------- Back Crush | Another version of the head-stump, except he uses his back. (In air) | | + A | O | ---------------------------------------------------------------------------- Taunt/Power-up | GENMA pulls out two signs, one says "Yaaai!" "Kakate koi!" | (Yaai! Come and challenge!) ============================================================================ SUPER MOVE | GENMA runs forward, grabs his opponent, slams him/her on the | ground twice, and follows up with a Leaping Headbutt. -O -O + X | ============================================================================ Winning Quotes: "Fu fu fu" (laughter) [sign] (panda's don't talk) ============================================================================ 2-2-3-10 TATEWAKI KUNO Stage: Waterfall Calls himself "Blue Thunder of Furinkan High", and is the captain of the school's kendo club (fencing). He is in love with AKANE, and has also fallen in love with the female RANMA. TATEWAKI KUNO is known for his general cluelessness (Not knowing that RANMA and his "pig-tailed goddess" are the same person, while everyone else at school knows). He also liked MARIKO, the cheerleader, but she "dumped" him when she was defeated by RANMA. ---------------------------------------------------------------------------- Lightning Sword | Doing an uppercut motion with his sword (without | jumping), Kuno sends out a projectile, which almost | \ -O + PUNCH | acts like a shield. The weaker punch, although give a O O | smaller projectile, goes farther along the screen. ---------------------------------------------------------------------------- *Uppercut Slash | Kuno jumps up doing an uppercut motion with his sword | (this hits, btw), and comes down with sword extended, | \ -O + KICK | lightning at the tip of the sword. (Have I got these O O | two moves backwards?) ---------------------------------------------------------------------------- Sword Dash | Kuno rushes forward and delivers two hits with his sword. | X + A | ---------------------------------------------------------------------------- Back Step | Kuno does a offensive back-hop. | Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | Kuno leans on his sword (as if using it for a cane), and | says some Japanese. ============================================================================ SUPER MOVE | "Tembatsu da da dadadadada..." (This is the vengeance of | heaven... and this and this and this and this...) | / O- + X | Kuno moves forward while doing 360s and slashing with his O O | sword like crazy. This move was originall intended to | slice watermelons. ============================================================================ Winning Quotes: "Watashi no kachi da." (It's my victory.) [audio] "I... I won..." ============================================================================ 2-2-3-11 KODACHI KUNO Stage: India Known as the "Black Rose", KODACHI is TATEWAKI's little sister, and attends an all-girls private school (St. Hebereke Jogakuin). KODACHI practices martial-arts-modern-gymnastics. KODACHI is in love with RANMA, and, like her brother, does not know that RANMA and the "pig-tailed girl" are the same person. KODACHI very often will put drugs in flowers, food, etc. to get to the person she wants. ---------------------------------------------------------------------------- Club Throw | KODACHI tosses out two clubs, which travel strangely | accross the screen. The weaker punch hits higher, (2 sec) | and goes more slowly. O- -O + PUNCH | ---------------------------------------------------------------------------- Extended Ribbon Sweep | KODACHI uses her ribbon to hit her opponents low. (2 sec) | O- -O + KICK | ---------------------------------------------------------------------------- *Poison Rose | With poison planted in a bouquet of roses, they (2 sec) O | a good shield for KODACHI (why they don't effect her | | + PUNCH | is beyond me). O | ---------------------------------------------------------------------------- Thousand Club Strike | (Was this named differently in the game?) | KODACHI attacks with about 20 clubs in her hand. X + A or Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | She says something "kodachi", I think... ============================================================================ SUPER MOVE | "Black Rose Petal Snowfall" | Kodachi twirls around, hitting her opponent with her -O \ | / O- + X | ribbon, whild a lot of black rose petals fall out. O O O | ============================================================================ 2-2-3-12 HINAKO NINOMIYA Stage: American Prairie HINAKO was famous for being able to eliminate juvenile delinquency in high schools of bad areas, so Furinkan High's principal (KUNO's father) hired her to defeat RANMA. However, his plans were apparently foiled when he found out that HINAKO NINOMIYA looked and behaved like such a little girl; little anyone expect that HINAKO possessed the amazing power of draining other fighter's fighting ki for her own. HINAKO turns into her adult form when she executes her 5 or 50 yen coin attack, a technique she learned from HAPPOSAI (GENMA's master) when she was young (she doesn't remember HAPPOSAI). Because the ki of her opponents are limited, she does not last too long in her adult form. In the game, she turns into her adult form after you press "L" (Power-up). 2-2-3-12-1 Normal Form (Hinako) ---------------------------------------------------------------------------- *Goen (Gojuuen) Satsu | The full name of this move is actually "Happo Goen "5 (50) yen kill" | Satsu". HAPPOSAI taught this technique to Hinako | when she was really young (and sick), so that she | \ -O + PUNCH | would be able to (unknowingly) take out the O O | opposition on his nurse panty raids. Hits lower. ---------------------------------------------------------------------------- Goen (Gojuuen) Satsu | Save technique, except this one hits high. | | \ -O + KICK | O O | ---------------------------------------------------------------------------- Running Slide | HINAKO runs, and then trips, sliding towards her opponent, | and hits low. X + A | ---------------------------------------------------------------------------- Running Head Spin | HINAKO runs, and trips, doing a flip, and hits her | opponents high. Y + B | ---------------------------------------------------------------------------- Taunt/Power-up | HINAKO turns into her adult self. ============================================================================ 2-2-3-12-2 Powered Up Form (Hinako) ---------------------------------------------------------------------------- *5 (50) Yen Coin Attack | Same technique as described above. | | \ -O + PUNCH | O O | ---------------------------------------------------------------------------- Fifty Yen Return | Being in her adult form is proof that she has ki in her, | and she can send these ki out like a fireball. | \ -O + KICK | O O | ---------------------------------------------------------------------------- Air Kick | HINAKO hops forward and kicks. | Y + B or X + A | ---------------------------------------------------------------------------- Taunt/Power-up | HINAKO does a proud stance, and says "Huh!" ============================================================================ SUPER MOVE | Same as the move described above, only bigger. (Huge Fifty Yen Return) | | | \ -O + X | O O | ============================================================================ 2-2-3-13 HERB Stage: Roman Temple (?) Heir to the throne of Jakou-Maneki, an once thought extinct Chinese dynasty whose ancestors studied animals as the basis of their martial arts, HERB has the genes of a dragon, direct from his ancestors. HERB has two "servants", MINT and LIME, one has the genes of a wolf, the other has the genes of a fox. Due to an unfortunate (stupid) accident, HERB also turns into a girl with cold water, and back with hot water (partially a monkey's fault, but mostly his own)... however, since HERB was able to go back to China, it is conceivable that he has cured himself of this curse (he never showed up in the manga again, so there's no way to know for sure). ---------------------------------------------------------------------------- Ryu Zan Ha | Full name: "Hito Ryu Zan Ha" (Flying Blade Dragon (2 sec) | Beheading). O- -O + PUNCH | ---------------------------------------------------------------------------- Ki Cannon | HERB does a fireball that hits the ground. (hits low) (2 sec) | O- -O + KICK | ---------------------------------------------------------------------------- *Rising Knife | With ki concentrated on his forearms, HERB jumps up (2 sec) O | for an attack. This move has a pretty high priority. | | + PUNCH | O | ---------------------------------------------------------------------------- Flash Kick | Not like Guile's Flash Kick. HERB jumps back, and then | desends forward, with ki concentrated on his legs. Y + B or X + A | ---------------------------------------------------------------------------- Taunt/Power-up | HERB charges his ki. ============================================================================ SUPER MOVE | "Dragon Spirit Flight" Ryu-sei Hisho | With his powers of dragons, HERB is able to fly in | mid air, while shooting out two fireballs that hit O- / | \ -O + X | the ground and bounce back up. O O O | ============================================================================ Winning Quotes: "You should be grateful to escape with your life." "Fortune has kicked you in the face." "You foolish dolt." "...annoying insect..." ============================================================================ 2-3 Is there a combo system in this game? While you're playtesting, try looking for combos. The general 2-in-1 system works in this game, but you have to be more laid-back with your timing. Do the special move when you want it to go off, don't try to pre-empt your normal move like you do in SF2. Using this tactic you can get very reliable combos like these (Note: these are examples, try out things similar to these, and you're bound to get satisfying results): 2-3-1 Ryoga's Combo Deep jump fierce kick, standing fierce punch (the uppercut), special move. The jumping headbutt works well and is reliable, but the Bakusai-Ten-ketsu and the Shishi Hoko-dan do more damage. 2-3-2 Genma's Combo Deep cross-up body splach, low fierce punch, Panda Headbutt. 3-0 STORY MODE... Continued There's a reason why this is back here instead of in the beginning of the FAQ, with the rest of the things that have to do with Story Mode. 3-1 Endings That's right, endings! I thought it might be sort of like a spoiler if I included the endings in the beginning of the document, so I've placed them here, all the way in the back of the FAQ, just in case. 3-1-01 Ranma Saotome Maneki Neko (Cat of Maneki). Ranma's reaction: "Get that thing away from me!!" ...his wish becomes reality. 3-1-02 Ryoga Hibiki Instead of making the Maneki Neko, Ryoga gets a MANEKIN. 3-1-03 Mousse Mousse created the treasure in accordance with the recipe. "Yosh! With this, I can marry Shampoo! But where is Maneki Neko? Get me my glasses!" "Your glasses are here, meow. Then... meow." Maneki Neko's purpose had been achieved, so it left. 3-1-04 Shampoo Shampoo pulls an unhappy Ranma out for a date. 3-1-05 Ukyou Kuonji Ukyou uses the Maneki Neko as a money attracting cat in her restuarant. 3-1-06 Akane Tendo In order to get the idol, Akane must mix the ingredients together according to the recipe (just like cooking)... 3-1-07 Mariko Konjou "I want you to introduce me to the best candidate for my boyfriend." The Maneki Neko introduces itself. 3-1-08 Genma Saotome "Finally, I can wish for luscious hair!!" Unfortunately for Genma, he is in his Panda form, and doesn't have hot water available to him, so he puts up signs indicating his wish, but the cat can't read. 3-1-09 Tatewaki Kuno Kuno is out on a date with an unhappy "pig-tailed goddess" 3-1-10 Kodachi Kuno "Bring Ranma-sama here!" Because she was not as specific as Kuno, and didn't know that Kuno's "pig-tailed goddess" is the same person as Ranma, even though the female Ranma is right there, she still can't find Ranma. 3-1-11 Hinako Ninomiya I want this ... I want that... Hinako pigs out and eats all kinds of snacks. 3-1-12 Herb Herb created the treasure in accordance with the recipe. "As heir to the throne of Jakou-Maneki, I command you! Serve me forever, and let all my wishes become reality!" (Maneki Neko cowers in fear) "Y... you coward!" "I can't help it, sir!" So, Maneki Neko became Herb's devoted follower. As it turned out, Herb was the wisest ruler of all. 4-0 FAQ INFORMATION 4-1 Revision History v1.0 (??/??/95) Pulled the FAQ off of the "Ranma 1/2 Expanded Home Page", which contained a few errors. Added information about Options, Tag Game, Story Mode, Endings, and slightly modified the Special Moves section. Information about the Story and Endings VERY incomplete, names of moves are also not that great. v2.0 (04/25/95) This one! Virtually everything in this FAQ was either completely new or revised. Added stuff includes: Table of Contents, meaning of the title, Story Mode messages, Versus Battle information, character & moves descriptions, some Combos, Ending translations, Revision History (can't have this until I've revised it, can I?), and an acknowledgment section. Many of the things added were for the benefit of those who may be new to Ranma, or have only watched/read the Viz translation of Ranma. 4-2 Acknowledgements My special thanks to the following people (in no particular order)... Matthew "Yusuke" MacDougall ...Translations/Combos/the Reigan expert. (I'm very tempted to put his "whole title".) Thomas E. Cardwell II ...great Homepage (Ranma 1/2 Expanded Home Page). I also used the "What's what" section of the Homepage to find out the names of some of the special moves. Andy Eddy ...he's from GamePro. Actually, for his providing a place where this thing can be ftp'd. Everyone at rec.arts.anime, rec.arts.manga, and rec.games.video.nintendo who's ever talked about this game. The information (and/or questions) you provided have been most invaluable. Rumiko Takahashi Guess. ^_^ 4-3 Useless Drivel My geography sucks, so I may have wrote down the wrong place for some of the stages. If I have, please e-mail me, and let me know the correct one! -- Glenn "From the Valley" Wang *****Grammer un-checked to cause you confusion***** Multiple choice question: Why does Glenn use "From the Valley"? a. Because Glenn came from a valley. b. Ever hear of the term "valley girl"?... c. That's what the name "Glenn" means. d. All of the above. e. a, b, but not c. f. a, c, but not b. g. b, c, but not a. h. None of the above. i. Who cares?