SMS Cheats Compilation v1.00 - get Read Me for more info. PRIMARY, PART 6 ************************************************************************ WONDERBOY IN MONSTERLAND Extra Gold: Plug in control pad two after you get your sword from the fortune teller in scene one. Control pad gives you access to the pause button. Each time you hit the pause button 73 times you will receive 45 pieces of gold. ROUND ONE: Jumping around in front of trees, on top of building and along the seams of buildings will give you gold in this round. ROUND TWO: During this round you'll find the LETTER TO CATHERINE when you visit the fortune teller in the cave. You'll find extra gold along the seams of the buildings, by jumping in front of small cactuses, jumping on clouds, and jumping on top of doorways. ROUND THREE: You'll find a hidden armor store marked by a question mark enclosed in a square. Turn and knock on the wall. To defeat the Red Knight, aim for his feet. ROUND FOUR: CATHERINE is located on the upper level of the city of Baraboro. She is located next to the shield shop on the platform. Turn and knock on the blank wall after you have kill the bouncing rat. CATHERINE will give you the FLUTE. To defeat the Kuracken, stand behind his head and attack it takes six shots to defeat him. Proceed underwater to the shop. If you have used your revival potion, you can purchase another one here for 100 gold pieces. Return to the Kuracken if you wish, this will give you more money and a large heart. ROUND FIVE: In the Mam desert enter the bar and order two of the most expensive drinks and you will receive the NOTE TO BETTY. If you choose to fight Giant Kong you will receive the GREAT SWORD. The key to this round is located between the Mam Desert bar and the underground pyramid. ROUND SIX: At the end of the spike area there is a hidden weapon shop. Turn and knock once on the last upper gold platform. After you pass the spike area you will come upon two blue snakes. Here you will need to drop down two levels and go to the left. Enter the door and meet BETTY. Order two of the most expensive drinks and she will give you a clue to the Sphinx's question. Also located in the pyramid is the legendary boot shop. ANSWERS TO THE SPHINX'S QUESTIONS: If the clue you got from the Barmaid was: WHICH GAME HAVE I BEEN PLAYING? Sphinx was seasick: Afterburner. Sphinx has strange glasses: Missile Defense. HOW DO I ALLEVIATE STRESS? In the morning, the Earth will erupt: Jogging. The Sphinx's specialty: Drinking. WHAT DID I HAVE FOR DINNER? Yesterday our Chicken was stolen: Fried Chicken. Recently our Sphinx has been on a diet: No dinner. MY FAVORITE HOBBY? Recently, I have heard sounds of breaking glass: Golf. So noisy at night: Karaoke. ROUND SEVEN: In town there are a variety of stores. You are able to purchase boots, get healed, buy drinks and fight to get the EXCALIBUR SWORD. After you fight the BLUE KNIGHT move to the right and climb the ladder on the haystack, here you will play the flute. Continue to the right and you will find a floating brick. Jump on the brick , turn and knock on the wall. You will find the WIZARD there and he will give you the STAR CHARM. You then have the choice of fighting the blue knight again before you exit the screen. NOTE: THE WINGED BOOTS WORK WELL IN THE CLOUD SCENE. ROUND EIGHT: When you enter this round, keep going to the right. Jump over the well and keep to the right. You will come to a deserted town. At the end of this town is a WIZARD, he is located in the building with the platform. Stand to the right of the boarded up door, turn and knock and you will enter a secret door. Upon defeating him you will receive nine THUNDER FLASHES. Enter the cave and make your way towards the end. Here are two small platforms, a large platform, and two small platforms with coin takers flying around. To find Medusa stand on the large platform and knock on the wall. ROUND NINE: Once you are in the cave and you are dropping down the well, stop on the second small platform in the center of the drop. Turn and knock on the wall and you will fight to receive the SWORD OF LEGEND. When you come to a blue fireball, stand on the ledge in the middle of the screen and knock. You will then be faced with King Demon. ROUND TEN: In the Ice Castle you will find lots of shops hidden on the platforms. Just stand on the platforms, turn and knock. When you come to the red door, prepare to fight Snow Kong. ROUND ELEVEN: Proceed to the right, go underwater and swim to the left. A shop is located there, go in twice and the GREAT CATFISH will appear. If you have the STAR CHARM he will give you the HERO'S EMBLEM. When you meet the fortune teller she will ask you if you want the RUBY or the BELL. The bell will help you through the maze and the ruby will help you defeat the Dragon. NOTE: WHEN THE BELL RINGS YOU ARE GOING IN THE RIGHT DIRECTION. ROUND TWELVE: Keep going to the right, ignore the first small floating brick, jump down and proceed to the right. Jump down the first well you come to. When you reach the bottom go left. Jump down the next well you come to and take the first right. Aim for the first right passage. Enter the next well and take the first right passage. Keep going right, you will come to a large floating brick. Jump on the brick and jump left to right using the little brick steps. Do not take any exits. At the top go left and you will come to another large floating brick, use this to boost yourself up to the upper portion of this level. Proceed to the left and drop down the first well you come to, take the first right passage you come to and continue right. Jump on to the large floating brick to boost yourself up again and proceed left. Jump down the first well you come to, once you're at the bottom proceed to the left. You will notice the background will change. Keep going left and you will come to a red door with a skull and crossbones on it. Knock and you will find the Dragons. To defeat the Dragons aim for his face. Thunder flashes work well if you do not have the ruby. ************************************************************************ WONDERBOY III: THE DRAGONS TRAP PASSWORDS LIZARD-MAN 3 HEARTS 2 GEM STONES $1150.00 2 C K F 7 H L 8 G O P H 2 L MOUSE-MAN 4 HEARTS 36 GEM STONES $5120.00 6 C V F P K L 8 U D F A 7 O PIRANHA-MAN 5 HEARTS 49 GEM STONES $2816.00 C L 5 M 5 5 4 B 3 B A 7 3 1 LION-MAN 6 HEARTS 99 GEM STONES $2048.00 K X G W P T 4 F E 6 J A 6 C HAWK-MAN 7 HEARTS 99 GEM STONES $2304.00 9 J C 7 Y H T X N 5 E H V L HU-MAN / MEKA DRAGON: Fall down pits until you are on the level with the skeletons holding swords. Go left and enter the door at the end. To defeat the MEKA DRAGON, stand all the way in the left corner, wait for him to come close to you then run and jump and stab him in the nose. He changes you into Lizard-Man. Once back in the hallway, proceed all the way to the right. Kill the creature before the door to get the key, then enter the door. Proceed right, at the end wait for the falling blocks to form stairs. Climb the stairs and jump out of the well. Go to the left, past the castle. LIZARD-MAN / MUMMY DRAGON: Get a password at the church (Area 1). Go left to the door in the bottom of the tower. Drop down the well and go right. Open the treasure chest and receive a HEART. Go into the door beneath the shop door. Fall into the well and proceed to the right (Area 2). Once out of the sewer, proceed right over the islands (Area 3) and go to the building (Area 4). Get the key from the treasure chest behind the left door. RETURN TO AREA ONE Enter the door on the second floor of the tower. Continue up the stairs. Proceed through all stairs until you arrive at the desert in the sky (Area 5), then go left. Jump over all the pits with the fire antlions. Go down the farthest left pit, and proceed to the door on the left. Enter the door and open the chest. Exit and go back up the pit, continue to the left past the pyramids to the wells. Jump over both wells and climb over the pyramid and enter the door in the Sphinx (Area 6). Open the treasure chest to receive a HEART. Proceed back over the pyramid to the two wells and drop down the well on the right. At the bottom go left (Area 7). Continue making your way through the pyramid (enter the door in the hall, to heal yourself, then continue left) and enter the door at the top. Proceed left. At the end, drop down to three gold Sphinx statues. Go left and drop down to the ledge with the door, enter the door and you are faced with the MUMMY DRAGON (looks like a Pig, and shoots 3-leaf clovers at you). To defeat the MUMMY DRAGON, stay on the left hand side of the screen and when he comes close, jump and hit it in the nose (you should be able to hit him three or four times before you can't reach him anymore). Then, duck down, and wait for it to back off. If it goes up, get right underneath it, to avoid the 3-Leaf clovers it spits at you. If it stays low, back to the left, and repeat the previous instructions. RETURN TO AREA ONE MOUSE-MAN / DRAGON ZOMBIE: Go all the way left, crawl over the Mouse blocks and continue left (Area 8). At the end of the forest is an opening in the ground, drop down into the water and enter the door in the upper right hand corner (Area 9). There are two doors to the right, the solid door will take you back to the city, and the other will let you buy LIFE POTIONS (the treasure chest contains a HEART). Exit the door on the left, and climb the left wall of the main chamber to the top. Once at the top, jump to the right, and land on the ledge with the door in front of the castle. Enter the door and proceed up through the maze (don't forget to drop down to the other passage and find a chest). Enter the door at the top of the maze and you will fight the DRAGON ZOMBIE. To defeat the DRAGON ZOMBIE, stand on the left hand side of the screen, and wait for it to move to the left. When it gets close, jump over it. Then, turn around and wait for it to come back and jump over it. When it finally stops and turns big (comes up out of the floor), jump and hit it in the nose (if you time it right, he won't even be able to fire at you)! Repeat this procedure until dead. RETURN TO AREA ONE. PIRANHA-MAN / DRAGON MAIL ARMOR / THUNDER SABER / CAPTAIN DRAGON: Return to the Desert in the Sky (Area 5), and go all the way to the right (move quickly, don't stop to fight). Go into the first door, in the short tower. Go to the right, and open the chest. The solid door is a hospital, and the other door, lets you buy the DRAGON MAIL ARMOR (Equip with this immediately, because it will make lava not harm you). Exit the door, and continue right, until you reach the Castle (Area 10). Move right to the door, to find a transforming room. Change into Mouse-Man. Climb the Mouse blocks and enter the door at the end. Open the chest to receive the THUNDER SABER. Go back to the transforming room again, and change back into Piranha-Man. RETURN TO AREA ONE. Return to the two bodies of water east of Area One. Drop down the second body of water and go all the way to the right. There are four bricks that need to be broken (Area 11). Once broken, proceed to the right and through the maze. At the top, there is a branch to the left and a branch to the right, go left and heal yourself, then proceed to the right. All the way to the right is an upside-down ship. Go past the ship and down the well to the right. Continue through this area, and at the end is a door (Area 13). Enter the door and open the treasure chest to get a HEART. Go back to the ship and enter the upside-down door at the top. Continue through the maze to the door at the top. Enter the door to fight the CAPTAIN DRAGON. To defeat the Captain Dragon, wait until he throws his hooks. Run under them, so they won't hit you, and when his hook is up in the air, jump up and hit him in the nose. RETURN TO AREA ONE. LION-MAN / DAIMYO DRAGON: Go left to the bridge over the water (Area 14). Break through the blocks and drop into the water. Go to the next bridge, break the blocks and drop down and go to the right (Area 15). Break the blocks to get to the treasure chest with the HEART. From the treasure chest, head left to the door surrounded by blocks. Jump up and break the blocks and enter the door. Go left and drop down the third well (Area 16). Follow the arrow to the left. Proceed through the cave. Enter the Samurai Castle at the end. Proceed to the right. At the end, break the four destructible blocks and enter the door. Work your way through the castle to the door. Stand to the right of the door, press up and you will find a secret door. Enter the room and open the treasure chest. Return to the first door to find the DAIMYO DRAGON. To defeat the Daimyo Dragon, stand on the left side of the screen, run and hit him in the nose when his sword is up, then move to the left and avoid the blue balls that come out of the sword. RETURN TO AREA ONE. HAWK-MAN / MAGICAL SABER / LEGENDARY ITEMS / VAMPIRE DRAGON / SALAMANDER CROSS: Turn into Mouse-Man. Go back to the bridge made of destructible blocks. Stand on the left hand side of the Mouse blocks. Break the block, and proceed down the wall, to the wells. Drop down the first well and bounce back up to the ceiling, while holding up on the Control Pad. Once on the ceiling, proceed left to the fourth well and drop down (Area 17). Enter the door at the bottom and proceed through the maze. Go to the one destructible block by itself on the left of the screen. Break the block and enter the door that appears. Open the treasure chest and receive the MAGICAL SABER. Use the Magical Saber to create a staircase to the door, leave the room and return to area one. Turn back into Hawk-Man. Fly all the way over to the right hand side of the screen. As you are flying, you will see the broken castle (where you came from in the beginning). By exploring the castle, you will find the LEGENDARY SWORD, and LEGENDARY ARMOR. Exit the castle and immediately fall down the well. Push forward on the Directional Pad to find a secret shop where you can buy the LEGENDARY SHIELD. Fly up and to the left of the tower (Area 18). Break the blocks in the sky and enter the door. Use the Magical Saber to create blocks in the stars on the screen. Then, proceed to break the blocks and enter the door that appears. This is the entrance to the last dragon's castle. Enter the castle door and go right. Fly up the opening in the ceiling at the end of the hall. Proceed up through the maze and enter the door to find a transforming room. Change into Mouse-Man. Move to the blue area to the right of the door and proceed on through the maze. At the end of the maze, drop into the hallway. Enter the door on the right and get the HEART. Proceed left and continue through the maze. At the end, drop down into the water and enter the transforming room. Change into Piranha-Man. Swim to the door in the upper right corner. Enter the door and proceed right through the hallway. At the end of the hallway, enter the transforming room and change into Lion-Man. Break the destructible blocks and proceed through the maze. Drop into the darkened hallway and continue to the right. Drop down until you find a door, enter the door and you will be in a gold room with a square hole in the bottom of it. Drop into the hole, and press up to find a hidden door. Transform into Hawk-Man and fly to the upper right corner. Proceed through the maze until you reach a door. Enter the door and you will be faced with the VAMPIRE DRAGON. To defeat the Vampire Dragon, stay at the bottom middle of the screen and wait for him to come level with you. When he comes close, jump and hit his cape. When he goes down, below the screen, fly up so he won't come up and hit you! Repeat this procedure until he is destroyed. You will get the SALAMANDER CROSS and be able to change into Human-Man. General Hints: While going through the areas of the game, take note, as to what kind of blocks are there (Mouse Blocks, Destructible, etc.). This will be important for later in the game. Treasure chests will refill themselves, each time you use a password (except for heart chests, they will be empty). Collect weapons, Charm Stones, and money, by going between two screens, and killing the enemies that re-appear. EG.: In the Mouse Man maze (Area 8), the top-left Spark will continue to re-appear, if you go back and forth, between the Jungle screen, and the Maze screen. There are several places that are good to do this in, including Area 6-Keep killing the creature in front of the Sphinx; Area 9-Keep going from the water up, and then head down to kill the two green creatures; and Area 3-Lots and Lots of monsters to kill! Towards the end of the game, you will receive the HEAVENLY SHIELD, and the HADES ARMOR (The armor is found at random. You find it by killing a monster in the Daimyo Castle, or buying it after you kill the Daimyo Dragon). Equipping with these will act as a life-potion, that will heal you indefinitely. The Crystal items can be found in the tall tower in Area 1. Just follow the Mouse Blocks. What you are equipped with, may change the treasures you receive from killing the enemies, and opening the chests! There are transforming rooms in Areas 2, 10, and 18. Returns are found in Areas 6, 9, and 18. Thunder Saber (to break blocks), found in Area 10. Magical Saber (to create blocks), found in Area 17. ************************************************************************ Y'S: THE VANISHED OMENS TO START: Aron starts the game with $1,000. Immediately buy a short sword in the city of Minea. NOTE: Be sure to equip all items that you want to use. Proceed to talk to all the villagers and visit all the shops. Writing down the messages is a good idea at this point. GOLD PEDESTAL: Exit Minea and enter the field. Kill the creatures to build experience points and gold. Cross the bridge and enter another field. At the bottom of the field is a lake. Go to the right side of the lake to the indentation and try to walk on the water, if aron is in the right location he will receive the GOLD PEDESTAL. SAPPHIRE RING: Return to Minea, in the village market sell the pedestal for $2,000. Then buy the SAPPHIRE RING for $1,000. Take the ring to Donis in the Ohman Bar and receive $1,500 as a reward. CRYSTAL: With the gold you received, purchase a shield and some armor. Once fully armed go visit Sara in the seer's house. Sara will give you the CRYSTAL. TEMPLE KEY: With the crystal in your possession, exit Minea and head east for Zepik. Go to Jebba's house and she will give you the TEMPLE KEY. As in Minea you will want to talk to the villagers and visit all buildings. Exit Zepik, and build your levels to about level 5, then return to Zepik. Exit Zepik and head north-east to the path, follow the path to the palace. The creatures in the palace are very powerful. Be sure to upgrade your weapons as gold is accumulated. In addition, always carry a wing so you can return to Minea faster. Enter the palace and approach the gold statue on the far right. If you have the temple key in your possession, you can gain access to the inner regions of the palace by touching the gold statue. RUBY / ANKHARAT: On the far left side of the first floor is a chest containing the RUBY. You will see a green door, enter the door and touch the wall. ANKHARAT will appear. To defeat Ankharat, stay at the top of the screen, and when he appears, run and touch him and return to you original position. Repeat as necessary. After he is defeated, a hole will open up, which allows access to the upper regions of the palace. In the upper right corner of the second floor are stairs that lead to the third floor. NECKLACE / KEY TO PRISON / KEY TO CHEST: A chest containing the NECKLACE can be found in the upper right corner of the third floor. At the top of the third floor is a chest containing the KEY TO PRISON. (With this in possession you can now open the three prisons at the top of the second floor.) At the bottom left corner is a chest containing the KEY TO CHEST. With this in possession you can now open the chests found on other floors. POTION / MASK / SILVER BELL / FEENA: Once you have the key to the chest, return to the second floor. Open all chests that you come to. You should find a POTION in one and the MASK in the other. Then proceed to the prisons located at the top center of this floor, enter the prison on the left and find a chest with the SILVER BELL. In addition, in the middle prison, you will be able to talk to, and rescue FEENA. RING MAIL: Return to the first floor and open the locked chest to find the RING MAIL. POWER RING: Take the silver bell back to the mayor of Zepik and he will give the POWER RING. After you receive the power ring, go to the mines in the northern part of the second field. NOTE: The up stairs, in the mines are Purple, the down stairs are Yellow. YOTION / SILVER ARMOR / TIMER RING: In the upper left corner there are two chests one contains a POTION and the other contains the SILVER ARMOR. On the lower left side is a chest containing the TIMER RING. Proceed to the upper right corner and take the stairs to the second floor. RODA SEED / HARMONICA / HEAL RING: >From the entrance of the second level go directly left and you will find a chest that contains the RODA SEED. Further to the left is a chest containing the HARMONICA. In the lower right corner is a chest containing the HEAL RING. SILVER SWORD: Once you have the Roda seed in your possession, exit the mine and head west to the large triangular tree. Stand at the foot of the tree and you will talk to the Roda Tree. Then, proceed south, to the other Roda Tree. Stand at the base again, and you will receive the SILVER SWORD. Proceed to Minea and return the Harmonica to the poetess REAH. At this time, return to the palace. IVORY KEY: >From the third floor, move to the upper left corner. There you will find the stairs to the fourth floor. From the entrance of the fourth floor proceed to the lower left corner to find a chest with the IVORY KEY. On the top center of the fourth floor there are stairs that lead to the fifth floor. MARBLE KEY / SILVER SHIELD / MASK OF EYES / WYRM / BOOK OF Y'S: There are two chests on the fifth floor, one is located in the upper right corner and the other is on the bottom towards the left. These chests contain the MARBLE KEY and the SILVER SHIELD. Find a blue statue, and put on the Mask of Eyes. A secret door will be revealed. The room you enter will have pillars in it, some broken and some whole. Continue to the left and you will see a green door. Enter the door, touch the chest and then go up and touch the wall, WYRM will appear. To defeat Wyrm stab him repeatedly. After he is defeated, you will be able to open the chest and get the first BOOK OF Y'S. BOOK OF Y'S Return to the Seer's House in Minea. Sarah will die, and you will be given the second BOOK OF Y'S. Take the books to Jebba in Zepik and she will read them. KEY TO DOOMED / POTION / BIRDO / BOOK OF Y'S: Return to the mine. At the top center of the second level there are stairs that lead to the third level. Once on the third level, proceed to the upper right corner and you will find a chest containing the KEY TO DOOMED. Proceed to the left side of this level and find a chest containing a POTION. Go south of there and you will find a blue door. Enter the door, touch the chest and then the wall. You will then fight BIRDO. To defeat Birdo, wait for the bats to form the complete figure, then run through his head. After he is defeated you will be able to open the chest and get the third BOOK OF Y'S. After you receive the third book, go back to Jebba and have her read it. TOWER OF THE DOOMED: If you have Three books, all of the keys, all of the silver items and have saved the princess Feena, you will be allowed to enter the TOWER OF THE DOOMED. To get to the tower, go to the thieves den (east of the palace). Enter, and Goban will allow you to enter the Tower. NOTE: Save the game before you enter the tower, because you won't be able to get out of the tower once it's entered! 2nd NOTE: It is a good idea to make a map of the floors in the tower, you will need them for further use. EVIL RING / POTION / MIRROR: Look for a room with four chests. One chest has the EVIL RING, one chest has a POTION, one chest has a MIRROR and one chest is empty. THE PRISON / RAUBA / BLUE NECKLACE: Continue on and you will find a room with three stone statues. When the room is entered the screen will flash, bars will drop down on the door and you will lose all of your silver items. This is the PRISON. Walk to the person on the left, and talk to him. Then, touch the prison door and a hole will appear. Talk to the thief and you will get the statues for RAUBA. Exit the prison, (go through the hole in the wall) and go to Rauba. Look for the long hallway lined with statues. Put on the mask and proceed until you find a door. Enter the door and talk to Rauba and he will give you the BLUE NECKLACE. Go back to the room where you got your silver items taken. Before entering, equip the Blue Necklace and the Evil Ring. If you enter the room with these items are on you will be granted access to the upper regions of the tower. SILVER SWORD / DOGI: On the seventh floor there is a chest containing the SILVER SWORD. Proceed to the right and take the stairs to level eight. INSECTA / HAMMER / BOOK OF Y'S: Take the stairs on the left side of the eighth floor to a green door. Enter the room and INSECTA will appear. To destroy Insecta, follow these hints. She can only throw three boomerangs at once, so once she has thrown three, run and touch her a few times, then move away. Repeat this procedure as necessary. Once she is dead, you can open the two chests that are there. One contains the HAMMER and the other contains the fourth BOOK OF Y'S. SILVER SHIELD: Proceed to the stairs at the top center to floor nine. In the middle of the ninth floor is a room surrounded by four stone statues. When you enter the room and touch the chest, you will receive the SILVER SHIELD. The statues will also come to life. Now is a good time to use the mirror. Once they are frozen, leave the room. On the right side of the ninth floor are the stairs that lead to the tenth floor. The tenth floor has two sets of stairs. The stairs on the right lead to the eleventh floor. When you enter these stairs, your life meter will steadily drop. Run to the first door on the right, and enter it. Talk to the man in there and exit. Go back to the left and out the door you came in. Go back down to the tenth floor and take the stairs on the left side of the floor. When out on the ledge, go five pillars to the right, equip the hammer and break the pillar. This will make the poisonous room harmless. Before going back to the poisonous room, continue to the right and enter the very next door. In this room, you will find LUTHER JEMMA. NOTE: Remember where Luther Jemma is, because you will need to come back to him later. Return to the poisonous room and continue to the right, past the room you previously entered and enter the door that you come to. Take the stairs on the left to the thirteenth floor. Go to the left and talk to the old man, then take the stairs on the right to the fourteenth floor. I-BALL / ROD / BOOK OF Y'S: Enter the room with the green door on the fourteenth floor and touch the green door. I-BALL will appear, after you destroy him enter the room behind the green door and open the chests that are present. One contains the ROD and the other contains the fifth BOOK OF Y'S. SILVER ARMOR / 1ST MIRROR MAZE: Return to the man on the thirteenth floor, proceed down to the mirror. If you touch the mirror with the rod you will transported to different locations throughout the area. Follow the mirrors and doorways, and you will find a chest containing the SILVER ARMOR. To get out of the mirror room look for a room with mirrors side by side, touch the mirror on the right and you will be transported to room with one mirror in front of you. Touch that mirror and you will be able to find the stairs out of this maze. BATTLE SHIELD: Take the all sets of stairs until you reach the fifteenth floor, on this floor you will find the BATTLE SHIELD. After finding the battle shield, exit the room and go all the way to the left. Take the hallway up and go all the way to the right door. Go through the door to the sixteenth level. TOWER OF RADO / MONOCLE: On the sixteenth floor is the crossway to the TOWER OF RADO. Enter the tower, and go all the way to the left to find the green door. Equip your Blue Necklace and Evil Ring and enter the door. This is where you will encounter Reah, the poetess. She will give you the MONOCLE. After you have the monocle, read the books that you have found in the tower. THE AMULET: After reading the books go back to Luther Jemma on the eleventh floor and he will give you the AMULET. POTION: Proceed up the floors from Luther Jemma to the fifteenth floor. Take the stairs on the far left to the seventeenth floor. In the middle of the seventeenth floor is a chest with a POTION. From there continue to the left to the stairs that lead to the eighteenth floor. BATTLE ARMOR: The eighteenth floor has two sets of stairs. Take the stairs on the right to the nineteenth floor. On the nineteenth floor is a room guarded by two stone statues. Enter the room and find a chest surrounded by four stone statues. Equip the Blue Necklace and the Evil Ring and touch the chest to receive the BATTLE ARMOR. Return to the eighteenth floor and take the stairs on the left to the twentieth floor. FLAME SWORD: Go left through the twentieth floor. A hole will appear in the wall, go through the hole and you will see a chest with two guards. The guards are very hard to beat, so try using different rings, and taking them on one-by-one. Once they are defeated, open the chest to receive the FLAME SWORD. From the hole in the wall, continue to the left to the stairs leading to the twenty-first floor. The twenty-first floor is another mirror maze. When you find three doorways, take the middle one. Follow the passage until you see two mirrors next to each other. Take the mirror on the right, and follow the passageway to the right. The stairs will be found at the end of the passageway. HEADY: The twenty-second floor is also filled with mirrors. Touch the mirrors and come to a green door. This is where you will meet HEADY. To beat Heady, run up to the white face. Then, when the heads are close together, run back and forth between the faces. Try to stand on top of the faces, because they will not hurt you, and with a little bit of practice, you will be able to avoid the fireballs also. You will know he is losing power, because the fireballs floating around his heads will disappear one by one, as his life meter gets lower. After you defeat Heady proceed left and up all the flights of stairs to the green door. If you have the amulet you will be allowed to enter. DULK DEKT / BOOK OF Y'S: Enter the room and equip all of the silver items. Walk up and touch DARK DEKT. When you do this, the platform will take off and start flying through space. Chase him around the platform, constantly keeping your sword stuck in him, while avoiding the fireballs. Everytime you touch him, a square will disappear on the floor, so you want to chase him around the outside first. Eventually, he will die. After he is destroyed you will get the sixth BOOK OF Y'S. *********************************************************************** ZAXXON 3-D BOOK CORRECTION: The W capsule lets you access the different weapons. The E capsule lets you receive an extra ship. SECRET MODE: On the title screen hit the pause button and you will have a choice between the modes 3-D or 2-D and normal or reverse control. GAME STRATEGIES: To get through the magnetic fields. Start off with full fuel, fly low and to the left, keep firing. Head up diagonally to the right while continually firing. You will hear a metallic noise when there is something in front of you. Keep firing until you don't hear anything and aim for those areas. ************************************************************************ ZILLION INSTRUCTION BOOKLET CORRECTION: Do not enter in the suicide code in room C-4 as instructed in the book. If you do, you will die! SECRET INVINCIBILITY: In room C-3, you can become invincible. Before you go into room C-3, collect the Zillion Power from room A-6. This will allow you to open the containers that are present. After you have the Zillion Power, enter the room and you will see an elevator next to an energy barrier. Get in the elevator, reach out and touch the energy barrier, while pressing down on the Directional Pad. Repeat this, until your energy drops to zero. If this is done correctly, the bottom of the elevator will fall out, and you will be invincible. NOTE: Once invincible, the pause button will do no good, which means you will not be able to change characters. ZILLION POWERS: The Zillion Powers are located in rooms: A-6, I-2, K-6, L-3, N-2, and N-7 FLOPPY DISCS: The Floppy Discs are located in rooms: D2, F5, I2, J4, N6, and the Red Card is located at M7 DEFEATING THE DRAGON: After you exit the Computer Room, you will face a Dragon. To defeat him, shoot him in the mouth approximately twenty times. You will know that you are hitting him, because he will flash yellow. NOTE: After the dragon is destroyed, re-enter the computer room, and re-input the suicide command. This will allow you extra seconds to escape. In addition, it may be usefull to make a map of the exact way out, so you won't waste time getting lost! EXTRA MESSAGES: If you enter the suicide code in rooms D2 and G4 you will get a special message. ************************************************************************ ZILLION II: THE TRI-FORMATION CONTINUE FEATURE: When the Game Over screen appears, press the control pad UP and BUTTON ONE. This will allow you to continue three times. EXTRA MEN: When in the narrow corridor in stages 1,3,5,and 7 pick up the A and change into the ARMORATOR carefully ease J.J. into one of the bottomless pits. Line his shoulders up with the top of the pit. Slowly press up on the control pad and fire at the on coming flying creatures. You will reach a level where you are even with the creatures and you can maintain this position as long as you do not move or re-adjust your control pad. Just keep firing you will get free guys at 30,000, 70,000, 120,000. You can have a maximum of four. LEVEL ONE: Always keep shooting! You can get many Norsa Warriors before they shoot. Learn how and when to jump. If you jump and move in a diagonal direction, you can jump higher. When you have the three Zillion laser pieces, you will be able to take down many enemies quicker., and with less shots. The pulsating areas on the floor will decrease your life meter, so watch out! LEVEL TWO: When on this or any other even-numbered level, you must watch out for Noza Noza. Get as close to the edge of the pits as possible, and shoot any Norsa Warriors, and Noza Noza before jumping across. When fighting the Olivian Platoon Captain, stay where you start and just shoot. be ready to turn quickly when he appears behind you. LEVEL THREE: This level is much like Level One, except things move faster. Sometimes, there will be a multi-level floors. There is likely to be less fighting on the tops of these levels. When fighting the Norsa Raker (With the Armorator), shoot a couple shots, that are level with him. Then move up or down, so he doesn't hit you. Fighting the Norsa Raker (Without the Armorator), shoot as much as you can, and when he fires at you, jump over it. If you complete fighting the Norsa Rakers (Without the Armorator), go as far to the front as you can, duck down in the Turbo Cycle, and shoot. LEVEL FOUR: The Black Noza Noza takes two shots to destroy. If you don't have enough room to get two shots off, jump or dodge him. When the Jet Soldiers attack, duck down, and they can't hit you. When fighting the Radjian Defense Leader, stay in the middle of the screen. When he is on the ground, duck and shoot. When he jumps, turn towards where he is going to land, and repeat the same procedure. LEVEL FIVE: Change to Armorator, when you first start this level. Learn to dodge the Gun Batteries. There will be two sets of Norsa Rakers. After you destroy them, there will be two or three Norsa Warriors on Aerobats coming from behind you, so be prepared! LEVEL SIX: Notice the blocks on the ceiling. Norsa Warriors will drop out of them and attack you. To get by the Warriors, shoot them as quickly as you can. When the Norsa Mini Rakers come at you, duck and dodge their fire. Fighting Alleevia Suprese is tricky. The best way to attack, is to dodge his missiles, and shoot continuously. When he comes very close, jump over him, turn around and keep firing. LEVEL SEVEN: This is the hardest level, although having a complete Zillion Laser will help you tremendously. Learn to dodge the various enemies coming at you. Change to the Armorator immediately. The pulsating areas on the floors will not hurt you. LEVEL EIGHT: This level is much like level six. Watch out for Gun Batteries. They shoot mega Skofu Sites. To defeat Baron Rick, jump and shoot toward the right. Keep firing at him, while dodging his laser fire. When he gets hit, he flashes and while he is flashing, and you are able to walk through him. Repeat this procedure, and continue shooting at him. This is not a timed fight. ADDITIONAL HINTS: To keep from getting hit by the flying Skofu-Site (When you're on the motorcycle), keep pressing down on the directional pad in the lower right hand corner and keep firing. Don't go down Electric Coils in the odd levels. Use your zillion 3. This is the best weapon On Level five, try to have both Apple and Champ in reserve. When your life meter is at "I", or "L", in the word LIFE, switch partners.