*+1
Enter a channel number from 1 to 16. Since you are creating a MIDI
format one file, each voice must be on its own channel.

*-
*+2
Enter one of these strings exactly:
treble
bass
soprano
alto
tenor

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*+3
CWB found a VOICE.DB file, and now expects an instrument type from it,
for example, "violin"

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*+4
Use voice style (m)arcato for most instruments. It means there is a
small amount of silence between consecutive notes, called the overlap,
which you will enter soon. A decent overlap for marcato style is 6.

Use voice style (l)egato for bagpipe type instruments. It means that
for two consecutive notes, the second turns on before the first turns
off, and the first stays on for the overlap value. A good overlap value
for legato style is 0 or 1.

Use voice style (s)taccato for drum machines. The note goes on and
stays on for the overlap value, then remains off for the note time
value. Use an overlap of 1 for staccato style.

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*+5
An acoustic bagpipe has three drones, starting on middle D and going
down by octaves. CWB assigns drones from the bottom up; 1 drone will
be two octaves below the middle octave.

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*+6
For a marcato style instrument, use a value of 1 to 16.
For legato style, use a value of 0 to 2.
For staccato style, use a value of 1.

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*+7
You can add voices by typing 'y'. You will be asked for the characteristics
of the new voices soon.

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*+8
A musical form is a time signature, a key signature, and instruments.
For example, a jig in G for fiddle and pipes could be named
jigGfp. DOS limits the name to 8 characters; CWB appends a .frm
extension.

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*+9
Since this is MIDI format one, one voice per track, you can enter
a maximum of 16 voices.

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*+10
The time signature is in the form T/B, where T is in the range
2 thru 16, and B is 2, 4, or 8. Valid responses are, for example,
2/2, or 6/8.
If the bottom, B, is 8 and the top is 3, 6, 9, or 12, the
note value that gets one beat is a dotted quarter, and you count
1, 2, 3, or 4 beats per measure.
*-
*+11
root    maj   min   on 2nd    on 4th    on 5th
C         0  -3(Eb) -2(Bb)    +1(G)    -1(F)
C#       +7  +4(E)  +5(B)     na       +6(F#)
Db       -5  na
D        +2  -1(F)   0(C)     +3(A)    +1(G)
Eb       -3  -6(Gb) -5(Db)    -2(Bb)   -4(Ab)
E        +4  +1(G)  +2(D)     +5(B)    +3(A)
F        -1  -4(Ab) -3(Eb)     0(C)    -2(Bb)
F#       +6  +3(A)  +4(E)     +7(C#)   +5(B)
Gb       -6  na     na        -5(Db)   -7(Cb)
G        +1  -2(Bb) -1(F)     +2(D)     0(C)
Ab       -4  -7(Cb) -6(Gb)    -3(Eb)   -5(Db)
A        +3   0(C)  +1(G)     +4(E)    +2(D)
Bb       -2  -5(Db) -4(Ab)    -1(F)    -2(Eb)
B        +5  +2(D)  +3(A)     +6(F#)    +4(E)
*-
*+12
That is, voice one is treble, voice two is bass, voice three treble,
voice four bass, etc.

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*+13
SATB is Soprano, Alto, Tenor, Bass, or vocal chorus format. Voices
one and two are treble clef, voices three and four are bass.

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*+14
Enter the metronome value. Note that if the time signature is 3/8, 6/8,
9/8, or 12/8, and you want 120 eighth notes per minute, enter a metronome
value of 40, since three eighth notes equals the dotted quarter that
defines onebeat.

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*+15
Answer yes unless your synthesizer requires a specific channel for a
function, for example the drum machine on channel 16.

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*+16
Enter a channel number from 1 to 16. Since you are creating a MIDI
format one file, each voice must be on its own channel.

*-
*+17
A musical form is the time signature, the key signature, and instruments.
You can save the form you have defined if you will use it often.
For example, a jig in G for fiddle and pipes could be named
jigGfp. DOS limits the name to 8 characters; CWB appends a .frm
extension.

*-
*+18
Choose "MOVE-CURSOR" to create new or modify existing music...press space
Choose "DO-DYNAMICS" to change volume level for a voice    ...press space
Choose "SAVE-MUSIC" to save your work and return here      ...press space
Choose "EXIT" for panic exit without saving                ...press space
Choose "PLAY-PART" to play part of the music and return here..press space
Choose "PLAY-ALL" to play everything and return to main menu..press space
choose any item by using space bar to move cursor to right ...press space
or backspace key <- to move cursor to left, then <Ent>     ...press space
*-
*+19
<ctl x> return to menu, <-> cursor up, <enter> cursor down ...press space
<w>place a whole note at cursor, <h>alf note, <q>arter note...press space
<e>ighth note, <s>ixteenth note, <g>race note              ...press space
<t>riplet entered before <h>, <q>, <e>, <s>                ...press space
<^> tie next note to previous note across bar line         ...press space
<rn> rest n bars, <rw> rest whole, <rh> rest half, etc.    ...press space
<h.> dotted half, <q.> dotted quarter, etc.                ...press space
<n>ext note, <p>revious note, <ctl f> forward a page       ...press space
<ctl b> back a page, <u>ndo, <ctl u> undo all              ...press space
<+n> transpose up n scale notes: 0 through 15 for 2 octaves...press space
<_n> transpose down n notes. <+0> undoes any transposition ...press space
<f>ind a bar, <N>ext page, <P>revious page <o>verlap modify...press space
</><\>gliss up down, <a>ttack-delta, <s>wing,              ...press space
<ctl p>print this page on dot matrix, <v>oice change       ...press space
*-
*+20
Enter a number, nn, to go to that bar number from the start ..press space
for example, enter 32 to go to bar 32.                     ...press space
Enter +nn to go nn bars from here;                         ...press space
+32 to go to the 32nd bar after this.                      ...press space
Enter -nn to go nn bars before this bar                    ...press space
Enter $ to go to the end of the composition for this voice ...press space
Then press <Enter>                                         ...press space
*-
*+21
In order to print your music on a dot matrix printer,      ...press space
there must be 3 entries in the MIDI.DB database:           ...press space
grlfs (GRaphics Line Feed String) followed by the escape   ...press space
sequence for your printer to put it into 7/72 inch line feed..press space
grhdr (GRaphics HeaDeR) to plot at 120 dots per inch;      ...press space
and grrst (GRaphics ReSTore), put back into text mode.     ...press space
*-
