ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Q S Q : QUICK SEQUENCER v1.0 º º º º Copyright 1993-1994 by David HAUBENSACK º º All Rights Reserved º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³Author, Copyright, Money, and all this kind of things...³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÙ ³PS: read it, it contains some informations.³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Hi, firstable let me tell you something. I am french. So don't be afraid by some of the language mistakes you will probably find in this documentation. Now forget about Shakespeare and Hemmingway or learn French and call me. This piece of software was and is probably still developped by: David HAUBENSACK Sainte Catherine 84760 SAINT-MARTIN-DE-LA-BRASQUE FRANCE phone: (33)-90077413 email: hbsk@hostsit.cad.cea.fr . As I will leave for another home in june 1994, after this date, send any letter to the following address: David HAUBENSACK 6, Allee du Maine 78570 ANDRESY FRANCE You cannot sell, copy or give the full version of this program, except to your little sister if she is less than 3 years old, but I doubt she will thank you, especially if you just have one brother and a cat. You cannot use it for a commercial or private purpose unless you have an explicite licence for this. The price of the licence for the full-featured version 1.0 is 300.00FF or $60.00 . It's cheap, believe me. Yes, yes, believe me. If you cannot pay in french francs or in dollars, use today's currency rates and convert 350.00FF in your currency (350.00FF = 300.00FF + 20.00FF for my bank for the change + 30.00FF for international shipping). Don't cheat with the conversion: I will verify in my newspaper. This money will directly be waste integrally in a musical instrument of any kind. I swear it! If you want to buy QSEQ, send me a postcard with your precise international address and a check or a money order with my name on it. If you don't find the postcard, don't worry, the check is enough. Remember to tell me what kind of floppy-disk you want (either 3.5 or 5.25). Registered people will be able to buy future release for a special friendly price. Did I say "friendly" ? I'm so generous today! I must have caught a cold or something... Demo version: you can use the demo version for your private use, and give copies of it to whoever you want. Just don't sell it, unless you are a crook. BEWARE, This demo version is not the full version... You cannot save anything with it ! Too bad, except if you have two PCs and two MIDI cards like a good friend of mine. The version 1.0 is dated from 03/1994. If today is 22/10/2028, there is probably a new release coming soon. Just ask me. Version 2.0 will probably wait for a year to come, depending also on the success of this one... God, let me become a millionnaire with this marvellous program. You can probably find the latest version on Internet via anonymous ftp to louie.udel.edu:/pub/midi/software/ibm or in oak.oakland.edu:/pub/msdos/sound. Let me tell you. SoundBlaster is a trademark from Creative Labs. But their MIDI port is so simple that it is quite hard to program it efficiently. And MSDOS is a trademark from Microsoft Corp. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³1 - Contents:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÙ 0 - Author, Copyright, Money... (are you sure you red this one?) 1 - Contents (you're in). 2 - Quick description to make you dream. 3 - Future releases. 4 - Bugs, oh no there is no bugs... 5 - What installation ? 6 - Menus philosophy. 7 - Keys conventions. 8 - The status line. 9 - GLOBAL view. 10 - VARIABLE view. 11 - NOTE view. 12 - EVENT view. 13 - FILE view. 14 - SYSEX view. 15 - INFO view. 16 - OPTION view. 17 - STATISTICS view. 18 - How to record and play. 19 - Special keys. 20 - Conclusion. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³2 - Quick description, to make you dream:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This sequencer is a text-mode one, written in C and assembly and its size gives you an average 400Ko free memory for your music, if you are running MSDOS 5.0. The upper memory is not used if you have more than 640Ko. Its main purpose is to be very easy and quick to use, with most of the features that any good sequencer offers. Here are these features: - PC compatible, with MSDOS 3.0 or greater. - Support the SoundBlaster MIDI interface. - 80 x 50 text display, using direct video memory writing for speed. - Highly secured and reliable MIDI playing kernel, totally independant from the user-interface activity (I worked for this!). - Two recording modes: overwrite preexisting material or append. - Punch in/out while recording. - Recordable tempo change. - 40 tracks, with many real-time parameters for each track, including selective MIDI events filters. - Each track contains up to 16000 MIDI events. - Each track can be looped a given number of times. - Time resolution is 1/192th of a beat. - Each track is individually mutable or can be set to solo mode. - Powerful graphic manipulation of tracks and beats (copy, cut, paste, paste-over, join, transpose, etc...), thru a buffer. - Powerful graphic edition of any MIDI event in a track (notes, control changes, aftertouch, bender, program changes, tempi, etc...). - Tools to smooth continuous MIDI events variations and to filter out useless events by linear interpolation. - Tools to create MIDI events by linear or curved progression. - Sysex capabilities. - Info screen to memorize useful information about a sequence. - Real time visualisation in hours/minutes/secondes/hundredth of seconds. - Load and save MIDI files. - Easy manipulation of files and directories. - Metronome click on the PC speaker or thru MIDI. - And many many others features that I hope you'll like... ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³3 - Future releases:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ In the future, I plan to integrate new features: - Support of the MPU interface, as soon as I have the money to buy one. - Support of the synchronization for tape recording, as soon as I have the money to buy a MPU interface supporting sync. - Support of multiple MIDI ports, as soon as I have the money to buy a MPU interface supporting sync and having two MIDI ports to use 32 MIDI channels. - New tools to manipulate blocks. No money necessary for this one... - Library of sysex requests, in order to receive sysex dumps without manipulating synths' panels. Have to think about a clever way to implement this one. - A C library to manipulate QSQ format files to allow creation of batch tools that would increase too much QSEQ size if they were included in it. - Increase the number of tracks. It is easy but I don't need it and it can slow down the MIDI output if you have a real slow machine (like me). Give me a 486/DX-50 as a gift and I will do this. - Customizable colors and keys for those who are tasteless because my choices are obviously the bests. - Any other feature that I need for myself, because I am the first and main user of this piece of software. The only difference between you and I is that I get it for free ! If you have any ideas, don't hesitate to send them to me on a letter. But remember that I want to keep the program quite small and rapid to use. So I probably won't use any graphic interface with mouse and all this stuff if it is what you think. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³4 - Bugs, oh no there are no bugs...³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ I tested this software on a PC-AT-286/12 MHz with a SoundBlaster Pro card. It also perfectly works with my MIDI gear (Roland U20 synth, Quadraverb+ unit, Casio RZ-1 drum machine, Proteus/1 expander). I also tested it on a PC-486/33 of a friend of mine, with YAMAHA synths and a Roland SCC1 card (used as a synth, not as a MPU interface). I noticed no problem, or if I noticed some, I corrected them. I also tested it on a PC-386 without MIDI interface. It also works. But as I am not perfect for the moment, you could find a bug. I'm sure I forgot some weird case. Don't hesitate to send me a letter to the address above if you find one. Describe it precisely and you will receive a free upgrade if you are already registered. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³5 - What installation ?³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This program needs at least a PC AT/286 with a VGA card and a version of MSDOS greater than v3.0. It's better if you have a color screen because colors are not customizable for the moment and I don't know what is the result on a monochrome display... Maybe YOU can tell, hu hu hu... It also needs a SoundBlaster card as a MIDI interface, with the correct BLASTER environment variable set in the AUTOEXEC.BAT file (see SoundBlaster's documentation for further informations). ex: set BLASTER=A220 I7 D1 T2 If you don't have a SB card, you can test the program interface anyway. When you record, a MIDI IN input is even simulated. Everything except the MIDI IN and MIDI OUT routines are working normally. Files provided in the package are: - QSQ.TXT : this document. - QSQ.EXE : the QSEQ program itself. - TEMPLATE : an example of template for the INFO view. - WHATISAY.QSQ and WHATISAY.MID : sample music file under QSEQ format and standard MIDIFILE format. I'm not the creator of this example I found on the net. I just modify it to make it an obvious example. Thanks to Ray Charles. I am giving this MIDIFILE, not selling it, so please Ray, if you read this (ooops excuse me!), don't ask me for any money... ;-) The only useful file is "qsq.exe". Just type "qsq" to enter the program. You can also type the name of a file on the command line if you want it to be loaded at the beginning. Type "qsq -h" if you want a summary of on-line options. You should store qsq.exe somewhere in your DOS search path if you want to be able to run it from any directory. You can also set two others environment variables: - MUSICDIR that contains the path to your most used music files directory. - SYSEXDIR that contains the path to your most used sysex directory. they will be used as default search pathes. ex: set MUSICDIR=c:\qsq\music set SYSEXDIR=c:\qsq\sysex I don't guaranty that this program works with TSR programs. The results may be weird because I change the frequency of the timer (without loosing system timing information of course...). I am not responsible of any damages QSEQ could create on your PC. But it is just a formula because nothing happened to my PC. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³6 - Menus philosophy:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ At the bottom of the screen, there are 3 lines that are reserved for menus and interactive questions. The first line is the main menu, telling you in what view you're in. The current view first letter is hilighted in a different color that the others. To change from one view to another, just type the letter of the new view. Notice that every view main short-key is a capital letter. The second line is a submenu that depends on the view you're in. It works in the same way: just type the hilighted letter of the item you want to activate. The third line is either for a subsubmenu or an interactive question or a sequencer message (report or error). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³7 - Keys conventions:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ In this document, we will use the following notation: - ^A for Ctrl-A. - aA for Alt-A. - sA for Shift-A. That's all for this chapter. Short isn't it ? ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³8 - The status line:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ At the top of the screen, there is the status line, that contains from the left to the right: - the name of the current edited file. - the counter (see "Specials keys - aU" for the different availiable units. - the tempo in number of beats per minute. - the signature in number of beats per measure (in the whole sequencer, I assume that one beat equals one quarter-note). - the sequencer mode flag: (E): edit mode. (P): playing mode. (R): recording mode. (S): step recording mode. - the recording mode flag: (O): overwrite. (A): append. - the punch-in mode flag: (P): on. (p): off. - the metronome flag: (M): on. (m): off. - the midithru flag: (T): midithru on. (t): midithru off. - the memory left. In recording modes, it gives the number of free events available in the track, assuming one MIDI event uses 4 bytes and each beat uses also 4 bytes, and assuming one track contains a maximum of 16300 events. In every other mode, it gives the total number of thousands of free events available. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³9 - GLOBAL view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Type 'G' to go to this view or ESC. The zoom: ÄÄÄÄÄÄÄÄÄ The GLOBAL view represents the global content of the 40 tracks of the sequencer, with or without a zooming feature. So the horizontal direction represents time. The zoom status is shown at the upper right corner: 'Z' for zoom, 'z' for unzoom. Use key 'z' to toggle between both modes. In the zoomed mode, each dot represents a beat (one quarter note or 192 ticks). In the unzoomed mode, each dot can represent either: - a measure, if the zoom is based on the signature: each measure contains a number of beats equal to the signature shown in the status line. Remember that the signature is use for the metronome accent, and for saving in MIDIFILES. It is a musical variable. The signature is set with the aS key. - a group of a user-definable number of beats, independant from the signature. We will call this number the zooming number. This number is usefull when you want to have an invariant signature but when you still want to vary the display (e.g. if you have a 4/4 signature, choosing a zooming number of 24 will give you a larger - but less precise - view on your sequence if you are in unzoomed mode). So remember that this zoom number is only a display variable, with no repercussion on the music. The zoom number is set with the aZ key. You can toggle between these two display with the ^Z key. In the zoomed mode, the upper horizontal scale counts beats. Notice that steps on the scale depends on weither you use the zooming number or the signature as the number of beats per group. In the unzoomed mode, the upper horizontal scale counts measures or zooming number based groups: it depends on weither you use the zooming number or the signature as the number of beats per group. Left part of the screen: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ On the left part of the screen, you can read: - the track name (17 characters max). - the channel number. If it is used, each event in the track is forced to this channel, otherwise each event keeps the channel it had when it was recorded or inserted. - the optional initial program number which is send when the sequence is played back from beat 0. - the status mode: '-' for an empty track. '' for a normal non-empty track. 'L' for a looped track. The followings are overwritting the previous ones when used: 'M' for a muted track. 'A' for an archived track. 'S' for a track in solo mode (only one soloed track at the same time). Difference between a muted and an archived track: a muted track can be de-muted while playing, not an archived track. An archived track is totally ignored while playing, so the performance is better on slow machines, especially when the archived track contains a lot of events such as benders, etc... Right part of the screen: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The right part of the screen represent the content of each track. A '.' means that the beat/measure/group of beats is non-defined. A '-' means that the beat/measure/group of beats is defined but empty. See "secondary menus, v(f)il" to understand the meaning of every other symbols. The end of a track is shown by a '|'. If it is a '<', it means that you are in unzoomed mode and that the last measure/group of beats does not contain a number of beats equal to the signature/zooming number. If the track is looped, every repetition points of the loop are shown by a 'L', and the last 'L' shows the real end of the track when it is played. If you press the aL key, you can also see looping points: a 'L' appears on the beat where the track is looped, and also at the end of the track. If you want to hide this looping information, use aL key again. A 'M' at the beginning of a track means that the track is muted. A 'A' at the beginning of a track means that the track is archived. Secondary menus: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ You can use the following secondary menus: - (m)ute: to mute the current track. - (s)olo: to set the current track in solo mode: every other track is muted since you select this menu again. - (a)rch: to archive the current track. - (l)oop: to set the current track in loop mode. See the VARIABLE screen to set the looping beat and the number of loops. - (i)nsN: insert n beats or n measures at the cursor position, with or without cuting notes that stands on a limit. The INS key is a shortcut to do (i)ns1 without cuting. - (d)elN: delete n beats or n measures at the cursor position, cuting notes that stand on a limit. The DEL key is a shorcut to do (d)el1. - (b)lock: a block is a group of consecutive beats of the same track. There's one buffer that you can be used to store one block and to copy it in another position. * (c)opy: copy the marked block in the buffer. You can also use aF4 key. * (p)aste: paste the content of the buffer at the cursor position, insering the correspondant number of beats. You can repeat this operation a given number of time. You can also use aF5 key. * (k)ut: copy the marked block in the buffer and deleted the block from the original track. You can also use aF3 key. * (o)ver: paste the content of the buffer over the cursor position, erasing any material under the buffer area. You can repeat this operation a given number of time. You can also use aF6 key. * (j)oin: paste the content of the buffer over the cursor position, merging the new material with the old one. For notes, old notes are not erased by newer ones, for safety reasons. You can repeat this operation a given number of time. * (d)el: delete the marked block from the track. Same as (k)ut but leave the buffer intact. * (w)ipe: erase the content of the marked block. * (b)egin: set block begining, and also by the way the block's track. You can also use aF1 key. * (e)nd: set block end, and also by the way the block's track. You can also use aF2 key. * (z)ero: unmark the current marked block. * (g)lide: move the block begining to the current cursor position, keeping the same block size. * (s)ize: asks for a new block size, keeping the same block beginning. * (m)anip: special manipulations on the marked block. - (c)ontinbeat: makes notes continuity for notes contained in the marked block. At the beat limit notes that ends at the tick 191 and start back at tick 0 of the next beat are tied together. This feature is useful when you use block cut/paste/insert/etc.. that often cuts notes at a beat limit. - (s)etchannel: changes the MIDI channel of every MIDI events contained in the marked block. - (t)ranspose: transposes every notes contained in the marked block of a positive of negative number of semi-tones. Notes transposed out of the usual 0-127 range are erased. - chg(v)elocity: changes the velocity of every notes contained in the marked block, according to a linear function: newvel=A+B/100*oldvel. If the result is out of the usual 0-127 range, velocity is either set to 0 or 127. - (q)uantize: rounds off the starting point of notes to a resolution you choose. You can also give a roundoff rate - (t)rack: in this menu, a track is considered as the content of the track and also every parameters or variables related to the track. The buffer used in this operation is the same as the buffer used in beats operations, so be careful not to loose beats or tracks ! * (i)ns: insert one track at the current position. Every tracks behind this position are translated one step down. Not possible if track 39 is not empty. * (d)el: delete current track. Every tracks behind this position are translated one step up. Be careful, no way to get it back ! * (c)opy: copy the whole current track in the buffer. * (k)ut: copy the whole current track in the buffer and perform a "track del" operation. * (p)aste: paste the content of the buffer in the current track, if it is empty, and if the buffer contains the result of a "track kut" or "track copy" operation. Variables of the current track are modified. * (j)oin: join the content of the buffer with the current track. Variables of the current track are not modified. * (e)rase: erase the content of the current track. Variables of the current track are not modified. If you insert something in the track, they will all appear again. * (m)ark: mark the whole current track. Same as "block track" operation. - p(u)nch: this feature allows you to record with automatic punch-in and punch-out points. When you are in punch mode and when you hit record, you stay in playback mode since you reach the punch-in point, where you are automatically transfered in record mode. Then when you reach the punch-out point, you are coming back automatically to playback mode. This allows you to re-record a precise number of beats within an existing, without loosing peripherical material. * (u)on/off: switch punch mode on or off. * (i)n: set punch-in point to the current beat. * (o)ut: set punch-out point to the current beat. - (g)oto: * block (b)egin: go to the begining of the marked block. * block (e)nd: go to the end of the marked block. * punch (i)n: go to the punch in point. * punch (o)ut: go to the punch out point. * (l)oopingbeat: go to the looping beat of the current track if there's one. - v(f)il: allows you to set an event-type based filter in the global view. You can choose what type of event will be shown by a character different from '-'. For example, if you choose 'note', the global view will only show you beats or measures containing notes by putting a 'n' on them. Any other beat or measure does not contain any notes (but maybe other events such as controllers or tempi). * (n)ote: tag beats or measures containing notes with a 'n'. * poly(A)ote: tag beats or measures containing polyphonic aftertouch with a 'A'. * (c)trl: tag beats or measures containing controllers with a 'c'. * (p)rog: tag beats or measures containing program changes with a 'p'. * (a)ft: tag beats or measures containing channel aftertouch with a 'a'. * (b)end: tag beats or measures containing benders with a 'b'. * (t)empo: tag beats or measures containing tempo events with a 't'. * ENTER: tag beats or measures containing any event with a 'þ'. - (c)enter: the current cursor position become the center of the screen. Jokers: ÄÄÄÄÄÄÄ You can use special items to mark a beat, that I call "jokers". They are numbered from 'A' to 'Z' and appear on the horizontal scale. They are not associated with text for the moment, but you can use them to clarify the structure of your sequence and to mark turning points (intro, chorus, ending, etc...): - ^INS: insert a joker at the current beat. - ^DEL: delete any joker at the current position. - ^F5: goto next joker. - ^F6: goto previous joker. - ^F7: translate one step right every jokers at the right of the current point. - ^F8: translate one step leftt every jokers at the right of the current point. - aJ: make jokers visibles or invisibles. - ^J: goto specified joker. Use "Options clear(j)oker" to erase all jokers. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³10 - VARIABLE view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Type 'V' to go to this view or F9. This view gathers informations about each track. You can edit this information depending on the sequencer running mode or the emptiness of the track. You can move in this view using the four arrows, PGUP and PGDOWN, HOME and END (test their meaning by yourself), but also by using the secondary menu that brings you directly in the column you choose. Use ENTER to edit any field. For numeric variables, you can just type in a new figure. You can also use F5, F6, F7 and F8 to increase or decrease the hilighted value of one or several units. Secondary submenus are, from left to right: - (n)ame: name of the track using 17 characters maxi. - (c)h: MIDI channel of the track. If none, each MIDI event contained in the track uses its own channel value when sent to MIDI out. You cannot change this value while the sequencer is running... - (p)rg: original program change. Not available if there is no MIDI channel specified above. When playing the sequence from beat 0, the original program change is sent at the beginning. Changing this value while the sequencer is playing sends the corresponding program change to MIDI out in real-time. If recording, this program change is recorded if concerning the record track. - v(o)l: original volume controller. Not available if there is no MIDI channel specified above. When playing the sequence from beat 0, the original volume controller is sent at the beginning. Volume controller is number 7 in the MIDI norm. Changing this value while the sequencer is playing sends the corresponding volume change to MIDI out in real-time. If recording, this volume change is recorded if concerning the record track. - (b)al: original balance controller. Not available if there is no MIDI channel specified above. When playing the sequence from beat 0, the original balance controller is sent at the beginning. Balance controller is number 10 in the MIDI norm. Changing this value while the sequencer is playing sends the corresponding balance change to MIDI out in real-time. If recording, this balance change is recorded if concerning the record track. - (k)+: on-the-fly transpose value. Any note of the current track is transposed using this positive or negative number of semi-tones. This is not affecting the note stored in the memory. You can change this value while the sequencer is running ! This transposition affects any note coming from MIDI in, even if the sequencer is running. If you want a hard transposition that affects notes in the memory, use the "GLOBAL block manip transpose" feature. - (v)+: on-the-fly velocity change value. This positive or negative amount of velocity is added to the velocity of any note of the current track. This is not affecting the note stored in the memory. You can change this value while the sequencer is running ! This transposition affects any note coming from MIDI in, even if the sequencer is running. If you want to change multiple notes velocities in the memory, use the "GLOBAL block manip chgvelocity" feature. - (d)ly: on-the-fly time translation. The whole track is translated in real-time using this neagtive or positive amount of ticks (=1/192 beat). It is not affected the track as it is stored in the memory. A positive value is making the track late in comparison with a normal one. This feature is useful when you want one track to have the priority (for example the drum kit track): if several notes occure at the same time, you can be sure that the note of a minus-one-transalted track will occure before the others... You can also use this feature to create a MIDI echo effects if you copy one track in an empty one and translate one from the other. - (g)oto: - (x)loop: Both variables are used to set a looping feature: at the end of a track, you can automatically loop to a previous beat. This beat is set with the (g)oto submenu or directly in the GLOBAL view with the ^L key (see "Special keys"). You can repeat this feature a given number of time. This number is set with the (x)loop variable (column called "x"). This number is in the range 0..99. A number 100 set an infinite ("hi") number of loop. This feature is working in any case, even when you start the playback after the end of a looped track. A looped track end is shown by a 'L' in the GLOBAL view. When you toggle the looping mode in the GLOBAL view, you don't loose the loop number value, which is just temporarly set to zero. - (f)ilter: this feature allows you to filter events by type for each track. It does not affect the track as it is stored in the memory. It is only a real-time feature used during playback. You can filter out: * (n)ote: any notes. * poly(A)ft: polyphonic aftertouch events. * (c)trlchg: any control changes. * (p)rgchg: program changes. * mono(a)ft: channel aftertouch events. * (b)ender: bender events. * (t)empo: tempo changes. - (i)nfo: this field cannot be edited. It just contains different informations. You can switch from an information to the next one using this submenu. Available informations are: * size of the track in number of QSQ events, assuming that a MIDI event is a QSQ event, but also a beat limit and a tempo change. Each QSQ event uses 4 bytes in the memory. * number of beats in the current track. * other informations, for my private use. Try to guess... ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³11 - NOTE view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This view is used to edit notes in the current track. The horizontal direction still represents time, but more precisely than in the GLOBAL view. Infact, this view displays a number of beats equal to signature/zooming number (you can still use ^Z key to toggle between both values). The vertical direction represents notes in semi-tones (from 0 to 127, assuming that 60 stands for middle C). One note is represented by a segment 'ÜÜÜÜ'. Its length represents the duration of the note. If the note is continued after the left or right edge of the screen, the cuting point is shown by a ''. If the ending point of one note is graphically mixed to the starting point of another note, the first note ends with a 'ÜÜÜ¿'. The following keys are used: - LEFT/RIGHT: move one step left/right. - INS: insert one note at the cursor position. - DEL: delete the current hilighted note. - TAB: goto next note. - BACKTAB: goto previous note. - sLEFT/sRIGHT: move one beat left/right. - HOME: goto the left edge of screen. - END: goto the right edge of screen. - ^HOME: goto the beginning of the track. - ^END: goto the end of the track. - UP/DOWN: move one semi-tone up/down. - PGUP/PGDOWN: move one octave up/down. - ^UP/^DOWN: move one track up/down (according to the track order used in the GLOBAL view). - ^PGUP/^PGDOWN: move five tracks up/down. - *: adjust the cursor vertically in order to be in a zone containing notes. - aF1: mark block begin. - aF2: mark block end. Notice that in NOTE screen, marked block limits are give in beats/ticks. These limits are used as default starting and ending points in functions such as (p)rog or e(x)tract. In the GLOBAL view, marked block contains only full beats (it means you cannot copy half of a beat...). For this screen, you have a secondary status line. Some submenus are used to shift from a currently edited field (highlighted in blue) to another one. F5, F6,F7 and F8 keys can be used to change the currently edited field. You can also just type in a new value. From left to right, fields of the secondary status line are: - the track number and the track name. - UNIT/INC: UNIT gives the type of unit used for in following timing fields: * tick: each of the following timing values is given in beats and ticks (remember that one beat equals 192 ticks). INC represents the number of ticks contained in one horizontal cursor jump (using left or right arrows). * div: each of the following timing values is given in beats and number of division of one beat. INC represents a given number that divides one beat in equal segments, and is also used as the basic horizontal cursor jump. If the INC value can be followed by a 'b' for binary or a 't' for ternary. Examples: * UNIT=tick, INC=048. It means that a cursor jump contained 48 ticks, i.e. the quarter of a beat. The START field and the LENGTH field are given in beats and ticks. * UNIT=div, INC=04b. It means that a cursor jump contained 1/4 of one beat, i.e. 48 ticks as in the previous example. The START field and the LENGTH field are given in beats and 1/4th of beats. It can be easier to read that in the previous example, even if the result is the same. * UNIT=div, INC=04t. It means that a cursor jump contained (1/4)*2/3 of one beat, i.e. 1/6. It is useful if you want to play with triplets... Use the (u)nit submenu to toggle between 'div' and 'tick' and the (i)nc submenu to change the INC value. - ECHO: if it is on, when the cursor is touching a note, this note is issued to MIDI out, with the correct length and velocity (using 'key+' and 'vel+' offset values of the VARIABLE screen if they are non-zero). Toggle echo on or off with the (e)cho submenu. - MODE: When the cursor is on an existing note, this note is hilighted and the MODE field contains 'cur': it means that START, LENGTH, KEY, VEL, OVL and CH fields contains values describing the current hilighted note. Any change of these fields is affecting the hilighted note. You cannot insert a note on an existing one with the INS key, but you can delete a highlighted note with the DEL key... If the cursor is on no existing note, the MODE field contains 'ins': it means that you can insert a note using default values that stand in START, LENGTH, KEY, VEL, OVL and CH fields. These default values can also be changed and are not affected by the cur/ins MODE switching. In this MODE, you can insert one note with the INS key. In the 'cur' MODE, you can memorized values of the current note in default values of the 'ins' MODE by using the (m)emo submenu. - START: starting point of the current edited note or of the note to be inserted. Use the (s)tart submenu to make this field the edited field. - LENGTH: length of the current edited note or of the note to be inserted. Use the (l)gth submenu to make this field the edited field. - KEY: heigth of the current edited note or of the note to be inserted, in semi-tones. Use the (k)ey submenu to make this field the edited field. - VEL: velocity of the current edited note or of the note to be inserted. Use the (v)el submenu to make this field the edited field. - OVL: off-velocity of the current edited note or of the note to be inserted. Use the (o)vel submenu to make this field the edited field. - CH: MIDI channel of the current edited note or of the note to be inserted. remember that the channel value of the VARIABLE view, if it exists, has the priority... Use the (c)h submenu to make this field the edited field. Other available submenus are: - sc(a)le: toggle between three representations of the vertical note scale (MIDI numbers from 0 to 127, notes in anglo-saxo notation A, A#, B, C,... or A, B-, B, C,...). - (d)isp: toggle between three types of display: show whole notes, notes on only or notes off only. Sometimes useful. Notes on are shown with a '(', notes off with a ')'. If two or more notes on are overlapping, a 'x' is shown. - (t)ag: enable or disable a gadget that makes the cursor reflect the name of the note in anglo-saxon notation. If the letter is in upper case, the note is just. If the letter is in lower case, the note is raised. - (p)rog: tool to create automatically a simple note progression. You give starting and ending points in beats/ticks, the number of steps, the MIDI channel, first and last note, first and last velocity and a curve rate. Can be useful with tuned percussion, as wind chimes... - e(x)tract: tools to erase a precise range of notes. You give starting and ending point in beats/ticks, note range (upper and lower value) and the channel concerned. Useful if you want to erase very precisely. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³12 - EVENT view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This view is used to edit events such as MIDI controlers, benders, program changes, monophonic aftertouch and tempo changes. You can edit only one event type at a time. The current event type is shown in the EVENT filed of the secondary status line. The horizontal scale is the same as in the NOTE view. The vertical scale represents events values. The boundaries are: - for controlers 0 to 127: 0..127 - for benders: -8192..8191 - for program changes: 0..127 - for monophonic aftertouch: 0..127 - for tempo changes: 1..239 bpm An event is represented by a black square and events are linked to each other by gray lines. If several events coexist on the same vertical row, a 'x' appears at the bottom of the row. The following keys are used and are sometimes the same as in the NOTE view: - LEFT/RIGHT: move one step left/right. - INS: insert one event at the cursor position. - DEL: delete the current hilighted event. - TAB: goto next event. - BACKTAB: goto previous event. - sLEFT/sRIGHT: move one beat left/right. - HOME: goto the left edge of screen. - END: goto the right edge of screen. - ^HOME: goto the beginning of the track. - ^END: goto the end of the track. - UP/DOWN: move one step up/down. - PGUP/PGDOWN: move one big step up/down. - ^UP/^DOWN: move one track up/down (according to the track order used in the GLOBAL view). - ^PGUP/^PGDOWN: move five tracks up/down. - aF1: mark block begin. - aF2: mark block end. Notice that in EVENT screen, marked block limits are give in beats/ticks. These limits are used as default starting and ending points in functions such as interpo(l), (p)rog or e(x)tract. In the GLOBAL view, marked block contains only full beats (it means you cannot copy half of a beat...). For this screen, you have a secondary status line that shows from left to right: - the track number and the track name. - UNIT/INC: same as in the NOTE view. - EVENT: current event type: * c-000 to c-127: MIDI controler 0 to 127. * aftch: monophonic aftertouch. * prog: program changes. * bend: benders or pitch wheel. * tempo: tempo changes. Notice that you can include tempo changes in any track which can be useful but also dangerous to control. Use the GLOBAL view filter to watch only tempi if you are lost... Use the (n)event submenu to make this field the edited field. - MODE: When the cursor is on an existing event, this event is hilighted and the MODE field contains 'cur': it means that START, VAL and CH fields contain values describing the current hilighted event. Any change of these fields is affecting the hilighted event. You cannot insert an event on an existing one, but you can delete an highlighted event with the DEL key... If the cursor is not no an existing event, the MODE field contains 'ins': it means that you can insert an event using default values that stand in START, VAL and CH fields. These default values can also be changed and are not affected by the cur/ins MODE switching. In this MODE, you can insert one event with the INS key. In the 'cur' MODE, you can memorized values of the current note in default values of the 'ins' MODE by using the (m)emo submenu. - START: starting point of the current edited event or of the event to be inserted. Use the (s)tart submenu to make this field the edited field. - VAL: value of the current edited event or of the event to be inserted. Use the (v)alue submenu to make this field the edited field. - CH: MIDI channel of the current edited note or of the note to be inserted. remember that the channel value of the VARIABLE view, if it exists, has the priority... Use the (c)han submenu to make this field the edited field. Other available submenus are: - interpo(l): tool to make a linear interpolation on a subset of events. You give starting and ending points in beats/ticks, the size of the step in ticks. At the end, you only get one event for each step, which is calculated with a linear interpolation using neighbours values. It is useful to interpolate between two events separated by a large gap or, on the contrary, to find a clever way to delete events when they are too numerous. Notice that some steps may finally not contain any event because the process does not allow two successive equal events. Use this especially for benders that often generate more events than needed. Oh yes, a last parameter is a question about if you want to keep large empty gap free of any event: when a large gap of more than 2 steps is encountered, the interpolation is not done. It is useful for events such as benders: benders are often grouped together in some area, with empty gaps beetween: using this option will allow you to disable interpolation within these gaps. - (p)rog: tool to create automatically a simple event progression. You give starting and ending points in beats/ticks, the number of steps, the MIDI channel, first and last values and a curve rate. Can be useful to create smooth volume increasing for example, with a parabolic increasing. - e(x)tract: tools to erase a precise range of notes. You give starting and ending point in beats/ticks, note range (upper and lower value) and the channel concerned. Useful if you want to erase very precisely. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³13 - FILE view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ The file VIEW is used to deal with music files. If you use a file with a ".MID" extension, it will be considered as a format 1 standard MIDIFILE. Any other extension will make it considered as a QSEQ file, but QSEQ files extension are ".QSQ" by default. QSEQ file can be a little bigger than standard MIDIFILE, but it contains more informations (sysex, tempo on every tracks) and it's really quicker to load and save. An example is included in the package. It's a file I found on the Internet, called WHATISAY.MID. It's a transcription of a tune from Ray Charles. I loaded it originally under MIDIFILE format, added my changes to make it an obvious example and save it under QSEQ format and under MIDIFILE format again, to allow you to make comparisons. Notice that INFO and SYSEX view information are not saved under MIDIFILE format, and that, according to MIDIFILE standard, every tempo changes are stored in track 0. In this example, you can visualize "jokers" and the result of the looping feature. Available submenus are: - (l)oad: load a file, forgetting the previous one. - (a)ppend: load a file by adding it to any previously loaded file. It is done by filling available empty tracks... The values of the VARIABLE view are not overwritten. Neither are the initial tempo and the signature. - (s)ave: save a file, with the possibility to change its name if it has already one. You can use F2 at any time to save the current file under its name. - (d)elete: delete a file on the disk. - (c)learmem: erase the file currently edited, but do not delete it on the disk. When you enter any of the four first submenus, it only prompt you for a file name. Then you have several possibilities: - enter the name of the file. If you are performing a "save", the file is saved. The current musicfiles path is used if you don't include a path of your own. This current musicfiles path is set to the content of the MUSICDIR environement variable when you start QSEQ. - if you want to see the content of a directory and pick a name in a list of existing files, you can either: * enter nothing: it displays .MID and .QSQ files contained in the current musicfiles directory, and you can pick a file name or even move in the disk tree or on others disks. * enter a DOS name including wildcards '*' or '?'. It displays the content of the given directory if you include a path or the content of the current musicfiles directory, using the given filter. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³14 - SYSEX view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ With this view, you can create a list of sysex files to send thru MIDI OUT. This list is saved with the sequence. It contains sysex files names possibly including a path. When no path is included, the file is assumed to be in the current sysex directory. The current sysex directory is set to the content of the SYSEXDIR environement variable when you start QSEQ. A sysex file contained one or several sysex dumps. A sysex dump is a subset of bytes. The first byte is F0(hex) and the last is F7(hex). All other bytes have bit 7 clear. Available submenus are: - (s)end: send the currently selected file thru MIDI OUT. - (r)eceive: receive a sysex dump from MIDI IN. First you are prompted for a sysex file name (You can use the same facilities as in the FILE view). Then prepare your MIDI gear to send a sysex dump. Press a key to put QSEQ in waiting mode and send the sysex. It is recorded on the disk and the file is added to the list. - send(a)ll: send all sysex files from the SYSEX view. You can make the same by typing ^A from any view when the sequencer is not running. - (i)nsfile: prompt you for a sysex file name to add to the list. - (d)elfile: delete the selected sysex file from the list but not from the disk. - re(n)name: change the name of the selection. Does not affect files on the disk. - send(p)ause: prompt you for a number of 1/100s to wait between each sysex groups that may be contained in a single sysex file. Useful for big sysex dumps that must be sent to slow synth. Am I thinking to my poor Roland U20 ? Maybe... ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³15 - INFO view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ In this view, you can type any information about the current sequence. The editor is a simple one. It is always in insert mode. Keys that can be used are: - arrows, PGUP, PGDOWN to move around. - DEL: delete current character. - BACKSP: delete previous character. - ^BACKSP: delete current line: - HOME: goto beginning of line. - END: goto end of line. - ^HOME: goto beginning of text. - ENTER: insert a carriage return and goto next line. For example it is useful to enter: - the tittle. - the author. - teh date of creation. - electronic instruments used. - any comments (on the analog part of the mixdown, effects used, etc...). The F1 key can be used to insert a text file in the text, e.g. a template file. A template file called "template" is included in the package. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³16 - OPTION view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ You can set some of the sequencer options in this view: - (m)etronome: you can either choose between no metronome, or two different metronomes: * (n)one: no metronome. * (b)eep: the metronome is heard thru the PC speaker. * (m)idi: the metronome is heard thru MIDI. * beep(f)requency: set frequencies of main and secondary metronome clicks in beep mode. * midi(v)al: choose two MIDI notes as main and secondary metronome clicks in MIDI mode. - midiin(f)lash: set or defeat flashing of the "mem" value on the status line when a MIDI byte comes in while the sequencer is running. - midi(t)rhu: set or defeat the internal midithru, i.e. local on/off. - clear(j)okers: clear all jokers (see GLOBAL view). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³17 - STATISTICS view:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ QSEQ can display statistics on the current track. Just press ^S. It gives you the number of events in each types and others values. Type ESC to quit this view. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³18 - How to record and play:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ You start playing back a sequance by pressing SPACE. The playback starts at the current beat. If starting at beat 0, initial controllers from the VARIABLE view are sent to MIDI OUT. If you start anywhere else, be aware that controllers may not be in their logic position because you didn't play the sequence until the beginning. To solve this, use the ^F key to determinate and send these controllers last logic values. While playing, the sequencer status becomess 'P' in the status line. While playing, you can start recording by pressing ^R. The record is assumed to start at the tick 0 of the current beat. Remember this, because it is important when you are in overwritting recording mode. While recording, the sequencer status becomes 'R' in the status line. Yes, there are two recording mode: "overwritting" and "appending". You can switch from one to another with key aR. The current mode is shown on the status line ("Ov" or "Ap"). In overwritting mode, new material overwrites old one. This is always done using full beats. It means that if you start recording while playing at the middle of one beat, the material of the whole beat will be lost. Same thing for the end of the recording: the whole last beat is lost. In appending mode, new material is just appended to old one, but new notes cannot erased old ones, for safety reasons. You can also start recording directly when the sequencer is not running. Just press ^R to set the sequencer in recording mode. Press SPACE when you want the record to begin. If you are using a non-zero countdown value, the playback is beginning before the current point to let you hear previous beats, but the record begins only when the current point is reached. This coutdown value is set with the aC key; it is a number of beats. There is also an interesting feature if you want to insert new material between two beats and not anywhere else. It is the punch in/out feature. Use "GLOBAL p(u)nch" menu to switch in on and to set the starting and ending beats. Then go before the starting beat and press ^R and space to start recording. The sequencer will set itself automatically in record mode between the punch-in beat (included) and the punch-out beat (excluded). Anywhere else, it will stay in playback mode and leave old material untouched. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³19 - Special keys:³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Some features are not accessible thru a menu but thru short-keys: Space: play. When playing from the first beat, initial controllers from the VARIABLE view are sent first and a little pause is made, allowing slow MIDI gear to be ready when the sequence begins. F2 : Save current file, with automatic backup to ".BAK". F3 : Switch metronome on/off (see also key "aM"). F4 : Switch to next unit mode for the counter in the status line. (see also key "aU"). F6/F5: increase or decrease of one unit any value. F8/F7: increase or decrease of a "big step" any value. ESC : go back to GLOBAL view. F9 : Switch to VARIABLE view. F10 : Switch to NOTE view. F11 : Switch to CTRL view. F12 : Switch to BENDER view. ^F5 : goto previous joker. ^F6 : goto next joker. ^F7 : translate one step right every jokers at the right of the current point. ^F8 : translate one step leftt every jokers at the right of the current point. aF1 : mark block begin. aF2 : mark block end. aF3 : cut block. aF4 : copy block. aF5 : paste block. aF6 : paste block over. Alt keys: ÄÄÄÄÄÄÄÄÄ aX: quit, type aX again to confirm. aT: If the sequencer is stopped, it is used to change the initial tempo value. If the sequencer is running, use it to enter tempo change mode. If you are recording, tempo changes are also recorded. Use ESC key to exit this mode. aR: toggle between both recording modes. The current recording mode is shown by the second flag of the status line: (O)verwrite / (A)ppend. aC: countdown value: ask for a number of beat to playback before any record. Then you can listen for these beats and get the rythm before playing like a maestro. aS: to choose the signature. Set the number of beats per measures, and so the metronome variation. Also useful to set the number of beats per view in the NOTE view or the events views. aM: toggle metronome click on/off while playing/recording. The current mode is shown by a flag in the status line: (M) for on, (m) for off. You can choose the metronome type (beep or midi note) in the OPTION view. aU: to choose the unit of the counter in the status line. You can choose in menus between the following: - (b)eats: beats/ticks. The label of the display is "beat-xx", where xx is either the signature or the zooming number. - (m)eas: measures/subbeats/ticks. The label of the display is "m-xx" where xx is the signature. - (z)oomnum: zooming number based groups of beats/subbeats/ticks. The label of the display is "z-xx" where xx is the zooming number. - (t)ime: approximative time in hours/minutes/seconds/ hundredth of seconds. This value is interpolated using the initial tempo value, so it can be a bit false if you use tempo changes, but it gives a good idea of the approximative timing. - (c)hrono: exact time in hours/minutes/seconds/ hundredth of seconds. This value is exact but is reset to zero at any time you start playing or recording. If you start from the first beat, it gives you the absolute exact timing of you sequence. If you start anywhere in the sequence, it gives you the relative exact timing from the beginning of the playing. To use as a chronometer. For the three first modes, you can also have a total value for the whole sequence. a0: toggle midithru feature, i.e. local on/off. The current midithru status is shown on the status line ('T' for on, 't' for off). aZ: choose the number of beats per unit in GLOBAL view. This is also the number of beats per screen in the NOTE and EVENT view. aJ: make jokers visibles or invisibles in the GLOBAL view. aL: make looping points visibles or invisibles in the GLOBAL view. Ctrl keys: ÄÄÄÄÄÄÄÄÄÄ ^R: enter recording mode and wait. Press SPACE to begin recording or ESC to abort before it's too late... ^E: step-record mode: when you are in this mode, any key entered thru MIDI IN is used to insert one note in the current track (if you are in NOTE view) and to make a step forward. The size of the step is given by the INC value in the NOTE view. The length of the note is determinated by the default "note length value" in the NOTE view. ^P: midi panic: send all notes off messages, off damper switches, zero modulation controller and zero bender on every MIDI channel. ^Q: send initial controllers from the VARIABLE view thru MIDI OUT. ^F: search for the value of each controller at the current beat and send them thru MIDI OUT. ^A: send all sysex from the SYSEX view. ^S: enter the statistic view that counts the number of events in each MIDI category in the current track. ^C: make notes continuity between the current beat and the previous one, for notes that ends at the tick 191 and start back at the tick 0. Useful when you use block cut/paste/insert/etc.. that often cuts notes. ^L: shortcut to set the looping beat of the current track to the current beat (also available as a parameter in the VARIABLE view). ^Z: toggle between signature or zooming number based global view. ^B: goto beat. ^T: goto track. ^J: goto joker. ^K: free the buffer. ^V: refresh any view. ÚÄÄÄÄÄÄÄÄÄÄÄ¿ ³Conclusion:³ ÀÄÄÄÄÄÄÄÄÄÄÄÙ So here is the whole thing. I hope you find QSEQ interesting enough to use it for your musical work. Remember: 1) if you don't like Windows, 2) if you do like quick and easy to use software, 3) if you look like an elephant - I mean if you don't like mice but shortkeys and all this kind of stuff - , 4) if you don't want to spend a lot of money buying a big sofware and the PC-486-DX2-66 it needs, 5) if you don't hate french people even if they eat frogs legs - it's good, it tastes like a very delicate chicken - , 6) if you were very upset when you discovered that the demo version didn't save anything,... ... one solution: buy me, you won't regret it.