Mile Bones (v. 2.0) (C) 1990 by Andre Needham New Features for version 2.0: The main reason for a new version of Mile Bones is so the game would run under Windows 3.0. Of course, that means it won't run under Windows 2.x since the bitmap formats are different. Oh well. Another new feature is keyboard cursor control. No more mouse requirement. The last new feature in version 2.0 is the Help option on the menu bar. You can choose no help, which is just like version 1.0; beeps, which reprimands you with a beep if you try an illegal move; or messages, which will beep and display a help message to tell you what you are doing wrong. I also improved the computer's play ability a bit so experienced players won't beat the computer quite as often. How to play Mile Bones: Mile Bones is a Windows card game which simulates a driving trip. The object of the game is to be the first to reach 700 miles (or 1000 miles under an extension). There are four types of cards that make up the 101 card deck: Mileage Cards: These come in five distances: 25, 50, 75, 100, and 200 miles. Playing these (when you can go) will increase your total mileage. Hazard Cards (also called "dirt"): The five hazard cards are Out of Gas, Flat Tire, Accident, Speed Limit, and Stop. You can play these on the computer (if you have them) to hinder the computer's progress towards the 700 or 1000 mile goal. Of course, the computer can do the same to you! Remedy Cards: These are used to counteract the Hazard cards the computer plays on you (or vice versa). The five cards are: Gasoline, Spare Tire, Repairs, End of Limit, and Go. These cards are only temporary; if you use a Go to remove a Stop, the computer can play another Stop on you. Safeties: In contrast to the above, Safeties counteract Hazards permanently (well, at least until the current game ends). Unlike Remedies, Safeties can be played at any time, whether or not a hazard has been played on you. If you are lucky enough to get and play all four Safeties (Extra Tank, Puncture Proof, Driving Ace, and Right of Way) you will be unstoppable! How many of each card are there? Safeties: 1 Extra Tank 1 Puncture Proof 1 Driving Ace 1 Right of Way Remedies: 6 Gasoline 6 Spare Tire 6 Repairs 6 End of Limit 14 Go Hazards: 2 Out of Gas 2 Flat Tire 2 Accident 3 Speed Limit 4 Stop Mileage: 10 25mile 10 50mile 10 75mile 12 100mile 4 200mile Playing the Game: When you first start the game up under Windows, you will see three rows of rectangles. These are places where cards will either be placed, picked up, or displayed. The first two rows of rectangles deal with the human player (that's you!). The leftmost rectangle in the top row is your Battle pile. This is where you will play a Go to start the game, where the computer will play Hazards, and where you will play Remedies or Safeties. To the right of that is the Speed Limit rectangle. The computer plays a Speed Limit here, and you play the End of Limit card (if you have one) to remove the Speed Limit. The four rectangles to the right of this are where your Safeties, if any, will be shown. (However, you play all Safeties onto the Battle pile, not here.) The next rectangle to the right will contain the number of miles you have played. This is where you play mileage cards. Finally, the last rectangle in the top row is the Draw deck. At the start of your turn, you can move the mouse cursor over this and click the left mouse button to add a card to your hand (assuming the deck isn't empty). Those without a mouse can use the arrow keys to move the cursor, and the spacebar or the Enter key to select with. The first seven rectangles in the second row represent your hand. At the start of a turn, you will have six cards. Once you draw a card, you must either play or discard a card to end your turn. To play a card, first move the cursor over the card and click the left mouse button. This will select the card. Now you can either click on another card in your hand (to select it instead), or on one of five other places (described either above or below) to play the card, or on the Discard Deck to the right of your hand to throw the card away. The last row of rectangles is identical to the first, except that it shows the computer's Battle, Speed Limit, Safeties, and Miles played. Where can a card be played? It depends on what card you have selected. If you want to play a Speed Limit on the computer, click on the computer's Speed Limit rectangle (the second card from the left on the bottom row). You cannot do this if the computer has a Right of Way displayed, or already has a Speed Limit. All other "dirt" can be played on the computer's Battle pile to the left of the Speed Limit pile. Again, you will not be able to do this if the computer is already stopped or has a Safety that protects against the Hazard you are trying to play on it. You play Safeties and Remedies on your Battle pile, End of Limit cards on your Speed Limit pile, and Mileage on the Mileage pile. (Pretty simple, eh?) When can a card be played? This is a bit more complex. At the start of the game, you must either play a Go or Right of Way on your Battle pile before you can play any mileage. (This is true throughout the game; you can only play mileage if you have a Go or Right of Way.) Also, only two 200 mile cards can be played in a single game, and if you are under a Speed Limit, you must play mileage of 25 or 50 only. Remedy cards can only be played when the computer has played a Hazard on you. Once this is done, you can then play a Go on top of the Remedy to continue playing mileage. If you have previously played a Right of Way, however, you can play mileage right away (Right a Way?). Note that a Right of Way can also remove a Speed Limit or protect you from one, but still should be played on the Battle pile (not the Speed Limit pile) to do this. You can play a Safety card whenever you want. If you play one during your turn, you get another turn before the computer does. In a special case, you can also play a Safety before you have even drawn a card. This is called a Coup Fourre (or counterattack in English). If the computer plays "dirt" (a Hazard) on you during its turn, you should not draw a card at the start of your turn, but instead select the correct Safety (an Extra Tank to counter an Out of Gas, for example) and play it on your Battle pile. This will net you 400 points (instead of the standard 100 for playing a normal Safety). You will automatically be given two cards off the Draw Deck (if it isn't empty) and it will still be your turn. You will see a red outline around the Safety when it is displayed on the screen. The computer can also do a Coup Fourre, so be careful. What is an Extension? When you have played exactly 700 miles (you cannot go over) the computer will ask if you wish to extend the game to 1000 miles. If you answer No, you will win the game. If you answer Yes, you must play to exactly 1000 miles before you win the game (and the computer might just beat you to it). Winning the game on an Extension will add 200 points to your score. End of Game: The game will end if either you or the computer reaches 700 or 1000 miles. However, if neither player can finish, the Draw Deck will run out. You must then play whatever cards you can and discard the rest. When your hand is empty, the game will be over. (If you manage to reach 700 or 1000 miles after the deck runs out, you earn 300 points for Delayed Action.) Once the game is over, you will see the scoring dialog box. Most of the items in this list are easy to understand or have already been explained, but here are are some extra details. Trip Completed means that you reached the 700 or 1000 mile goal first (you won the game). Shutout means the computer (or maybe even you) played no Mileage cards during the game. The other player earns 500 points for this. If you win and did not play any 200 mile cards, you get 300 points for a Safe Trip. The Grand Total shows the total score from previous games, until either you or the computer (yes, this does happen) reaches 5000 or more points. Then the Grand Total resets to 0. If you have any questions, suggestions, or comments about this game, feel free to write me at the address below. Also, if you really enjoy the game and play it more than a few times, feel free (better yet, feel obligated) to send money. $10 is the minimum suggested amount. This will register you as an owner of the program, and you will receive news of any new versions of the software, any bugs, etc. Thank you for supporting shareware! Andre Needham P.O. Box 2516 Renton, WA 98056