DOC 1.1 -- FRANCE directory documentation (sparse) ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ NOTE! This is a plain ASCII text file containing multiple documents. You may find it most convenient to view or print this file by running the DOC.EXE program (supplied on this disk) on your PC. This is the first Goodies Disk to do it this way. Hope you like it. ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ :GD9 :More Goodies from France :-jkh- @@Most files SG GAMES AND UTILITIES FOR THE HP48 BY LILIAN PIGALLIO Once again, a ton of goodies from France... with sparse documentation! English translation by Brian Walsh (sorry if any errors; it's been a long time since my 2 years of high school French). [comments in brackets] --------------------------------------------------------- ฃŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽจ 3 GAMES FOR THE HP48 by Lilian Pigallio 3 …ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ— These games are my first creations on the HP48, they are all programmed in RPL (the language understood by the machine). [System RPL] This directory includes several files: the GAMES (CASTEL JACKPOT ASTERIX PYRAMID ARKANOID ENDURO) and some routines used by the games. HOW DO YOU INSTALL THE GAMES IN THE HP48? 1) Create a directory 'JEUX' in the HOME directory. 2) Download 'CD' from disk into the HOME directory. 3) Download 'GAME' and 'PLAY' from disk into the JEUX directory. 4) Download the desired games into JEUX. 5) Type CD to obtain the menu of installed games. Late Addition: RUNWAY2, a nifty race car game. [Note about CASTEL: Like a mini Zork. Move with the arrow keys, and use A-E to take and use items: A: TAKE B: LAMP C: KEY D: ROPE E: CROSS You can use A any time, but you can only use the lamp once you've found and taken it, and the same with the other items. Unlcear is the fact that you can use the down-arrow key to climb back down the rope. -jkh-] Also, mixed into these files, are some utilities: ฃŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽจ 3 HP UTILITIES by Lilian Pigallio 3 …ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ— This directory contains several programs in [system] RPL and some in assembler: VISU3.31 can show any object: graphics objects are scrolled [see SCROLL.DOC on this disk for further information -jkh-], others are turned into strings before being filed; the program takes the strings which are too long in 22 columns automatically with the option of formatting ordinary text of 80 columns. Keys used are in the menu and if prefixed by blue-shift they go the extremes [top, bottom, left, right] of the object. [Note: S/SX only; it seems to hang the G/GX. -jkh-] ARBRE directory tree of machine contents. CONTRAST evaluation and adjustment of contrast numerically. Keys used: right and left arrows to change contrast Backarrow to exit INSTAL installation of TELEPHONE DIRECTORY with required password, ... Keys used are in the menu. CHIMIE Periodic table of the elements with automatic finding of an element and calculating of electronic properties. @@IceCube S- กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฏ ง ง ง ICE-CUBE ง ง v1.0 ง ง by Lilian PIGALLIO & FLAHP ง ง Sept 1993 ง ง ง Šกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฌ [S/SX only! Crashes the G/GX. -jkh-] After 'Runway 2' and the 'Diamond Mine' here is my third game for HP48 written in assembler. It required a whole summers work but I think that it is the richest game out of all the game that I have written: The sources for the complete version with ABOUT.ICE and KEYS.ICE: 69K of assembler code 2K of user-RPL code 20K of graphics (ordinary GROBs, 4COLORS, sprites...) 12K of arrays 4K of text As with my previous games this one is in directory format: posessors of HP48s seem to prefer this to libraries. This game comes in a 'KIT' in order to adapt to all HP configurations (without extensions, 32K & 128K memory cards...) 1) LOAD one of the two ICE.ENT (full version, 20K) or ICE.RED (reduced version, 16K). You may already play but still read the following: 2) In your new directory, load the ICE.KEYS file. Il will allow you to choose the keys used to control the ice cube. Once you have made your choice you may erase ICE.KEYS because the changes will have been saved. 3) LOAD the file ABOUT.ICE which explains the history of the game and other useful info in French or in English (Keys A and B from the menu). You can erase this file in order to free some memory. After having installed the game you will still need 9.5K of memory to play. If you don't have enough left erase ABOUT.ICE after having read it and KEYS.ICE after having chosen your keys. So that the 4COLORS graphics display correctly, do not use the game in presence of strong lighting. The story: Once upon a time there was a tiny icecube navigating around the artic in search of energy pills ("pawns"), but while approaching an island populated by giant snake-like monsters, it was captured. The icecube was put in prison and it's up to you to guide it through the islands in order to collect three hundred energy pills while escaping from the monsters! But be careful: your time is rapidly running out! Scroll speed is adjustable with the 'plus' and 'minus' keys. The scroll can be halted with 'E' from the menu or stopped with 'F' from the menu. Default key settings for the game are the arrows for direction and 'ENTER' to create an explosion. 'DEL' for pause and BACKSPACE to quit. As for the indicators: ALERT when you have some dynamite , BUSY if there's less than twenty seconds left, and TRANSMITTING if all the 'pawns' have been eaten. As you move, the spaces you have passed turn black on the picture. At the top of the screen you can see the name of the level and at the base the number of icecubes left. If the continue option appears you can resume the game from the level that you stopped at with a new icecube but without the dynamite. Just in case you manage to pass the eleven levels there is a super level waiting for you. What's more, every thousand points you will receive an extra icecube. Good luck! ฃŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽจ 3 3 3 WARNING this game needs RFU which comes with it. 3 3 COPY RFU INTO HOME DIRECTORY 3 3 3 3 For transmission of the game from a HP48, change to 3 3 'binary' mode and TRANSFER THE DIRECTORY containing 3 3 the game. 3 3 3 …ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ— CREDITS: HP-NINJA for his fabulous ASM-FLASH Lutz Vieweg for his very efficient RFU v1.20 J-C Mc Keown for this translation This game has been tested on many HP48SXs version E, but a 'BUG' may still be possible and I wasn't able to test the game on a HP48GX so if the 4COLORS graphics are inverted (light grey with dark grey) or even worse, if you get a 'Memory Lost', write to me: by mail: PIGALIO Lilian 170 Impasse du Picarrou 06140 Tourettes s/ loup FRANCE by E-mail: pigallio@essi.cerisi.fr you are sure to receive an answer If you are interested in the source code of the game, PC utilities for creating 4COLORS graphics or the TURBO VERSION of this game, write to me. P.S : for my next game on HP48 I am seeking graphists, programmers (sys-RPL, assembler HP48). Lilian PIGALLIO. @@Editor ?? กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฏ ง ง ง La Mine aux DIAMANTS ง ง ง ง EDITOR.DOC ง ง ง Šกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฌ [Is this a Boulder Dash Construction Set? Or something for MINEUR.REP? I dunno; I can't read French. -jkh-] Si vous lisez ceci, c'est qu'il vous plait mon nouveau jeu 93 ! Et bien voil , en cadeau je vous offre un diteur de tableaux avec les quelques explications qui suivent : -avant tout , chargez le r pertoire 'EDITOR.REP' -le tableau que vous allez cr er pourra avoir les dimensions de votre choix , et oui meme de tres grande taille (40*40) et plus. -les contraintes sont: -une largeur paire -un nb de montres limit a 6 -la premiere ligne ne peut contenir que du commentaire ou des murs -la 2eme ligne et les 3 dernieres doivent etre des murs -Comment cr er un tableau? 1)Connaitre les sprites que l'on dispose avec leur numero 0) le vide 1) de la terre 2) un diamant 3) des murs 4) un transformateur pierre-diamant 5) une pierre 6) un montre 7) inutilis (une explosion) 8) le mineur 9,A) (mais oui en hexadecimal) inutilis s B-F) des commentaires 2)Ecrire dans une chaine,ligne par ligne, les numeros des sprites correspondants votre tableau (voir 'TEST' dans 'TABS') et stocker la chaine dans une variable. 3)Rappelez la chaine dans la pile,lancez le prog 'EDITOR' et si votre tableau est correct vous devez voir un 'Graphic' dans la pile,sinon une erreur s'affiche. 4)Stockez le 'graphic' dans 'TAB' ,le nb de diamants a r cup rer dans votre tableau (0-255) dans 'DIAMS' et la temporisation lors du d roulement du jeu (0-10000) dans 'TEMPO': cette valeur doit etre petite pour un grand tableau ,un grand nb de pierres, ou selon votre gout. -Ceci tant fait, vous pouvez tester votre tableau en lancant 'JEU'. Si votre tableau doit etre modifi , et bien modifiez la sauvegarde sous forme 'chaine' du tableau(voila le pourquoi de cette sauvegarde) et recomencez partir du 3) du paragraphe pr c dent. -Si les sprites ne vous plaisent pas alors changez les dans 'SPRITES'. ฃŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽจ 3-Derni re chose: les tableaux sont cycliques en 3 3 largeur,c'est a dire que si vous ne mettez pas de 3 3 murs sur les cot s de votre tableau alors... De 3 3 meme si vous ne mettez qu'une largeur de mur,d'un 3 3 cot on voit le d but de l'autre (voir la solution 3 3 dans le fichier 'TEST'). 3 …ŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽŽ— Enfin si vous pensez avoir cr d'int resants tableaux , alors faites moi les parvenir par courier : PIGALLIO Lilian 170 Impasse du Picarrou 06140 Tourrettes s/ Loup FRANCE ou par e-MAIL : pigallio@essi.cerisi.fr avec le nombre de diamants r colter , la temporisation de chaque tableau ainsi que vos Noms, pour etre cit dans les prochaines s ries de tableaux de *************** La Mine aux DIAMANTS ************ J'esp re de nombreuses r ponses, salut. PIGALLIO Lilian. @@Runway 2 S- กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฏ ง ง ง RUNWAY 2 ง ง a fabulous game in ML for HP 48 ง ง ง Šกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกฌ [S/SX only! Crashes the G/GX. -jkh-] Hello hp'users ,this year will be good for the players on hp 48 I just put this game for you. I am French and the game is also in French ... and instead of a long speech , I just give you some informations about my game : - it is a race ,that is OK - there are 2 versions: RUNWAY2.RED: the small ( 6K ) but it has only one track it need 11 K free; and RUNWAY2.ENT, the entire (14.6 K) but it has 7 tracks, music,4 cars and more in the 2 track ... it need 13 k free - in the race the commands are * right-lefth to turn * PRG to accelerate * STO to brake * DROP (back-arrow) to stop N.B. : * You can have unlimited credits for RUNWAY2.ENT, just loading RUNWAY2.TR in the game's directory and run it. Excuse me for my mistakes in english, I have never studied it. If you have interesting programs on hp 48 or projets of games (or others) write me (if you can in French): PIGALLIO Lilian 170 impasse du Picarrou 06140 Tourrettes sur loup FRANCE @@SCROLL S- SCROLL by Lilian Pigallio Displays large graphic objects with scrolling. [S/SX only! It crashes the G/GX. -jkh-] This small program can show an image up to 29K in an HP48 without extra RAM, without copying the object. Moreover it can scroll the image very quickly, even diagonally. Keys used: A-F choose scrolling speed Arrows for scrolling (Press two aqt once for diagonal scroll). Backarrow to exit @@More!... The 'FRANCE' directory on this disk contains more stuff, but the above documentation is all there is! So you're on your own. Have fun! -jkh-