GAME GENIE CODES FOR SUPER NES(tm) (c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: SUPER NES EDITION 3 PART 1 OF 1 1. Act Raiser(tm) 2. Addams Family(tm) 3. Amazing Tennis(tm) 4. Arcana(tm) 5. Axelay(tm) 6. Batman Returns(tm) 7. Battle Clash(tm) 8. Best of the Best(tm) 9. Bill Laimbeer's Combat Basketball(tm) 10. BlaZeon(tm) 11. Bubsy(tm) 12. Chessmaster(tm) 13. Chester Cheetah: Too Cool to Fool(tm) 14. Clue(tm) 15. Contra(tm) III--The Alien Wars(tm) 16. Cybernator(tm) 17. D-Force(tm) 18. Darius Twin(tm) 19. Desert Strike(tm) 20. DinoCity(tm) 21. Dragon's Lair(tm) 22. Drakkhen(tm) 23. Earth Defense Force(tm) 24. Extra Innings(tm) 25. F1 ROC--Race of Champions(tm) 26. F-Zero(tm) 27. Faceball 2000(tm) 28. Fatal Fury(tm) 29. Final Fantasy II(tm) 30. Final Fantasy Mystic Quest(tm) 31. Final Fight(tm) 32. Firepower 2000(tm) 33. George Foreman's KO Boxing(tm) 34. Gods(tm) 35. Gradius III(tm) 36. Hal's Hole In One Golf(tm) 37. Harley's Humungous Adventure(tm) 38. Home Alone(tm) 39. Home Alone 2: Lost in New York(tm) 40. Hook(tm) 41. The Hunt for Red October(tm) 42. HyperZone(tm) 43. Imperium(tm) 44. Jack Nicklaus Golf(tm) 45. James Bond Jr.(tm) 46. Joe & Mac(tm) 47. John Madden Football(tm) 48. John Madden Football '93(tm) 49. Ka-Blooey(tm) 50. King Arthur's World(tm) 51. King of the Monsters(tm) 52. Krusty's Super Fun House(tm) 53. Lagoon(tm) 54. Legend of the Mystical Ninja(tm) 55. Legend of Zelda(tm) A Link to the Past(tm) 56. Lemmings(tm) 57. Lethal Weapon(tm) 58. The Magical Quest Starring Mickey Mouse(tm) 59. Magic Sword(tm) 60. Mario is Missing!(tm) 61. MechWarrior(tm) 62. Monopoly(tm) 63. NBA(tm) All-Star Challenge(tm) 64. NCAA Basketball(tm) 65. NHLPA Hockey '93(tm) 66. Nolan Ryan's Baseball(tm) 67. On The Ball(tm) 68. Outlander(tm) 69. Paperboy(tm) 2 70. Pebble Beach Golf Links(tm) 71. PGA Tour Golf(tm) 72. Phalanx(tm) 73. Pilotwings(tm) 74. Pit-Fighter(tm) Act Raiser(tm) Game Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy. ACT CODE KEY IN . . . EFFECT . . . 1 2264-6FD4 Almost invincible in action sequences 2 D081-6DD8 Start with 1/2 energy--1st game only 3 DD8B-D4D8 Stop timer 4 FD86-D4A8 Faster timer 5 9D86-D4A8 Slower timer Remember, you can pick 'n mix your codes! Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation. Addams Family(tm) Game Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 16, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 17, invisible Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it. FAMILY CODE KEY IN . . . EFFECT . . . 1 DFB8-6F04 Start with 1 life instead of 5 2 D7B8-6F04 Start with 3 lives 3 DBB8-6F04 Start with 9 lives 4 4DB8-6F04 Start with 20 lives 5 9DB8-6F04 Start with 50 lives 6 BBB8-6F04 Start with 99 lives 7 DDA1-A4A7 Infinite lives 8 3CA7-A467 Invincibility 9 D9CF-DDAF Each $ worth 5 10 FDCF-DDAF Each $ worth 10 11 49CF-DDAF Each $ worth 25 12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2 13 D761-0F0D + D761-0F6D Start with 3 hearts 14 D061-0F0D + D061-0F6D Start with 4 hearts 15 D961-0F0D + D961-0F6D Start with 5 hearts NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET 16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm) flying abilities 17 3CAD-A4D4 Invisible Gomez(tm) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures. Amazing Tennis(tm) Game This popular game is about the closest a video game comes to the feel of real tennis. Improve your player's movement with these handy TEN codes. TEN CODE KEY IN . . . EFFECT . . . 1 EA8B-AFDD + D085-A7DD Faster side-to-side movement 2 EC8B-AFDD + D185-A7DD Even faster side-to-side movement Amazing Tennis is a trademark of Absolute Entertainment, Inc. Arcana(tm) Game A challenging role-playing game where the skirmishes just keep on comin'. The cardmaster element gives the game a new slant. ARC Code 4, infinite money for items, and Code 8, magic points don't decrease, are vital for handling all those skirmishes. ARC CODE KEY IN . . . EFFECT . . . 1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces 2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces 3 C225-0F02 Infinite money for weapons 4 C22A-0402 Infinite money for items 5 C229-640E Infinite money for rooms 6 C22F-A7DE Infinite money for elixir 7 B387-DFF2 Level and statistics for all characters in group are increased after each tbattle you win 8 828B-AF2E Magic points don't decrease Arcana is a trademark of Hal America Inc. Axelay(tm) Game A generous selection of useful codes here, from credits to lives and level warps. AXE CODE KEY IN . . . EFFECT . . . 1 D766-D7A7 Start with 1 credit instead of 5 2 D066-D7A7 Start with 2 credits 3 D966-D7A7 Start with 3 credits 4 D166-D7A7 Start with 4 credits 5 D666-D7A7 Start with 6 credits 6 DB66-D7A7 Start with 7 credits 7 DC66-D7A7 Start with 8 credits 8 D866-D7A7 Start with 9 credits 9 C2C5-DDDF Infinite credits 10 DF21-AD04 Start with 1 life instead of 3 11 D421-AD04 Start with 2 lives 12 D921-AD04 Start with 5 lives 13 D521-AD04 Start with 7 lives 14 DB21-AD04 Start with 9 lives 15 DE21-AD04 Start with 15 lives 16 FB21-AD04 Start with 25 lives 17 7421-AD04 Start with 50 lives 18 0821-AD04 Start with 75 lives 19 1721-AD04 Start with 99 lives 20 C2AE-DF6D + C28F-04D7 Infinite lives 21 CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2 22 CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3 23 CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4 24 CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5 25 CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6 Axelay is a trademark of Konami, Inc. Batman Returns(tm) Game Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick, punch, jump and even drive your way through this challenging, super-popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code 5, which will protect you. Experts, try Codes 20 and 21, and some blows will do less damage. RETURN CODE KEY IN . . . EFFECT . . . 1 DB68-4F00 Start with 9 lives instead of 3 2 C9A5-1764 Infinite lives (only 3/4 view levels) 3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes 4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes 5 C9A7-C404 Protection from some hazards 6 DDAE-3707 Cape sweep uses up no energy 7 DD2F-4FAD Spear gun uses up no energy 8 FDAE-3707 Cape sweep uses up more energy 9 FD2F-4FAD Spear gun uses up more energy 10 DD2E-3D6B Maximum energy from hearts 11 F9CF-4F05 Cape sweep does more damage 12 F9CD-4705 Normal punch does more damage 13 F9CD-4765 Normal knee does more damage 14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage 15 7DCF-4F05 Cape sweep does mega-damage 16 7DCD-4705 Normal punch does mega-damage 17 7DCD-4765 Normal knee does mega-damage 18 7DCF-4D05 +7DCF-4DD5 Jump kick does mega-damage 19 D4CF-4F05 Cape sweep does less damage 20 D4CD-4705 Normal punch does less damage 21 D4CD-4765 Normal knee does less damage 22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc. Battle Clash(tm) Game You fight gigantic robots that fight back at you in this Superscope(tm) shooter that makes you feel like you're really in the action. CLASH Code 1 gives you protection, while Code 4 keeps your weapon charged. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller. CLASH CODE KEY IN . . . EFFECT . . . 1 C234-3FD3 Protection from most enemy attacks 2 D9A9-1DA7 Weapon charges faster 3 FDA9-1DA7 Weapon charges much faster 4 1DAA-3FAF Once charged, weapon always stays charged 5 33EE-3D1F Start in Cairo instead of New Yor 6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New Yor 7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo 8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London 9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes 10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto 11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania 12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel 13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna 14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc. Best of the Best(tm) Game We've got some awesome codes to help you on your way to the ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and any of Codes 9 thru 12 and no one will be able to stop you! BEST CODE KEY IN . . . EFFECT . . . 1 828D-D409 Infinite special moves 2 DFC3-6D69 Start with 1 special move 3 D6C3-6D69 Start with 8 special moves 4 BAC3-6F69 No special moves for player 2 DON'T USE CODE 5 WITH CODES 2 OR 3 5 D4C3-0DAD Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET PASSWORD 6 DCC3-0FDD Less strength 7 DCC3-0F0D Less resistance 8 DCC3-0F6D Less reflexes 9 74C3-0FDD More strength 10 74C3-0F0D More resistance 11 74C3-0F6D More reflexes 12 D68F-AD65 Almost infinite energy Best of the Best is a trademark of Loriciel S.A. Bill Laimbeer's Combat Basketball(tm) Game It's futuristic warfare on the court! BILL Codes 13 and 14 can be combined to assemble the best team possible. For Codes 14 and 15, you actually gain half of the value of the player you traded away. BILL CODE KEY IN . . . EFFECT . . . 1 76BF-A4AF 2-point shots worth 3, 3-point shots worth 4 2 1BBF-A7DF + DFBF-A70F All shots worth 1 point 3 1BBF-A7DF + D7BF-A70F All shots worth 3 points 4 1BBF-A7DF + D0BF-A70F All shots worth 4 points 5 1BBF-A7DF + D9BF-A70F All shots worth 5 points 6 1BBF-A7DF + D1BF-A70F All shots worth 6 points 7 DDB4-67DF Each half is 0:30 instead of 1:30 8 D4B4-67DF Each half is 2:30 9 D7B4-67DF Each half is 3:30 10 D0B4-67DF Each half is 4:30 11 EEC5-6F16 Start with $65,296 instead of $10,000 12 6DC5-64C6 Start with $8,398,608 13 EEC5-64C6 Start with $16,721,680 14 C2BE-6D4B + C2BE-644B No money is deducted from your total when you trade a player (but you must have enough money to make the trade) 15 C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free 16 DDB7-67DF Timer continues to count when it is normally stopped (time-out by pressing START) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc. BlaZeon(tm) Game This game's a shooter, in which you are part of a group of freedom fighters trying to defeat the Imperial Earth army. You actually get to control the enemy ships. It takes a sure hand to master. Try BLAZ Code 1 for infinite lives. Note that the game never really ends (no phone calls, please; it's supposed to be like that). BLAZ CODE KEY IN . . . EFFECT . . . 1 C2B4-D4DD + C2BD-64AD Infinite lives 2 DD6E-6707 Start with 1 ship 3 DF6E-6707 Start with 2 ships 4 D76E-6707 Start with 4 ships 5 D06E-6707 Start with 5 ships 6 D16E-6707 Start with 7 ships 7 DB6E-6707 Start with 10 ships 8 FB6E-6707 Start with 26 ships 9 DF6D-6D07 Start on Stage 2 10 D46D-6D07 Start on Stage 3 11 D76D-6D07 Start on Stage 4 12 D06D-6D07 Start on Stage 5 13 C2C7-D7A7 Mars has infinite atomic shields 14 C2C3-DF67 Neptune has infinite hyper bombs Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). BlaZeon is a trademark of Atlus Software, Inc. Bubsy(tm) Game The Woolies(tm) are out to take all our wool, and it's up to Bubsy(tm) and you to stop their evil thievery. But fear not, for with Game Genie(tm) you can easily defeat their sinister plot. Try BUB Codes 2 and 32 for infinite lives and higher jumping ability. Or, if you think you're a hotshot bobcat, try Code 3 to start with only one life. BUB CODE KEY IN . . . EFFECT . . . 1 766C-1766 Numbered t-shirts worth one more 2 DDB1-175C Infinite lives 3 DD34-4D6D Start with 1 life 4 D034-4D6D Start with 5 lives 5 4034-4D6D Start with 25 lives 6 9D34-4D6D Start with 50 lives 7 5934-4D6D Start with 75 lives 8 DD60-1FD6 Each yarn ball worth 0 9 D960-1FD6 Each yarn ball worth 5 10 FD60-1FD6 Each yarn ball worth 10 11 DD69-4F6C Crate of yarn holds 0 instead of 25 12 9D69-4F6C Crate of yarn holds 50 13 5969-4F6C Crate of yarn holds 75 14 BB69-4F6C Crate of yarn holds 99 15 DF6D-472A Start on chapter 2 16 D46D-472A Start on chapter 3 17 D76D-472A Start on chapter 4 18 D06D-472A Start on chapter 5 19 D96D-472A Start on chapter 6 20 D16D-472A Start on chapter 7 21 D66D-472A Start on chapter 8 22 DC6D-472A Start on chapter 9 23 DA6D-472A Start on chapter 10 24 D26D-472A Start on chapter 11 25 D36D-472A Start on chapter 12 26 DE6D-472A Start on chapter 13 27 FD6D-472A Start on chapter 14 28 FF6D-472A Start on Chapter 15 29 F46D-472A Start on Chapter 16 30 946B-1D8B Bogus jump 31 716B-1D8B Super jump 32 436B-1D8B Mega-jump 33 DDB4-3404 Infinite time Bubsy and Woolies are trademarks of Accolade Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Chessmaster(tm) Game Chess is of course one of the world's greatest and most ancient games. (Yes, it came out even before the first video game). Add a new twist with CHESS Code 6. CHESS CODE KEY IN . . . EFFECT . . . 1 C9C7-D76F White player's timer is stopped 2 C9C9-DFDF Black player's timer is stopped 3 56C4-D46F Timers count 2x as slow 4 80C4-D46F Timers count 3x times as slow 5 F3C4-D46F Timers count 2x as fast 6 F0C4-D46F Timers count 3x times as fast Chessmaster is a trademark of The Software Toolworks, Inc. Chester Cheetah: Too Cool to Fool(tm) Game You're the coolest dude on the block, but you've been caged and your wheels are history. It's time to get your claws out and get back in the driver's seat. It's not easy bein' cheesy! CHEST CODE KEY IN . . . EFFECT . . . 1 3CBF-0D69 Infinite life points 2 D469-DFD9 Start with 2 life points 3 DD69-DFD9 Start with 0 life points 4 D965-D7DB Badges worth 5 5 4965-D7DB Badges worth 25 6 9D65-D7DB Badges worth 50 7 A26F-04D4 Infinite credits 8 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if you get the guitar and fall in water (have to reset) Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc. Clue(tm) Game The classic mystery strategy game comes to life in video. And a very good treatment it is! Try CLOO Code 12 and get infinite interrogations--you can interrogate everyone until you find out whodunit. You can switch Codes 1 thru 6 on and off. CLOO CODE KEY IN . . . EFFECT . . . 1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1 2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2 3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3 4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4 5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5 6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6 7 BDBA-D464 Allow no interrogations instead of 2 8 DFBA-D4D4 Allow only 1 interrogation 9 D7BA-D4D4 Allow 3 interrogations 10 D0BA-D4D4 Allow 4 interrogations 11 D9BA-D4D4 Allow 5 interrogations 12 8B83-070F Infinite interrogations Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Clue is a trademark of Waddingtons Games Ltd. Contra(tm) III -- The Alien Wars(tm) Game Your ancestors saved the world once before--and now it's your turn. Red Falcon(tm) is back with a vengence and you are the only one who can fight off the hordes of aliens. CON Codes 1 thru 4 work on the side-view levels, and 5 thru 8 work on the top-view levels. CON CODE KEY IN . . . EFFECT . . . 1 22BB-AD01 Infinite lives--side-view levels 2 2264-D760 Infinite bombs--side-view levels 3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life-- side-view levels 4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life-- side-view levels 5 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels 6 22B8-0766 Infinite bombs--top-view levels 7 D963-6708 + D9CE-6D0F Start with 5 bombs on each life-- top-view levels 8 DB63-6708 + DBCE-6D0F Start with 9 bombs on each life-- top-view levels Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc. Cybernator(tm) Game This action-adventure shooter offers great control and lots of weapons. There are even two endings, which you can view using CYBE Codes 11 or 12. You can get napalm from the start with Code 15 and protection from some hits with Code 30. Experts, try the combination of Code 18 for 2 credits and Code 31 to make energy chips worth nothing. CYBE CODE KEY IN . . . EFFECT . . . 1 D4BD-176F Start on level 3.1 2 D7BD-176F Start on level 3.2 3 D0BD-176F Start on level 3.3 4 D9BD-176F Start on level 4.1 5 D1BD-176F Start on level 4.2 6 D5BD-176F Start on level 5.1 7 D6BD-176F Start on level 5.2 8 DBBD-176F Start on level 6.1 9 FDBD-176F Start on level 7.3 10 FFBD-176F Start on level 7.4 11 F4BD-176F View the failed ending 12 F7BD-176F View the successful ending 13 62BF-17AF Start with lasers 14 62BF-17DF Start with homing missiles 15 62B4-1D6F Start with napal 16 D4BF-1FDF Weapons start at level 2 17 D7BF-1FDF Weapons start at level 3 18 DFB1-17AF Start with 2 credits 19 D9B1-17AF Start with 6 credits 20 DBB1-17AF Start with 10 credits 21 C234-4FDD Infinite credits 22 D461-4D62 Only 2 P's needed for level 2 vulcan 23 D061-4FD2 Only 4 P's needed for level 3 vulcan 24 D761-4462 Only 3 P's needed for level 3 laser 25 D765-4DD2 Only 3 P's needed for level 3 missile 26 D465-4FD2 Only 2 P's needed for level 2 napalm 27 D065-4F62 Only 4 P's needed for level 3 napal 28 D465-4462 Only 2 P's needed for level 2 punch 29 D765-47D2 Only 3 P's needed for level 3 punch 30 82C9-470C + 82C7-4FDC Protection against some hazards 31 DD3F-1406 Energy chip worth nothing 32 CD3F-1406 Energy chip worth more Cybernator is a trademark of Konami, Inc. D-Force(tm) Game D-object of d-game is to d-stroy d-dictator before he takes over d-world. For D Codes 1 thru 9, normal is from 1 to 9 lives, a player-select option. D Code 5, which gives you infinite lives, and 26 and 27, which prevent decrease of cannon power when you lose a life, are the star codes. The missiles you get with Codes 24 and 25 are non-standard. D CODE KEY IN . . . EFFECT . . . 1 7168-D5F6 + C668-D596 Start with 10 lives 2 C868-D5F6 + C068-D596 Start with 12 lives 3 CF68-D5F6 + EF68-D596 Start with 14 lives 4 9E68-D5F6 + C068-D596 Start with 16 lives 5 3CCA-D4DD Infinite lives 6 7168-D70F + C668-D76F Continue with 10 lives 7 C868-D70F + C068-D76F Continue with 12 lives 8 CF68-D70F + EF68-D76F Continue with 14 lives 9 9E68-D70F + C068-D76F Continue with 16 lives 10 DFB6-DF6D Start with cannon power at level 2 instead of 1 11 D4B6-DF6D Start with cannon power at level 3 12 D7B6-DF6D Start with cannon power at level 4 13 D9B6-DF6D Start with cannon power at level 6 14 D5B6-DF6D Start with cannon power at level 8 15 DBB6-DF6D Start with cannon power at level 10 16 D8B6-DF6D Start with cannon power at level 12 17 DF68-DF0F + DE68-DD6F Continue with cannon power at level 2 instead of 1 18 D468-DF0F + DE68-DD6F Continue with cannon power at level 3 19 D768-DF0F + DE68-DD6F Continue with cannon power at level 4 20 D968-DF0F + DE68-DD6F Continue with cannon power at level 6 21 D568-DF0F + DE68-DD6F Continue with cannon power at level 8 22 DB68-DF0F + DE68-DD6F Continue with cannon power at level 10 23 D868-DF0F + DE68-DD6F Continue with cannon power at level 12 24 DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles 25 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with unguided missiles 26 DDC7-DD0F Loss of a life does not decrease cannon power at normal difficulty--except on continues 27 DDC0-D4DF Loss of a life does not decrease cannon power at hard difficulty--except on continues 28 DA3D-6464 Pink power-up increases missile power along with cannon power Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). D-Force is a trademark of Asmik Corporation of America. Darius Twin(tm) Game Best pair of codes to win in this challenging shoot-em-up: TWIN Codes 28 and 29, which give both players invincibility. Best code for a pair of experts: Code 16. TWIN CODE KEY IN . . . EFFECT . . . 1 DFB0-A7DD + CDB0-A4AD Start on planet B + DDB0-A70D + 6AB0-A76D 2 D4B0-A7DD + CDB0-A4AD Start on planet C + DDB0-A70D + 6AB0-A76D 3 D7B0-A7DD + CDB0-A4AD Start on planet D + DDB0-A70D + 6AB0-A76D 4 D0B0-A7DD + CDB0-A4AD Start on planet E + DDB0-A70D + 6AB0-A76D 5 D9B0-A7DD + CDB0-A4AD Start on planet F + DDB0-A70D + 6AB0-A76D 6 D1B0-A7DD + CDB0-A4AD Start on planet G + DDB0-A70D + 6AB0-A76D 7 D5B0-A7DD + CDB0-A4AD Start on planet H + DDB0-A70D + 6AB0-A76D 8 D6B0-A7DD + CDB0-A4AD Start on planet I + DDB0-A70D + 6AB0-A76D 9 DBB0-A7DD + CDB0-A4AD Start on planet + DDB0-A70D + 6AB0-A76D 10 DCB0-A7DD + CDB0-A4AD Start on planet K + DDB0-A70D + 6AB0-A76D 11 D8B0-A7DD + CDB0-A4AD Start on planet L + DDB0-A70D + 6AB0-A76D 12 FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives 13 F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives 14 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives 15 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives 16 DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 1 life, + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives 17 DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 1 life, + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives 18 D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives 19 D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives 20 D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life 21 FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life 22 D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives 23 FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives 24 DD35-6FA5 Player 1 has infinite lives 25 DD3B-6FA5 Player 2 has infinite lives 26 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green power cube instead of none 27 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green power cube instead of none 28 C22D-67D9 Invincibility--player 1 29 C23C-AF60 Invincibility--player 2 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Darius Twin is a trademark of Taito America Corp. Desert Strike(tm) Game Climb into your Apache chopper and defeat the demented desert warlord in this battle game, which features good graphics and smooth-flowing flight responses. Choose from among many DESERT codes to boost ammo, lives, fuel, armor. For experts there are Codes 10 (25 units of fuel) and 18 (armor starts at 344). DESERT CODE KEY IN . . . EFFECT . . . 1 223B-07D9 Infinite ammo 2 DFB1-0F6C Start with 1 life 3 D9B1-0F6C Start with 5 lives 4 D5B1-0F6C Start with 7 lives 5 DCB1-0F6C Start with 10 lives 6 F0B1-0F6C Start with 20 lives 7 74B1-0F6C Start with 50 lives 8 17B1-0F6C Start with 99 lives 9 4A68-04A1 Infinite lives 10 FBB1-07DC Fuel starts at 25 11 74B1-07DC Fuel starts at 50 12 08B1-07DC Fuel starts at 75 13 B1B1-07DC Fuel starts at 150 14 A6B1-07DC Fuel starts at 200 15 D7B1-070C Fuel starts at 868 16 DD63-A409 Infinite fuel 17 D063-A409 2x fuel consumption 18 DFBC-64A9 + DF64-64D1 Armor starts at 344 19 D7BC-64A9 + D764-64D1 Armor starts at 856 20 D0BC-64A9 + D064-64D1 Armor starts at 1,112 21 D6BC-64A9 + D664-64D1 Armor starts at 2,136 22 F0BC-64A9 + F064-64D1 Armor starts at 5,208 23 DD38-6D0F Guns start at 154 rounds remaining 24 D438-6D0F Guns start at 666 rounds remaining 25 DB38-6D0F Guns start at 2,458 rounds remaining 26 F738-6D0F Guns start at 5,018 rounds remaining 27 4138-6D0F Guns start at 9,882 rounds remaining 28 DC3A-676F Start with 10 hydras 29 743A-676F Start with 50 hydras 30 103A-676F Start with 100 hydras 31 EC3A-676F Start with 250 hydras 32 DF33-67DF Start with 1 missile 33 F033-67DF Start with 20 missiles 34 7433-67DF Start with 50 missiles 35 1033-67DF Start with 100 missiles 36 EC33-67DF Start with 250 missiles 37 DF3C-676F Faster gun auto-repeat speed 38 F63C-676F Slower gun auto-repeat speed 39 D032-6D6F Missiles fly faster 40 D03E-6DDF Hydras fly faster 41 1038-6D6F Guns do as much damage as missiles 42 1032-6DDF Hydras do as much damage as missiles 43 EC33-676F Missiles do 250 points of damage 44 DF39-DF64 AK47's do 1 point of damage 45 D439-DF64 AK47's do 1/2x damage 46 DC39-DF64 AK47's do 2x damage 47 DF3E-A7DF APHIDs do 1 point of damage 48 493E-A7DF APHIDs do 1/2x damage 49 B13E-A7DF APHIDs do 2x damage 50 DF3D-A7DF AAA's do 1 point of damage 51 DC3D-A7DF AAA's do 1/2x damage 52 463D-A7DF AAA's do 2x damage 53 DF3C-AD6F Rapiers do 1 point of damage 54 743C-AD6F Rapiers do 1/2x damage 55 A63C-AD6F Rapiers do 2x damage 56 DF34-A46F VDA's do 1 point of damage 57 DA34-A46F VDA's do 1/2x damage 58 7434-A46F VDA's do 2x damage 59 DF31-AF6F ZSU's do 1 point of damage 60 F031-AF6F ZSU's do 1/2x damage 61 9D31-AF6F ZSU's do 2x damage 62 DF3F-D464 Speedboats do 1 point of damage 63 FB3F-D464 Speedboats do 1/2x damage 64 103F-D464 Speedboats do 2x damage 65 DF37-D4D4 Choppers do 1 point of damage 66 7437-D4D4 Choppers do 1/2x damage 67 A637-D4D4 Choppers do 2x damage 68 DF32-A76F M48's do 1 point of damage 69 7432-A76F M48's do 1/2x damage 70 A632-A76F M48's do 2x damage 71 DF3A-ADDF Crotales do 1 point of damage 72 743A-ADDF Crotales do 1/2x damage 73 A63A-ADDF Crotales do 2x damage 74 DF29-0FDD AK47's have 1 armor point 75 D929-0FDD AK47's have 1/2x armor points 76 F029-0FDD AK47's have 2x armor points 77 DFA7-D76D APHIDs have 1 armor points 78 DAA7-D76D APHIDs have 1/2x armor points 79 74A7-D76D APHIDs have 2x armor points 80 DF83-ADD7 AAA's have 1 armor points 81 FB83-ADD7 AAA's have 1/2x armor points 82 1083-ADD7 AAA's have 2x armor points 83 DFAE-6F6D Rapiers have 1 armor points 84 49AE-6F6D Rapiers have 1/2x armor points 85 B1AE-6F6D Rapiers have 2x armor points 86 DFA9-AFDD VDA's have 1 armor points 87 74A9-AFDD VDA's have 1/2x armor points 88 A6A9-AFDD VDA's have 2x armor points 89 DFAD-DFDF ZSU's have 1 armor points 90 08AD-DFDF ZSU's have 1/2x armor points 91 EEAD-DFDF ZSU's have 2x armor points 92 DFAB-DDDD Speedboats have 1 armor points 93 08AB-DDDD Speedboats have 1/2x armor points 94 EEAB-DDDD Speedboats have 2x armor points 95 DFA7-0DDD Choppers have 1 armor points 96 08A7-0DDD Choppers have 1/2x armor points 97 EEA7-0DDD Choppers have 2x armor points 98 DFA0-646D M48's have 1 armor points 99 10A0-646D M48's have 1/2x armor points 100 DFA0-64AD M48's have 2x armor points 101 DFA3-07DD Crotales have 1 armor points 102 52A3-07DD Crotales have 1/2x armor points 103 DFA3-070D Crotales have 2x armor points 104 DD39-D4D4 AK47 bullets fly slower 105 DD3E-A76F APHID bullets fly slower 106 DD3D-A76F AAA bullets fly slower 107 DD3C-AFDF Rapier bullets fly slower 108 DD34-A7DF VDA bullets fly slower 109 DD31-A4DF ZSU bullets fly slower 110 DD3F-D7D4 Speedboat bullets fly slower 111 DD37-D464 Chopper bullets fly slower 112 DD33-ADDF M48 bullets fly slower Desert Strike is a trademark of Electronic Arts. DinoCity(tm) Game Cute animation helps make this game fun. DINO jump codes 34 thru 39 add to the enjoyment. Code 25 protects you against most enemies. You ferocious meat-eaters out there should try your stuff with Code 14, faster timer. DINO CODE KEY IN . . . EFFECT . . . 1 DFC2-A494 1 credit instead of 3--player 1 2 D4C2-A494 2 credits--player 1 3 D9C2-A494 5 credits--player 1 4 D5C2-A494 7 credits--player 1 5 DBC2-A494 9 credits--player 1 6 DDC2-A494 No credits--player 1 7 DFCF-DFF7 1 credit instead of 3--player 2 8 D4CF-DFF7 2 credits--player 2 9 D9CF-DFF7 5 credits--player 2 10 D5CF-DFF7 7 credits--player 2 11 DBCF-DFF7 9 credits--player 2 12 DDCF-DFF7 No credits--player 2 13 C260-67F7 Infinite credits--both players 14 7A64-D420 Clock runs faster 15 ED64-D420 Clock runs slower 16 ED64-D420 + DF64-D7F0 Clock runs much slower 17 8269-DF90 Freeze clock--must switch off effects in bonus stage 18 DF6D-D7BD 1 play per game instead of 3-- both players 19 D46D-D7BD 2 plays per game--both players 20 D06D-D7BD 4 plays per game--both players 21 D96D-D7BD 5 plays per game--both players 22 D56D-D7BD 7 plays per game--both players 23 DB6D-D7BD 9 plays per game--both players 24 C26E-6D2D Infinite plays--both players 25 6DA6-6D69 No harm from most enemies 26 C23B-A7F9 + C232-67B1 No harm if swallowed by a monster 27 D427-6D2D Collect 2 eggs for extra play instead of 50 28 D927-6D2D Collect 5 eggs for extra play 29 FD27-6D2D Collect 10 eggs for extra play 30 F927-6D2D Collect 15 eggs for extra play 31 4927-6D2D Collect 25 eggs for extra play 32 5927-6D2D Collect 75 eggs for extra play 33 BB27-6D2D Collect 99 eggs for extra play 34 EC6B-DFBE Rex(tm) jumps higher 35 E66B-DFBE Rex jumps much higher 36 EC8A-D793 Tops(tm) jumps higher 37 E68A-D793 Tops jumps much higher 38 EC22-DF22 Timmy(tm) and Jamie(tm) jump higher 39 E622-DF22 Timmy and Jamie jump much higher DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp. Dragon's Lair(tm) Game These sword-slashin' codes will help you and Dirk(tm) rescue Daphne(tm), the gorgeous princess, from the clutches of that warty dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk looks (arf). Experts, attempt the task with Codes 2 and 7 for just one life and a faster timer. DRAG CODE KEY IN . . . EFFECT . . . 1 3C8C-0FA4 Protection from most hazards 2 DD89-0404 Start with 1 life 3 D989-0404 Start with 6 lives 4 D689-0404 Start with 9 lives 5 3C62-D70F Infinite lives 6 5D89-6D04 Slow timer 7 4989-6D04 Faster timer 8 4A84-64D4 Stop timer 9 DF86-0DD4 Start with the dagger 10 D486-0DD4 Start with the shuriken 11 DF88-0F64 1 coin gives 10 Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd. Drakkhen(tm) Game You and your party must recover eight stolen gems that represent the forces of magic in this challenging role-playing fantasy game. You get killed repeatedly fighting the enemies, so DRAKK Code 1 will come in handy. At the Anak Shrines(tm), you need to switch off effects in order for resurrection to work properly. DRAKK CODE KEY IN . . . EFFECT . . . 1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks 2 7433-6FD8 Magic points restored 50 points at a time while player is on screen 3 DC33-6FD8 Magic points restored 10 points at a time while player is on screen 4 8E27-6D28 Magic points don't decrease except in battle Remember, you can pick 'n mix your codes! Drakkhen and Anak Shrines are trademarks of Infogrames. Earth Defense Force(tm) Game Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses. EARTH CODE KEY IN . . . EFFECT . . . 1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2 2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3 3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4 4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5 5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6 6 7123-A4A7 + 3D23-A7D7 Start with 4 shields 7 2B23-A4A7 + B823-A7D7 Start with 5 shields 8 C263-6FAF Infinite shields 9 D42E-A7A7 Start at experience level 2 10 D72E-A7A7 Start at experience level 3 11 D02E-A7A7 Start at experience level 4 12 D92E-A7A7 Start at experience level 5 13 4D21-6F0F Advancing experience levels is easier 14 DA21-6F0F Advancing experience levels is much easier 15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits 16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits 17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits 18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits 19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits 20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit 21 C268-A491 Infinite credits 22 C223-AFD7 + C223-AFA7 Keep current score when game is continued Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc. Extra Innings(tm) Game Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted. INNING CODE KEY IN . . . EFFECT . . . 1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning 2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings 3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings 4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings 5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings 6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings 7 DF67-DF07 + DD60-A4D7 1 strike and batter's out 8 D467-DF07 + DF60-A4D7 2 strikes and batter's out 9 C264-D767 + C260-A4A7 Batter never strikes out 10 DF6A-DFA7 1 ball and batter walks 11 D46A-DFA7 2 balls and batter walks 12 D76A-DFA7 3 balls and batter walks 13 C26A-DDD7 Batter never walks 14 DF67-AD67 + DF61-D4A7 1 out per inning 15 D467-AD67 + D461-D4A7 2 outs per inning Remember, you can pick 'n mix your codes! Extra Innings is a trademark of Sony Imagesoft Inc. F1 ROC--Race of Champions(tm) Game When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money. ROC CODE KEY IN . . . EFFECT . . . 1 BA26-A44F Start player with no money instead of $500 2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240 3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600 4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960 5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800 6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920 7 C9A8-07DD No damage when hitting walls 8 C922-0FDD No damage when hitting other cars 9 DDEE-6F21 Normal tires are free 10 DDEE-6491 Hi-grip tires are free 11 DDEE-6F91 Rain tires are free 12 DDED-A491 2L nitro is free 13 DDED-A421 3L nitro is free 14 DDED-A791 4L nitro is free 15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free 16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free 17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free 18 DDE3-6791 Low DF rear wing is free 19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free 20 DDE3-6D21 Low DF front wing is free 21 DDE3-6F21 + DDE3-64F1 High DF front wing is free 22 DDE3-6491 + DDE3-64B1 Special-L front wing is free 23 DDE2-6421 Small diffuser is free 24 DDE2-6721 Large diffuser is free 25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free 26 DDE2-6F21 Hard suspension is free 27 DDE2-6491 + DDE2-64B1 Active suspension is free 28 DDE2-6D91 Carbon brakes are free 29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free 30 DDEA-6491 5-speed transmission is free 31 DDEA-6421 + DDEA-67F1 6-speed transmission is free 32 DDEA-6791 + DDEA-67B1 7-speed transmission is free 33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free 34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc. F-Zero(tm) Game In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time. ZERO CODE KEY IN . . . EFFECT . . . 1 A96E-A4A4 Infinite spare machines 2 DF6C-0F0A Start with 1 spare machine 3 D96C-0F0A Start with 5 spare machines 4 DB6C-0F0A Start with 9 spare machines 5 D484-D404 Infinite turbos 6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up Remember, you can pick 'n mix your codes! F-Zero is a trademark of Nintendo of America Inc. Faceball 2000(tm) Game You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level. FACE 2 CODE KEY IN . . . EFFECT . . . 1 DFB6-6461 Start with 1 life instead of 3 2 D9B6-6461 Start with 5 lives 3 D5B6-6461 Start with 7 lives 4 DBB6-6461 Start with 9 lives 5 FBB6-6461 Start with 25 lives 6 74B6-6461 Start with 50 lives 7 08B6-6461 Start with 75 lives 8 17B6-6461 Start with 99 lives 9 EEB6-6461 Start with 255 lives 10 89AB-D708 Infinite lives 11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with 1 tag required 12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with 5 tags required 13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with 20 tags required 14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with 30 tags required 15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with 60 tags required 16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with 90 tags required 17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1 level 2 18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1 level 3 19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1 level 4 20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1 level 5 21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1 bonus level 22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2 level 6 23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2 level 7 24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2 level 8 25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2 level 9 26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2 level 10 27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2 bonus level 28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3 level 11 29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3 level 12 30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3 level 13 31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3 level 14 32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3 level 15 33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3 bonus level 34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4 level 16 35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4 level 17 36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4 level 18 37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4 level 19 38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4 level 20 39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4 bonus level 40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5 level 21 41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5 level 22 42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5 level 23 43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5 level 24 44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5 level 25 45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5 bonus level 46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6 level 26 47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6 level 27 48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6 level 28 49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6 level 29 50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6 level 30 51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6 bonus level 52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7 level 31 53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7 level 32 54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7 level 33 55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7 level 34 56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7 level 35 57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7 bonus level 58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8 level 36 59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8 level 37 60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8 level 38 61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8 level 39 62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8 level 40 63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8 level 41 64 1061-DD52 Allow 98 seconds in zone 1 bonus level 65 1069-6752 Allow 98 seconds in zone 2 bonus level 66 1068-DDE3 Allow 98 seconds in zone 3 bonus level 67 1061-A473 Allow 98 seconds in zone 4 bonus level 68 A66C-047E Allow 198 seconds in zone 5 bonus level 69 A6B1-D45A Allow 198 seconds in zone 6 bonus level 70 A6B0-AF7A Allow 198 seconds in zone 7 bonus level 71 B9B1-6F01 Only need 8 tags to win in arena mode instead of 10 (start with 2 instead of 0) Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc. Fatal Fury(tm) Game Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode. FATE CODE KEY IN . . . EFFECT . . . WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS 1 DFA5-64DF Win 1 bout to win the match instead of 2 out of 3 2 FDC7-AFAF 10 seconds to complete bonus rounds 3 7DC7-AFAF 30 seconds to complete bonus rounds 4 09C7-AFAF 45 seconds to complete bonus rounds 5 1DC7-AFAF 60 seconds to complete bonus rounds 6 BDC7-AFAF 90 seconds to complete bonus rounds FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY 7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm) 8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm) 9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm) 10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm) 11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm) 12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm) 13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm) 14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm) 15 F6CD-A4AF Both players start with 1/4 health 16 7DCD-A4AF Both players start with 1/2 health 17 06CD-A4AF Both players start with 3/4 health 18 C2A9-D40F Player 1 takes minimum damage 19 C2A2-DF6F Player 2 or computer takes minimum damage Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp. Final Fantasy II(tm) Game Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them. FINAL CODE KEY IN . . . EFFECT . . . THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, THEN TRY THE "B" CODES 1A 82A3-6F63 Almost infinite hit points--can make big 1B 82AE-6F63 monsters (and sometimes normal monsters) M invincible--switch off to defeat the 2A 8267-0D62 Magic power doesn't go down--only in 2B 8267-0D62 battles, doesn't work on twin attacks FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST 3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after 3B 1B35-0D6E + B135-0DAE + 3C35-0FDE each battle 4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after each battle 4B 3335-076E Get at least 256 gold pieces after each battle 5A 3335-0D6E Get at least 65,536 gold pieces after 5B 3336-0FAE each battle 6A C262-DF03 + C262-D763 Money doesn't decrease if you run 6B C262-DF03 + C262-D763 away from a battle 7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops 7B C2AD-AD69 + C3AD-AFA9 Remember, you can pick 'n mix your codes! Final Fantasy II and Cecil are trademarks of Square Soft, Inc. Final Fantasy Mystic Quest(tm) Game Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage. MYST CODE KEY IN . . . EFFECT . . . 1 83AF-D40D Infinite cure potions 2 DDA4-D40D Cure potion restores life points to maximu 3 C96B-64AB Infinite life points--can make enemies invincible; switch off to defeat the 4 C9B8-D4A6 Infinite ninja stars 5 C9B0-D7A6 Infinite bombs--only in battle Final Fantasy Mystic Quest is a trademark of Square Co., Ltd. Final Fight(tm) Game With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand. FIGHT CODE KEY IN . . . EFFECT . . . 1 A9C3-6F66 + D433-0D6F Infinite lives 2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special weapons (e.g., knife) and special attacks by bad guys (e.g., Andore(tm)'s headlock and jump attack) 3 A2C0-A7D0 Stop timer 4 D4C9-AFD0 Slower timer 5 DDC9-AFD0 Faster timer 6 DD8D-6F06 Any food restores all energy 7 DFC8-D4A1 Start with 2 credits 8 D9C8-D4A1 Start with 6 credits 9 DBC8-D4A1 Start with 10 credits Remember, you can pick 'n mix your codes! Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc. Firepower 2000(tm) Game Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck. F2000 CODE KEY IN . . . EFFECT . . . 1 D4B3-1764 Start at level 2 2 D7B3-1764 Start at level 3 3 D0B3-1764 Start at level 4 4 D9B3-1764 Start at level 5 5 D1B3-1764 Start at level 6 6 DF69-1DAF Start with 1 life instead of 4 7 D469-1DAF Start with 2 lives 8 D769-1DAF Start with 3 lives 9 D969-1DAF Start with 5 lives 10 D569-1DAF Start with 7 lives 11 DC69-1DAF Start with 10 lives 12 DE69-1DAF Start with 15 lives 13 FB69-1DAF Start with 25 lives 14 7469-1DAF Start with 50 lives 15 0869-1DAF Start with 75 lives 16 1069-1DAF Start with 100 lives 17 8263-4DDF Infinite lives 18 D765-146F Start with bullet strength at 3 instead of 1 19 D165-146F Start with bullet strength at 6 20 D761-14DF Start with flame strength at 3 instead of 1 21 D161-14DF Start with flame strength at 6 22 DD61-14DF Start with flame strength at 0 23 D761-176F Start with plasma strength at 3 instead of 1 24 D161-176F Start with plasma strength at 6 25 DD61-176F Start with plasma strength at 0 26 DF65-1FDF Start with laser strength at 1 instead of 0 27 D765-1FDF Start with laser strength at 3 28 D165-1FDF Start with laser strength at 6 29 DF66-1DDF Start with ionic strength at 1 instead of 0 30 D766-1DDF Start with ionic strength at 3 31 D166-1DDF Start with ionic strength at 6 32 8267-170F Loss of vehicle does not reduce bullet strength 33 826E-470F Loss of vehicle does not reduce flame strength 34 826D-170F Loss of vehicle does not reduce plasma strength 35 826F-170F Loss of vehicle does not reduce laser strength 36 8264-170F Loss of vehicle does not reduce ionic strength 37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12 38 D48B-CD07 Bubble shield lasts for 8 seconds 39 D08B-CD07 Bubble shield lasts for 16 seconds 40 D68B-CD07 Bubble shield lasts for 32 seconds 41 FD8B-CD07 Bubble shield lasts for 64 seconds 42 C2CB-3FD4 Bubble shield on jeep lasts until end of level 43 C2CF-1464 Bubble shield on helicopter lasts until end of level Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Firepower 2000 is a trademark of Sun Corporation of America. George Foreman's KO Boxing(tm) Game Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it. GEORGE CODE KEY IN . . . EFFECT . . . 1 566D-07DD Time goes slower 2 DC6D-07DD Time speeds up 3 CB62-040F + 5662-046F Time stands still 4 6D25-A464 Infinite super punch after getting it 5 4D6C-D70D Both players start with 1/2x energy 6 C228-A764 + 5728-A7A4 + Damage inflicted 622A-AFA4 + 572A-A4D4 by your opponent affects him (your energy may go down slightly, too) George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc. Gods(tm) Game You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1. GODZ CODE KEY IN . . . EFFECT . . . 1 1DE7-31E8 Shields last until at least end of the world--if you get stuck, switch off 2 C269-C1EB Infinite lives 3 A284-35EC Items you can afford in the shops are free 4 DF3C-4073 Start with 2 lives 5 D93C-4073 Start with 6 lives 6 DB3C-4073 Start with 10 lives Remember, you can pick 'n mix your codes! Gods is a trademark of The Bitmap Brothers. Gradius III(tm) Game Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits. GRADE CODE KEY IN . . . EFFECT . . . 1 DD8B-6DA4 Start with 1 life instead of 3 2 DF8B-6DA4 Start with 2 lives 3 D78B-6DA4 Start with 4 lives 4 D08B-6DA4 Start with 5 lives 5 D68B-6DA4 Start with 9 lives 6 DE8B-6DA4 Start with 16 lives 7 F38B-6DA4 Start with 31 lives 8 3C8E-DDD7 + 3C8E-DD07 Infinite lives 9 DFC3-DF0D Start with 1 credit instead of 4-- use for 1-player game only 10 D4C3-DF0D Start with 2 credits 11 D1C3-DF0D Start with 6 credits 12 D5C3-DF0D Start with 7 credits 13 D6C3-DF0D Start with 8 credits 14 DBC3-DF0D Start with 9 credits 15 C227-6DDD Infinite credits 16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat 17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat 18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level after a weapon is selected 19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc. Hal's Hole In One Golf(tm) Game You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted. HOLE CODE KEY IN . . . EFFECT . . . 1 4A6C-6D69 No penalty if you land in water or out of bounds 2 DF6F-0D00 Always start hole with 1-shot penalty 3 D56C-A401 Max 7 strokes per hole 4 D96C-A401 Max 5 strokes per hole Hal's Hole In One Golf is a trademark of HAL America Inc. Harley's Humungous Adventure(tm) Game Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards. HAR CODE KEY IN . . . EFFECT . . . 1 DFCF-A7F1 Start with 2 lives 2 D9CF-A7F1 Start with 6 lives 3 FDCF-A7F1 Start with 11 lives 4 49CF-A7F1 Start with 26 lives 5 9DCF-A7F1 Start with 51 lives 6 BBCF-A7F1 Start with 100 lives 7 C2C8-07B5 Infinite lives 8 D6CF-ADB1 Start with 4 hearts 9 DCCF-ADB1 Start with 5 hearts 10 C2C0-0DB5 Protection against some hazards 11 FD22-6415 Start with 10 of every weapon 12 4922-6415 Start with 25 of every weapon 13 9D22-6415 Start with 50 of every weapon 14 BB22-6415 Start with 99 of every weapon 15 D98D-DDB9 Get only 5 ammo from a weapon power-up 16 4D8D-DDB9 Get 20 ammo from a weapon power-up 17 7D8D-DDB9 Get 30 ammo from a weapon power-up 18 0D8D-DDB9 Get 40 ammo from a weapon power-up 19 9D8D-DDB9 Get 50 ammo from a weapon power-up 20 DD87-A4B0 Infinite ammo 21 F08C-A704 20 seconds to collect power-ups on level 1 22 7A8C-A704 60 seconds to collect power-ups on level 1 23 9C8C-A704 90 seconds to collect power-ups on level 1 24 7A88-A7D4 60 seconds to complete the Vent level 25 3C83-ADA4 Infinite time on Vent level 26 6DCF-04B1 Start with maximum fuel on every level 27 DDC4-6495 Any fuel power-up gives maximum amount 28 DDCD-6DF5 Infinite jet fuel--must already have some to fly 29 D43E-046F Hit X on the title screen with the house to get level select menu Harley's Humungous Adventure is a trademark of Electronic Arts. Home Alone(tm) Game Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1. SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm) HOME CODE KEY IN . . . EFFECT . . . 1 DF2B-AFD4 Start with 1 life instead of 3 2 D42B-AFD4 Start with 2 lives 3 D92B-AFD4 Start with 5 lives 4 DB2B-AFD4 Start with 9 lives 5 492B-AFD4 Start with 25 lives 6 9D2B-AFD4 Start with 50 lives 7 BB2B-AFD4 Start with 99 lives 8 DD21-DFD4 Infinite lives 9 C220-D464 Infinite power 10 DF66-04A7 Extra life with 1 pizza slice instead of 8 11 D466-04A7 Extra life with 2 pizza slices 12 D766-04A7 Extra life with 3 pizza slices 13 D066-04A7 Extra life with 4 pizza slices 14 D966-04A7 Extra life with 5 pizza slices 15 D166-04A7 Extra life with 6 pizza slices 16 D566-04A7 Extra life with 7 pizza slices 17 DD2A-A76F Infinite baseballs, slingshot ammo and rifle bullets 18 3DB1-07D5 Power boost on jumps 19 ADB1-07D5 Super power boost on jumps 20 DF23-A764 Need 1 item (instead of 24) to complete level 1 21 D923-A764 Need 5 items to complete level 1 22 FD23-A764 Need 10 items to complete level 1 23 F923-A764 Need 15 items to complete level 1 24 4D23-A764 Need 20 items to complete level 1 25 DF23-A7A4 Need 1 item (instead of 30) to complete level 2 26 D923-A7A4 Need 5 items to complete level 2 27 FD23-A7A4 Need 10 items to complete level 2 28 F923-A7A4 Need 15 items to complete level 2 29 4D23-A7A4 Need 20 items to complete level 2 30 4923-A7A4 Need 25 items to complete level 2 31 DF2E-ADD4 Need 1 item (instead of 35) to complete level 3 32 D92E-ADD4 Need 5 items to complete level 3 33 FD2E-ADD4 Need 10 items to complete level 3 34 F92E-ADD4 Need 15 items to complete level 3 35 4D2E-ADD4 Need 20 items to complete level 3 36 492E-ADD4 Need 25 items to complete level 3 37 DF2E-AD04 Need 1 item (instead of 35) to complete level 4 38 D92E-AD04 Need 5 items to complete level 4 39 FD2E-AD04 Need 10 items to complete level 4 40 F92E-AD04 Need 15 items to complete level 4 41 4D2E-AD04 Need 20 items to complete level 4 42 492E-AD04 Need 25 items to complete level 4 43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2 44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3 45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation. Home Alone 2: Lost in New York(tm) Game Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life. HOME2 CODE KEY IN . . . EFFECT . . . 1 C22E-AF9D Infinite power--some things can still kill you 2 DFB5-6FA7 Start with 1 life instead of 3 3 D9B5-6FA7 Start with 5 lives 4 DBB5-6FA7 Start with 9 lives 5 FBB5-6FA7 Start with 25 lives 6 74B5-6FA7 Start with 50 lives 7 17B5-6FA7 Start with 99 lives 8 C264-D464 Infinite lives 9 DF2B-AFBF Extra life from 1 pizza slice instead of 6 10 D42B-AFBF Extra life from 2 pizza slices 11 D72B-AFBF Extra life from 3 pizza slices 12 D02B-AFBF Extra life from 4 pizza slices 13 D92B-AFBF Extra life from 5 pizza slices 14 7427-AF2F + 7429-AD9F Dart guns have 50 shots 15 3CB7-6DA4 Infinite ammo Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation. Hook(tm) Game The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits. PETER CODE KEY IN . . . EFFECT . . . 1 3CA5-D70F Infinite power--if you fall, switch off effects, then switch back on to die 2 A268-6F03 Stop timer 3 D56B-ADA2 Time starts at 7 min.--stage 1 4 D76B-ADA2 Time starts at 3 min.--stage 1 5 D066-0FDD Start with 3 leaves 6 D466-0FDD Start with 1 leaf (you still see 2 leaves, but you can only fill 1) Hook is a trademark of Tristar Pictures, Inc. The Hunt for Red October(tm) Game Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22. HUNT CODE KEY IN . . . EFFECT . . . 1 DD34-4761 Start with 0 bombs instead of 40 2 1734-4761 Start with 99 bombs 3 C2AE-1404 Infinite bombs 4 DD3F-47D1 Start with 0 torpedoes instead of 60 5 173F-47D1 Start with 99 torpedoes 6 C2A0-1D64 Infinite torpedoes 7 DD34-44D1 Start with 0 Surface-to-Air Missiles (SAMs) instead of 25 8 7434-44D1 Start with 50 SAMs 9 1734-44D1 Start with 99 SAMs 10 C2AB-CFD4 Infinite SAMs 11 DD34-4D61 Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25 12 7434-4D61 Start with 50 SSMs 13 1734-4D61 Start with 99 SSMs 14 C2A7-3D64 Infinite SSMs 15 DD3F-4F61 Start with 0 Electronic Countermeasures (ECMs) instead of 2 16 743F-4F61 Start with 50 ECMs 17 173F-4F61 Start with 99 ECMs 18 C2AC-34D4 Infinite ECMs 19 D4BA-1F64 Start in theatre I: Caribbean 20 D1BA-1F64 Start in theatre II: North Pacifi 21 DABA-1F64 Start in theatre III: Mediterranean 22 FDBA-1F64 Start on the final mission: Return to the USSR Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). The Hunt for Red October is a trademark of Paramount Pictures. HyperZone(tm) Game Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em! HYPER CODE KEY IN . . . EFFECT . . . 1 D5C4-DFD1 Start with 8 lives 2 DDC4-DFD1 Start with 1 life 3 D76A-D7D5 Restore energy more quickly 4 DD6A-D7D5 Restore energy more slowly 5 4A8A-DFD1 Infinite energy HyperZone is a trademark of HAL America Inc. Imperium(tm) Game After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own! IMPER CODE KEY IN . . . EFFECT . . . 1 DFA2-D4A4 Start with 1 life point 2 D7A2-D4A4 Start with 3 life points 3 D9BD-64D7 Start with 5 bombs 4 DBBD-64D7 Start with 9 bombs 5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, weapons and lasers Remember, you can pick 'n mix your codes! Imperium is a trademark of Vic Tokai Inc. Jack Nicklaus Golf(tm) Game There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans. JACK CODE KEY IN . . . EFFECT . . . 1 DF33-076F + DDEB-D40A Each round ends after hole 1 2 D433-076F + DFEB-D40A Each round ends after hole 2 3 D733-076F + D4EB-D40A Each round ends after hole 3 4 D033-076F + D7EB-D40A Each round ends after hole 4 5 D933-076F + D0EB-D40A Each round ends after hole 5 6 D133-076F + D9EB-D40A Each round ends after hole 6 7 D533-076F + D1EB-D40A Each round ends after hole 7 8 D633-076F + D5EB-D40A Each round ends after hole 8 9 DB33-076F + D6EB-D40A Each round ends after hole 9 10 DC33-076F + DBEB-D40A Each round ends after hole 10 11 D833-076F + DCEB-D40A Each round ends after hole 11 12 DA33-076F + D8EB-D40A Each round ends after hole 12 13 D233-076F + DAEB-D40A Each round ends after hole 13 14 D333-076F + D2EB-D40A Each round ends after hole 14 15 DE33-076F + D3EB-D40A Each round ends after hole 15 16 FD33-076F + DEEB-D40A Each round ends after hole 16 17 FF33-076F + FDEB-D40A Each round ends after hole 17 18 82BF-6707 Infinite mulligans 19 6DB2-0D07 Mulligan can be taken after any stroke 20 DDBA-0467 No mulligans allowed Jack Nicklaus Golf is a trademark of Golden Bear International, Inc. James Bond Jr.(tm) Game Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc. JIMJR CODE KEY IN . . . EFFECT . . . 1 DFA0-670D Start with 1 life on the ground instead of 5 2 D7A0-670D Start with 3 lives on the ground 3 D5A0-670D Start with 7 lives on the ground 4 DBA0-670D Start with 9 lives on the ground 5 C2E0-6F0D Infinite lives on the ground 6 DF68-DDAD Start with 1 life in the air instead of 5 7 D768-DDAD Start with 3 lives in the air 8 D568-DDAD Start with 7 lives in the air 9 DB68-DDAD Start with 9 lives in the air 10 C26C-6F08 Infinite lives in the air 11 DDE7-6F6D Start with 0 grenades and darts instead of 10 12 D9E7-6F6D Start with 5 grenades and darts 13 FBE7-6F6D Start with 25 grenades and darts 14 74E7-6F6D Start with 50 grenades and darts 15 17E7-6F6D Start with 99 grenades and darts 16 DDA9-640D + CEE7-64AD Start with 0 darts instead of 10 17 D9A9-640D + CEE7-64AD Start with 5 darts 18 FBA9-640D + CEE7-64AD Start with 25 darts 19 74A9-640D + CEE7-64AD Start with 50 darts 20 17A9-640D + CEE7-64AD Start with 99 darts 21 C22A-6FBC Infinite grenades 22 C227-DDF8 Infinite darts 23 C23D-6FBC Hearts worth 0 24 CE2B-D4B6 Infinite health--but you can still be hurt by some things 25 DD34-679C Large red grenade worth 0 instead of 5 26 DC34-679C Large red grenade worth 10 27 F034-679C Large red grenade worth 20 28 F334-679C Large red grenade worth 30 29 4634-679C Large red grenade worth 40 30 3C3A-ADFC Small silver grenade worth 0 instead of 1 31 CBAC-6D0D + DFAC-6D6D Start on level 3 32 CBAC-6D0D + D4AC-6D6D Start on level 5 33 CBAC-6D0D + D7AC-6D6D Start on level 7 34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2 35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2 36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2 37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3 38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3 39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3 James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc. Joe & Mac(tm) Game OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow. JOE CODE KEY IN . . . EFFECT . . . 1 DD36-D40D Infinite lives 2 2BBA-64D7 Infinite energy 3 CBC8-6404 + DFC8-6464 Start with 2 lives 4 CBC8-6404 + D9C8-6464 Start with 6 lives 5 CBC8-6404 + DBC8-6464 Start with 10 lives 6 DDE0-0F6F All food fully restores energy Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc. John Madden Football(tm) Game This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34. MAD CODE KEY IN . . . EFFECT . . . 1 F0A2-A4DD Play clock is 20 seconds instead of 45 2 F3A2-A4DD Play clock is 30 seconds WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS 3 7AA2-A4DD Play clock is 60 seconds 4 9CA2-A4DD Play clock is 90 seconds 5 D4A3-6D04 Only have 3 plays to get a first down or TD (down counter starts at 2) 6 D7A3-6D04 Only have 2 plays to get a first down or TD (down counter starts at 3) 7 D0A3-6D04 Only have 1 play to get a first down or TD (down counter starts at 4) 8 C2AB-64A4 Have infinite plays to get a first down or TD (always 1st down) 9 3C24-A70D Infinite time-outs 10 DD69-A407 No time-outs instead of 3--player 1 11 D169-A407 6 time-outs--player 1 12 DB69-A407 9 time-outs--player 1 13 DD69-A467 No time-outs--player 2 14 D169-A467 6 time-outs--player 2 15 DB69-A467 9 time-outs--player 2 16 82A6-AF64 Safeties worth 1 point instead of 2 17 82A6-AF64 + 82A6-A404 Safeties worth zero 18 DDA4-0767 Touchdowns worth 0 points instead of 6 19 DFA4-0767 Touchdowns worth 1 point 20 D4A4-0767 Touchdowns worth 2 points 21 D7A4-0767 Touchdowns worth 3 points 22 D0A4-0767 Touchdowns worth 4 points 23 D9A4-0767 Touchdowns worth 5 points 24 D5A4-0767 Touchdowns worth 7 points 25 D6A4-0767 Touchdowns worth 8 points 26 DBA4-0767 Touchdowns worth 9 points 27 3CA7-A707 + 3CA7-A767 Extra points and field goals worth zero 28 B3A7-A7A7 Extra point or field goal resets score to 0 29 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + D76C-6D67 Player 2 starts with 3 points 30 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 Player 2 starts with 5 points 31 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points 32 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points 33 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points 34 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + F06C-6D67 Player 2 starts with 20 points 35 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + D76C-6D67 Player 1 starts with 3 points 36 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 Player 1 starts with 5 points 37 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points 38 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points 39 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points 40 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + F06C-6D67 Player 1 starts with 20 points Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). John Madden Football is a trademark of Electronic Arts. John Madden Football '93(tm) Game The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes. MADD93 CODE KEY IN . . . EFFECT . . . 1 DB30-D43A 9 timeouts--player 1 2 D130-D43A 6 timeouts--player 1 3 DF30-D43A 1 timeout--player 1 4 DB30-D74A 9 timeouts--player 2 5 D130-D74A 6 timeouts--player 2 6 DF30-D74A 1 timeout--player 2 7 3C3A-0FAD Infinite timeouts--both players John Madden Football '93 is a trademark of Electronic Arts. Ka-Blooey(tm) Game It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life. BLOO CODE KEY IN . . . EFFECT . . . 1 C261-0F0D Infinite lives 2 DF6B-D76D Start with 1 life instead of 5 3 D76B-D76D Start with 3 lives 4 DC6B-D76D Start with 10 lives 5 FB6B-D76D Start with 25 lives 6 746B-D76D Start with 50 lives 7 086B-D76D Start with 75 lives 8 146B-D76D Start with 98 lives 9 3C27-6D0D Bonus timer doesn't count down 10 BAC8-07D4 Level is completed after only 1 bomb goes off 11 BA25-07D7 + DF25-04D7 Start on level 2 12 BA25-07D7 + D425-04D7 Start on level 3 13 BA25-07D7 + D725-04D7 Start on level 4 14 BA25-07D7 + D025-04D7 Start on level 5 15 BA25-07D7 + D925-04D7 Start on level 6 16 BA25-07D7 + D125-04D7 Start on level 7 17 BA25-07D7 + D525-04D7 Start on level 8 18 BA25-07D7 + D625-04D7 Start on level 9 19 BA25-07D7 + DB25-04D7 Start on level 10 20 BA25-07D7 + DC25-04D7 Start on level 11 21 BA25-07D7 + D825-04D7 Start on level 12 22 BA25-07D7 + DA25-04D7 Start on level 13 23 BA25-07D7 + D225-04D7 Start on level 14 24 BA25-07D7 + D325-04D7 Start on level 15 25 BA25-07D7 + DE25-04D7 Start on level 16 26 BA25-07D7 + FD25-04D7 Start on level 17 27 BA25-07D7 + FF25-04D7 Start on level 18 28 BA25-07D7 + F425-04D7 Start on level 19 29 BA25-07D7 + F725-04D7 Start on level 20 30 BA25-07D7 + F025-04D7 Start on level 21 31 BA25-07D7 + F925-04D7 Start on level 22 32 BA25-07D7 + F125-04D7 Start on level 23 33 BA25-07D7 + F525-04D7 Start on level 24 34 BA25-07D7 + F625-04D7 Start on level 25 35 BA25-07D7 + FB25-04D7 Start on level 26 36 BA25-07D7 + FC25-04D7 Start on level 27 37 BA25-07D7 + F825-04D7 Start on level 28 38 BA25-07D7 + FA25-04D7 Start on level 29 39 BA25-07D7 + F225-04D7 Start on level 30 40 BA25-07D7 + F325-04D7 Start on level 31 41 BA25-07D7 + FE25-04D7 Start on level 32 42 BA25-07D7 + 4D25-04D7 Start on level 33 43 BA25-07D7 + 4F25-04D7 Start on level 34 44 BA25-07D7 + 4425-04D7 Start on level 35 45 BA25-07D7 + 4725-04D7 Start on level 36 46 BA25-07D7 + 4025-04D7 Start on level 37 47 BA25-07D7 + 4925-04D7 Start on level 38 48 BA25-07D7 + 4125-04D7 Start on level 39 49 BA25-07D7 + 4525-04D7 Start on level 40 50 BA25-07D7 + 4625-04D7 Start on level 41 51 BA25-07D7 + 4B25-04D7 Start on level 42 52 BA25-07D7 + 4C25-04D7 Start on level 43 53 BA25-07D7 + 4825-04D7 Start on level 44 54 BA25-07D7 + 4A25-04D7 Start on level 45 55 BA25-07D7 + 4225-04D7 Start on level 46 56 BA25-07D7 + 4325-04D7 Start on level 47 57 BA25-07D7 + 4E25-04D7 Start on level 48 58 BA25-07D7 + 7D25-04D7 Start on level 49 59 BA25-07D7 + 7F25-04D7 Start on level 50 60 BA25-07D7 + 7425-04D7 Start on level 51 61 BA25-07D7 + 7725-04D7 Start on level 52 62 BA25-07D7 + 7025-04D7 Start on level 53 63 BA25-07D7 + 7925-04D7 Start on level 54 64 BA25-07D7 + 7125-04D7 Start on level 55 65 BA25-07D7 + 7525-04D7 Start on level 56 66 BA25-07D7 + 7625-04D7 Start on level 57 67 BA25-07D7 + 7B25-04D7 Start on level 58 68 BA25-07D7 + 7C25-04D7 Start on level 59 69 BA25-07D7 + 7825-04D7 Start on level 60 70 BA25-07D7 + 7A25-04D7 Start on level 61 71 BA25-07D7 + 7225-04D7 Start on level 62 72 BA25-07D7 + 7325-04D7 Start on level 63 73 BA25-07D7 + 7E25-04D7 Start on level 64 74 BA25-07D7 + 0D25-04D7 Start on level 65 75 BA25-07D7 + 0F25-04D7 Start on level 66 76 BA25-07D7 + 0425-04D7 Start on level 67 77 BA25-07D7 + 0725-04D7 Start on level 68 78 BA25-07D7 + 0025-04D7 Start on level 69 79 BA25-07D7 + 0925-04D7 Start on level 70 80 BA25-07D7 + 0125-04D7 Start on level 71 81 BA25-07D7 + 0525-04D7 Start on level 72 82 BA25-07D7 + 0625-04D7 Start on level 73 83 BA25-07D7 + 0B25-04D7 Start on level 74 84 BA25-07D7 + 0C25-04D7 Start on level 75 85 BA25-07D7 + 0825-04D7 Start on level 76 86 BA25-07D7 + 0A25-04D7 Start on level 77 87 BA25-07D7 + 0225-04D7 Start on level 78 88 BA25-07D7 + 0325-04D7 Start on level 79 89 BA25-07D7 + 0E25-04D7 Start on level 80 90 BA25-07D7 + 9D25-04D7 Start on level 81 91 BA25-07D7 + 9F25-04D7 Start on level 82 92 BA25-07D7 + 9425-04D7 Start on level 83 93 BA25-07D7 + 9725-04D7 Start on level 84 94 BA25-07D7 + 9025-04D7 Start on level 85 95 BA25-07D7 + 9925-04D7 Start on level 86 96 BA25-07D7 + 9125-04D7 Start on level 87 97 BA25-07D7 + 9525-04D7 Start on level 88 98 BA25-07D7 + 9625-04D7 Start on level 89 99 BA25-07D7 + 9B25-04D7 Start on level 90 100 BA25-07D7 + 9C25-04D7 Start on level 91 101 BA25-07D7 + 9825-04D7 Start on level 92 102 BA25-07D7 + 9A25-04D7 Start on level 93 103 BA25-07D7 + 9225-04D7 Start on level 94 104 BA25-07D7 + 9325-04D7 Start on level 95 105 BA25-07D7 + 9E25-04D7 Start on level 96 106 BA25-07D7 + 1D25-04D7 Start on level 97 107 BA25-07D7 + 1F25-04D7 Start on level 98 108 BA25-07D7 + 1425-04D7 Start on level 99 109 BA25-07D7 + 1725-04D7 Start on level 100 110 BA25-07D7 + 1025-04D7 Start on level 101 111 BA25-07D7 + 1925-04D7 Start on level 102 112 BA25-07D7 + 1125-04D7 Start on level 103 113 BA25-07D7 + 1525-04D7 Start on level 104 114 BA25-07D7 + 1625-04D7 Start on level 105 115 BA25-07D7 + 1B25-04D7 Start on level 106 116 BA25-07D7 + 1C25-04D7 Start on level 107 117 BA25-07D7 + 1825-04D7 Start on level 108 118 BA25-07D7 + 1A25-04D7 Start on level 109 119 BA25-07D7 + 1225-04D7 Start on level 110 120 BA25-07D7 + 1325-04D7 Start on level 111 121 BA25-07D7 + 1E25-04D7 Start on level 112 122 BA25-07D7 + 5D25-04D7 Start on level 113 123 BA25-07D7 + 5F25-04D7 Start on level 114 124 BA25-07D7 + 5425-04D7 Start on level 115 125 BA25-07D7 + 5725-04D7 Start on level 116 126 BA25-07D7 + 5025-04D7 Start on level 117 127 BA25-07D7 + 5925-04D7 Start on level 118 128 BA25-07D7 + 5125-04D7 Start on level 119 129 BA25-07D7 + 5525-04D7 Start on level 120 130 BA25-07D7 + 5625-04D7 Start on level 121 131 BA25-07D7 + 5B25-04D7 Start on level 122 132 BA25-07D7 + 5C25-04D7 Start on level 123 133 BA25-07D7 + 5825-04D7 Start on level 124 134 BA25-07D7 + 5A25-04D7 Start on level 125 135 BA25-07D7 + 5225-04D7 Start on level 126 136 BA25-07D7 + 5325-04D7 Start on level 127 137 BA25-07D7 + 5E25-04D7 Start on level 128 138 BA25-07D7 + 6D25-04D7 Start on level 129 139 BA25-07D7 + 6F25-04D7 Start on level 130 Ka-Blooey is a trademark of Kemco America, Inc. King Arthur's World(tm) Game Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code. KING CODE KEY IN . . . EFFECT . . . 1 F561-DD86 Start on training level 2 2 FB61-DD86 Start on training level 3 3 F161-DD86 Start on training level 4 4 F261-DD86 Start on training level 5 5 F361-DD86 Start on training level 6 6 FE61-DD86 Start on training level 7 7 4D61-DD86 Start on training level 8 8 FC61-DD86 Start on training level 9 9 DF61-DD86 Start on real world level 1 10 D461-DD86 Start on real world level 2 11 D761-DD86 Start on real world level 3 12 D061-DD86 Start on real world level 4 13 D961-DD86 Start on goblin underworld level 1 14 D161-DD86 Start on goblin underworld level 2 15 D561-DD86 Start on goblin underworld level 3 16 D661-DD86 Start on goblin underworld level 4 17 DA61-DD86 Start on cloud world level 1 18 D261-DD86 Start on cloud world level 2 19 D361-DD86 Start on cloud world level 3 20 DE61-DD86 Start on cloud world level 4 21 FD61-DD86 Start on cloud world level 5 22 FF61-DD86 Start on cloud world level 6 23 F461-DD86 Start on cloud world level 7 24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least one of that type 25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men 26 8EBC-6DEC Unlimited spells--must have at least one to use 27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell King Arthur's World is a trademark of Jaleco USA, Inc. King of the Monsters(tm) Game This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3. MSTERS CODE KEY IN . . . EFFECT . . . 1 F5AF-D5A1 Faster timer 2 1DAF-DFA1 Slower timer 3 6DB2-AF67 Player 1 starts with less energy 4 6DC4-D764 Player 2 starts with less energy 5 D7A1-0DA1 3 power points needed to get to next power level King of the Monsters is a trademark of SN Krusty's Super Fun House(tm) Game In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny. FUN CODE KEY IN . . . EFFECT . . . 1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished 2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished 3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished 4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished 5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections 6 DF6C-D704 Start with 1 life instead of 3 7 D46C-D704 Start with 2 lives 8 D96C-D704 Start with 5 lives 9 D56C-D704 Start with 7 lives 10 DB6C-D704 Start with 9 lives 11 C265-0FA7 Infinite lives 12 DD6B-D764 Start with 0 custard pies 13 D46B-D764 Start with 2 custard pies 14 D96B-D764 Start with 5 custard pies 15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of 10 custard pies 16 D96B-D764 + DF6C-DDA4 Start with 5 superballs 17 DF6C-DDA4 Start with 10 superballs 18 D43D-67D7 Custard pie bonus worth 2 pies instead of 10 19 D93D-67D7 Custard pie bonus worth 5 pies USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE 20 D03D-6767 Custard pie bonus same as superball bonus 21 D43F-6F67 Superball bonus worth 2 balls instead of 5 22 DC3F-6F67 Superball bonus worth 10 balls 23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard pie bonus 24 C1E1-D7DD Infinite custard pies 25 C1E2-D76D Infinite superballs 26 D53E-0407 Food bonuses restore less strength 27 F33E-0407 Food bonuses restore more strength 28 173E-0407 Food bonuses restore Krusty(tm) to full strength 29 D03D-6FD7 Food bonuses also get custard pie bonus 30 D33D-6FD7 Food bonuses also get superball bonus 31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus 32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus 33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus 34 8725-0D64 Krusty invincibility 35 FD3C-D704 Krusty jumps higher 36 D63C-D704 Krusty jumps much higher Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation. Lagoon(tm) Game Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster. LAG CODE KEY IN . . . EFFECT . . . 1 D42D-6D6C Start with 612 gold 2 D92D-6D6C Start with 1,380 gold 3 D62D-6D6C Start with 2,148 gold 4 4D2D-6D6C Start with 8,292 gold 5 912D-6D6C Start with 22,116 gold 6 D422-040C Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40 7 D722-040C Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90 8 D022-040C Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170 9 D922-040C Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280 10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each creature killed 11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each creature killed 12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each creature killed Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation. Legend of the Mystical Ninja(tm) Game Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4. NINJA CODE KEY IN . . . EFFECT . . . 1 3CA6-A764 Infinite lives--top-view stages 2 D927-A464 Start with 6 lives 3 D627-A464 Start with 9 lives 4 DDCF-0429 Die if you get hit once 5 9DAF-DD6E Pick up more coins from bad guys 6 DDED-D4D4 No coins used up when thrown 7 89CF-0729 Infinite energy 8 40C0-04F9 Don't lose most weapons when hit 9 F0BE-AF20 Faster timer 10 1DBE-AF20 Slower timer Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). The Legend of the Mystical Ninja is a trademark of Konami, Inc. Legend of Zelda(tm) A Link to the Past(tm) Game Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies. ZEL CODE KEY IN . . . EFFECT . . . 1 AEEC-A586 Some shops don't take your money 2 AE67-0D30 Infinite bombs 3 AE6E-DF2A Almost infinite energy 4 AE8A-D4FA + AE8D-0D9A Almost infinite magic Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc. Lemmings(tm) Game A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too. Codes 9 thru 133 are for the 1-player game only. LEM CODE KEY IN . . . EFFECT . . . 1 C984-A467 Infinite climbers if you start with at least 1 2 C98F-AD07 Infinite floaters if you start with at least 1 3 C987-A407 Infinite bombers if you start with at least 1 4 C984-6DA7 Infinite blockers if you start with at least 1 5 C98E-6D07 Infinite builders if you start with at least 1 6 C982-6FD7 Infinite bashers if you start with at least 1 7 C981-67D7 Infinite miners if you start with at least 1 8 C98B-64A7 Infinite diggers if you start with at least 1 9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two When using Codes 10 thru 133, the select key can't be used to change levels or ratings. 10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun 11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun 12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun 13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun 14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun 15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun 16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun 17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun 18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun 19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun 20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun 21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun 22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun 23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun 24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun 25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun 26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun 27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun 28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun 29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun 30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun 31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun 32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun 33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun 34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun 35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun 36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun 37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun 38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun 39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky 40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky 41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky 42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky 43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky 44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky 45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky 46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky 47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky 48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky 49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky 50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky 51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky 52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky 53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky 54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky 55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky 56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky 57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky 58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky 59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky 60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky 61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky 62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky 63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky 64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky 65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky 66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky 67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky 68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky 69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing 70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing 71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing 72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing 73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing 74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing 75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing 76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing 77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing 78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing 79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing 80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing 81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing 82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing 83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing 84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing 85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing 86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing 87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing 88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing 89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing 90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing 91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing 92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing 93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing 94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing 95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing 96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing 97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing 98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing 99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe 100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe 101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe 102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem 103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe 104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe 105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe 106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe 107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe 108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe 109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem 110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe 111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe 112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe 113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe 114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe 115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe 116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe 117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe 118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe 119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe 120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe 121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe 122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe 123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem 124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe 125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe 126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe 127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe 128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe 129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm) 130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft 131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft 132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft 133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America. Lethal Weapon(tm) Game The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off). LETH CODE KEY IN . . . EFFECT . . . 1 DB8F-DF64 More bullets in magazine 2 DD8D-D7A4 Infinite magazines 3 D4CA-A7AF Pick up 2 magazines for 1 4 D0CA-A7AF Pick up 4 magazines for 1 5 DB6A-AF6F Start with more magazine clips 6 DF6A-AF6F Start with fewer magazine clips 7 148B-6F0F Slower timer 8 FE8B-6F0F Faster timer 9 C285-670F Stop timer 10 4ABE-AFD7 Infinite badges 11 D162-A7DF Start with more badges 12 DD62-A7DF Start with fewer badges 13 3CBD-04DF Super jump--can get stu Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros. The Magical Quest Starring Mickey Mouse(tm) Game Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump. MICK CODE KEY IN . . . EFFECT . . . 1 DD69-07A0 Start with 1 life instead of 3 2 D169-07A0 Start with 7 lives 3 DB69-07A0 Start with 10 lives 4 C22B-ADA5 Infinite lives 5 C2E7-D462 Protection from most hits (lose no hearts) --switch off if you get stu 6 C23E-6405 Infinite magic--wizard's costume only 7 DFE7-0708 Each gold coin worth 10 (if you pick up too much, you may go back to 0) 8 C23D-6FA0 Longer invincibility after getting hit (Mickey(tm) blinks) 9 CB3D-6D60 No invincibility after getting hit 10 1B2D-6765 + 4A2D-67A5 Super jump 11 1B2D-6765 + 4D2D-67A5 Mega jump 12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound 13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you can afford them 14 DFAE-D4D7 Start with 1 heart instead of 3 15 D9AE-D4D7 Start with 5 hearts 16 D5AE-D4D7 Start with 7 hearts 17 DCAE-D4D7 Start with 10 hearts 18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney. Magic Sword(tm) Game This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2). MAGIC CODE KEY IN . . . EFFECT . . . 1 5ECC-0D67 Slower magic counter countdown 2 EECC-0D67 Faster magic counter countdown 3 C2CC-0F67 No magic counter countdown 4 C2BC-D7A5 + C280-D7DD No energy loss on collision with enemies 5 C2B4-6FD9 No energy loss when magic is used Magic Sword is a trademark of Capcom USA, Inc. Mario is Missing!(tm) Game Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything. MISS CODE KEY IN . . . EFFECT . . . 1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to learn all they know (all 4 checks appear on computer for that person) 2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any facts except pamphlets (no checks appear on computer) 3 6D82-17AF Use computer to view pamphlets on any artifact (no checks appear on computer) 4 DFED-4D04 Always get Yoshi(tm) after using Globulator(tm) 5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get all three Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc. MechWarrior(tm) Game You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible. MECH CODE KEY IN . . . EFFECT . . . CODES 1 THRU 6 WORK ONLY AT START OF GAME 1 103E-C4AD Start with 100,000 C-bills 2 EC3E-C4AD Start with 250,000 C-bills 3 D43E-C7DD Start with 562,000 C-bills 4 D03E-C7DD Start with 1,074,000 C-bills 5 F03E-C7DD Start with 5,170,000 C-bills 6 463E-C7DD Start with 10,290,000 C-bills 7 DD38-146D Getting any money sets money to 32 million C-bills 8 102F-C7A4 100 ammo for short-range missiles 9 1024-CD04 100 ammo for short-range homing missiles 10 9D24-CDA4 80 ammo for medium-range missiles 11 9D24-CF04 80 ammo for medium-range homing missiles 12 4624-CFA4 40 ammo for long-range missiles 13 4624-C404 40 ammo for long-range homing missiles 14 A62F-C7A4 200 short-range missiles 15 A624-CD04 200 short-range homing missiles 16 1024-CDA4 100 medium-range missiles 17 1024-CF04 100 medium-range homing missiles 18 1024-CFA4 100 long-range missiles 19 1024-C404 100 long-range homing missiles 20 EE2F-C7A4 Infinite short-range missiles 21 EE24-CD04 Infinite short-range homing missiles 22 EE24-CDA4 Infinite medium-range missiles 23 EE24-CF04 Infinite medium-range homing missiles 24 EE24-CFA4 Infinite long-range missiles 25 EE24-C404 Infinite long-range homing missiles 26 EE24-C4A4 Infinite machine gun ammo 27 3CCD-4404 Never run out of any ammo 28 628C-4F20 Protection from most hazards 29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as much by most obstacles MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation. Game Genie is a trademark of Lewis Galoob Toys, Inc. Monopoly(tm) Game The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.) MONO CODE KEY IN . . . EFFECT . . . 1 1D85-6FDF Land, rent and some other things are free--all players 2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other things are $50--all players 3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other things are $100--all players 4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other things are $200--all players 5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other things are $500--all players 6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's 7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's 8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's 9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's 10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's 11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Monopoly is a trademark of Tonka Corporation. NBA(tm) All-Star Challenge(tm) Game The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6. STARZ CODE KEY IN . . . EFFECT . . . 1 123B-3F0D Player 1 can't score in the one-on-one, free throw or tournament stages 2 A238-340D Player 2 or computer can't score in the one-on-one, free throw or tournament events 3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout 4 A23F-176D + A23D-1FAD Player 2 or computer can't score in 3-point shootout CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES 5 A2C6-3F07 + 6DC6-3DA7 Stop shot clo 6 DFC3-34D7 + D4C3-3DA7 12-second shot clo 7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot Remember, you can pick 'n mix your codes! NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd. NCAA Basketball(tm) Game Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22. HOOPS CODE KEY IN . . . EFFECT . . . 1 FDBB-DDD9 Shot timer starts at 10 sec. instead of 45 2 4DBB-DDD9 Shot timer starts at 20 sec. 3 7DBB-DDD9 Shot timer starts at 30 sec. 4 1DBB-DDD9 Shot timer starts at 60 sec. 5 BDBB-DDD9 Shot timer starts at 90 sec. 6 C2B5-DDA9 Infinite time to shoot 7 C224-6FDF Infinite timeouts--player 1 8 C224-676F Infinite timeouts--player 2 9 DD34-A767 3-point shots worth 0--both players 10 DF34-A767 3-point shots worth 1 point 11 D434-A767 3-point shots worth 2 points 12 D034-A767 3-point shots worth 4 points 13 D934-A767 3-point shots worth 5 points 14 D134-A767 3-point shots worth 6 points 15 D534-A767 3-point shots worth 7 points 16 D634-A767 3-point shots worth 8 points 17 DB34-A767 3-point shots worth 9 points 18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) 19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) 20 76BD-0D07 Player 1 free throws worth 2 instead of 1 21 76BE-DF07 Player 2 free throws worth 2 22 C265-D4D7 No 5-second violations NCAA Basketball is a trademark of National Collegiate Athletic Association. NHLPA Hockey '93(tm) Game A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14 makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally. HOC93 CODE KEY IN . . . EFFECT . . . 1 F160-4776 Period clock runs faster 2 D060-4776 Period clock runs slower 3 0D60-4776 Period clock runs much faster 4 DF60-4776 Period clock runs much slower 5 C269-4D86 Period clock is frozen (no time limit) 6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of 10 minutes 7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes 8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes 9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes 10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes 11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes 12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes 13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes 14 DF31-3F64 + CB31-3F04 All penalties last 1 minute 15 D431-3F64 + CB31-3F04 All penalties last 2 minutes 16 D731-3F64 + CB31-3F04 All penalties last 3 minutes 17 D031-3F64 + CB31-3F04 All penalties last 4 minutes 18 D931-3F64 + CB31-3F04 All penalties last 5 minutes 19 D531-3F64 + CB31-3F04 All penalties last 7 minutes 20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes Remember, you can pick 'n mix your codes! NHLPA Hockey '93 is a trademark of NHLPA. Nolan Ryan's Baseball(tm) Game Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters. K CODE KEY IN . . . EFFECT . . . 1 A3BF-6DD1 1 strike and batter is out 2 C2BF-6DD1 Batter never strikes out 3 A3BE-0D61 1 ball and batter walks 4 C2BE-0D61 Batter never walks 5 76AC-0D65 Each run worth 2--player 1 6 76A8-04D5 Each run worth 2--player 2 7 766D-67A5 Short game (play only odd-numbered innings) 8 DDC8-D706 Increasing a player's power setting does not decrease the power number excess (use to maximize stats for a player) 9 4DBF-A7A8 Maximum power for a player is 32 instead of 25 10 46BF-A7A8 Maximum power for a player is 40 instead of 25 11 7DBF-A7A8 Maximum power for a player is 48 Nolan Ryan's Baseball is a trademark of Romstar, Incorporated. On the Ball(tm) Game You have to be on the stick to beat On the Ball(tm)--it's hard! You rotate the screen to roll your marble into the goal within the allotted time, which never seems to be enough. So try BALL Code 7 and stop the timer. Have a ball with Code 8, which makes minus blocks and bricks worth nothing. Keep in mind that Code 8 cannot be combined with Codes 9 to 35, and Code 36 cannot be combined with Codes 37 to 54. BALL CODE KEY IN . . . EFFECT . . . 1 DF66-DDA0 Start with 2 credits 2 D966-DDA0 Start with 6 credits 3 D566-DDA0 Start with 8 credits 4 DB66-DDA0 Start with 10 credits 5 C2AE-DF65 Infinite credits 6 D4BB-D404 Faster timer 7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting hazards) FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35 8 C2BA-D7D4 Minus blocks and bricks worth 0 9 DDB7-0DA5 Minus 2 second block worth 0 10 FDB7-0DA5 Minus 2 second block worth minus 1 11 7DB7-0DA5 Minus 2 second block worth minus 3 12 0DB7-0DA5 Minus 2 second block worth minus 4 13 9DB7-0DA5 Minus 2 second block worth minus 5 14 1DB7-0DA5 Minus 2 second block worth minus 6 15 5DB7-0DA5 Minus 2 second block worth minus 7 16 6DB7-0DA5 Minus 2 second block worth minus 8 17 BDB7-0DA5 Minus 2 second block worth minus 9 18 DDB0-0F65 Minus 5 second block worth 0 19 FDB0-0F65 Minus 5 second block worth minus 1 20 4DB0-0F65 Minus 5 second block worth minus 2 21 7DB0-0F65 Minus 5 second block worth minus 3 22 0DB0-0F65 Minus 5 second block worth minus 4 23 1DB0-0F65 Minus 5 second block worth minus 6 24 5DB0-0F65 Minus 5 second block worth minus 7 25 6DB0-0F65 Minus 5 second block worth minus 8 26 BDB0-0F65 Minus 5 second block worth minus 9 27 DDB9-0405 Minus 3 second brick worth 0 28 FDB9-0405 Minus 3 second brick worth minus 1 29 4DB9-0405 Minus 3 second brick worth minus 2 30 0DB9-0405 Minus 3 second brick worth minus 4 31 9DB9-0405 Minus 3 second brick worth minus 5 32 1DB9-0405 Minus 3 second brick worth minus 6 33 5DB9-0405 Minus 3 second brick worth minus 7 34 6DB9-0405 Minus 3 second brick worth minus 8 35 BDB9-0405 Minus 3 second brick worth minus 9 DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54 36 C2B8-DFA4 Plus bricks worth 0 37 DDBB-0DA5 Plus 3 bricks worth 0 38 FDBB-0DA5 Plus 3 bricks worth plus 1 39 4DBB-0DA5 Plus 3 bricks worth plus 2 40 0DBB-0DA5 Plus 3 bricks worth plus 4 41 9DBB-0DA5 Plus 3 bricks worth plus 5 42 1DBB-0DA5 Plus 3 bricks worth plus 6 43 5DBB-0DA5 Plus 3 bricks worth plus 7 44 6DBB-0DA5 Plus 3 bricks worth plus 8 45 BDBB-0DA5 Plus 3 bricks worth plus 9 46 DDBC-0F65 Plus 5 bricks worth 0 47 FDBC-0F65 Plus 5 bricks worth plus 1 48 4DBC-0F65 Plus 5 bricks worth plus 2 49 7DBC-0F65 Plus 5 bricks worth plus 3 50 0DBC-0F65 Plus 5 bricks worth plus 4 51 1DBC-0F65 Plus 5 bricks worth plus 6 52 5DBC-0F65 Plus 5 bricks worth plus 7 53 6DBC-0F65 Plus 5 bricks worth plus 8 54 BDBC-0F65 Plus 5 bricks worth plus 9 Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). On The Ball is a trademark of Taito Corp. Outlander(tm) Game Try OUT Codes 12, 13, and 14, and you'll have almost infinite health and start with more fuel. That should help you waste all the bad bikers and save the human race. OUT CODE KEY IN . . . EFFECT . . . 1 D980-47A1 Start with more car ammo 2 DD80-47A1 Start with less car ammo 3 1A89-4FD1 Start with more handgun ammo 4 FD89-4FD1 Start with less handgun ammo 5 DD69-45A4 Infinite handgun ammo 6 DD67-C1A4 Car ammo worth nothing on pick-up 7 D467-C5D4 Car ammo worth more on pick-up 8 DD63-C0A4 Water worth nothing on pick-up 9 DF63-C9D4 Water worth more on pick-up 10 DD66-C064 Hand gun ammo worth nothing on pick-up 11 DD6A-C0D4 Food worth nothing on pick-up 12 C260-CF07 + C260-6F07 Infinite health while in the car 13 C9B6-450D Almost infinite health while out of the car (except when you eat poisonous food) 14 D480-4F61 Start with more fuel 15 DD6F-C004 Gas can worth nothing on pick-up 16 D46F-C064 Gas can worth more on pick-up 17 C285-C7D9 Infinite surface-to-air missiles if you have at least one Outlander is a trademark of Mindscape Inc. Paperboy(tm) 2 Game Join Paperboy(tm) and Papergirl(tm) in their unusual quest: See if you can deliver your papers for three weeks without losing your subscriptions. You can run out of lives quickly from hitting obstacles--so why not use PAPER Code 15 for infinite lives? Code 31, infinite papers, is a big boost too. Expert paperpeople should try Codes 1 and 8 for just one life. PAPER CODE KEY IN . . . EFFECT . . . 1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5 2 D7BF-A767 Paperboy starts with 3 lives 3 D5BF-A767 Paperboy starts with 7 lives 4 DBBF-A767 Paperboy starts with 9 lives 5 FBBF-A767 Paperboy starts with 25 lives 6 74BF-A767 Paperboy starts with 50 lives 7 17BF-A767 Paperboy starts with 99 lives 8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5 9 D7B5-ADD7 Papergirl starts with 3 lives 10 D5B5-ADD7 Papergirl starts with 7 lives 11 DBB5-ADD7 Papergirl starts with 9 lives 12 FBB5-ADD7 Papergirl starts with 25 lives 13 74B5-ADD7 Papergirl starts with 50 lives 14 17B5-ADD7 Papergirl starts with 99 lives 15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are canceled 16 FBC6-DFAD Start with 25 papers instead of 10 17 74C6-DFAD Start with 50 papers 18 17C6-DFAD Start with 99 papers 19 DD6D-6F60 Paper bundles worth 0 if you have less than 10 20 D96D-6F60 Paper bundles worth 5 if you have less than 10 21 F06D-6F60 Paper bundles worth 20 if you have less than 10 22 F36D-6F60 Paper bundles worth 30 if you have less than 10 23 466D-6F60 Paper bundles worth 40 if you have less than 10 24 746D-6F60 Paper bundles worth 50 if you have less than 10 25 DFC1-0FAF Continue next life with 1 paper if you had less than 10 26 D9C1-0FAF Continue next life with 5 papers if you had less than 10 27 F0C1-0FAF Continue next life with 20 papers if you had less than 10 28 F3C1-0FAF Continue next life with 30 papers if you had less than 10 29 46C1-0FAF Continue next life with 40 papers if you had less than 10 30 74C1-0FAF Continue next life with 50 papers if you had less than 10 31 DD88-D464 Infinite papers 32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1 training course 33 D56A-ADA0 Start with 59 seconds in Week 1 training course 34 D76A-ADA0 Start with 19 seconds in Week 1 training course 35 DD67-D4D9 Infinite time in training course Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Paperboy and Papergirl are trademarks of Atari Games Corporation. Pebble Beach Golf Links(tm) Game Test your skills in a realistic simulation of one of the world's most beautiful golf courses. You can almost smell the sea air. The first PEB code is good to get going, and the second is excellent for experts. PEB CODE KEY IN . . . EFFECT . . . 1 CE65-D763 All holes are par 4 2 8665-D7A3 + D728-04DA Course is generally harder (par goes down randomly for some holes) Pebble Beach Golf Links is a trademark of The Pebble Beach Company. PGA Tour Golf(tm) Game Compete against the best of the best in this challenging golf simulation, with its four authentic courses. Try TOUR Codes 3 and 4 for an interesting change of pace. The wind direction codes (5 and 6) are also above par. TOUR CODE KEY IN . . . EFFECT . . . 1 D235-6D07 + D22A-D40F Allow 14 clubs for full set instead of 13 2 D335-6D07 + D32A-D40F Allow 15 clubs for full set 3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set 4 6DC8-6DD7 No wind 5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph 6 BACA-64D7 Constant wind direction to the left 7 DFA7-A704 Each round ends after hole 1 8 D4A7-A704 Each round ends after hole 2 9 D7A7-A704 Each round ends after hole 3 10 D0A7-A704 Each round ends after hole 4 11 D9A7-A704 Each round ends after hole 5 12 D1A7-A704 Each round ends after hole 6 13 D5A7-A704 Each round ends after hole 7 14 D6A7-A704 Each round ends after hole 8 15 DBA7-A704 Each round ends after hole 9 16 DCA7-A704 Each round ends after hole 10 17 D8A7-A704 Each round ends after hole 11 18 DAA7-A704 Each round ends after hole 12 19 D2A7-A704 Each round ends after hole 13 20 D3A7-A704 Each round ends after hole 14 21 DEA7-A704 Each round ends after hole 15 22 FDA7-A704 Each round ends after hole 16 23 FFA7-A704 Each round ends after hole 17 PGA Tour Golf is a trademark of Electronic Arts. Phalanx(tm) Game This space shooter is a tough game. Infinite strikefighters with LANX Code 24, damage-proof armor with Code 25, permanent power ups with Code 26, level selects with Codes 8 thru 14--all these help you do the things you want. LANX CODE KEY IN . . . EFFECT . . . 1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4 2 D4A8-05E3 + D42D-015A Start with 2 credits 3 D7A8-05E3 + D72D-015A Start with 3 credits 4 D9A8-05E3 + D92D-015A Start with 5 credits 5 D5A8-05E3 + D52D-015A Start with 7 credits 6 FDA8-05E3 + FD2D-015A Start with 10 credits 7 DD63-DD04 Infinite credits 8 D42F-007A + D4AA-01E3 Start on mission 2 9 D72F-007A + D7AA-01E3 Start on mission 3 10 D02F-007A + D0AA-01E3 Start on mission 4 11 D92F-007A + D9AA-01E3 Start on mission 5 12 D12F-007A + D1AA-01E3 Start on mission 6 13 D52F-007A + D5AA-01E3 Start on mission 7 14 D62F-007A + D6AA-01E3 Start on mission 8 15 D4A8-00E3 + D42D-008A Start with 2 strikefighters 16 D7A8-00E3 + D72D-008A Start with 3 strikefighters 17 D0A8-00E3 + D02D-008A Start with 4 strikefighters 18 D1A8-00E3 + D12D-008A Start with 6 strikefighters 19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters 20 41A8-00E3 + 412D-008A Start with 26 strikefighters 21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters 22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters 23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter 24 DD2A-64AF Infinite strikefighters 25 3C21-AD0F Armor cannot be damaged 26 C229-D7A4 Once power-up has been obtained, it is not lost until you continue-- doesn't work for weapon, only power-ups 27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength 28 1D23-6D6F Power capsule has no effect on armor or power-up Phalanx is a trademark of Kemco America Inc. Pilotwings(tm) Game Take off into the wild blue yonder in this truly unique and realistic 3-D flight simulator game. Pilot codes 2 and 3 work on the plane, rocket and hang glider, and though the effect is not very noticeable, the codes do work. PILOT CODE KEY IN . . . EFFECT . . . 1 108D-0FA7 Infinite fuel 2 4DE7-CD0F Reduce gravity 3 CDE7-CD0F Increase gravity 4 E2EF-6F0F Increase rocket pack thrust power 3x 5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane Pilotwings is a trademark of Nintendo of America Inc. Pit-Fighter(tm) Game In the world of the Pit-Fighter(tm), skill is a matter of life and death. You fight for the right to face the Masked Avenger(tm) with the aid of a good variety of moves. Best to win are PIT Codes 1 for more energy, 5 for infinite super powers after you've gotten one, and 12 to give opponents less energy. Code 13 gives opponents more energy and is best for expert fighters. PIT CODE KEY IN . . . EFFECT . . . 1 EEBF-A4D0 Start with more energy 2 74BF-A4D0 Start with less energy 3 D4BF-A760 Start with a lot more energy 4 D7B3-D769 Start with 3 super powers 5 DD32-6700 Infinite super powers after gaining one 6 10C6-07DF Executioner in match 1 has less energy 7 DFC6-070F Executioner in match 1 has more energy 8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2 9 D4CB-070F C.C. has more energy in match 2 10 10C8-07DF Angel(tm) has less energy in match 3 11 DFC8-070F Angel has more energy in match 3 12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy 13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy + D4C6-070F Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.