Hier sind einige Tips+Tricks zu Moria. Sie entstammen ursprnglich einer (inzwischen wahrscheinlich veralteten) Version von Moria fr VAX-Pascal. Diese Hinweise mssen also nicht unbedingt auch fr UMoria auf dem Atari zutreffen. Aužerdem gibt es noch viel mehr ber Moria zu wissen, aber ich schreibe es nicht auf; wo bleibt denn da der Spielspaž? (Natrlich gebe ich auch zu, faul zu sein ...) Cornelius A C H T U N G: Es folgen Hinweise... MORIA ===== Here are some hints for Moria which have been donated by users through the Games and Masusers boards and E-mail. The account number following the hint is who donated it. If anyone has any more hints I would be glad to add them. --MASNICK @ UBVMS MAGES ----- - Keep re-rolling your character until he or she has at least an 18/50 intelligence to get spell and mana bonuses. You can shoot for about an 18/30 since you get an intelligence bonus (usually about 20) when you select a mage as your class. (V111PFWT) - When a spell is first learned, you get one exp. point every time that you successfully cast it. So if you cast your first spell, rest, re-cast it, re-rest, etc, you can go up to about level 3 without having to fight any monsters. (Anonymous) - Buy Magic I and II as soon as possible. Then buy whatever armour you can afford with your remaining gold, and then food and torches. A lantern is unnecessary since you will probably find one in the dungeon. (V111PFWT) - At ninth level, learn Identify (in Magic II). Identify every- thing you own as soon as possible. You can then sell or use your items for their maximum potential. (V111PFWT) - Polymorphing townspeople: Once a mage reaches 11th level, the spell Polymorph Other becomes available to him or her. A trick that many Moria players use is: lead a person (p) to either the right or left wall in the town and in a row which is unobstructed all the way across the town. Put the person to sleep with Sleep II or III. Cut across the town and cast Polymorph on the person. Then you can use Magic Missile, De- tect Monster, etc. to see what you've created. You can then attack the creature with your magic items and spells (you may know where it is, but it cannot see you as long as it is at least twenty squares away.) If you need to regain mana, rest for as long as you like. The creature won't advance on you until it is within 20 squares. (If you attack it, it might take one step towards you, but that's it until you attack it again. You can kill most monsters like this, but be prepared to run if you polymorph a creature into something very nasty like an Ancient Multi-Hued Dragon... (Many contributors) - One problem with polymorphing is that although you can go up many levels in a short time, you don't usually find items and potions that you normally would that improve your character in other ways. (V111PFWT) - For high level mages: Once you are a very high level (> 32), don't kill dragons to go up levels since you need to kill a lot of them to go up a level. You should instead be looking for potions of gain experience. (V072PYX9) PRIESTS ------- - Blessings and chants both give you +2 protection, but chants last a little bit longer. Holy prayers do the same thing, but they last much longer. (V072PYX9) - Sanctuary is similar to the mages' spell, Sleep I. (V072PYX9) - If you buy or find the book of Chants and Blessings before Words of Wisdom, you'll have a much better chance of learning Orb of Draining earlier. The only useful spells in Words of Wisdom are Portal and Remove Curse, so you can learn those after you have learned all of the spells in Chants and Bless- ings. (V072PYX9) ITEMS_AND_MAGIC --------------- - Wands of clone monster: Clone gelatinous cubes. They are easy to kill, they don't fight back, and they move slowly. They have good items and gold as treasure, too. (V111PFWT) - Use wands of drain life against ancient dragons. (V072PYX9) - A crown of seeing allows you to see invisible creatures. It may have other properties, but more than likely it doesn't. (V072PYX9) - There aren't any items to resist gas, but high armour class reduces the damage. (V072PYX9) - Potions of gain experience increase your experience by half of your original experience. This means you will usually gain one or two levels per potion, depending on your original experience. (V072PYX9) - An amulet of the Magi allows you to see invisible creatures, gives you "free action", plus some random hidden abilities (e.g.- sustain wisdom, intelligence, etc.) (V072PYX9) - There is no way to prevent an item from blowing up when you recharge it, but high intelligence and dexterity reduce the chances of an explosion. (V072PYX9) - Keep your wands of light. Not only are they good for making light in straight lines and killing oozes and jellies, but they are also good for killing all kinds of undead. When you hit a monster with spells like Fire Bolt, it will move toward you. With light wands, this does not happen. This is not very important if the monster can already see you, but it's great if you like to play with polymorphing people. (V067LUFD) - One of the most overlooked spells when fighting monsters is Phase Door. The spell you probably picked up around 2nd level can greatly be used to your advantage (especially when you're fighting something that you don't want to have touching you!) You can attack it with all of your offensive spells until it gets one space away from you, then phase door, line it up again, and unload on it once more, making sure I have enough mana to phase door again. This process is repeated until, of course, the creature is dead! It seems to work pretty well so far. (V108MZ36) OTHER_MISC_HINTS ---------------- - One way to get an item in a store when it is not there is to quit and save and then re-enter Moria. It will probably take a few times before the store gets the item you may want, but eventually the store's inventory will change. (Many people) - Two warnings for the above technique: o The store owners eventually get mad (and lock you out) if you keep entering a store without buying anything. Remedy: Buy something cheap. (Contributor unknown) o Constantly quitting and restarting your game may drive up the load average which may in turn lock you out the driver for Moria. (MASNICK) - To get high hit points: When you roll your character, try to get one with a 16 or better constitution. Like in AD&D, you get a hit point bonus for a constitution above 16. (V072PYX9)