This copy of DEV_SHELL and it's doc file are (c) MajicSoft. You may freely distribute these files as long as they are kept together. Thank you. DEV_SHELL 2.0 (c) 1993-1994 MajicSoft ------------------------------------------------------------------------- MajicSoft is pleased to announce the availability of DEV_SHELL 2.0. This highly intuitive shell for use with GFA BASIC 3.5/3.6 truly provides the GFA coder with a powerful programming enviroment. Rather than provide you with a detailed document outlining the features of DEV_SHELL and how it works, we encourage you to explore the demo version of DEV_SHELL for yourself to see how simplistic yet powerful this programming tool is. We will however point out that the left mouse button is used for selecting or highlighting where as the right mouse button is used for erasing or clearing a slot or entry. If you have any questions regarding DEV_SHELL and it's features please feel free to call. We at MajicSoft encourage you to inquire about DEV_SHELL 2.0 from your favorite Atari dealer, however if you wish you may order this product directly from us. To order DEV_SHELL 2.0 please send $29.95 to: MajicSoft 348 Meredith Square Columbia, SC 29223 Or you may call (803) 788-8177 to place an order with your credit card. The staff at MajicSoft thanks you for considering our software. p.s. I would like to thank Jared Addington for his technical support and ideas during the development of this program. I would also like to thank Vince Valenti for his help as one of the beta testers of this product. - Dave Munsie, Designer of Dev_Shell 2.0 **************************************************************** Falcon users take note: While Dev_Shell does it's best to provide you with a decent compatibility in order to work with GFA BASIC we must worn you, because of the various GFA EDITOR/Falcon UN-compatible resolution configurations, the following guidelines must be understood. 1) Dev_Shell should NOT be run from a true color desktop. 2) Primary installation of Dev_Shell should be run from a ST compatible resolution. This is because Dev_Shell will switch resolutions to the nearest GFA EDITOR compatible mode. Thus, causing the file selector to try to use more colors than are actually available, which means the file selector gets messed up. 3) System burps and un-avoidables. On the Falcon you have an almost un-limited resolution configuration. Since you are a GFA programmer you are probably already aware that the GFA editor messes up when it is used in anything other than ST compatbile modes. And even then, it still messes up when it comes time to call the fileselector. Dev_Shell uses the XBIOS(5) call to switch to the nearest ST compatbile mode before running Dev_Shell. So if you are working in a 640x400 or greater mode, it switches to ST HIGH. If you are using a 640x240 or 640x200 mode it switches to ST MEDIUM. If you are using any 320x??? mode it switches to ST LOW. Dev_Shell's thinking is if you are running a certain resolution from the desktop, you'll want to program in GFA in the same (or as close as possible) resolution. The XBIOS(5) call still dosn't seem to address the AES correctly, so expect the fileselector to be messed up in certain circumstances. In this demo version, Dev_Shell will ALWAYS switch to ST MEDIUM. So you may want to be in a 640x200 mode before running to insure proper use of the fileselector.