(******************************************************************************** Name : SimpleSprites.DEF Version : 1.0 Purpose : Interface to hardware sprites Author : ms Modified : 2.4.86 15:35 ms ********************************************************************************) DEFINITION MODULE SimpleSprites; FROM SYSTEM IMPORT ADDRESS; CONST anySprite = -1; TYPE SpriteImage = RECORD posctl: ARRAY [0..1] OF CARDINAL; data: ARRAY [0..31 (* SimpleSprite.height *)] OF LONGCARD; (* last long word set to FFFF FFFFH ! *) END; SimpleSprite = RECORD posctldata: ADDRESS; height: CARDINAL; x, y: CARDINAL; (* current position *) num: CARDINAL; END; PROCEDURE GetSprite(VAR sp: SimpleSprite; pick: CARDINAL): LONGINT; PROCEDURE ChangeSprite(vp: ADDRESS; VAR s: SimpleSprite; VAR data: SpriteImage); PROCEDURE MoveSprite(vp: ADDRESS; VAR s: SimpleSprite; x, y: LONGINT); PROCEDURE FreeSprite(pick: CARDINAL); END SimpleSprites.