__ _ ÕÃÄÄÄ¿ /\ __ --³ \ *³ÚÄÄÁ¿ \ '\ .¿ .ÄÄÄÄ, _|\__³ \__ ³ÀÄÍÑÙ /\ '\/ ³ / /^^\ \ ³..³ _| __ __###==Ä ³ ÍØ /' /³\/³ ³ ³ ³ '' ³ ³ .^,_ #³..³ |/ ³ / ³ ÚÄ¿À¿/³ ³ ³ ³ \ \==/ / ³ ³ ³#³..³ ___³_/ ÀÄÙ ÀÄÙ ÀÄÙ ÀÄÙx `ÄÄÄÄ' ³ ³ ³#³ ³ - WHAT IS THIS ? You can see this is our testing program. It is here that we put the majority of our 3D tested routines. ..But isn't it cool ?? - I SEE BUGS AND GAPS.. Really ?? Well, EMail me if u notice any bug. To be clear, I already know the cockpit and the "about" pic look ugly with the palette of the .GEM objects. And, polygon splitting may generate undesiderable side effects with some .GEO objects. I know that there can be some polygon overlapping, but I'm not going to calculate intersections on the fly (not for such complex objects !). I really didn't want to slow down my code using Z-Buffer, because I needed to release this demo a.s.a.p.! I would appreciate it greatly if you could tell me what you see wrong in my work. It would give me a greater understanding of what I should improve on. And, maybe I can understand what I'm developing ! - HOW DID I CODE IT ? Since 32bit compilers won't easly digest inline assembly and I like to write portable code, the only assembly part is the transformation matrix routine and the setMemMask() used in charaters blitting routine. All the rest is coded in C++ in a "better C" way (C++ really sucks sometimes). Mode-X supported in the 1.9b unreleased version was removed since it slows down on my DX2 with VLB SVGA. Psst.. Did u notice the high quality rasterization ?? And what about the inconvex and/or non planar polygon fixing on the fly ? Do I deserve a bisquit ?? Woof woof ! 8P - FUTURE ENHANCEMENTS ? Of course some.. I'm finishing the 3D Studio parser. My Phong rendering routine is not that fast and I'm looking for the best fast free texture mapping implementation. I'm also looking for realistic animation systems. - IBB ? Yeah.. It's an old Italian group (Italian Bad Boys) that was born many years ago in the loins of Amiga cracking fanatics... Now, no more Amiga or crackings 8). Currently we r few, which is part of the reason why it's really hard to done demos. So, we look for good musicians and graphicians (preferably in Rome). Take a look at the demo we will show for the BitMovie presentation in April !! - CONTACTING US ? G-Lock EMail is d.pasca@agora.stm.it (Davide Pasca) Raster Master EMail is f.zavagli@agora.stm.it (Fabrizio Zavagli) SIDE FX ++39-75-5725175 - IBB WHQ - SysOp: Killer Loop - CREDITS ? Credits will be given to those ppl who tested and/or helped me in some way with RTMX. Alphaordered: Doc22 - for translating this text from Italenglish to English ! Fabrizio Farenga - for testing and advice Lele - for testing and advice Matro/PRZ - for testing and advice Pacho, ShadowHawk, PornoFighter/PRZ - for testing and advice Raoul/PRZ - for testing, advice and because he dislikes my vision of life! 8) Raster Master/IBB - for testing and advice Revenger - for testing and advice ciaox G-Lock Tutorial: Yes Sample Code: Yes Utility/Tool: Yes Library: Yes Notes: