"THE DEMO BOOK THAT NEVER WAS..." INTRODUCTION: Today is June 3, 1995 and I have decided to start this demo book project. There is a lot to tell and a bunch of it has already been written--mainly in the form of interviews, party reviews, and a definition I wrote on demos a few years ago. I actually have a little scrap book from 1993 that tells a little story. Sometimes I sit back and think WHY DEMOS? A hard question to answer indeed. I have a hard time believing Escape and now Freedom were produced. Maybe this book will answer the question of WHY, maybe it will go unanswered. Like skating, painting, swimming, are a hobby for some demos are a hobby for me and likely most of you reading this. I have decided to type this up in Word Perfect 6.0 using WINDOWS 95--beta release, and or WIN 3.1, and or WIN 3.11. Every copy of Windows I get seems to have problems--especially as I add more stuff to it--but word processing in DOS sucks. Many demo freaks swear against Windows and Microsoft for various reasons. Hey, I don't want to lose DOS either...why Microsoft wants to go the route of FULL GUI is beyond me as there is already a superior GUI system on the market called the APPLE MACINTOSH. MY BEGINNINGS IN DEMOS: I have been interested in demos ever since I got my first REAL computer--a Commodore 128 back on December 25, 1985. Yes, about a decade ago I was 15 years old and quite interested in getting some kind of computer. Quite to my surprise I got a Commodore--Schools were using Apples, and the Atari 800XL was more popular. I remember going back to school after the break and having a computer teacher (APPLE BASIC) ask the class if anyone got a computer over Christmas. No one raised their hand, not even me. Computers were for nerds-- everyone knew that and I didn't want to admit I was a nerd. I was in the tenth grade at the time and knew no one who had a Commodore computer. A little bit of networking brought me a contact at school with a C- 64 and many games/stuff followed soon after. After the Summer I bought a used 300 baud modem and got my first taste of BBSing. I was hooked, BBSing was an addiction and that is about all I would do when I got home from school for about an hour or two everyday. I met new friends, traders, and learned about demos. Multi line D&D games were in their infancy these days and tons of people were hooked--including myself. Like IRC/internet but on a smaller scale. I think the first demo I ever saw on the C-64 came in 1987 and was called the DNC-Megademo. Pretty amazing vertical scrolling in the boarder--how? Before this time I had seen many crack screens with cool music, but no "demo." I collected demos from then on till early 1994 when I stopped using my C-128 after getting a 386DX-40 which I used until I upgraded to a Pentium 90 in July '95. Most of the 25 disk or so of C64 demos I have came out in the later 80's before I went off to college (1988). I did about 1 disk full of demos which has some from 1987 to 1989 I believe. None of which could compare to the cool demos coming out at the time--I was always a couple years behind. Today my C-128 sits partly in my closet and partly in a corner of my room-- unused. I kind of want to sell it but I also want to keep it because of the demos I have and have done myself. It is a classic machine. Makes me wonder where I would be had I not gotten it that Christmas. Would I still be an Electrical Engineer with a strong interest in computers? Would I be a more "open" person (social)? I always wonder about things like that. What if I had taken another route. Being who I am (coy) I probably would have found myself drawn to computers eventually. I have full control and there are others OUT THERE who I can associate with that are just like me--people with whom I can relate too. But who knows if I would have ever discovered demos. I have not seen any on the old Apple/Atari 8bits. It was not until Mid 1992 that I discovered a PC demo scene existed via an ASSEMBLY '92 invite tro called FISHTRO. The rest, as they say, is history. Well, not exactly. There is actually a lot more... **SEE DEMO22.TXT = DEMONEWS.022** A file within this directory/book called DEMO22.TXT explains the above and how I started the internet demo site (aka HORNET demo site). I retired from maintain almost a year after I started but ended up returning to revive the site since the maintainer I chose let the site go to hell in a handbasket. This was of course after my big trip to ASSEMBLY 93. I wrote up my journey for your enjoyment and it can be read in the file called ASM93.TXT. Be warned that it is quite long and contains writing before, during, and after Assembly. Basically it contains my whole trip. I also did a "report" for a diskmag called MAYHEM I and a couple other people produced. This file is called ASM93RPT.TXT **SEE ASM93.TXT and ASM93RPT.TXT** The reason for retiring as maintainer was my graduation in 1993 (5 years after I started) with a BSEE degree. I did not have a job by the time ASSEMBLY rolled around so a few friends and I decided to check it out. Sometime around Fall 1993, still jobless, I got the new maintainer to give the job back to me. I then maintained the site as best I could for the next year and continued to put out DEMONEWS (also on this FREEDOM CD). Then, after Christopher and I released the ESCAPE CD I decided I needed to finally retire from maintaining...and perhaps demos in general. Well, I'm retired from maintaining the demosite for good but I'll always have a liking for demos. Their magnetism draws me in; I can not explain it. **SEE ESCAPE.TXT AND ESCAPE2.TXT** Be sure to check out ESCAPE.TXT and ESCAPE2.TXT. These contain the information that appeared on the CD as well as information about the CD itself. An intro titled ESCAPE.ZIP was created to help spread the news about the Escape CD. This intro can be found in the /demos/misc directory on this CD. UNDERSTANDING DEMOS: **SEE BOARDW.TXT, DDJ.TXT, AND PC_ENT.TXT** Letting some writing I did regarding demos several years ago (1993) will help you understand demos. I wrote a little press release for the internet demo site and sent it to "Boardwatch" magazine (A BBS magazine of sorts). To my amazement they actually did a little piece on demos (Read BOARDW.TXT). I also sent this press release to a few other magazines and two expressed interest-- "Dr. Dobbs Journal", and "Game Players PC Entertainment." A well done piece with a couple color pictures appeared in "Game Players PC Entertainment." Check out PC_ENT.TXT for the full article which included a couple quotes by me--Tim and I talked on the phone and over E-mail. "Dr. Dobbs Journal" came to me and mentioned doing an article which I would get paid for. The article would deal with coding some of these effects and would contain a "demos" sidebar. I wrote the article and had Joshua Jensen doing code. Unfortunately Joshua never finished the code and the article (DDJ.TXT) never got printed. These three pieces do a good job at explaining demos even though they are a couple years old. Perhaps the most surprising thing to come out of all the PRing I did during the summer of '93 was a potential book offer. I was quite amazed by this and pursued it for awhile. Something like $500 up front, $500 upon delivery and about 10% from every book is what the deal worked out to. Had I accepted I probably could have had the BOOK out late 1994 instead of the ESCAPE CD. However, based on my experience with the "Dr. Dobbs" article, and ESCAPE I know I would have had a tough time getting other people to help with the CODING/HISTORY/MISC section of the book. Hell, right here is your "Demo Book That Never Was" and look at how short it is. Perhaps if I dedicated a lot more time toward the subject I could actually write a full book. But not without a lot of cooperation from others. HISTORY: The old quote "Don't know much about History..." just about sums up this section. Back when I had my C-64 I recall seeing CRACK screen intros by groups before actual demos. So, saying that demo groups grew out of cracking groups would likely be a good assumption. Some groups even had (maybe some still have) cracking and demo sections. Hey, putting a little intro on a game you "cracked" was a good way at letting people know about your group. Other groups saw this, jumped on the bandwagon and sure enough group A was trying to out due group B in not only cracking the better games but coding a better intro. Soon enough the coders just wrote intros, and spread them to show off their talents. Intros got bigger and developed into mega intros or what we now know as demos--which were a production themselves and no longer associated with something tacked onto a cracked game. Isn't it interesting how something GOOD and entertaining grows out of something illegal. This is how I remember demos starting out. The lucky computer was very likely the Commodore 64 with the Apple II, and Atari 800 close behind. I can recall seeing crack intros on Apple games in the early 80's but never saw any demos. If there were they never had the following/push that the Commodore did. Most likely because the Commodore was the dominant computer over in Europe where it seems crack intros and demos originated. PURPOSE: It is hard to explain the purpose behind demos--at least in my own words. I only coded demos on the C-64 and never was much good at doing such. Read the profiles of the typical demo coders, musicians, watcher, etc. elsewhere in this demobook to get a better understanding. I'm in the scene because I enjoy watching/collecting demos. The music, graphics, and effects scream at me. Demos are like a movie, art show, and concert all rolled into one--call them music videos if you want. The most interesting aspect is that they are created by people who are not being paid--unless they win a competition with their production. I just hope that when these young coders, musicians, artist start making some money it doesn't all go to their head and spoil their future work. CULTURE--THE SCENE: Visit the "Demo Freaks' Profile" section of this demobook for a user profile of a few scene people. Hey, you may have even heard of some of these people. This will hopefully give you a good overview of what people within this demo scene are like. The Amiga, PC, and even Commodore C64 have what many call a "scene." Groups exist on each of these platforms. They code, create music and graphics, and compete in competitions with their productions. The scene is much bigger over in Europe than here in the United States. I don't think anyone has come up with a good reason why the scene in the US is so much smaller. Perhaps it is due to Television, more $ opportunities, and less organized DEMO parties. CREATING A DEMO: I know what I like but I couldn't tell you where to begin in your coding. Check out the /CODE directory on this CD for source and help with coding. Learning a language like C/C++ will definitely help. And while your at it, after learning proper programming techniques, go ahead and learn some Assembly. If you ever want to make a ground breaking demo it will likely need to be coded in Assembly. Performance man. Do you want something big and slow like Windows? Then learn Assembly and how to code efficiently. For those future musicians out there check out the /music directory on the FREEDOM CD. It contains tons of music composed by some of the top artist in the scene as well as many others. There are also TRACKERS and samples to help you get started with your own tunes. Hey, I have even provided all the TraxWeekly issues so you understand how the best musicians in the PC scene track their songs. Artist will get a kick out of the /graphics directory. There are a bunch of graphics drawn by a variety of Amiga and PC artist. Most, if not all, were drawn in off the shelf (or shareware) paint programs. Code, music, and art are the foundation of a demo. I hope you find the stuff we provided useful. I'm also hoping that no one gets too upset if any of their stuff was used without permission. DEMO MANIA: Want to get more demos--including the classics such as Unreal, Second Reality, Crystal Dreams, Versus, Show, Panic and the like? Your best bet is getting internet access and using "FTP." Be sure to check out: ftp.cdrom.com /demos (ftp.luth.se mirrors ftp.cdrom.com) ftp.mpoli.fi /starport These are the two PC demo hotspots on the internet. There are also a bunch of music sites scattered through the internet. Too many to name here. Visiting #trax on IRC will help you find those music sites. If you do not have INTERNET access then you will have to find a BBS that has demos--good luck. Course, if you live in Europe, especially Finland then finding a Demo based BBS should be pretty easy. I've included some BBS adds (bbs intros) in the /demos/bbs directory of this CD. If you are real lucky you will find a BBS within these files that is nearby. Demo parties--where demo groups, musicians, and artists compete for money and prizes--occur all the time in Europe. Assembly, The Party, The Gathering are the biggest in Europe, however many smaller parties (Wired, Juhla, SIH, Demobit) are taking place all the time. Over here in North America we have NAID (Montreal, Canada) and will also have IMPULSE'95. Impulse is expected to be the first PC demo party in the United States (NY) and will be held in October of 1995. Course, Impulse will be old news by the time you read this. Where do we go from here the final question might be. The SKY is NOT the limit would have to be the response. Machines are gaining in speed and complexity. Coders are pushing these machines to their limit. But, 10 years after the fact has the good ole Commodore 64 reached its limit? Hard to say if you have seen any of the most recent demos. Yes, it is a dead and non supported computer but many people still have them and there are still people who code demos/stuff for the C64 over in Europe and other countries. Hardware remains about one generation above the what the coders are programming. I imagine five years down the road there will be software so any Joe Blow off the street can create their own "demo" or music video. Everything is canned. And the machines are so powerful it doesn't matter that the program takes 1 gig of Hard Drive space and creates a 200 MEG music video with CD quality (44.1kHz) music. Maybe this won't happen though. Too much technology, too much information. So, that is the long winded story folks. Be sure to check out the other files within this demo book. They will provide you with a couple hours of reading if you decide to read them all. This book was finally completed around the middle of August 1995. Way out there, Dan Wright