As you descend the stairs you see four great warriors standing ready to greet their less experienced friends. You see a great female warrior with hair of red, dressed in the finest mail and weilding a rather formidable looking axe. The second champion wears mail as well and carrys a fine Delta sword. This one is a handsome male with a brown cloak covering his mail armor and lockpicks hanging from his belt. The third champion is a male Elf dressed in chain and leather and wearing Elven boots. Finally, the most beautiful creature you have ever seen greets your eye. She has long black hair and brilliant blue eyes and wears a strange stone necklace. She is dressed in leather and wields a bow with black arrows of slaying. Before you can speak the party greets you and says, "Well met, young adventurers." "We have journeyed here from the bowels of this wretched dungeon, some 10 levels in all to help you with the perilous task that you must now face. We will give you our knowlege of this place in hopes that we may all meet and share the glory when the firestaff is retrieved. However, I would warn you that what follows is not for all eyes to see, so if what you see overwhelms you, look away and discover for yourself." Here starts the records of our deeds: Level 1: Be careful of the evil mummys that fill these dark halls, if you must fight them strike and move or you will surely perish. If you find a chest that lies behind a field of force be assured that you will not get through this defense, however not far away is another way to get to the chest if your swing is strong and your blade is sharp. Level 2: The closing gate may be your best weapon... Gem Room: Watch out for pits! If you leave something in the right place they won't be a problem. Many vile creatures inhabit this dwelling so be on your guard. If you observe the walls closely you'll find what you need to get past the gem door at the start... The Matrix: Examine each wall very carefully and your reward will become apparent. Time is of the Essence: smack that button and run 4 left and 2 forward and you will be past your first obstacle. The second requires you to do two things. The first is obvious, the second, well, wind up the old throwing arm... The Vault: The key word in the phrase you will find is "Cast", you should have also found out by now that the ZO spell opens some (HINT) doors. So here's a coin slot...don't be stingy! The Guardian: So you want to know how to get past those gates don't you? Well, I'll guarantee you that can't be done. Yeah, I know, so now how do you get that chest? Those buttons are there for a reason. Follow the chest, be patient, and you will be rewarded soon enough. Level 3: It is here you will meet the monsterous purple worm, so prepare for death! If you are swift, however, you may survive. Circle the worms quickly or strike and move and you may live to see another day. Make sure to run under falling gates QUICKLY! Check those little slime covered aquaducts, you never know what you might find. I recommend avoiding the the shortcut at first because you'll miss a few items and some badly needed experience. It may come in handy later though. Near the end of the level you'll find a prisoner. I need say only this, as long as he remains a prisoner so will you. General notes: Lockpicks are useless (straight from FTL) throw them away if you like. Keep 4 or more chests to store extra food, water, and items. The bow seems to raise the Ninja level VERY slowly so I recommend you use thrown weapons until you gain a few levels or find the slayer arrows; then the bow is a good choice. As for what is the best party combination, I don't think there is a "best" combination. It all depends on what you like. If you like throwing fireballs all over the place then get lots of mana, if you'd rather slug it out and can't be bothered with mana and spells concentrate more on fighter or fighter/mage type characters. Personally, I prefer the slug it out strategy. I use magic only for light, healing, and defense. However, when forced I do cast an occasional fireball or zap an unfriendly non material being. The best advice here is EXPERIMENT and find out what YOU like. Brave champions, you now have the knowlege to triumph over the evil that lies within the first three levels of this dungeon. Sonja, Flash, Erion, and Tara would like to wish you luck in your journeys. Our master is known to us as C(hris).Muller apprentice to great Grey Lord. It is to him that we owe our success and it is for him that we must press on to level 10. Fare ye well, young adventurers.