MOSAIC: Mosaic is played with a set of 81 two-by-two tiles on a 24- by-24 playing area. The objective of the game is to place your tiles such that squares of the same pattern (color) are connected as much as possible. For the purposes of scoring, similarly patterned squares are connected only if they share a side; touching diagonally on a corner doesn't count. Each of the 81 tiles is composed of four patterned squares. No two tiles are the same, and each comes up once a game, in random order. This ATARI ST version of mosaic will run in any ST resolution. It can also be run as either a program or an accessory by changing the extender to .PRG or .ACC. HOW TO PLAY: When playing mosaic, the next tile you have to play is shown in the upper right corner of the mosaic window. By moving the mouse pointer in the playing field, you control where that tile will be placed, as indicated by the outline which replaces the mouse pointer. To place the tile, press the left mouse button. While playing, the following commands are available: Window Close Box: Quit mosaic "New Game" Button: Start a new game "Options" Button: Display Options box OPTIONS BOX: "auto place pieces" Button: Randomly place any remaining tiles "change tile colors" Button: Display tile color selection box (this option is ghosted out in medium and high resolutions) "return to game" Button: Go back to playing mosaic SCORING: After you place each tile, mosaic identifies all the connected regions of similarly patterned squares. Each region then scores according to the square of the number of squares in the region. Mosaic displays the total score, the total score broken down by pattern, and the amount those scores were improved by the most recently played piece. HISTORY: Mosaic for the ATARI ST was written by Randy Hosler . It is based on the X port done by Kirk Johnson which is based on Joshua Klayman's PC/MS-DOS shareware game of the same name. This ATARI ST version uses only the initialization and scoring code of the X version.