Zak McKracken ------------- By Lucasfilm Games Solution by Eric Tremblay CompuServe I.D. 73117,460 Zachary McKracken lives at 5858 13th Ave, his mission is to save the world from a worldwide stupidity epidemic which is linked to space aliens who have infitrated the phone company. By emitting a 60 cycle hum on all the telephones of this planet, the aliens can reach out and touch everybody everywhere and leaving them with the I.Q. of a turnip! It is said that the only way to stop the aliens is to discover and activate The Skolarian Device, "It's the only thing that could stop us!" says the alien. Do you feel that you are up to the challange? You will need friends to help you on your mission and maybe you will find love along your path. This solution is an almost step by step walk-through of Zak McKracken. Hope that you enjoy the game and this text. Any comments or questions are welcomed at my user I.D. above. First of all pick up everything that you can put your hands on, in your room at the very start of the game, get the phone bill in the dresser and get the CashCard using the Phone Bill, get the Sushi in fishbowl, and open the desk drawer and pick up the Kazoo. Next turn on the answering machine. Also pull off the wallpaper near the door it will be useful for drawing a map. (Notice the green light, also notice that the CashCard has a balance of $12250.) In the living room pick up the seat cushion near the TV then pick up the other seat cushion, notice that there is a Remote Control hidden under. Walk up to the power outlet and use power outlet with power cord. Now watch the news by using the remote control. In the kitchen pick up the butter knife on the counter and open the cabinet in order to have access to the box of crayons. Pick up the crayons and then open the refrigerator, pick up the egg and close the refrigerator. Before leaving the room get the small key near the door. On 14th Ave you will see a place named Lou's Loans, go in and buy: the tool kit, wet suit, golf club, guitar, hat, and nose glasses. After leaving the place go a little more down the road and remove the bobby pin sign using the wire cutters found by opening your new tool kit. Now go back near your house to the address 5850 13th Ave to a place called Le Bakery, ring the doorbell three times. The baker will get very angry and throw you a stale bread. After this go back to your apartment and check the answering machine then head for the cabinet useing the monkey wrench in the tool box to remove the pipe. Now put the stale bread in the sink and turn on the switch. (Read Blend-O-Rama ad page 6 of The National Inquisitor.) Now head towards The Phone Company at the address 5866 13th Ave before entering the door put on your hat and nose glasses. The man in there will think that your an employee, go in back of the counter and use the computer, then go see what's behind that door. Surprise! Pick up an application before you leave. Next, go to your house and unlock the mailbox using the small key, fill out the application and put it in the mail box. Remember to come back later and pick up your mail. You will find a card, it will be The Kings Fan Club Card. For you to get to the airport you need to take bus number SFO 42, wake up the driver by using your Kazoo. Pay for your fare using your cashcard and the bus driver will drive you to the airport. At the airport head for the gate, (You already have the ticket that your boss gave you remember?) but before you leave buy the book by giving the CashCard to the devotee. On the plane you have to get a little nasty. Once seated head for the toilet in the rear of the airplane. Take the toilet paper and put it in the sink, now turn on the sink and let it overflow. As soon as there is water on the floor. Use the button on the wall and this will call up the stewardess and she will have to clean up the mess. During which time you will go back to your seat, once there pick up the cushion on the seat in front of you. You will now notice that a lighter has fallen on the floor pick it up. Arrived at the destination, give the peanuts to the two headed squirrel, now go to the tree and pull on the branch. Using the branch on the loose dirt you will dig a hole which will uncover an entrance to a cave. It is dark inside the cave and in order to find something in the dark click on the "what is" command on the panel. Search for a bird nest, get the bird nest by reaching for it with the tree branch. Leave the squirrels alone. Now locate the fire pit, put the birds nest in the fire pit along with the tree branch. Light up the fire pit with the lighter. With light now in the cavern go near the strange markings on the wall, and connect the yellow dots using the yellow crayon. BANG! A magic wall. Go in and use the remote control to have access to the blue crystal. Reaching back to the airport take a flight to Miami during the flight do the toilet trick that I described above and while she is busy cleaning it up the mess go in the front of the airplane, open the microwave, put the egg in the microwave and close it. Turn on the microwave and OH! What a mess to clean up again. During the time that she is busy cleaning up the mess you made in the microwave, go trough every storage bin on the plane and you will eventually find an oxygen tank. Arrived at the Miami airport give the book to the bum and in return he will give you some whiskey. You are now still in the Miami airport, use the reservation terminal to buy a ticket for San Francisco and take the plane. You have now arrived on your street, once off the bus, go home and listen to your telephone messages on the answering machine. It's now time to head for 14th Ave to drop the blue Crystal in the artifact slot. You will now meet Annie, Notice a new option SWITCH on the control panel. Switch to Annie and lift the Blotter on the desk, pick up the CashCard. Switch back to Zak and go to the airport and take a trip to London, England and then take the direction of Katmandu, Nepal. At Katmandu give the book to the Guard, and he will let you in so you can meet the Guru. After you have meet the Guru, leave the building and go to the right, notice a hay stack, set the hay on fire by using your lighter. Fire! Fire! The policeman will come to the rescue, during this time you will go in the police station (jail) and get the jail keys that are hanging on the wall during you exit don't forget the flagpole on the wall outside the station. To go back to the airport use your CashCard in the license plate of the Yak. At the airport buy a ticket for Kinshasa, Zaire. There you will meet a doctor named Shaman in a hut, enter the hut and give him the golf club. He will be very pleased and he will show you a secret dance. Observe the dance attentivaly and write down on Diagram 1 the order from 1 to 6 of the movement of the heads. On The Planet Mars ------------------ Switch for a moment to Leslie and Melissa on Mars and execute the following instructions. Use Melissa to open the door and enter the VW spaceship. Get the CashCard in the glove compartment along with the fuse. Also get the DAT tape in the radio. Give the fuse and CashCard to Leslie once outside. Getting out of the VW spaceship close the VW's door and switch to Leslie. Go to the left passed The Friendly Hostel to a Monolith and put the CashCard in the slot, you will receive a token. Buy at least two tokens for each person. Now go to The Friendly Hostel and use the token to unscrew the metal plate inside. Then remove the old fuse and place a new one in it. Closing the Mars door and opening the hostel door go in and pull the covers from the bunk. (Only Leslie can do that.) Get the alien broom. Don't forget the ladder. Going back to the Mars door (Main door) open it (Both doors should now be open.) and the hostel will depressurize, go back to the other room and open the locker, remove the vinyl tape and open the other locker door, get the flashlight. Exiting the hostel building use the broom to sweep the sand and you will discover a solar panel. Going right you will arrive at a door with three large buttons on it. (The two girls should be there.) Press the buttons six times in the order that you have writen on Diagram 1. Once inside, go to door number 1 (Diagram 2), in order to open the door. You must take the ladder and lift the crystal sphere, but before you do that give the vinyl tape to Melissa and she will put that on the DAT tape so she can record. Next turn on the boom box on record mode and then Leslie will lift the ball. Inside make your way around! (Good Luck) and then you should eventualy encounter two things first an old earth map and some strange markings which you will draw in the box named Diagram 3 and later you will find a very strange machine that has gauges on it and is used to control air pressure and temperature. After that this machine is set you can remove your helmet. (Remove the helmets of Melissa and Leslie, if you like.) To open door 2, bring Leslie and Melissa near the door and then turn on the boom box on play mode. The door will open. Inside you should find an Ankh. While in the direction of door number 3 (Indicated on Diagram 2). Stop and look at the strange markings on statue number 2. (Statue position shown on Diagram 2.) Using a pen draw the strange marking in the section named Diagram 4. To open door 3, lift up the ball like you did on door number 1 and in there you will find a room with a panel, insert the Ankh in the panel and the force field will disappear. Get the Golden Key, but don't touch the large key. (or it will disintegrate.) Notice that there is a button on the machine, press the button and a message from the Skolarians will appear on the glass tube telling you that you must build a device to neutralize the Caponian menace. The only thing left to do is to wait for Zak to arrive on Mars. Mexico City, Mexico (MEX) -------------------------- Switching back to Zak and leaving Kinshasa, Zaire go to the airport and take a plane for Cairo, Egypt and transfer on a plane to Miami, FL and then to Mexico City, Mexico. Maybe London and then Mexico City? Finding your way through the jungle you will eventually arrive near a temple. Enter the temple and light up all the torches that you will find along the way. During your exploration you will encounter a red room with a statue in it, a platform is also located in the corner of the room. On the statue is a crystal shard, but in order to get it you must draw Diagram 4 using your crayon on the strange markings. Trying to get out of the temple and in the direction of the airport, at the airport take a flight to Miami, Fl then transfer to Cairo, Egypt and from there transfer again to your disination of Kinshasa, Zaire. Wait for Annie to meet you there. London, England (LHR) ---------------------- Annie should have in her inventory: CashCard, whiskey, Flag pole, wire cutters, scroll and the two crystal shard. Make Annie walk up to the Sentry and offer him a drink of whiskey. Then, a half bottle later Annie will turn off the switch in the sentry's house and cut a hole in the fence using the wire cutters. Now walk towards the stonehenge and you will arrive in front of an Altar Stone. There use the flag pole on the Altar and also place the two crystal shard on the Altar, next read the scroll and get ready for a blot of lighting. Annie will now have the yellow crystal, it is now time to travel to Kinshasa, Zaire the route to follow is to go to Katmandu, Nepal and then transfer to Kinshasa, Zaire. Zak should meet Annie in Kinshasa, there Annie will give the yellow crystal to Zak and Zak will go in the hut and meet the Shamam who will teach Zak how to use the yellow crystal for teleportation. Cairo, Egypt (CAI) ------------------ Go near the leg of the Sphinx, there you will notice some strange markings. Using your crayon, copy the drawing that you made labeled Diagram 3. If you have followed instructions carefully there should be a door that will appear in the Sphinx's leg. Enter the door and search for a room. In this room there will be three buttons, press the buttons and you will discover a map of the Martian face. A little above the map there is some strange markings, again copy this drawing on to the space labeled Diagram 5. Now try and find the exit in order to head for the airport. Lima, Peru (LIM) ----------------- Finding your way though the forest you will arrive at an ancient bird feeder. Place the bread crumes on the bird feeder and wait for the bird to arrive. When the bird is finally there use the blue crystal on the bird, you are now controling the bird, fly to the huge face on the other side of the river and enter the left eye in there get the scroll and don't waste an instant to bring it back to Zak. As soon as Zak has the scroll in his possestion run away to the airport before the alien catches you. Bermuda Triangle ---------------- Riding on the bi-plane of the Divine Wind Tours you will arrive on the King's Spaceship. Watch carefully and write down the order of the code on Diagram 6. Once there put on your hat and nose glasses and press the button to open the door. You will be greeted by a Caponian, he will bring you to the King. Apon arriving in front of the King, he (the King) will examine you and discover that you are not part of his race, at this moment show him the King's Fan Club Card. (In the mail box remember?) You can also give him the guitar instead and see what it will do? You will be escorted out by the alien. Once this is done head for the right of your screen and go take a look at the Lott-O-Dictor machine write down tomorrow's winning numbers in the space called Diagram 7. It's now or never, jump out of the alien spaceship. Press the button in the order you have written on Diagram 6, and then go to the place where the airplane was before it left. Zap! You are falling very rapidly and it would be wise to use your parachute. You are now floating in the water. (With a little help of the cushion.) Play a little Kazoo and a dolphin will come and meet you, use your blue crystal on the dolphin and direct your dolphine underwater and search for a seaweed with a glowing object hidden underneath, take the object and give it to Zak. Now press on the command "to Zak" and use your yellow crystal to teleport yourself to the Martian face before the alien catches you. Back on Mars ------------ Zak has teleported himself to the Martian Face and using the crayon has drawn Diagram 5 on the strange markings. Another surprise the doors magicaly opens. Enter the center door and find your way to the main hall of the Martian face. Arrived in the main hall, switch back to Lislie and Melissa and guide them in order for them to meet Zak. The reunion is finally over, guide the three characters to the monolith near the tram. Don't forget to put on the fish bowl with the tape and the oxygen mask, so that Zak can breath. It would be wise on the way to the monlith to stop at the VW spaceship and refill the oxygen level of all the characters. Arriving at the monolith make sure that everybody has two tokens each, just in case someone has to come back for something. Using the tram with the token and boarding all your people on the tram at the same time, you will arrive at the Martian pyramid complex. With all your characters standing in front of the door of the pyramid. Switch to Leslie and sweep the sandpile using the alien broom. After the brooms little show is done, switch back to Zak and use the Bobby pin to unlock the door. Switching to Melissa, guide her to doorway and then to the Sarcophagus and have her push on the Sarcophagus feet. (Forget the torch, it won't light up.) Switching back to Leslie have her meet Melissa, notice that there is some stairs to the back left hand side of the room. Go up the stairs, do the same thing with Zak. (Notice that the stairs will only appear if the Sarcophagus feet are push and remain pushed.) The current situation is that Melissa is pushing the feet of the Sarcophagus, Zak and Leslie are upstairs. The next thing to do is to have Melissa release the feet of the Sarcophagus so that Zak and Leslie can have access to the room upstairs. Using Leslie guide her to the box in the corner and unlock it with the golden key. Now guide Zak near the white crystal. Which is held in the containment device by a Crystalinetic force. Leslie should now press on the button in the box, and you will have to switch again to Zak and get the white crystal while the crystalinetic force is not in effect. Hurry up... it does not stay inactive very long. If you miss your chance try again by pressing the button another time. With the white crystal in Zak's hand, the light in the room will disappear and nothing can stop you anylonger. Use your yellow crystal to teleport yourself to the Egyptian Pyramid. Once there guide Annie to meet you there by using the entrance of the pyramid. Then remove Zak's spacesuit. (Wet suit, fish bowl, oxygen mask.) Install the blue, white and yellow crystal on the Crystalabra. Using both Zak and Annie, turn on the switches on the wall and this will activate the Skolarian device. *** Congratulations! *** *** You have saved the world from stupidity! *** *** The END *** Solution by Eric Tremblay CompuServe I.D. 73117,460