[< All of the following cheats are tested (when possible) on my versions of the games, on my 386-sx20. They all work with my equipment. Anyone not knowing how to 'edit' files to perform some of these cheats can write to me (or anyone) for more information. Any problems, questions, submissions please mail to: Paul Gosse paulg@garfield.cs.mun.ca Enjoy. >] =============================================================================== ARKANOID -------- Status: Untested Source: Unknown Pause the game with the Space Bar. Now type 'DSIMAGIC' and press Space to unpause the game. A yellow capsule, 'DS' will fall. Catch it. Now the following keys will make the following capsules fall at any time. B - Break (Opens gates and awards bonus points) C - Catch (Holds ball) D - Disruption (Split into 3 balls) E - Expand (Makes vaus larger) L - Laser (Gives you a laser used with mouse button) P - Extra Player (Self Explanatory) S - Slow (Slows down ball) In addition, pressing 'F' will send you to the last level to fight DOH. Be sure to give yourself lots of lives first. You can skip any level by using ENTER on the keypad. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARKANOID II THE Revenge of Doh ------------------------------- Status: Untested Source: Unknown There are several different cheats for this one. On the high score screen, type 'DEBBIE S' for unlimited lives. When you die, wait until the title screen appears. Press CAPS LOCK, then type 'DALEY-88'. You will then continue on the same level you died on. On the title page, type 'ROBOCOPPETER' for continuous mode. When you die, wait until the title screen appears. Press CAPS LOCK, then type 'MAGENTA'. Now when playing, hit 'S' to skip levels. Or for unlimited lives the 'edit' way: SEARCH: revofdoh.dat STRING: FE 0E 97 04 CHANGE: 90 90 90 90 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BATTLETECH ---------- Status: Untested Source: The Mad Hacker You don't have enough C-Bills? Well, this will help. Save your game and use PCTools, with the GAME# (# = number of the save game) ready. Edit the bytes at offset 05D5(hex) and 05D6(hex). Replace them with 0070. That should give you about 28762 C-Bills when you return to the game. You may go as high as FF7F, which will total 32767, but I wouldn't want to go higher than that, or there could be a program interpretation messup. [< Thanks to Bob Igo for submitting this one. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BRUCE LEE --------- Status: Untested Source: The Mad Hacker (This is for the disk version only.) First, Bruce Lee is an excellent product. It's just that (aaarrrggghhh) you have no "falls" left, and you feel yourself quite near the finish of the game. Suddenly, one of those little dots floating on the floor taps your foot and you get zapped. You see the sign "Game Over" and you feel pretty pissed, and wish tou could open the drive and rip the disk to shreds - but wouldn't that be a waste? One thing you could do is play option C, one player vs. your opponent played by the other player. But this time, play alone, and make sure the second joystick is calibrated wrong. If the computer sees that the Green Yamo isn't moving, it will take over, so a wrong calibration will make it move all of the time. So, you're playing, but that stupid ninja is in your way and it won't let you win. So, fix it! Eliminate him. And this is how you do it. Get a disk utility, preferrably Norton Utilities. Zap the Bruce Lee disk. Make the following changes to a backup copy. Sector Offset From To 271 139 09 63 354 09 63 >>>Note from Bob: These are probably decimal values. Assuming they are, >>>you'll probably want to use this table: >>>Sector Offset From To >>>10F 8B 09 3F >>> 162 09 3F >>>......of course, I could be wrong. That's all there is to it. Now you play, the Green Yamo flying around crazily, and the ninja... hmm... the ninja seems to appear for a quick second then disappear. That's what's supposed to happen and there's your fix. Bye! [< Thanks to Bob Igo for submitting this one. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CASTLE WOLFENSTINE 3d Episode 1 ------------------------------- Status: Tested Source: Ben Rudiak-Gould (v1.0 means Wolf3D version 1.0 and v1.1 means Wolf3D version 1.1) To enter the mode, do the following: 1. Invoke Wolfenstein 3-D with the "next" parameter (wolf3d -next) for v1.0, or the "goobers" parameter for v1.1. You can also use whatever other command-line parameters you want. 2. Begin or restore a game. While in the game, hold down the TAB, CONTROL, and ENTER keys simultaneously for v1.0, or the LEFT SHIFT, ALT, and BACKSPACE keys for v1.1. You should get a message stating that debugging keys are now available. That's it! To use debugging mode commands, hold down the TAB key and one of the letter keys listed below simultaneously: B Changes the screen border color. Don't ask me why it's here, but it's here. C Displays the number of statics, doors, and actors in the level. I believe that statics are things like food and ammo that you can pick up, and actors are the bad guys. Doors should be self-explanatory. E Moves you ahead two levels. That's right, not one level, but two. Unlike the W command (see below), this also takes you to the "level completed" screen and gives you percentages, bonuses, etc. F Displays your current position on the level (X,Y) and orientation (A). G Turns what Id calls "GOD mode" on and off. Basically it just means that you're invincible. H Hurts you (-16% health). Not much use to us, but I guess Id had to debug their damage code just like everything else. I "Free items." Ups your health, ammo, and score, and gives you the next most powerful weapon. (Machine gun if you didn't have it, very large machine gun if you did.) M Displays memory usage. Loads of fun. N Turns "No clipping" on or off. This lets you walk through walls. Wall-walking does STRANGE things to the graphics (try approaching a door from the side and opening it). It also does strange things to the bad guys. If you walk into a room through the wall, often they won't notice you at all, even if you walk right in front of them or fire your machine gun (in some direction besides at them, of course). O Changes the main viewscreen to a map of the current level, which you can scroll through using the movement keys or the mouse. It's neat, but I wish that it wasn't so ugly. Those numbers are from the internal level format. ESC will get you out. Unfortunately this command doesn't work in v1.1. P Pauses the game, without putting up the little "Paused" window. I guess this makes it nice for taking a screen shot, although in v1.1 it changes the screen border to an ugly white. Q Bombs the machine in v1.0. Exits the game in v1.1. Both of these functions are about equally useless. S Turns slow motion on or off. If you have a slow computer you don't need this. T Pops up a window which displays graphics and sounds from the game. Use the left and right arrow keys to page through the entries. If you come to a blank entry, keep going. You'll know when you've reached the end (500-something) because you won't be able to go any higher. ESC exits. v1.1 has some interesting graphics that v1.0 lacks, including two sprites which are particularly intriguing. Don't bother calling Apogee and making yourself look like a fool only to be told that you didn't win anything; I already did. (You'll understand what I mean when you've seen the sprite.) V Asks you how many extra VBLs you want. High values seem to make the game sluggish and not much else. W Warps to any level. 10 is the secret level. X "Extra stuff." It definitely does something, but I can't figure out what. Let me know what you find. There is one other debugging feature, demo recording mode, that is not accessed in the same way as the other commands. To record a demo, follow step one from the beginning of this article, and then hold down TAB at the title screen (the one with B.J. hiding from a guard). Unfortunately, there doesn't seem to be any way to display these demos after they've been recorded, but if you've ever had a secret desire to play Wolfenstein 3-D with a big "DEMO" sign at the top of the screen, this is how to do it. [< And here are some misc. edits from Michael Yakubovich >] Wolfenstein 3D, v1.1 (for the 1st episode at least) FILE: WOLF3D.EXE You have to use UNLZEXE. Unlimited ammo ORIGINAL: FF 0E D8 87 0E E8 44 F4 PATCH : 90 90 90 90 == == == == Irreducible health (god mode does same thing) ORIGINAL: 29 36 D6 87 83 3E D6 87 00 PATCH : 90 90 90 90 == == == == == With this patch you won't see the blasts when the Nazis shoot at you; those blasts are pain when you use god mode and a lot of guys shoot at you at the same time: the whole screen goes red. You still will be hit, however, if you don't use a patch for health or god mode. ORIGINAL: 83 3E 3C 96 00 74 2F A1 3C 96 PATCH: == == == == == EB == == == == If you want to use the LIM feature, but want to keep your score try this: ORIGINAL: C7 06 DA 87 03 00 C7 06 CE 87 00 00 C7 06 CC 87 00 00 PATCH : EB 0A 90 90 90 90 == == == == == == == == == == == == And this will get rid of a need to press a key after using LIM. ORIGINAL: 9A 09 0B 19 17 9A 30 0A 26 0B 83 3E 6F 8E 00 75 03 PATCH : EB 03 90 90 90 == == == == == == == == == == == == All the patches seem to be working, but I only tested them for half an hour, so no flames please. And ALWAYS SAVE you original file. Note: I didn't test these patches on all 6 episodes (I have only 1). My search strings are long I know, but I wanted to be sure there are no more occurences of these strings in the file. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMMANDER KEEN 1 ---------------- Status: Untested Source: Jeffery Foy Press C-T-SPACE to get all the 'goodies'. Press G-O-D to enable God Mode. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMMANDER KEEN 4, 5, & 6 ------------------------ Status: Tested on Keen 4 Source: Jeffery Foy and Frederik Abelson There is a debug mode for these games: A+2+ = Debugging keys (need to use this one first or the others below don't work...) +J = Extended JUMP mode +I = Free Items (gives you all the jewels and a wetsuit) +N = No clipping (float right through walls and ceilings and floors ... NOTE: makes you disappear if you're already on the main floor) +G = GOD mode (nothing can kill you in this mode) +W = Warp to level (numbered 1 to 18) NOTE: where a sequence is in <>, you press and hold that key in addition to the other keys in the sequence. Also, don't press the + for those sequences -- that's just to make things prettier on screen. There is also a practice mode available that will give you infinite lives to practice a certain level. The only problem with this is that if you use the control panel, you can only play paddle war or return to the game or the system locks up. Also, if you leave the level in any way (finishing it, etc) the system will lock up. To practice, boot the game with: KEEN4E /TEDLEVEL ?? where ?? can be any number from 0 to 18. 0 - Shadowlands 11 - Pyramid of the Moons 1 - Border Village 12 - Pyramid of Shadows 2 - Slug Village 13 - Pyramid of the Gnosticene Ancients 3 - Perilous Pit 14 - Pyramid of the Forbidden 4 - Cave of the Descendants 15 - Isle of Tar 5 - Chasm of Chills 16 - Isle of Fire 6 - Crystalus 17 - Well of Wishes 7 - Hillville 18 - Bean-with-Bacon Megarocket 8 - Sand Yego 9 - Miragia 10 - Lifewater Oasis [< I'm sure the are more /TED switches, but I don't know them. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COSMIC COSMO ------------ Status: Untested Source: Kathleen Bedard Press C-0-F10 simultaneously for full health and nine bombs. [< And a debug mode! >] Press TAB-F12-DEL simultaneously to enable the debug mode. F10-W Warp to any level F10-G God mode (toggle) F10-M Memory Status [< Apogee debug modes are starting to look repetative. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ D/GENERATION ------------ Status: Untested Source: Bob Igo This game was quite easy to solve, without any edits. However, once I finished it, I found that I had this urge to make edits to it, just to keep in practice. So, if you ever have a chance to play the game, please play it the right way first, and then go back and make the edits. Finding the info was easy as well. I just played the game, saved it after I was on different floors, and wrote down all the information that was on the saved game, game.dat. Then, I compared the information based on what was different about the saved games (# of lives, # of lives saved, # of grenades, scene, floor, stuff possessed) and eventually, through trial and error, I came up with the following information about the file, game.dat: hex offset what it is recommended range ----------------------------------------------------- 02 scene - 1 ? 06 lives 00-7F 07 lives saved 00-7F 08 floor ? 09 grenades 00-30 0F bombs 00-30 10 freezes 00-30 11 shields 00-30 12 laser fields 00-30 13 packages 01 21 time left 00-30 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEATH TRACK ----------- Status: Untested Source: Michael Yakubovich FILE: DT.EXE Use this patch and laser battery will never be exhausted again! ORIGINAL: 83 3E 0E 9B 00 75 03 E9 7B 01 FF 0E 0E 9B PATCH : == == == == == == 07 == == == 90 90 90 90 This one gives you unlimited ammo. ORIGINAL: 83 3E 5C 8E 00 75 03 E9 93 02 FF 0E 5C 8E PATCH : == == == == == == 07 == == == 90 90 90 90 For unlimited number of missles: ORIGINAL: 83 3E 86 9A 00 75 03 PATCH : C6 06 == == 0A EB == For unlimited number of terminators: ORIGINAL: 83 3E 38 92 00 75 03 PATCH : C6 06 == == 0A EB == For unlimited number of mines: ORIGINAL: 83 3E 04 5C 00 75 03 PATCH : C6 06 == == 0A EB == And unlimited number of caltrops: ORIGINAL: 83 3E DC 96 00 75 03 PATCH : C6 06 == == 0A EB == +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ELITE PLUS ---------- Status: Untested Source: Joost Schuur A while back I posted a question, whether someone had succeded in decoding the save game file for Elite Plus and especially the checksum generated by the programm. I didn't get the response I wanted, but managed to find out how to get more money then you'll ever need. Here goes: 1. Save games are 226 bytes long, with an at least 16-bit checksum at the end. 2. The string containing the amount of credits, from offset 20 (hex) to 32 (hex) is a dummy. It is _not_ the actual amount of money you have, just the ASCII represenation. 3. The actual amount of money is encoded in at least the three bytes offset 8c, 8d, and 8e. Convert this number into a decimal and divide it by 10 to get the actual amount of cash. Thus, 03e8 (hex), which is 1000 (dec) corresponds to 100.0 credits. However, the checksum in the save game file still prevents tampering with it. 4. The solution: Alter the default game you start of with in ELITE.EXE itself with a hex file editor of your choice. The defualt game you start of with starts at offset 11366 (At least it does in my version. Scan the file for '100.0 credits' to be sure). Look for the bytes 03 e8 00 (100.0 credits) and replace them by 40 42 0f. Now you have 100000 credits whenever you start a game from scratch. 5. About half of the future save file can be found in elite.exe and you can alter some other values to change name, hyperspace system selected, missiles etc. However I just flew my ship from Lave to Leesti (Tech level 10) and bought my stuff there, with all the extra cash I had. I used Elite Plus release V3.1. I have no idea if there are other versions out, but the offset I mentioned will most certainly be different then. Thanks go to Bob Igo for decoding the cash format. I seem do have found the bytes that correspond to your rating. They're the four bytes before the name (e.g. JAMESON). Strange enough, they're there twice. In elite.exe at the beginning they're set to 00 00 00 00, and setting them to ff 00 ff 00 gives you a deadly rating (I think). 00 04 00 04 makes you 'elite' then :-0. I wonder why they're there twice? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EYE OF THE BEHOLDER II ---------------------- Status: Untested Source: Young Chung There may be errors, and if they are detected, please let me know by e-mail. My address is at the end of the file. With each item name are the 2-byte hex representations used in the save file. They range from 00 00 to D3 01 (notice the lowbit-highbit order). Anything beyond D3 01 is up to you to explore (beware of system crashes!). NOTE ON Lowbit-Highbit order: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Machines using Intel 80x86 chips, such as IBM and compatibles, place the least significant byte first. That is, Hex digits in a Hexadecimal number are place in reverse order. For example, 237643 in decimal is equivalent to 24 42 F0, but it would be represented as F0 42 24 by placing the least significant byte "F0" first, then "42" and finally "24". Thus the above example of 00 00 to D3 01 is actually 00 00 to 01 D3, which is 0 to 467 in decimal. The save file has the following format: (might not be accurate) (byte "01") Character Name: (11 bytes) Abilities: (2 bytes each, first is current, second is maximum) in-order: Strength, Percentage, Intelligence, Wisdom, Dexterity Constitution, Charisma Hit point: (4 bytes, first two are current, second two are maximum) (2 bytes that I'm not sure what they are) Race and Sex (1 byte) 00 Human Male 06 Dwarf Male 01 Human Female 07 Dwarf Female 02 Elf Male 08 Gnome Male 03 Elf Female 09 Gnome Female 04 Half-Elf Male 0A Halfling Male 05 Half-Elf Female 0B Halfling Female Character Class (1 byte) 00 Fighter 08 Fighter/Mage 01 Ranger 09 Fighter/Mage/Thief 02 Paladin 0A Thief/Mage 03 Mage 0B Cleric/Thief 04 Cleric 0C Fighter/Cleric/Mage 05 Thief 0D Ranger/Cleric 06 Fighter/Cleric 0E Cleric/Mage 07 Fighter/Thief Alignment (1 byte) 00 Lawful Good 03 Lawful Neutral 06 Lawful Evil 01 Neutral Good 04 True Neutral 07 Neutral Evil 02 Chaotic Good 05 Chaotic Neutral 08 Chaotic Evil Character Picture (1 byte) Food (1 byte) 00 to 64 representing 0 - 100 % Character Levels (3 bytes, 1 byte for each class) Experience Points (12 bytes, 4 bytes for each class, note: high-bit low) (168 bytes, I'm not sure what they represent) (NOTE: each item below takes up 2-bytes) (==== If you assign invalid items (i.e. Helmet on Feet) the system would crash when you click on that character during the game) Right Hand Item (i.e. Weapons, shields, scrolls, books, etc..) Left Hand Item (i.e. Ditto ^) 14 items in the backpack Arrows (See note below) Body Armour (i.e. Robe, cloak, platemail, etc..) Wrist Armour (i.e. Bracer) Head Armour (i.e. Helmet) Neck Armour (i.e. Necklace, Amulet, etc..) Feet Armour (i.e. Boots) 3 items in waistpack (i.e. rocks, daggers, etc..) First finger (i.e. Rings) Second finger (i.e. Ditto ^) (Then some more bytes of unknown purpose, then the next character) NOTE ABOUT ARROWS: ~~~~~~~~~~~~~~~~~ Notice that there is only one slot for arrows, but it is possible to have more than one arrow during the game. To compensate for this, some arrows are specially numbered to represent the number of arrows a character is carrying. (i.e. E8 00 for 2 arrows, up to EF 00 for 9 arrows(max)). But, don't take my word for it. ARMOUR: ~~~~~~ Gold Platemail: 1F 01, AF 01 Platemail: 24 00, 95 00, B5 00, 46 01 Banded Armour: 58 00, 43 01 Dragon Skin Armour: 77 01 Chainmail: 17 00, C4 00, 7C 01 Scalemail: 38 00 Scalemail(+1): B2 01, B9 01, C9 01 Leather Armour: 01 00, 7D 00 Leather Armour(+1): BF 01 Cloak: 37 00 Cloak "Moonshade": E7 00 Robe: 02 00, 64 00, D2 00, 68 00, AC 01 Shield: 1F 00, B3 01, BA 01, CA 01 Shield(+1): C0 00 Shield (Face): C1 00 Polished Shield: 4A 00, 7F 01, 86 01, 87 01, 93 01, 94 01, 95 01 Blue Shield: 96 00, 45 01 Helmet: 23 00, 68 00, B7 00 Helmet (Horns): 98 00 Blue Helmet: C7 00, 47 01 Bramma's Boots: 90 01 Leather Boots: 67 00, EF 00, 69 00 Blue Leather Boots: B8 00, 44 01 Jhona's Cloak: 55 00, 91 01 Bracers of Protection: 35 00, CE 00, 49 01, 67 00 Amulet: 36 00, 4B 00, D1 00, 4A 01 Amulet of Life: 5F 00, 62 00, 85 01, B0 01 Amulet of Death: 63 00, B1 01 Amulet of Resurrection: 97 01 Necklace: 5A 00 Red Ring: 2D 00, 7D 01 Blue Ring: 2E 00, 0D 01, 8E 01 Ring of Adornment: 2F 00 Crimson Ring: 56 00, AA 01, AB 01 Ring of Protection: 59 00 WEAPONS: ~~~~~~~ Sling: 25 00, 76 00, 98 01 Dart: 31 00, BA 00, BC 00 Blue Dart: BB 00 Arrow: 34 00, DD 00, DE 00, D8 00, D9 00, DA 00, DB 00, DC 00, DD 00, DE 00 DF 00, F3 00, F4 00, 4F 01, 50 01, 51 01, 52 01, 53 01 Wooden Bow: 32 00, F0 00 Iron Bow: 33 00, 4E 01 Spear: 57 00 Staff: 03 00, 6A 01 Curved Staff: CB 00 Wand: 3B 00, 60 00, 16 01, 29 01, 78 01 Dagger: 04 00, 83 00, BD 00, BE 00, C3 00, 63 01, 6B 01, 6C 01 Rusty Dagger: F2 00 Dagger "Yargon": 7B 00 Dagger "Sa Shull": B1 00 Stone Dagger: 9A 01 Short Sword: 05 00, 37 00, 76 00 Short Sword(+1): C1 01 Curved Short Sword: 41 01 Short Sword "Sting": 86 00 Long Sword: 7A 00, 97 00, B6 00, C5 00, B4 01, BB 01 Long Sword "Hath Kull": CD 00 Long Sword "Hunger": 2A 01 Two handed Sword: 3D 00, 10 01, 18 01 Halberd: 6E 01 Flail: 3A 00 Axe: 16 00, D7 00, 28 01 Axe "The Bait": 85 00 Mace: 1A 00, A2 00, 75 01 Mace(+1): CB 01 Mace "Thumper": 79 00 Polearm: 5B 00, 35 01 Polearm "Leech": 42 01 Crystal Hammer: 53 00, 6F 01 ITEMS: ~~~~~ Lock Picks: 06 00, 21 01, C8 01 Set of Bones: 13 00, 74 00 A Complete Set of Elf Bones: 93 00, 24 01 A Complete Set of Dwarf Bones: A6 00 Skull: 20 00, 91 00, A3 00, A7 00, A8 00, AD 00, C8 00, CA 00, CC 00, 1B 01 39 01, 79 01, A1 01, A5 01 Femur: 21 00, 92 00, A9 00, AA 00, AE 00, B2 00, B3 00, C0 00, C2 00, 1A 01 33 01, 38 01, 5F 01, 63 01, 65 01, 66 01, 73 01, 7A 01, 9F 01, A0 01 A2 01, A3 01, A4 01 Rock: 10 00, 64 00, 65 00, 66 00, 67 00, 68 00, 69 00, 6A 00, 6B 00, 6C 00 A1 00, AB 00, AF 00, B0 00, F5 00, F6 00, F7 00, F8 00, 96 01, A6 01 Parchment: 1C 00, 72 00, 78 00, 9B 00, 9C 00, 9D 00, 1E 01, 23 01, 54 01 92 01 Tuning Fork: 41 00 (?) Vial: 42 00 (?) Trident: 43 00 (?) Starfire: 54 00, 8B 01 Sceptre of Kingly Might: 5C 00 The Shell of Rejoice: A9 01 Khelben's Coin: 5D 00, B8 01 Mapaj: A8 01 Coin: 5E 00 Sticky Paper: 61 00, AD 01 KEYS: ~~~~ Grey: 11 00, 6F 00 Copper: 12 00, 70 00, FF 00, 17 01, 2F 01, 32 01 Skull: 1D 00, 82 00, 84 01 Dark Moon: 1E 00, 8D 00, C6 00, DC 00, E1 00, 5B 01, 5C 01, 5D 01, 5E 01 Spider: 26 00, AC 00, D3 00, D9 00 Bone: 40 00, 3D 01 Mantis: 48 00, 2B 01 Crystal: 4D 00, 8D 01 Shell: 4E 00, 8C 01 Crimson: 50 00, 89 01 POTIONS: ~~~~~~~ Giant Strength: 18 00 Cure Poison: 8F 00, B4 00, 34 01, 3E 01, 3F 01, 40 01, 57 01, 58 01 Vitality: 90 00, 13 01 Speed: 9E 00 Healing: 9F 00, A0 00, C9 00, E0 00, 11 01, 48 01, 60 01, 61 01, 62 02 6D 01 Extra Healing: DF 00, 12 01, 14 01, 55 01, B7 01, BE 01, C4 01, CE 01 FOOD: ~~~~ Rations: 19 00, FD 00, FE 00, 7B 01 Iron Rations: 0A 00, 6D 00, 6E 00, 8B 00, 8C 00, 99 00, D4 00, D5 00, D6 00 08 01, 09 01, 0A 01, 0B 01, 0C 01, 0D 01, 0E 01, 0F 01, 2E 01 71 01, B5 01, B6 01, BC 01, BD 01, C2 01, C3 01, CC 01, CD 01 Rotten Food: 7C 00, 3B 01, 3C 01 Rotten Ration: 72 01 MAGIC: ~~~~~ Spell Book: 07 00, 94 00, 20 01, C5 01, CF 01 Cleric's Holy Symbol: 08 00, D2 01 Paladin's Holy Symbol: 1B 00, 1C 01 Mage Scroll of Magic Missile: 71 00, C6 01, D0 01 Blur: 7E 00 Lightning Bolt: A4 00, 15 01 Haste: D0 00 Detect Magic: E4 00 Shocking Grasp: E5 00 Fireball: E6 00, 74 01, C7 01, D1 01 Remove Curse: F1 00 True Seeing: F9 00 Improved Identity: 00 01, 83 01 Invisibility: 27 01 Invisibility 10' Radius: 9B 01 Dispell Magic: 2D 01 Disintegrate: 5A 01 Hold Monster: 7E 01 Stone to Flesh: 8A 01 Flesh to Stone: 9D 01 Ice Storm: 8F 01 Cone of Cold: A7 01 Wall of Fire: 99 01 Fear: AE 01 Cleric Scroll of Neutralize Poison: 73 00, 8E 00, A5 00 Raise Dead: 75 00, E3 00, 19 01, 56 01 Cure Serious Wound: 89 00, 8A 00, D3 01 Create Food: FB 00, FC 00 Magic Dust: 7F 00, 80 00, 81 00, 22 01, 25 01, 26 01 SPECIAL ITEMS: ~~~~~~~~~~~~~ Stone Gem: 27 00 Stone Dagger: 28 00, 9A 01 Stone Sphere: 29 00 Stone Cross: 2A 00 Stone Necklace: 2B 00 Glass Sphere: 30 00, DA 00, DB 00, 30 01, 4B 01, 4C 01, 4D 01 ??? : 3A 00 Red Gem: 44 00, 03 01, 3A 01 Green Gem: 45 00, 02 01 Blue Gem: 46 00, 01 01 Purple Gem: 47 00 Tropelet Gem: 04 01, 05 01, 06 01, 07 01 Soul Gem: 80 01 Heart Gem: 81 01 Body Gem: 82 01 Mantis Idol: 49 00, 31 01 Eye of Talon: 4C 00, 88 01 Tooth: 4F 00, 9E 01 Talon's Tongue: 51 00 Hilt of Talon: 52 00, 9C 01 Talon: FA 00 North Wind: 77 00 East Wind: South Wind: E1 00 West Wind: B9 00 [< Thanks to Bob Igo for sending me this one. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F29 RETALIATOR -------------- Status: Tested Source: Unknown For your name, enter 'THE DIDYMEN'. Click on the colonel ICON and hit return. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ INDIANA JONES and THE LAST CRUSADE ---------------------------------- Status: Untested Source: Unknown On the title screen, type 'IEHOVAH'. The screen should flash. During the game 'L' will skip levels, 1 and 2 will go to the halfway points of the level. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE LAST NINJA -------------- Status: Untested Source: The Mad Hacker Not enough lives? Well, save your game and enter your hex- style editor with that saved game file open for editing. Change the byte at offset 59(hex) to FF. The FF will give you 255 lives. The bottom status screen will be cluttered with "lives", but they won't affect the game. [< Thanks to Bob Igo for this submission. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LEISURE SUIT LARRY II --------------------- Status: Untested Source: Unknown Press ALT-X to bypass the proof of age questions. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LEMMINGS -------- Status: Mostly tested Source: Unknown Lemmings' codes Rating: FUN Rating: TRICKY Rating: TAXING Rating: MAYHEM 1 - (none) 1 - HCEONONPDX 1 - MFMCCJONFM 1 - NKMFLGCLHP 2 - IJJLDNCCCN 2 - CINNONHQDL 2 - FMCKKMMOFO 2 - KNOHGONMHS 3 - NJLDLCADCY 3 - CAJJLDMBEV 3 - ICGNOONPFM 3 - ONHGGKONHM 4 - HNLHCIOECW 4 - KJHLDMCCEO 4 - CKNOMFMQFL 4 - FLGKJOMOHK 5 - LDLCAJNFCK 5 - OHLLICADEO 5 - GCJKNLHBGT 5 - HGCNOMNPHL 6 - DLCIJNLGCT 6 - HLDMCMOEEX 6 - KKKLLHGCGL 6 - GOOMMNHQHX 7 - LCANLLDHCO 7 - LDMCCJNFEP 7 - NKNDHGCDGR 7 - GCJKLDMBIQ 8 - CINNLDLICJ 8 - DMCMJLLGEY 8 - ILDLGKOEGL 8 - KJILDMGCIX 9 - CEKHMDLJCO 9 - ICGNLNMHEC 9 - LDLGCJOFGU 9 - NILDMGCDIU 10 - MJHMDLCKCW 10 - CMNLLDMIEO 10 - DLGKJOLGGO 10 - ILDMGKOEIO 11 - OJOLHCGLCO 11 - CCJIMDMJEP 11 - LGCNOLDHGL 11 - LLIGCJMFIK 12 - HMDLCIOMCJ 12 - KKIOLICKEP 12 - GKNOLDLIGU 12 - DMGKJOLGIR 13 - MDLCAKLNCS 13 - OHOLICALEJ 13 - GCJIMLHJGY 13 - MGCNOLDHIO 14 - DLCIJNMOUM 14 - HMDMCINMEL 14 - KKIMDLGKGO 14 - GKNOLDMIIX 15 - LCANNMDPCJ 15 - MDMCAJLNEU 15 - NIMDLGGLGO 15 - GGJIMDMJIL 16 - CINNMDLOCS 16 - LMBIJNOOEY 16 - IMDLGONMGX 16 - KJIMDMGKIQ 17 - CAKHLFLBDU 17 - ICANNMLPEQ 17 - MDLGCJMNGM 17 - NKMDMGCLIP 18 - IJJLNHCCDS 18 - CINLMDMQET 18 - DLGOJMMOGJ 18 - IMDMGKNMIW 19 - NJNNHCADDR 19 - CCKHNNIBFP 19 - LGGNMMDPGW 19 - OLIGCKMNIW 20 - HLFLCMNEDW 20 - KJKLFMCCFU 20 - GKNOOLHQGT 20 - LIGKJOOOIQ 21 - LNHCAKNFDS 21 - NILFMCGDFT 21 - GCJINNHBHU 21 - MGCNOMDPIX 22 - FLCMKLLGDJ 22 - KNNICONEFU 22 - KJKLFLGCHJ 22 - GKNOMDMQIQ 23 - LCAOLLFHDS 23 - NNICGKOFFO 23 - OINNHGCDHL 23 - GGJILFMBJU 24 - CIOLLFLIDL 24 - NMBKJONGFU 24 - ILFLGONEHR 24 - OJILFMGCJO 25 - CEJHOFHJDO 25 - MCCOMLFHFY 25 - LFLGCJOFHY 25 - NKLFMGCDJJ 26 - OKHMFLCKDM 26 - BKNONFIIFP 26 - NHGOKONGHM 26 - ILFMGONEJU 27 - NJMFLCACDU 27 - CCJKMFMJFU 27 - LGCNOLFHHO 27 - LNIGCJMFJU 28 - HMNHCIOMDQ 28 - OKKONICKFY 28 - GOOOLNHIHQ 28 - FMGKJOLGJU 29 - ONHCAKNNDN 29 - OIMFMCCLFJ 29 - GCJIOFHJHU 29 - MGCNOLFHJR 30 - FHCMKLMODO 30 - KMFMCKNMFT 30 - KJIMFLGKHQ 30 - GKNONNIIJQ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OH NO MORE LEMMINGS ------------------- Status: Untested Source: Unknown TAME LEVEL 01. ---------- 50 50 1 4 Down & out Lemmings 02. IHRTDLCCAR 50 50 1 4 Rent-a-Lemming 03. LRTDLCADAO 50 50 1 4 Undercover lemming 04. RTDLCILEAH 50 50 1 4 Downwordly Nobile lemmings 05. TDLCAHTFAO 50 50 1 4 Smuggle up to a lemming 06. DLCIHUTGAJ 50 50 1 4 Intsy-wintsy... lemming! 07. LCALUTDHAG 50 50 1 4 Who's that lemming 08. CILUTDLIAP 50 50 1 4 Dangerzone 09. CAHRUDKJAR 50 50 1 4 And now this... 10. IHRUDLCKAK 50 50 1 4 New lemmings on the block 11. LRUDLCALAH 50 50 1 4 With compliments 12. RUDLCILMAQ 50 50 1 4 Citizen lemming 13. UDLCAHVNAJ 50 50 1 4 Thunder-lemmings are go! 14. DLCIITUOAR 50 50 1 4 Get a little extra help 15. LCALVUDPAP 50 50 1 4 Not just a pretty lemming 16. CILVUDLQAI 50 50 1 4 Gone with the lemming 17. CAHRTFLBBL 50 50 1 4 Honey, i saved the lemmings 18. IHRTFLCCBE 50 50 1 4 Lemmings for presidents! 19. LRTFLCADBR 50 50 1 4 Lemming Productions present... 20. RTFLCILEBK 50 50 1 4 Custom built for lemmings CRAZY LEVEL 01. TFLCAHVFBD 50 96 1 3 "That's a good level" 02. FLCIHTTGBK 80 100 99 4 Dolly simple 03. LCALUTFHBJ 50 96 80 4 Many lemmings make level work 04. CILTTFLIBQ 20 100 99 3 Lemming Express 05. CAHRUFLJBE 80 100 1 4 24 hour lemathon 06. IHRUFLCKBN 20 100 1 3 The stack 07. LRUFLCALBK 50 100 1 3 And now, the end is near 08. RUFLCILMBD 80 93 1 4 Keep on trucking 09. WNHCEIVNBH 20 100 50 1 On the antarctic coast 10. FLCIHVUOBF 80 98 1 3 Rocky VI 11. LCAMTUFPBR 80 10 1 1 No problemming! 12. BIMTUNLQBT 80 93 1 3 Lemming friendly 13. CAIPTDMBCK 20 50 1 3 It's a trade off 14. IHRTDMCCCF 50 90 1 4 Time waits for no lemming 15. LRULICADCH 50 88 1 3 Worra load of old blocks! 16. RVLICILECQ 16 100 1 3 Across the gap 17. TDMCAHVFCD 50 99 1 3 Digging for victory 18. DMCIITTGCL 50 90 10 3 No problem 19. ICAMTVLHCO 50 90 5 3 Don't panic 20. CILVVLIICI 20 50 1 4 Ice ice lemming WILD LEVEL 01. BAHRWLMJCN 60 88 5 4 Pop you top!!! 02. IHPUDMCKCL 80 75 1 4 Lemming hotel 03. LPUDMCELCM 60 81 1 3 Lemming rhythms 04. PUDMCIMMCS 80 100 1 4 Meeting adjourned 05. UDMCAHVNCM 80 85 1 4 Lemming head 06. LICMHVWOCP 80 100 1 2 Just a quicky 07. MCALVUDPCS 80 100 99 2 You take the high road 08. CILVUDMQEL 10 100 1 1 It's a tight fit 09. CAHRTFMBDO 40 100 50 4 Ice station lemming 10. IHRTFMCCDH 80 75 1 3 Higgledy Piggledy 11. MRTNICADDJ 50 98 1 3 Mutiny on the bounty 12. PTFMCIMEDM 50 80 1 3 Snow joke 13. TNICAHTFDL 80 93 10 3 Onward and upward 14. NICMHUVGDJ 80 87 5 4 Ice spy 15. ICEMVVNHDH 50 80 5 3 The silence of the Lemmings 16. CIMVTNIIDK 1 100 1 3 Take care, sweetie 17. CAHRUFMJDH 80 100 1 3 The chain with no name 18. IHRUFMCKDQ 80 75 1 3 Dr Lemming Good 19. MPUNICELDE 80 81 1 4 Lemmingpelica 20. PUFMCMLMDI 30 96 1 4 Got anything... Lemmingy??? WICKED LEVEL 01. UFMCAHTNDN 60 80 1 2 Lemming Tomato ketcup facility 02. NICMHVUOOQ 1 100 1 4 Introducing super lemming 03. MCALVUFPDF 50 100 1 3 This corrsion 04. CILVUFMQDO 50 60 1 4 Oh no! It's the 4th dimension! 05. GAHRTDHBEM 20 100 1 3 Chill out! 06. IHRTDLGCEJ 80 37 1 8 Pop til you drop! 07. MPTLLFADEM 80 90 1 2 Last Lemming to Lemming Central 08. PVLHGMMEEI 50 90 1 4 A towering problem 09. VLHGAHVFEO 50 90 1 4 How on Earth? 10. DLGIHTTGEP 50 96 20 4 Temple of Love 11. LGALTTDHEM 50 80 10 4 Rocky road 12. GILVTLHIEL 80 97 60 4 Suicidal tendencies 13. GEHPUDLJEL 80 87 1 4 Almost nearly virtual reality 14. IHPWLHGKEG 80 98 1 3 The Lemming learning curve 15. MPUDLGALEO 50 80 1 4 Spam, spam, spam, egg and Lemming 16. RULHGILMEM 6 83 75 1 Five alive 17. ULHGEITNEI 30 96 10 3 Down the tube 18. DLGIHTUOEI 60 83 1 4 Lots more where they came from 19. HGAMTWLPEM 50 82 1 2 Up, down or round and round 20. GIMTULHQED 70 97 1 2 The Lemming Funhouse HAVOC LEVEL 01. GAIPTFLBFS 80 95 1 4 Tubular lemming 02. IIPTFLGCFL 30 96 1 4 Be more than just a number 03. LPTFLGADFH 50 100 1 4 It's the price you have to pay 04. RTFLGILEFS 20 100 1 3 The race against cliches 05. TFLGAHVFFL 20 100 1 4 There's madness in the method 06. FLGIHVTGFE 50 100 1 4 Now get out of that! 07. LGALVTFHFR 20 75 50 3 Creature discomforts 08. GILTNNHIFM 50 90 1 4 Lemming about town 09. GAIPUFLJFL 50 100 1 4 Aaaaaarrrrrrgggggghhhhhh!!!!!! 10. IHRUFLGKFF 21 14 50 1 Flow control 11. MRWFHFALFQ 80 100 1 4 Welcome to the party, pal! 12. RUFLGILMFL 80 100 1 3 It's all a matter of timing 13. UFLGAHVNFE 80 93 5 4 Highland fling 14. FLGMHTUOFP 80 100 40 1 Synchronised Lemming 15. LGALVUFPFK 10 80 20 6 Have an ice day 16. GILTUNHQFF 50 90 80 2 Scaling the heights 17. GAIPVLIBGI 80 97 20 2 Where lemmings dare 18. MHPTDMGCGO 70 97 99 4 Lemmings in a situation 19. MPTDMGADGI 80 100 30 3 Looks a bit nippy out there 20. ETDMGILEGS 60 83 1 7 Look before you lead! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LODE RUNNER V3.0 ---------------- Status: Untested Source: Michael Yakubovich This will allow you to edit the Master Files. FILE: LR.COM SEARCH: 3B 06 9D 79 75 06 3B 1E 9F 79 74 11 CHANGE: == == == == EB 17 == == == == EB == SEARCH: 74 3B A1 75 AA 3D 02 00 CHANGE: EB == == == == == == == [< If there is anyone out there who doesn't know how this is done then ask and ye shall receive. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MARTIAN DREAMS -------------- Status: Untested Source: Arthur Johnson Obtaining the cheat keys in this game is similar to the process used in Savage Empire. However, the keys are not laid-out in such a simple list. Using your favorite disk/file editor (such as ZipZap7.14) that counts from sector 0 and displays 0 -> 511 bytes per sector, edit "game.exe" in the following way: - Goto sector #195 - Starting at byte #12 ( the value should be $39 and its mate $26), copy pairs of bytes to the same sector starting at #232. Skip $EE $2F pairs. Be very careful that you get the pairs copied correctly, or horrible things could happen to your machine!!! Remember I'm counting from 0 when I mention these numbers. - The final bytes you should copy will be $F3 $22. All in all, you should have copied23 pairs of numbers. If these bytes don't match at the locations I've specified, you probably have a different version of the game. In that case DON'T TRY THESE MODIFICATIONS!!! In any event make a backup copy of game.exe before trying the modification. ALT-213: time, location, map picture ALT-214: teleports to desired X, Y, Z location ALT-215: Wait one hour ALT-221: Shoot a Divine Flare. Don't know what it does. ALT-222: De-solidify Avatar to walk through things (party can't follow) Once you know the location you can teleport your part to the location. ALT-223: Go to the location of a certain NPC Some locations are: 01 - Yourself 02 - Spector 03 - Nellie Bly 04 - Dibbs 05 - Sherman 06 - Chshekt 0a - Melies 10 - Tesla 11 - Freud 12 - Blood 13 - Garrett 14 - Pukchep 15 - Plashef 16 - Xaktsesh 18 - Cooter 19 - Duprey 1a - Yellin 1b - Calamity Jane 1c - Buffalo Bill 1d - Wisp Alt-224: Look at an NPC [Using NPC Number] Alt-225: Play SFX [I like this option, neat, if only they had play music] Alt-226: Play SFX Again? Alt-227: Change an NPC's flags. Alt-228: Talk to an NPC [Using NPC Number, so does Alt 227] Alt-229: Do a Midgame! Alt-232: Pump Barge Info [I don't know what this is] Alt-233: Analyize [No idea here] Alt-234: Create Item [Oh, no, not ANOTHER list of item numbers!] Alt-242: Heal Party Alt-243: Show free k for tiles Also, teleport to X: 06F Y: 07A Z: 0 It's a VERY interesting area. Seems to have every little subplot in the gam that is necesarry to win. Haven't tried winning there yet. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OUT OF THIS WORLD ----------------- Status: Untested Source: Dave Ritacco Here are the codes for the 'levels': ldkd htdc clld xddj flxc ddrx hrtb brtd tfbb txhf ckjk lfck [< Respectively. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OUTRUN ------ Status: Unverified Source: Unknown While playing enter 'RED BARCHETTA' to access the cheat mode, then try: T - Increase time by 10 seconds (after 100 secs time looks garbled) S - Skip Level B - Restart current level (and get bonus points) [< I can't get it too work. Maybe it's just me. :-) >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ POPULOUS -------- Status: Untested Source: Unknown Enter 'KILLUSPAL' on the title screen and you will be warped to level 999. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRINCE OF PERSIA ---------------- Status: Tested Source: Unknown [< Sorry, I lost your name. >] Boot the game with "PRINCE MEGAHIT" and you will have the following added features: Scrolling: Up : U Scrolling may affect the game status: Down : N - killed men may come to life! Left : H Right : J +/- : Time Up/Down (toggle) SHIFT-B : Show redrawn sections only C : Show some mysterious codes SHIFT-C : More mystery codes (toggle) SHIFT-I : Invert screen K : Kill on-screen opponent SHIFT-L : Go to next level (no time lost) SHIFT-S : Gain health point SHIFT-T : Gain health capacity point SHIFT-W : Feather-falling mode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SHADOWLANDS ----------- Status: Untested Source: Bob Igo This cheat is by no means complete. What I have found out so far is but a hint of what can be done. The game uses a rather different technique for its items, the likes of which I've never seen before. In most adventure games that I've seen, the items in the game, even the unique ones, were simply given by a single hex number, followed by a number which stated whether that item was equipped or otherwise in use. By this method, you could equip all your characters with a unique weapon, regardless of whether or not the game would allow them to equip it due to their class. In ShadowLands, *every* item is unique. Recall the apples in the orchard when you start the game? Yes; each apple is unique, and apparently points to a central database somewhere (presumably elsewhere in the huge saved game file). So is the bow you can get in the upper-right corner of the wilderness area. How did I discover this? Well, first of all it seemed suspicious that my character with 5 apples had a different hex number for each apple. I thought that something like 80 01 meant that he had an apple which was in his inventory, and that there was possibly a hex shift for the next apple, which would show where it was in the inventory. This way, the position of the item would be independent of where in the character file it was stored. I considered this for a while and shrugged. It wasn't until I copied the hex value for the bow to one of my other characters that I realized what I was dealing with. When one character would fire the bow at a monster, each bow would be reduced in uses (arrows). I stared at the screen and remarked, "Huh?" Yes; this was one bow shared between two characters. Imagine this from the game world's point of view. :) The thing is, this will work for a few items for a while. The shield is not copyable, but I think that sticks and knives, etc. are. The problem comes when you go to save your game. The program must verify all the character data before saving, because your copied bow turns to static before the save. I feel sorry for my poor character who thought he had a nice bow and was left with static. ;) Anyway, I'm still working on it, and it looks like I will be for a long while. In the meantime, I have found the following hex offsets in the character file that you can change to your advantage: Character #1 attribute Offset ------------------------ Magic Level | 1A51 Cur. Strength | 1A52 Max. Strength | 1A62 Max. HP | 1A66 ------------------------ Because this is a real-time adventure game, and not one in which time only progresses if you move from square X to square Y, it is much harder to do file comparisons on the saved data, since so much junk you don't care about will have changed in addition to the stuff you want to know about. Look for more edits to come. If you have tried editing this or have succeeded in doing more than I have, please let me know. In case this gets widely distributed, my email address is ri09+@andrew.cmu.edu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SIMCITY ------- Status: Tested Source: Sean Gilley Type FUND for $10,000. Each third time, you get a disaster, normally in the form of an earthquake. (reference "Mastering SimCity") I don't know if this cheat works with the windows version. [< According to a friend of mine, it occurs randomly for her. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TECHNOCOP --------- Status: Untested Source: The Mad Hacker If you start with only 5 lives and must go through 11 levels of harsh battle, I don't think you'll make it, unless you are lucky and fast enough to get extra lives. But you can save your game, and use PCTools to change the byte at offset 5(hex) to 05. This will return you to 5 lives. I tried fixing it with FF, but I found out that it doesn't work - I lose as if I had no lives left. You can attempt to screw around with other bytes and hopefully get more lives than five. [< Thanks to Bob Igo for submitting this. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TEST DRIVE ---------- Status: Untested Source: Unknown Hold down the button while going around turns and you will not hit the wall or fall off of the cliff (other cars can still hit you). [< This sounds really hard to beleive. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TEST DRIVE II ------------- Status: Untested Source: Unknown Try typing the following during the game for interesting results: aerf - Fast acceleration and quick braking (and free life) Keep retyping it for lots of lifes. gass - Jump to gas station with amazing average time and score gasst - Jump to gas station and use real average time and score ,bruce - Change sign on level 2 from 'Play Grand Prix Circuit' to 'Bruce Dawson Wrote This' 6outran - unknown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ULTIMA VII ---------- Status: Untested Source: Unknown There are two that I have listed and probably are more. Both are untested. The 'spam' cheat: Talk to Iolo, say "Spam,spam,spam,humbug" and then enter a number from 0 to 255. The game simply converts the ASCII code to an object. The cheat menu: Boot the game with Ultima7 ABCD& The & is ALT-255. Hold down alt and enter 255 on the keypad. Now when you start playing press F2 for the cheat menu. The cheat menu allows alteration of your character, and anyone elses, teleportation to other places, and other things too numerous to mention, including Power Avatar (invincibility). If someone wants to compile a list of the cheat menu function, please do and please send me a copy for this list. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WING COMMANDER -------------- Status: Tested Source: Unknown Tested on Wing Commander 1 & 2 and Special Operations 1. Boot the game with: WC Origin -k WC2 Origin -k and etc. This will give you indestructable shields as well as: ALT-DELETE destroy targeted enemy ALT-INSERT destroy all enemies in area [< These commands can also destroy friendly ships so use them carefully! >] [< WC -k Origin give the destroy commands, but not the infinite shields. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WIZADRY V --------- Status: Untested Source: Sir-Tech (via Computist Magazine) Use of a good sector editor (NU from Norton Utilities for example) can allow one to modify selected data to create a playable set of characters for Wizardry V, rather than the 'wimps' one usually starts with. This gives a player a chance to play with 'decent' characters. Data resides on sectors 92 -93-94 (a disk has sectors 0-719 decimal). >>>Note from Bob: It would seem as if this is meant to be done on a floppy, >>>so I'd suggest scanning for the name of your characters in text to find >>>where they are and in what file, if you have this installed on a hard drive. >>>You can probably still use the offsets given, but you may have to just >>>eyeball it. Conts. Char.1 Char.2 Char.3 Char.4 Char.5 Char.6 Sector 92 92 92-93 93 93-94 94 (All the following locations are in Hex) #chars in name 0 F6 1EC 1D8 CE char name (15 MAX) 1-F F7-105 1ED-1FB E3-F1 1D9-1E7 CF-DD #chars in passwd 10 106 1FC F2 1E8 DE pswd name (15 MAX) 11-1F 107-115 1FD-B F3-101 1E9-1F7 DF-ED race (1 to 5) 20 116 C 102 1F8 EF class (0 to 7) 22 118 E 104 1FA F0 alignment (1 to 3) 24 11A 10 106 1FC F2 lockbit (boolean), status, age (integer), ability, saving throw (go here) >>>I'm not sure what that's supposed to mean. I guess he got lazy and >>>didn't finish the job. If anyone else cares to finish it up, send it >>>to either Paul or myself. Gold (LO-HI bytes) 34-35 12A-12B 20-21 116-117 C-D 102-103 items held (8) 3A 130 26 11C 12 108 actual items 3C-5B 132-151 28-47 11E-3D 14-33 10A-129 (8 bytes ea) experience (LO-HI) 5C-5F 152-155 48-4B 13E-141 34-37 12A-12D previous level 62 158 4E 144 3A 130 current level 64 15A 50 146 3C 132 current Hit Points 66-67 15C-15D 52-53 148-149 3E-3F 134-135 maximum Hit Points 68-69 15E-15F 54-55 14A-14B 40-41 136-137 spells known, max spell available, current spell available, fight level. armor class, regeneration, poison, autokill, number of swings, damage (go here) >>>Same thing, I would think Race: 1=Human, 2=Elf, 3=Dwarf, 4=Gnome, 5=Hobbit Class: 0=Fighter, 1=Mage, 2=Priest, 3=Thief, 4=Bishop, 5=Samurai, 6=Lord, 7=Ninja Alignment: 1=Good, 2=Neutral, 3=Evil Good ones to change: Hex Decimal #Gold............... 5555 21845 #Experience......... 55555 349525 #Hit Points......... C7 199 Be careful; putting in too large a number makes the value negative. >>>Note from Bob: When this happens, never enter a number greater than >>>7F FF ... FF (or FF ... FF 7F when stored in reverse) where the number >>>of FF's is dependent on how big the largest value for the number is. >>>So, in the above example, you could put up to 7FFF for gold and 7FFFFF for >>>experience, I think. From the table, it would seem as if Hit points can >>>go up to 32767 decimal. [< Thanks go to Bob Igo for submitting (and color commentating :)) this one. >] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ZANY GOLF --------- Status: Untested Source: Marc Batchelor For those interested in obtaining unlimited strokes, follow this procedure: DEBUG ZANY.COM S100 FFFF 8A 84 F4 59 3C 01 F5 XXXX:YYYY UYYYY MOV AL, [SI+ZZZZ] Write down ZZZZ CMP 01 CMC AYYYY XXXX:YYYY MOV AL,05 MOV [SI+ZZZZ],AL ZZZZ is obtained from above RET This provides unlimited strokes WITHOUT affecting total scoring. Therefore, if you do hit the ball 49 times on the energy hole, it shows up on your score card. Enjoy. [< Thanks to Bob Igo for submitting this. >] ############################################################################### That's all the cheats I have at this posting. I would have more if people send me some more. Thanks to all the people that contributed. --- Paul Gosse paulg@odie.cs.mun.ca paulg@garfield.cs.mun.ca paulg@docboy.cs.mun.ca How to quit smoking: Stop putting cigarettes in your mouth and lighting them. - William Rushton {a founder of Private Eye Magazine}