>From the 11/28/93 issue of The Washington Post, page 1. CAUTION: CHILDREN AT PLAY ON INFORMATION HIGHWAY; ACCESS TO ADULT NETWORKS HOLDS HAZARDS By John Schwartz Washington Post Staff Writer [(c) The Washington Post, 1993] Genevieve Kazdin, a self-appointed crossing guard on the information highway, remembered the day last September when she found an 8-year-old girl attempting computer conversations with a group of transvestites. Seemingly safe at home, the child was playing with her favorite $2,000 toy, using her computer and modem to make new friends through a service called America Online. The name of the electronic discussion group the girl had discovered was called, confusingly enough, "TV chat" -- the TV being shorthand for transvestite. Kazdin said the girl had read it differently: "She was thinking in all innocence, 'We're going to talk about Barney.' " Kazdin recognized the girl's "screen name" because the Massachusetts grandmother helps run America Online's programs for children. Kazdin chatted with her little friend via keyboard, gently steering her to a more appropriate part of the service -- and preventing one of a growing number of daily culture shocks as users wander into rowdy neighborhoods found in the new online community. Just when parents and schools are urging children to play with computers, the nature of their use is changing. Increasingly, computers are linked by networks to other computers -- and those networks are connected to other networks worldwide. As a result, users are exposed to an astonishing variety of information, including some of the raunchier aspects of human life. To its denizens, that diversity is one of the most valuable features of "cyberspace," as the online world is known. But the inevitable mixing of adults and children online has raised questions of parental supervision, moral education, free speech and license. Vice President Gore's vision of a "national information superhighway" where every schoolchild can tap the resources of the Library of Congress could be threatened by a darker vision. Elizabeth Churchill Hamill, a 39-year-old landscape architect in Oakland, said that her telecomputing 13-year-old son "started getting messages full of sexual innuendo from adult women." Hamill was engaged in a running discussion of children and computing earlier this year on the Whole Earth 'Lectronic Link (WELL), a Sausalito, Calif.-based online service that lets users post and read messages on thousands of topics. "I would be thinking, how nice that he's spending so much time developing his writing and typing skills, when suddenly he would ask, 'Hey, Mom, what does '69' mean?' " Finding one's way around the varieties of online experiences is often as easy as clicking the computer's "mouse." Each system offers a menu of options, from computer tips to news, games and encyclopedias. Users communicate with each other either by electronically posting messages (e-mail) or by "chatting" -- that is, typing their remarks back and forth on the screen in the print equivalent of a live conversation. The amount of information available about each user depends on the network: Some services offer full "profiles" of each subscriber; other services allow users to identify themselves only by name or by their online "handles." On America Online, users who want to communicate with others connected to the service at the same time simply click on a cartoon of a man and a woman talking that bears the title "People Connection." They can then choose from any number of "chat rooms" available at the moment with names like "Bible chat" or "The Flirts Nook" or "Gay and Lesbian." Letting Youngsters Cruise the E-Mall Dropping children in front of the computer is a little like letting them cruise the mall for the afternoon. But when parents drop their sons or daughters off at a real mall, they generally set ground rules: Don't talk to strangers, don't go into Victoria's Secret, and here's the amount of money you'll be able to spend. At the electronic mall, few parents are setting the rules -- or even have a clue about how to set them. "We call it the IUD syndrome," said Jim Thomas, a University of Illinois sociology professor who studies the computer underground. "Parents are ignorant, technology is ubiquitous, and some of the information is deleterious." Of course, cyberspace is little more than a new neighborhood, albeit a virtual one. Longtime net dwellers say you're no more likely to encounter the digital equivalent of a flasher there than, say, in any real-life playground. Yet the parents most concerned about what their children might encounter online are the ones most familiar with the pleasures and perils of cyberspace. Perhaps they have engaged in idle flirtation with people they met online. They might have dallied with "cybersex," the practice of typing sexually explicit fantasy scenarios back and forth, or "downloaded" erotic photos to display on their computer screens. Or they could have encountered discussions of the fine points of bomb-making or how to steal credit card numbers. But those parents with no online experience also should be preparing themselves and their children, said Sherry Turkle of Massachusetts Institute of Technology, an expert on children and computing. "In two years," she said, "everyone's going to have this problem." Children's access to the many varieties of online experiences is booming, and many are now using Internet, a vast international network of networks that once was used primarily by researchers but now connects millions of ordinary users. Janice Abrahams, an Internet enthusiast who is writing a book about students online, estimated there are 150,000 Internet accounts (each of which can be shared by many people) for students, teachers and school administrators in the 22 states she has surveyed. She expects to see 1.5 million accounts nationwide within 30 months. As more schools rush to explore online education, she said, the Internet "is going to go crazy with the kid connections -- that's the area of explosive growth." Online collaboration is one of the ways that computers truly add value to schooling, said Gary Watts, executive director of the National Education Association's National Center for Innovation here. Programs sponsored by organizations from the National Science Foundation to the National Geographic Society bring children from around the world online to meet and learn. Some programs, such as the Bonita, Calif.-based FrEdMail Foundation, put children directly on the Internet for research and communication. Participating in a national science project -- comparing acid rain data, for example, or checking out their school lunches for nutritional value -- involves and excites students. But there are even more opportunities to telecompute at home. About 4 million people now subscribe to commercial online services such as CompuServe, Prodigy and America Online, most of which now offer some programs for children and are beginning to offer Internet access besides. As the range of a child's possible experiences widens, sex isn't the only parental concern. A growing danger is computer addiction, said Turkle. She has long counseled parents not to worry too much about children who develop temporary near-obsessions with video games or solo computing. Given enough time, she said, most develop a satisfying mastery and dial back to normal use -- a pattern similar to young fans of chess and other pursuits. But sometimes they don't. Turkle is studying people who spend endless hours in the online fantasy and role-playing games known as Multi-User Dungeons, or MUDs. Players enter the game by dialing into the appropriate computer system. The remote computer sends text that describes a scene in a fantasy setting -- say, an enchanted castle. Players create an online persona and then type in commands like "north" or "enter" to move from room to room, where they might hunt for treasure or fight vicious monsters programmed into the system. They also can converse with other players through their keyboards; hundreds of players in different cities might be spread out through a game at the same time. Turkle finds that MUDs offer overly seductive chances to withdraw from reality for people already inclined to do so. "Kids disappear into imaginary relationships all the time" as a normal and healthy part of growing up, she said, but "usually there's a limit to how far that imaginary relationship can go, because it's all in their head." In an online game, "those limits are taken off." On MUDs, too, online meetings can quickly turn uncomfortable. Isaac Dziga, 12, of Berkeley, Calif., was wandering through the virtual halls of a game castle recently. (In fact, he was roller skating; because players are free to come up with their own characters, Dziga had written in a set of wheels for himself.) Suddenly, another player began typing suggestive messages to him, such as "Do you find me attractive?" Before Dziga, whose online character is named "Moonshadow," could come up with a coherent response, the other player typed, "Moonshadow's skates are tenderly untied and removed." Isaac responded by typing: "Moonshadow grabs his skates and disappears." He reported the incident to an adult who runs the computer game system. The adult "nuked" the offender, removing her from the system. Mike Godwin worries about a different kind of juvenile temptation: the lure of antisocial and even criminal acts. Godwin is an attorney with the Electronic Frontier Foundation, a Washington-based online civil liberties and policy group -- and a new father. His organization sometimes aids the legal efforts of people accused of computer crime whose cases raise constitutional issues. "We already face a large number of young computer users who have no scruples about computer intrusion, privacy violations, and other computer-related misconduct," Godwin said. 'Bulletin Boards' for Juvenile Crime? Many young people come to computer crime by a common route, Godwin said. They often meet similarly inclined children on local "bulletin board" systems (private networks usually run from home computers) devoted to breaking into other computer systems for fun. As they get more involved, they seek out other bulletin boards and big computer systems. They might begin paying for the many long-distance calls needed to support their exploits with stolen telephone accounts. Young people are especially vulnerable to the temptations of computer crime, Godwin said, because many of them "don't really see the persons or entities on the other end of a computer interaction as being totally real." The computer offers anonymity, a kind of phosphor-dot mask. And as the boys learned in "Lord of the Flies," a mask can give the wearer license to do forbidden things. Not all children will succumb, of course. "It's not that steep a slope -- but kids are more likely to slide down it than anyone," Godwin said. Despite their worries, few parents want their children to miss out on the online revolution, so parents and educators have begun to provide innovative ways to deal with the more troubling aspects. Programs such as Kids Only OnLine at America Online offer a wholesome haven, and adults like Kazdin serve as chaperones. America Online, CompuServe and other services now let parents limit their children's access. Skeptics say any attempt to put blinders on children is doomed to fail, and the solution lies in that most daunting task: teaching values. "In our house we don't have any kind of information censorship -- we have a lot of conversations about what to do with information when you get it," said John R. Sumser, executive director of the Point Foundation (the Sausalito-based nonprofit organization that publishes the Whole Earth Review and that started the WELL). Steve Wozniak, who designed the original Apple computer that helped kick off the personal computer revolution, said that while he doesn't like everything he sees on the Net, "The way to steer :youngsters: away from it . . . is setting good examples and letting the kid burn out" on objectionable material. School programs are beginning to teach the responsibilities that go with a computer password. Mary Ellen Verona, who runs the computer science program at the Montgomery Blair High School magnet program in Silver Spring, requires both students and their parents to sign a form before the children type their first command. It outlines the responsibilities, purposes and limits of school computer use. Those who violate the school rules -- say, by breaking into other computer systems -- face a stiff penalty: They lose their online privileges. "For many of them, it's a tremendous punishment," Verona said. John Clement, an official at the National Science Foundation who deals with issues of schoolchildren on the Internet, said once students get a sense of right and wrong in cyberspace, "We don't believe in prior control. We do believe in nailing someone when they do something wrong -- and nailing them hard." Clement has made his teenage son pay off his own computer-related long-distance bills. The best way to keep children out of trouble might be to scout out cyberspace with them. Noting that America Online now boasts 450,000 subscribers, Kazdin said, "You wouldn't let your kid walk the street alone in a city that large -- and you shouldn't here, either." As with any city, "We have the same collection of wonderful, good people -- and some real weirdos," Kazdin said. Hamill, the mother whose son received the numerical proposition, agrees. She spends time online herself, and even met her boyfriend on the WELL. "It gives me some authority when I talk to them," Hamill said. As for the children themselves, many tend to think their parents' concerns are lame. One 15-year-old user of America Online who goes by the name "Stud 15" admitted to occasionally engaging in cybersex, but said it's "just something me and my friends do to show how smooth we are." The Los Angeles boy said his parents don't know how raw some of his discussions get, but said they shouldn't worry: "It is the safest sex around." Noah Johnson, 15, of Berkeley, revels in the world of online discussion and debate, and calls parents "irritatingly overprotective." Johnson, whose online name is "streak," said via electronic mail, "What their kids are being exposed to is the real world. Real people, making real points, about real ideas. If I had a kid, I'd be bloody thrilled if the kid was online instead of watching 'Beverly Hills 90210' or some damn thing." Children can fend for themselves online, Johnson said. And despite their misgivings, some parents are finding that he's right. Hamill recounted with pride what happened when her 11-year-old son was approached online recently by a woman in her 30s who invited him to "do it," perhaps not knowing his age. "He sent her a message back saying, 'Sure -- maybe in a couple of decades.' "