01-26-95 ViPer008. ÜÛÛÜ ÜÛÛÜ ÞÛÛÝ ÜÛÛÛÛÛÛÛÛÜ ÜÛÛÛÛÛÛ ÛÛÛÛÛÛÜ ÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛÛß ßÛÛÛ ÛÛÜÜÜÜ ÛÛ ÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛÛÜ ÜÛÛÛ ÛÛßßßß ÛÛÛÛÛÛ ßÛÛÛÜ ÜÛÛÛß ÞÛÛÝ ÛÛÛÛÛÛÛÛÛß ßÛÛÛÛÛÛ ÛÛ ßÛÛ ßÛÛÛÛÛÛÛß ÛÛÛÛ ßÛÛÛß ßÛÛß VIOLENT PERFECTION (A Group which is doing this and that, while trying to find itself...) Disclaimer: Neither the writer, nor the group take any responsibility for any and all actions, violence, damage, injury, etc., etc.. Anything you do as a result of reading/carrying/having this file, should be done at your own discretion. STRATEGY AND CYBERSPACE Part I (viper008.) (Strategic and Tactical Applications for Greater CyberSpace Utilization.) by DAIMYO This file will not tell you how to abuse Bulletin Boards, open backdoors and infect Private Systems. Instead, it will show you how the oldest concepts of Military Strategy and Tactics are helpful in getting better access to a system you currently on, or to the most exclusive of private systems. Of course you can also exact revenge on a particular user or Sysop using the very same methods. Humanity has been at war with itself for as long as it existed. Most plagues, epidemics, and all other kinds of evil befell as a direct result of wars... Also, a lot of our modern everyday activities can be attributed to warfare. In some manner, shape or form, most of the things we do and like today, have evolved from War (including: Sports, Business, Games, Politics, Entertainment, and even CyberSpace...). Everyone, with almost no exceptions, uses strategy and tactics in his/hers/their everyday life. To clarify things, we will defines these terms: Strategy - simply, a plan of actions on a wide scale. It can be an arrangement for a day, a general decision to enroll in a school before seeking employment, or an outline of an essay. Tactics - is a plan of actions on a small scale. Like which particular highway to use on a way to work, or which horse to bet on in a race. Every day we plan our moves for the rest of that day. Where to go on vacation, or how to spend free time. Like it or not, but most of the decisions you make and actions you take can be attributed to warfare. The biggest and best of business companies have evolved and stayed alive due to strategy. We rediscover all the principals for organization ourselves, unknowing that all of those principals have already been used in warfare. Japanese businesses skyrocketed in size, affluence and importance - due to the use of old strategy manuals. They applied old War-related texts and history directly to the world of business. Because of that, less mistakes were made and thus Japanese businesses rarely failed. In the 60's, and early 70's - seeing Japan's business life begin to bloom - German companies turned to their own extensive manuals of war. All of the warfare strategies are essentially the same. Be it a 2,000 year old Chinese text written by Sun Tzu, or 40 year old war manual by Zhukov. The oldest of principals work just as good as the newest ones. In fact - they are the same (omitting all the modern technology, the latest manual on tank warfare uses the same strategies and tactics as the nomad cavalry). "Divide and Conquer!" - holds as much truth as it did 2,500 thousand years ago. It is still easier to defeat multiple opponents one at a time (or one opponent piece by piece) than to take on all of them at once. Unity gives power to the united. However, once a crack of dissension has been introduced - most alliances will topple under their own weight. Let us take the above-mentioned expression ("Divide and Conquer") and apply it to CyberSpace: There are many groups (cracking, hacking, phreaking, etc.) and nets in cyberspace. There are even more small- time bulletin boards (less than 100 nodes). All groups strive to fame and popularity - after which comes the power. Unfortunately most small groups (especially cracking groups) can not compete with the giants. The small groups don't have as many good programmers and crackers, and even those that they do have can not be used to their full potential due to the lack of programs to crack. Small groups just aren't connected to software companies and software stores as well as the giants. However, using that old and trite expression above, any well organized small group (meaning small, but consisting mostly of friends who are willing to stick out the worst and will not fall under slight pressure, and also well verse in programming languages) can expand its numbers, its fame, popularity and power using one (or more) giant group as an accelerant. But, for that to succeed, a big number (preferably most) members of that larger group must wish to leave their "harmony" for some reason or another. That is where they can be stolen, bought, begged, or forced into working with a small group that will offer them a better atmosphere. For a big and well known group to break, a certain extent of pressure must exist. Such a pressure can be evident during a power play (struggle for leadership), arguments among members (which usually turn personal - most programmers have a short fuse), or an outside threat. Given one (or better yet all) of those circumstances - any group, no matter how big or friendly it is (unless of course its members work for a law enforcement agency) will crack. The biggest hassle for a small group would be in sticking around and finding good enough inducements for members of ex-RAZOR or ex-TDT into joining that small group. January 26th, 1995 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Violent Perfection ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ WHQ : Psychotic Reflections BBS ³ ³ Sysop: Kamui ³ ³ #####: 718-981-6387 ³ ³ H/P/C/A/V/T ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ If you want to contact us, or have any interesting ³ ³ information/essays/articles/etc. to share with the ³ ³ rest of the Planet - than call our WHQ at a number ³ ³ given above. ³ ³ Log-On as "ViPer" ³ ³ Password "ViPer" ³ ³ 4-Digits "1111" ³ ³ Birthday "11-11-11" ³ ³ (BTW.. remember not to use the quotation marks.) ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ViPer008.