*************************** * GLOBS.83G for the TI-83 * *************************** GLOBS.83G is a group file containing the programs GLOB.83P, GLOBDRAW.83p, GLOBHIT.83p, and GLOBCHK.83p. The author of this program, Gary Froelich, can be contacted by email at g.froelich@comap.com. The program appears in Consortium 60, copyright 1996, COMAP, 57 Bedford Street Suite 210, Lexington MA 02173, 617-862-7878. The program can be used by educators in classes and workshops, but should not be used in any other way without COMAP's permission. The object of the game is to write the equation of a function that hits as many of the "globs" as possible. Initially, there are 10 globs on the screen, and they are graphed in the window [-9.4,9.4]x[-6.2,6.2]. When your function hits one or more of them, they disappear. You then take additional "turns" by writing new functions until all ten globs are gone. When you enter a function, do not type the Y=, only the expression that follows that equal sign. After you enter the function, you are asked if you want to practice. If you say yes, you will be able to see your graph in relationship to the globs and adjust your function accordingly. However, only one practice is allowed per turn. You are also asked whether your function needs checking. Checking is required of any function that is undefined in [-9.4,9.4]. For example, functions like #195#x, log(x), and 1/x need checking. Checking slows the graphing, so you have the option of turning it off. (Checking is not required of practice functions, so you are not asked about checking when you practice.) Scoring: you get 200 points if you hit one glob, 300 points per glob if you hit two, 400 points per glob if you hit three, etc. However, your score for a given function is reduced by 200 points if you choose to practice before you enter the function. Note that the program does not connect points as it graphs. As a result, a very steep portion of a graph may miss a glob you expect to hit. However, this method of graphing has a major advantage--you cannot clear the entire screen with a function like 6sin(100x). Also note that occasionally two globs overlap, which means that one is shields the other. It can be difficult to hit both globs when one is shielding the other. Can you do it? The author of this program can be contacted by email at g.froelich@comap.com. The program appears in Consortium 60, copyright 1996, COMAP, 57 Bedford Street Suite 210, Lexington MA 02173, 617-862-7878. The program can be used by educators in classes and workshops, but should not be used in any other way without COMAP's permission.