BREAKFREE by Software Storm QuickStart instruction page (More detailed instructions are available in HELP.TXT) The object of the game is to break free from each level by destroying all the breakable walls with your fireballs. When you lose your last fireball, the game is over. You can keep your fireballs in play by bouncing them off an invisible paddle directly in front of you. You must constantly predict where each fireball will return, and move yourself to intercept it. You can move forward, backward, and from side to side, with either the arrow keys or the mouse. KEYS: Arrow keys = move up/back/left/right +/- keys = resize the main viewscreen Space = launch more fireballs S = toggle Sound on/off W = Warp to another level Ctrl = fire gun (only if you have a gun) Esc = show the Main Menu F1 = show these Help screens SCREEN: The top of the screen has the main viewscreen, where the game action takes place. At the bottom of the screen are several fields which indicate your current play status: +--------+ +-------------------+ +-----+ +-----+ +--------+ | ammo | | level name | |lev.#| |timer| | | | count | +-------------------+ +-----+ +-----+ | | | | +----------+ +--------------+ | | | weapon | | SCORE | | score | S S I | radar | | | +----------+ +--------------+ | | | | +-----------------------------------+ | | | | | fireballs remaining and in play | | | +--------+ +-----------------------------------+ +--------+ - ammo count/weapon. Shows gun (if any) and ammo remaining. - level name. This is used for warping. - level number. - timer. This shows the time remaining to complete the level. - score. - fireballs remaining. Empty circles are balls currently in play. - radar. This displays an overhead view of the current level. Colors in the radar indicate different items: dark red = unbreakable walls light red = breakable walls dark grey = power drain walls yellow = fireballs in play green = you SYSTEM REQUIREMENTS: BreakFree requires 520K of free conventional memory and 256-color VGA graphics to play. SoundBlaster compatible sound cards are supported. We recommend a 20 MHZ 386 computer as the minimal speed/processor, but you can try it on a slower machine if you like.