> . . . As far as my wishlist goes, I'd love to see more video. I don't care > about the frame rate or the data rate. The audio is good, and I get see > people and places that don't normally get onto any broadcast medium. So it > jiggles or drops a few frames. Digital compromise be it so. A walkabout > through the Chicago CES just with a hand-held hi-8 would have been fine. > More interviews . . . even short ones. > > C.S. > CompuServe 71762,607 > > . . . The video clips are entertaining, but don't waste time on intros. A > lousy game can have a great animated intro; the intro is irrelevant to play. > > Interviews: It doesn't make sense to show a pale, skinny person sitting in a > chair and making gestures. Especially on a little square in the middle of > the screen. Replace that game with game graphics, and let the person be a > voice-over. If the interview is going to be the magazine's centerpiece, the > extra effort would be worth it. > > S.M. > Westerville, OH Seems like the camps are divided on this one. For our $0.02, we're going to keep on doing the interactive interviews. Most people seem to like them, we like them, and there's no way we'd be able to generate enough quality editorial material every month to fill the void that would be left if we chunked it. We're already pushing critical mass on the number of good articles we can do a month. We don't want to start running crap just to fill space on the disc. We are going to continue our efforts to get as much motion as possible. For the time being, we just have to accept that the quality isn't going to be as good as we'd like it to be - what we're doing is as "state of the art" as digital video is capable of in this kind of Windows-based mass-market product. The other issue here is, most of the motion we are able to get easily tends to be from cut scenes and cinematics. Should we not run them because they don't show gameplay? We'd like to think that they're worth showing, although we'd certainly PREFER to run gameplay. How does everyone else feel about this? T.K.