Changes from DEU 5.2 (GO32 version) --> DETH 1.0 ------------------------------------------------ Bugs Fixed ---------- None Additions --------- Edits and saves Doom 2 files All new Linedefs, Things and Textures from Doom2 now included Grid scale now 4 -> 256, was 8 -> 256 Thing number shown LineDefs flag screen stays until esc pressed Things colors now make sense Thing angle can be changed with . and , keys Longer Thing descriptions now displayed Rulers can be shown as squares instead of circles with -sq Vertices now shown as small squares, instead of a large cross Mouse not so sensistive near edge of screen Arrow heads smaller Scrolling of map now faster and smoother as info boxes and objects not shown Sector Height shown Texture selection faster More sector types included Changes from DETH 1.0 --> DETH 1.1 ---------------------------------- Bugs Fixed ---------- None Additions --------- Grid scale now 4 -> 512, was 4 -> 256 Grid and Menus Darker Blocks sounds lines shown in dark red Monsters can't pass lines shown in dark green Distribute Sector Light levels User definable large scroll factor Default Door Texture and Door Track definable in the .ini file Changes from DETH 1.1 --> DETH 1.1a ----------------------------------- Bugs Fixed ---------- Fixed Bug which stopped DETH editing DOOM 1 Bug fixed in the preferences menu Additions --------- Map map comes up quicker i.e when you type: e 1 or e 1 1 Changes from DETH 1.1a --> DETH 1.1b ------------------------------------ Bugs Fixed ---------- Texture Selection box would stretch across the screen and mess up text Grid would not go from 256 -> 512 upon Shift G Sector types Menu fixed Additions --------- The Q key is now definable as either Quit or SaveAs The K key Kills the grid, i.e it sets it to 0 Highlight lines thiner and arrow drawing more stable X Texture Alignment now much improved, no need to select 1st or 2nd SideDef See texture.txt for more info Scrolling now even smoother and less flickery Re-written the texture routines for faster processing. Changes from DETH 1.1b --> DETH 1.1c ------------------------------------ Bugs Fixed ---------- Sector type menu was incorrect Texture selection was unstable Additions --------- Arrow heads smaller Help screen (F1) now upto date Changes from DETH 1.1c --> DETH 1.2 ----------------------------------- Bugs Fixed ---------- Texture selection now shows additional SKY patches Some more Texture errors ! Additions --------- Optional showing of Thing angle, see deth.ini Textures and sprite routines sped up - again ! Y Alignment now as X alignment, see texture.txt Changes from DETH 1.2 --> DETH 1.2a ----------------------------------- Bugs Fixed ---------- The Info bar wouldn't disappear properly when you pressed I X alignment on the 2nd SideDef would get the very first value wrong X alignment would cause a violation if you selected only 1 SideDef Additions --------- Secret lines now shown in magenta Invisible lines now shown in lightish brown, best used in Thing mode Info on number of patches or transparent textures shown in texture screen Changes from DETH 1.2a --> DETH 1.2b ------------------------------------ Bugs Fixed ---------- none Additions --------- You can now Zoom in another 2 factors Vertices now don't merge until they are very close, useful for fiddly bits this will be a definable factor in a later release. Changes from DETH 1.2b --> DETH 2.0 (only released for 24 hours as a beta) -------------------------------------------------------------------------- Bugs Fixed ---------- none Additions --------- Edits Heretic, read readme.1st All data is now in user editable files (things, linedefs, sectors and more....) Changes from DETH 2.0 --> DETH 2.1 ---------------------------------- Bugs Fixed ---------- Upon loading or checking a WAD, DETH would delete the last vertex. Last menu in LineDefs wouldn't work. Could escape properly from LineDef sub-menus. Additions --------- LineDef descriptions now resemble descriptions in lndfs2.zip (Lib 18, ACTION, cserve) Future DETH versions may/will include the following:- ----------------------------------------------------- User definable Node rebuilder i.e you tell DETH what program to use. Optional showing of sprite when selecting Thing from menu. More Short Cut Keys. Mass re-numbering of LineDefs to the highest in the wad - useful for triggers. Re-numbering of sectors - so you dont have to renumber the individual SideDefs. I.T.A - Interactive Texture Alignment (no thanks to Dr. Sleep!!!)