The object placer has a lot of options, to handle all these option easily I reccomend that you use batch files. Files used: DMOP.EXE Object placer, the executable file that does all the actual creation and object replacement. DATRWOP1.DAT Configuration files that allow the object placer know and what the names, codes, angles, and other stuff in DOOM1 DATRWOP2.DAT and DOOM2 are. DOOM.WAD DOOM1 IWAD or Main wad file DOOM2.WAD DOOM2 IWAD or Main wad file ANNEX.WAD A small patch wad, really pretty good for its size, can be used to create a new patch wad. Command line arguments: DMOP [CONFIG FILE] [IWAD or PWAD] [RW FILE] [NEW WAD] [OLDLEVELNAME] [NEWLEVELNAME] [#ofobjects] | [Random#seed] [CONFIG FILE] DATRWOP1.DAT Configuration files that allow the object placer know and what the names, codes, angles, and other stuff in DOOM1 DATRWOP2.DAT and DOOM2 are. [IWAD or PWAD] DOOM.WAD, DOOM2.WAD are IWADs, ANNEX.WAD is a patch wad. [RW FILE] Random world configuration file. This file which is compatible with the RANDOOM file format, contains the proportions and types of objects to place in the new level as well as some other special settings. [NEW WAD] The name of the new wad file to create, such as TEST1.WAD for example. [OLDLEVELNAME] The name for each level as they are used in the game for DOOM1 these names were E1M1, E2M5, E3M9, and in DOOM2 the names are MAP01, MAP15, MAP32. Notice all caps in the name case is very important and must match the format set by the WAD file designers of the game. If you are unsure what level the Patch wad you are modifying replaces, use DEU or some other editor to give you this information, most patch wad files replace E1M1 or MAP01, but not always. [NEWLEVELNAME] Same as [OLDLEVELNAME] except that it tell the object placer what level you want the patch WAD file to replace. [#OFOBJECTS] The number of objects to place in the new patch wad, this value can be a percentage or a fixed integer value. Valid examples are 100P (100%), 200 (200 objects). The P means % percentage, the percent sign could not be used because this would interfere with DOS batch file processing. [Random#seed] This is any number from 0-65535 inclusive. It is a seed value (optional) for the random number generator, and can be used to recreate evels with the minimum amount of information of the [CONFIG FILE], [IWAD or PWAD], [RW FILE], and the Random number seed. The random number seed is optional, if you do not provide one, a new seed will be created using you computer's clock values, and this number will be saved in the file seed.sav, for future use.