LMP v1.0 - A DOOM Demo Conversion Utility This is a simple menu based program that will allow a user to convert recorded DOOM and DOOM2 demos (.LMP files) from one version to another. The currently supported verions are v1.666 - v2.0 for both DOOM and DOOM2. Though the program will not recognize DOOM demos that are earlier than v1.666, it can still convert many of them to the later versions (v1.2 demos are NOT currently supported). You should be aware that a demo will only play back properly if it is done so in EXACTLY the same level that it was recorded in. In many cases, id Software has made minor changes to the original levels from one version to the next and this prevents older demos from functioning on those levels. The 1.9 version of DOOM2 has minor changes in AT LEAST the first 3 levels and I'm sure that many of the others have changes. I'm not aware of DOOM having so many changes, so the chances of successfully converting a DOOM demo recorded in the original levels is fairly high. Demos that have been recorded in custom levels (PWADs), will convert with no problems. To run the program, simply copy LMP10.EXE file to the directory that contains your .LMP files and type: LMP When the program loads, the file name of the demo will be displayed on the title bar and you'll see a status area just below that. The status bar contains the following information: DEMO SIZE This is the size, in bytes, of the file. It really serves no purpose to have this displayed, but I had an empty spot that needed to be filled... VERSION This is the current version of the demo. v1.7 and v1.7a demos are displayed as the same because... well... they're the same. SKILL This shows the -SKILL setting that was used when the demo was recorded. PLAY MODE This covers Solo, DeathMatch, AltDeath (DeathMatch v2.0), and Cooperative modes. NO. OF PLAYERS That should be fairly obvious... VIEWED FROM This shows the player whos perspective you are viewing the demo from. This will be either Green, Indigo, Brown, or Red. Note that this only relates to color assignments during the time that the demo was recorded. When you view a demo, it will always be through the eyes of a Green player, but that does not necessarily mean that the Green player that you are watching was the Green player during the actual game... he could have been the Indigo player! The only way to tell, is to load the demo into LMP10 and see which player is shown under this entry. Get it? MONSTERS This will tell you if there are any monsters in the demo or if it was recorded with the -NOMONSTERS parameter. RESPAWN If there are monsters in the demo, this will indicate whether they respawn after getting killed, via the -RESPAWN parameter. FAST This indicates whether the -FAST parameter was used. This parameter causes many of the monsters to move and fire at faster speeds. Below the status area, there are several numerical options: # 1-5 These are for changing the demo to another version. # 6 This will start DOOM or DOOM2, which will automatically begin to play the currently loaded demo. # 7 This will start DOOM or DOOM2 with a PWAD file and will then play back the demo in that PWAD. You will be prompted for the name of the PWAD. If you type the name of a non-existant file, you'll hear a beep and will then be able to retype it. The PWAD may be in any directory on your computer, just be sure to type the full path if it is not in the current directory. If you wish to change the demo to the perspective of one of the other players, you can use the + and - keys to cycle through the available choices. The status area will be updated each time that you make a change. That's it! If you have any problems, comments, or suggestions, e-mail me. Scott Smith scottallyn@aol.com scotta@cftnet.com scotta@cris.com