Chapter 17: Quake



They had to do it to us, huh? They couldn't hold back a little longer. I think many of us were happy playing our 3D games of past (Duke Nukem 3D, Rise of the Triad, and Doom 95), since custom levels and multiplayer play made for high replayability. But the folks at id software just had to throw a cyber monkey wrench into everything on Saturday, June 22, 1996, when the shareware version of Quake quietly surfaced on the Net (in true id style...no fanfare). It didn't take long for word of mouth to catch up with the release (um, maybe seconds...) until every computer game fanatic had a working copy on their hard drive. Qtest-a Deathmatch multiplayer Quake beta that had floated around for a while proved to be pale in comparison to the polished seven-level shareware release. Now with the full version shipped, the creators of such revolutionary 3D titles as Wolfenstein 3D and Doom, Quake has set, once again, new advancements in graphics, sound, and networked gameplay.

The Internet is chock-full of Quake files, FAQs, screen shots, discussion groups, strategies, bonus levels, and more, but for beginners it's easy to find secrets, cheat codes, and notes on how to get set up for an Internet multiplayer game. Links to various Quake sites around the Web can be found in Chapter 4 of this book.

Quake System Requirements

At time of press, Quake is only available for DOS. It will run in a Windows 95 box but you will need 16MB RAM to do so. You must have MS DOS 5.0 or higher, a 60MHz Pentium processor, 8MB RAM minimum, 40MB hard drive/disk space for the shareware game (yes, 40MB!), or 75MB for the full version. There is VGA and SVGA graphics support, and Quake also supports Sound Blaster cards and 100% compatibles, modem, network, and IP (Internet) play. Mouse and joystick are optional.

A CD-ROM is required if you buy the full game in the stores. However, there is another way to get the full game. To purchase Quake online at their Web site, download the encrypted package and follow the installation procedure. You'll be prompted to call an 800 number at some point along the line and you'll be given a password to unlock your copy of the game after id has received your credit card details.

The shareware version of Quake will have sound effects-but no music-since the CD is required. Trent Reznor, the brawn behind "Nine Inch Nails" fame, provides an eerie backdrop to the game. The 11 songs are fascinating and appropriate to the Quake environment, and to put it best-it's like Industrial Music meets Tangerine Dream. Shareware players, don't be disappointed-if you put another music CD in your drive during gameplay, it will play it and change tracks with each new level you complete!

Quake Quest: Basic Outline and Features

The best way to describe the feel of Quake is to compare it to a medieval yet futuristic theme, where slip gates (teleportation machines) are being used for malevolent purposes by the evil "Quake" from another dimension.

Your primary goal is to stay alive in this dark, gothic environment against the Quake's deadly army of Rottweilers, Grunts, Enforcers, Death Knights, Ogres, Shamblers, Fiends, and more.


The secondary goal is to make it to the slip gates at the end of each level until you return back to the start of the episode (after five to eight levels) and enter a new dimension. There are four episodes, or dimensions, and four skill levels to choose from (one really tough "Nightmare" skill, if you can find it-it's hidden). The shareware version contains only one episode, Dimension of the Doomed and the other three episodes are Realm of Black Magic, Netherworld, and The Elder World. I suggest you play these in consecutive order as the dimension get progressively more difficult.

Quake features a full six degrees of freedom (you can look up and down now-opposed to Doom), a revamped keyboard layout (although somewhat similar to Doom/Doom II) and 3D polygon-based, texture-mapped items. Enemies in Doom may look like they are in real 3D since you're looking at them from a first-person perspective-but they really are 2D. Each object, monster, and weapon in Quake are in true three dimensions.


I Didn't Know That!

If you have the shareware or full version of Quake, there are a lot of text files to read in your directory that will brief you on the basics of gameplay, controls, weapons, Bad Guys, and single player or multiplayer set-up. Read these or print them out to supplement this chapter: Help.txt, Licinfo.txt, Manual.txt, Order.txt, Readme.txt, Slicnse.txt, and Techinfo.txt.

Selected Secrets Episode One

Try these out with your Episode 1, Level 1 (shareware or registered), you'll get the hang of where to look in future levels for more secrets:


  1. Forward and to the right of the start is a ledge with flashing lights. Jump up on the ledge and shoot the red design on the wall (to your right). There will be a box of shells behind it.

  2. Under the first bridge you come to a river. It goes into a cavern. Jump in and follow it along into the cavern. Go up the steps-there will be a 100 health item and a door to the end of the level, the game will register a secret. At the end of the cavern is a lift taking you back up to the start.

  3. Past the first bridge is a door. Enter the door and kill the monsters. To the right of the entrance is a column and a ledge. Go to the corner between the two and shoot the globe texture high up on the column. A platform will rise and you will be on the ledge. Turn to your right and shoot the globe texture on the ledge. The wall behind the globe will open, leading to a quad damage item.

  4. To the left of the door past the bridge is a hall. Follow it to the right and there is a button on the wall and when pressed, a platform will slide out from the wall. Halfway across the platform, turn to your left. There will be a red target slightly above your the level of your head. Shoot it and turn to your left. A door in a wall will open, revealing a double barreled shotgun.

  5. Past the platform over the pool is a door. Go through the door and head forward and to the right. Go down the walkway and turn left. Follow down the walkway again and turn left again. There will be a button and a light in front of you.

    Jump onto the banister, then jump onto the light. Either step or jump onto the button and look at the wall in front of you. There will be a ledge and two blocks sticking out. Jump to the lowest block, then up to the next block and to the ledge. Inside is a 100 health item.

  6. Go all the way down the walkway. There is a door. To the right and behind a column (where it's real dark), will be a biosuit. Take it. Be quick, as the biosuit doesn't give you much more time than you need. Jump into the slime and swim underneath the door. Follow the tunnel until it opens into a larger area and there will be a platform overhead.

  7. Swim up to the opening in the platform. If you are running low on air, you can swim up to the platform from the tunnel, but you must step over the opening before the game registers the secret. There will be a platform with a yellow armor and some health on it. There is also a slipgate to the area over the door past the bridge (back around to secret #3).

Quake and Bake: Cheat Codes

Press the console key (the tilde, or "~"), type in the code of interest, and press Enter.

CodeAction
GODInvincibility toggled on or off
FLYUp to the rafters! (toggle)
NOCLIPGo through walls
NOTARGETMonsters won't attack you unless provoked
GIVE S #Gives you # Shells
GIVE N #Gives you # Nails
GIVE R #Gives you # Rockets
GIVE C #Gives you # Cells
GIVE H #Gives you Health # 1-999
GIVE #Gives you weapon # (8 is the lightning gun, etc.)
IMPULSE 9All Weapons
IMPULSE 11Escape from the console for each use
IMPULSE 255Quad Damage!
REGISTERED 1makes the game think it's registered. You can get the lightning gun, and open the doors to the registered levels. (it will hang if you enter registered slip gates
R_FULLBRIGHT 1No more shadows

Internet Play

As in most games, the AI in Quake doesn't compare to real human opposition so get hooked on Deathmatch play, a.k.a. Frag-Fests (note: you're competing for Frags-get one when you take a life, lose one if you die...the person with the most Frags wins).

There are many ways to play Quake online (with up to 15 others via modem, LAN, serial connection, or Internet) but most of us do not have access to a Network and modem play restricts you to opponents in your city (or the long-distance costs would be astronomical). If you want to play Quake over the Internet, you absolutely need a 28.8 or better modem. Generally speaking, the more people in the game, the slower and less smooth the game will be (but there are other relevant variables to consider such as bandwidth, latency, current load, etc.)

There are a few ways to set up Quake to play on the Net but the easiest would be to use the TCP/IP under Windows 95 and edit the Q95.BAT file (although playing in Windows 95 may slow frame rate down-read the Techinfo.txt file that comes with Quake on how to configure properly). Once up and running, you will need to find the IP address of a Quake server near you. You can find one by going to various Quake Server lists (see side bar). If you're so inclined, other methods will work such as the Beame & Whiteside DOS TCP/IP stack or Novell's ODI IPX stack under DOS, PDIPX with packet drivers under DOS, and the Microsoft IPX stack in a Win95 DOS box. Instructions on setting it up are also in the Techinfo.txt file.

Quake has two kinds of servers: Listen and Dedicated. A Listen server should run on the faster of the player's machine which acts as the server while running the game. The best scenario is if you have an extra PC that has some kick to it, it can act as a Dedicated server, i.e. handle all server duties and leaving the players' machines free of the added unnecessary work. Quake will allow up to eight players on a Listen server, and double that on a Dedicated server. Type Quake-listen to launch a Listen server, and Quake-dedicated 16 to launch a Dedicated server.

Another fairly easy way to set up on the Net is through a dedicated Internet game service such as Kali or MPlayer Gameway (see Chapter 13). For Kali, download the free software from http://www.axxis.com/kali/ and run Quake as if it was on an IPX network. The Web site MPlayer Gameway also allows you to play Quake on their network at http://www.mplayer.com./ First download their client software, create an account, and connect to the Internet via your ISP (complete instructions are in the free kit).

There are many options in playing multiplayer Quake. Variations in Deathmatch, cooperative play, teamplay (different color pants), difficulty level, and starting point-are all considerations. I do suggest you at least finish the first episode in a single player stand-alone game before you decide to tackle others from around the globe.

So turn the lights down low, the speakers up high, and be careful soldier, 'cause some heads are gonna roll!


Quake Server Lists

Quake Command

http://www.nuc.net/quake/


The Legions of Quake

http://www.legions.com/search.htm


The Quake Stomping Grounds

http://www.stomped.com/servers.html


Gamelords.com

http://gamelords.com/quake/


Deicide's Quake Domain

http://www.monmouth.com/~vfuks/servers.html


World Online

http://www.worldonline.nl/quake/


The Arena

http://www.the-pages.com/quake/


Grizzly's Quake Lair

http://www.geocities.com/Hollywood/7710/quake.html


DeathStar Quake Pages

http://www.abm.com/quake/


Elgrande's

http://members.aol.com/elgrande1/server.htm


PIPO Quake Server List

http://www.pipo.com/quake/


NAZ Inc.

http://www.naz.com/quake/quake.html


SSI Micro Servers

http://www.ssimicro.com/ssipages/ssi-bin/quake