APACHE THE COMBAT HELICOPTER SIMULATOR Published by: Interactive Magic (I-MAGIC) Developed by: Digital Integration (DI) INSTALL: MKDIR C:\APCHDEMO COPY APCHDEMO.ZIP C:\APCHDEMO CD APCHDEMO PKUNZIP -D APCHDEMO.ZIP APACHE SYSTEM REQUIREMENTS: 486DX/33, DOS 5.0 or higher, 8MB RAM, PCI or VLB Bus, SVGA. Supports SoundBlaster, Adlib, Roland, Gravis and compatibles. Thrustmaster Flight/Weapon Control System. ORDER DIRECT: 1-800-789-1534 CUSTOMER SUPPORT NUMBER: (919) 461-0948 9:30AM - 5:00PM EST On-line Support CompuServe: 75162,1202 AOL: SSIMAGIC PRODIGY: IMAGIC GEnie: I-MAGIC CONTROL SUMMARY MISCELLANEOUS CONTROLS End mission Ctrl-Esc, Ctrl-Q or Alt-X Pause/resume P Select time compression Tab Cancel time compression Ctrl-Tab Joystick on/off Ctrl-J Joystick recalibrate Alt-J Help F1 PRIMARY FLIGHT CONTROLS Cyclic forward Cursor up Cyclic backward Cursor down Cyclic left Cursor left Cyclic right Cursor right Collective up Q or Keypad + Collective down A or Keypad - Tail rotor left Z or Keypad Ins Tail rotor right X or Keypad Del Brakes B Auto Hover O (must be going less than 10 miles per hour to engage) COCKPIT CONTROLS Left MFD select function [ Left MFD select previous function Shift-[ Left MFD on/off Ctrl-[ Right MFD select function ] Right MFD select previous function Shift-] Right MFD on/off Ctrl-] Lower moving map magnification < Raise moving map magnification > IHADSS contrast adjust I Skip to next waypoint N Skip to previous waypoint Shift-N Skip to next target Backspace Skip to previous target Shift-Backspace Lock/unlock target L TADS view, select TADS mode T (use Alt+cyclic controls to adjust view) TADS/radar target select Y Lower TADS magnification < Raise TADS magnification > Helmet tracking view H (use Alt+cyclic controls to adjust view) Select radar mode R Select radar range G Hold/resume radar update U Select tactical display range K PNVS on/off V ECM on/off E Transmit reconnaissance data D WEAPONS CONTROLS Arm and select weapon Enter Unarm weapon Ctrl-Enter Fire weapon Space Release chaff C Release flare F Auto-chaff/auto-flare on/off Crtl-C Hydra-pods up W Hydra-pods down S COCKPIT VIEW CONTROLS Pilot front view F2 or Home Gunner front view F3 or PgUp Look left F4 or End Look right F5 or PgDn EXTERNAL VIEW CONTROLS Apache external view F6 (rotate and zoom available) Weapon view F7 (rotate and zoom available) Weapon target view F8 Target lock view F9 Remote view F10 Spectator view F11 (rotate available) Rotate view Alt + cyclic controls Adjust zoom < and > DEMO FAQ Q. What do I do when my cockpit view keeps changing ? A You probably need to recalibrate your joystick's coolie hat, Press ALT J. The view will start shifting, press the coolie hat up with your thumb, and you should be in the gunner view point and the joystick will be correctly set. Q. What should I do if the Demo ABORTS? A. If the game ABORTS on you please run SCANDISK to be sure that any allocated virtual memory disk space is released. Re-runnig the game will also free up and reuse the disk space. Q. What is the difference between Arcade and Invincible modes in the main menu of the demo ? A. In Arcade mode you are flying shooting down targets and can be shot down, but when you die or crash the game will record your high score. In invincible mode you are unstoppable, and cannot be shot down, but the game will not record your high score. Q. I was flying in invincible mode and the game went back to the menu screen without any warning, it also did not put my high score on the list. A. This is just a demo version of Apache and you only have a limited amount of flying time (10 minutes). In invincible mode, your score is not recorded. This would be unfair to the people flying in Arcade mode who run the risk of being shot down. Q. What is the difference between Realistic and Arcade mode of flight in the Preferences screen ? A. With Realistic flight you are able to do rolls, loops and exploit the true potential of the Apache flight model. In Arcade mode you are not able to do rolls and loops, but the Apache is easier to control and does not require the degree of manual dexterity that Realistic flight requires.