---MW2DEMO ADDITIONAL INFO--- Date: August 22, 1995 Welcome to the MECHWARRIOR 2 demo! While you are no doubt extremely excited about playing this demo of the hottest game ever, please take the time to examine this file, which should answer most questions and provide essential information to play the MECHWARRIOR 2 demo. This file is a smaller version of the file that is included with the full program. Please see the Customer Service section of this document for more information on obtaining the complete MechWarrior 2 Frequently Asked Questions (FAQ) document via our listserver. "Get our latest releases from Software Creations BBS" " Home of the Authors " Software Creations WEB Access: http://www.swcbbs.com Internet Access: Telnet BBS.SWCBBS.COM 2400/9600/14.4 USR HST/Dual Standard Public Access (508) 368-7036 2400/9600/14.4/28.8 USR V.Everything Public Access (508) 368-6604 2400/9600/14.4 USR HST/Dual Standard Member Access (508) 368-7139 9600/14.4/16.8/28.8 USR V.Everything Member Access (508) 368-3424 Software Creations is the worlds leading BBS system for software distribution. Award Winning BBS two straight years in a row. Access methods include telnet via the Internet, Concentric Data Network and direct dial. With more authors, graphics developers, magazine editors and vendors visiting Software Creations than any other BBS system, and representing the best shareware and Retail software products available, it has earned its title as " Home of the Authors! " TABLE OF CONTENTS: INSTALLATION -- Minimum System Requirements -- Memory Requirements -- Boot Disks -- Memory Managers -- Installation Procedure -- Setup -- Operating Systems -- A Special Note for Windows 95 Users -- Disk Compression -- Uninstalling MechWarrior 2 demo USING THE DEMO -- Game Controls PLAYING YOUR OWN COMPACT DISC DURING COMBAT PERFORMANCE QUICK SOLUTIONS: TOP 4 QUESTIONS ANSWERED DEMO SPECIFIC QUESTIONS AND ANSWERS VIDEO -- Supported Video Drivers -- What Is A VESA driver? -- ATI -- Diamond Video Cards -- MATROX -- Other Video Cards -- Video Questions and Answers AUDIO -- Supported Sound Devices -- Miles Design Audio Drivers -- Audio Questions and Answers INPUT DEVICES -- Supported Input Devices -- Mouse -- Joystick -- Input Device Questions and Answers NETWORK AND MODEM DEMO -- Multi-player DEMO requirements -- Network -- Null Modem -- Modem -- Multi-player Questions and Answers CONTACTING CUSTOMER SERVICE -- U.S. Customer and Technical Support -- European Customer and Technical Support -- Australia and Pacific Rim Customer Support CREDITS INSTALLATION -- Minimum System Requirements -- In order to run the MechWarrior 2 demo successfully, your system must meet the following minimum requirements: * IBM PC or 100% compatible * 486DX2/66 MHz processor * 8 MB RAM (7 MB of free Extended memory) * Double-speed CD-ROM drive (300K/sec transfer rate) Note: Although not required for the demo, you will need this for the full product. * Hard disk drive with 22 MB of un-compressed space available * VESA Local Bus (VLB) or PCI video * 256 color SVGA (640 x 480) * MS-DOS 6.0 * 100% Microsoft compatible mouse and driver * 100% Sound Blaster compatible sound card (Digital and FM/MIDI audio) * Dedicated game card highly recommended for joystick -- Memory Requirements -- In order to run MechWarrior 2 you need over 6.8 MB of extended memory. If you have between 6.5 MB and 6.9 MB of extended memory, the demo will play, but the mission will run slower. For optimal performance it is best to configure your memory so you have over 6.9 MB of extended memory. This can be attained by removing (REMming out) unnecessary lines in your AUTOEXEC.BAT file, like SMARTDRV and RAMdisks. -- Boot Disks -- If you experience problems playing MechWarrior 2 demo or receive messages that you do not have enough memory to play, you will probably need to create a boot disk. A boot disk lets your machine boot from a floppy disk and will not load memory-eating programs, freeing more memory up for MechWarrior 2 demo. The information listed below should help you to create a boot disk that will allow MechWarrior 2 demo to run on your system. NOTE: In the examples below, the text shown is exactly that, examples. Your system may vary as to the pathnames used in your PATH statement or to find files or the installed directory of a certain driver. Step 1: Place a disk in your A: drive. The next step will destroy any data on the disk, so a brand new blank floppy disk should be used. Make sure that the disk is the same density as the drive (Use a 1.44 MB disk in a High Density 3.5" drive, etc.). Step 2: At the C: prompt, type FORMAT A: /S and press ENTER. The DOS Format utility will format the disk and add the necessary DOS files required to boot from the floppy disk. Step 3: Change to drive A by typing A: and pressing ENTER. Then type EDIT CONFIG.SYS and press ENTER. The DOS Edit program will appear. Type in the lines following [CONFIG.SYS] in the example below. When you are finished typing the lines, press ALT-F to bring up the File menu, and then press X to Exit the DOS Edit program. When it asks you if you want to save your file, choose Yes. [CONFIG.SYS] DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE NOEMS DOS=UMB FILES=40 BUFFERS=15,0 STACKS=9,256 DOS=HIGH DEVICEHIGH=C:\CDROMDRV\D011V109.SYS /D:MSCD000 In the CONFIG.SYS file shown above, replace the last line in the example with the line from your current CONFIG.SYS file on drive C: that runs your CD-ROM drivers. It is important that you use your CD-ROM line and not our example, otherwise your CD-ROM drive will not function properly. You may also have special lines in your C:\CONFIG.SYS file that help your sound card to function properly. It is very important that you copy those lines into this new file on A: so your sound card will work. Place the appropriate lines from your CONFIG.SYS file at the end of the example shown above. Step 4: Type EDIT AUTOEXEC.BAT and press ENTER. The DOS Edit program will appear. Type in the lines following [AUTOEXEC.BAT] in the example below. When you are finished typing the lines, press ALT-F to bring up the File menu, and then press X to Exit the DOS Edit program. When it asks you if you want to save your file, choose Yes. [AUTOEXEC.BAT] @ECHO OFF PROMPT $P$G SET PATH=C:\DOS;C:\VIDCARD;C:\SNDCARD LH C:\DOS\MSCDEX.EXE /D:MSCD000 SET SOUND=C:\SBPRO SET BLASTER=A220 I7 D1 T4 C:\MOUSE\MOUSE.EXE C: CD\MW2DEMO MW2DEMO In the AUTOEXEC.BAT file shown above, you would replace line 4 with the line from your current AUTOEXEC.BAT file on drive C: that loads your CD-ROM drivers. It is important that you use your CD- ROM line and not our example, otherwise your CD-ROM drive will not function properly. You may also have special lines in your C:\AUTOEXEC.BAT file that help your sound card to function properly. It is very important that you copy those lines into this new file on A: so your sound card will work. Replace the examples on lines 5 and 6 with the appropriate lines from your AUTOEXEC.BAT file. Additionally, if your graphics card requires a VESA driver it should go here as well. (See the following section on VESA video drivers.) Step 5: Reboot your system with the boot disk still in drive A. The game should start and everything should be working properly. NOTE: Once this boot disk is finished and functioning properly, and if you still do not have enough memory free, use it to boot up your system and then run the DOS MEMMAKER utility with the boot disk in the drive. MEMMAKER will ensure that you have squeezed every little bit of RAM out of the boot disk. Run the DOS command MEM before and after running MEMMAKER to see what kind of memory increase you get from this step. Q: How do I create a boot disk with Stacker or DoubleSpace? A: Before we explain the solution to this issue, we would like to point out that MechWarrior 2 demo DOES NOT support the use of disk compression software. If you must run MechWarrior 2 on a compressed drive, you will most likely experience performance problems, and there are no solutions other than using a non-compressed drive. Stacker version 3.0 and earlier require certain drivers to be loaded in the CONFIG.SYS file in order to mount the compressed hard drive. When creating a boot disk with Stacker 3.0 and earlier, you must include two lines in the CONFIG.SYS file. The exact path is dependent upon where you installed Stacker on your hard disk, but here we will provide the path for the default installation of Stacker. The two lines needed in your CONFIG.SYS file are: DEVICE=C:\STACKER\STACKER.COM C:\STACVOL.DSK DEVICE=C:\STACKER\SSWAP.COM C:\STACVOL.DSK These lines will load Stacker and mount your compressed drive when booting from the boot disk. DoubleSpace/DriveSpace and Stacker 3.1 or later do not require that lines be added in the CONFIG.SYS file as they copy hidden files to the boot disk when using the SYS A: or FORMAT A: /S command. Make a boot disk according to the normal instructions for creating a boot disk as discussed above. If you do not feel comfortable creating a boot disk under Stacker or DoubleSpace, contact STAC Electronics or Microsoft for technical support. -- Memory Managers -- When using MS-DOS 6.x and loading EMM386.EXE, you will need to have the EMS size set to NOEMS. See your DOS manual for information on how to do this. If you are running QEMM in Stealth mode, MechWarrior 2 demo may fail to recognize your VESA driver built into the video card BIOS. In order to correct this problem you will need to run in Frame Mode as opposed to Page Mode. To do this, change the "ST:M" parameter in your QEMM statement to "ST:F". See your QEMM manual for more information on how to do this. We actually recommend that you do not run QEMM in Stealth mode while playing MechWarrior 2. -- Installation Procedure -- To install the demo, simply change to the CD-ROM drive and change to the directory containing the MechWarrior 2 demo files. Type: INSTALL [drive to install from] [drive to install to] Example: if your CD-ROM is located in drive D:, and you wish to install MechWarrior 2 demo to drive C:, you would type the following: INSTALL D: C: and press ENTER. This demo will be installed to C:\MW2DEMO. NOTE: The demo requires that it be installed in C:\MW2DEMO. If you move the demo to another directory, some options in the SETUP program (a DOS batch file) may not work properly. If you want to move the demo to another directory or drive, you can edit the batch file (at your own risk) and change only the references to C:\MW2DEMO to the new drive and directory where you moved the demo. -- Setup -- After you have installed the MechWarrior 2 demo, you must run the SETUP program located in the C:\MW2DEMO directory. It will be started for you automatically after the MechWarrior 2 demo files have been installed on C:. The SETUP program will display the following main menu: 1 = Change Input Device (Joystick/Mouse/Keyboard) 2 = Select Sound Card 3 = View MechWarrior 2 Demo Technical Information 4 = Print MechWarrior 2 Demo Technical Information 5 = Start Game or Exit When you select option 1, you are given the choice of the following items: 1 = CH Flightstick 2 = Thrustmaster Flight Control System 3 = Microsoft SideWinder 4 = Standard joystick 5 = Microsoft compatible mouse 6 = Keyboard 7 = No Change Select the input device that is appropriate for your system. Select option 2 from the Main menu to configure the sound options for your system. Options 3 and 4 allow you to view or print this information file. Option 5 will take you to an additional menu where you can choose to launch the game in either VGA or SVGA mode or exit the SETUP program. -- Operating Systems -- MechWarrior 2 has not been developed to run within Windows NT. It must be run under DOS. If you have a dual boot set up, boot to DOS and run from the DOS prompt. MechWarrior 2 demo requires MS-DOS 6.0 or later. Other operating systems (e.g., OS/2 Warp and Windows 95) are not supported. Although the demo may work just fine with them, we have not tested thoroughly with them. Successful (but not extensive) testing has been conducted on PC-DOS 7.0 based systems. We do not support it with Windows3.1 or 3.11. It is possible to run it under Windows, but performance will almost certainly suffer. We HIGHLY RECOMMEND that you DO NOT RUN IN WINDOWS. If you have a problem using unsupported operating systems it is best to contact the company that makes the operating system to try and work out compatibility issues. -- A Special Note for Windows 95 Users -- MechWarrior 2 demo was released before the commercial release of Windows 95. For this reason we were not able to ensure that the DOS version of MechWarrior 2 would be compatible with the Windows 95 operating system. We are currently working on a Windows 95 version of MechWarrior 2 which will be available late 1995. For more information on obtaining the Windows 95 version of MechWarrior 2, please contact Activision at one of the on-line locations listed in the Customer Support section of this document, or write to us at: Activision, MW2 WIN95 INFO, P.O. Box 67713, Los Angeles, CA 90067. -- Disk Compression -- The demo requires 22 MB of UN-compressed free disk space. The MechWarrior 2 demo will not work properly using compressed hard disk space (such as Stacker or Doublespace). -- Uninstalling MechWarrior 2 demo Using the DELTREE DOS command, delete the MW2DEMO directory. For instance, if you installed this demo into your root directory using the default directory MW2DEMO, you would enter the following at the DOS prompt: CD\ DELTREE MW2DEMO USING THE DEMO You may begin the demo in two ways. One way, select either "Standard VGA" or "SVGA Mode" from the SETUP menu. The other way is from the DOS prompt of the demo directory. Here, enter MW2DEMO. This will launch the demo in standard VGA mode (320x200x256). Or, If you have a faster machine, you can launch the demo in SVGA (640x480x256) mode by entering MW2DEMO -SVGA. After the intro movie and a brief disclaimer and credits screen, you will come to the MechWarrior 2 demo "LAUNCH" screen. You will be asked to LOGIN: type in a name and press ENTER. Next you will be asked if you want to play a One Player or a Network/modem game. If you select one player, a 'Mech will appear at the bottom left of your screen. If you choose Network/modem play, you may need to refer to this information file for setup information. WARNING: If you select N for Network play, make sure to press ENTER to be able to select your 'Mech. In Network play, pressing other keys before pressing ENTER will end the demo. Now, select a 'Mech chassis by pressing on the large arrows right and left of "MECHS". If you like, you may choose one alternate weapons configuration for each basic 'Mech by pressing the small arrows. Once you are satisfied, click on . The following list of controls will tell you how to use the game in both the "LAUNCH" screen and the simulation. When you are in the "LAUNCH" screen, you can press F1 for a graphical set of help screens. -- Game Controls -- "LAUNCH" SCREEN CONTROLS Move to next option TAB Select 'Mech Left or Right Arrows Select 'Mech Variant [ or ] COCKPIT WEAPON CONTROLS Fire SPACEBAR Select Weapon/Group ENTER Chain-Fire/Group-Fire Toggle \ Add Weapon to Group 1, 2, 3 SHIFT + 1, 2, 3 Fire Group 1, 2, 3 Num Lock, /, * (Keypad) Jettison Ammunition K Cycle Through All Targets T Previous Target R Target Nearest Enemy E Target Friendly (Starmate) F Target Object Underneath Reticle Q Inspect Targeted Object I Targeting OFF CTRL + T HUD SYSTEM CONTROLS Cycle Through Multi-Function Display F1 Displays Radar Display (Normal/Full Screen) F2 Wire-Frame Damage Display F5 HTAL (Head/Torso/Arms/Legs) F6 Armor Damage Report F6 Enable/Disable HUD F11 Systems Status U Objectives/Briefing Summary F12 Cameras Target View F4 Rear View F7 Down View F8 Weapon View F9 Weapon View (Full Screen, After Launch) F10 MECH PILOTING Direct Throttle (Stop to 100%) 1 to 0 Increase/Decrease Throttle +/- Steer Left and Right Left & Right Arrows Reverse Direction BACKSPACE Torso Twist < and > Recenter Torso / Recenter Legs to Torso M Jump Jet (on applicable Mechs) J Jump Jet Steering and Turning 6-Key "Home" Keypad Select NAV Point N Autopilot ON/OFF A MASC ON/OFF V Manual Shutdown/Restart S Override Automatic Thermal Shutdown O Pilot Ejection CTRL + ALT + E Auto-Ejection ON/OFF CTRL + E Self-Destruct CTRL + ALT + X Commanding Starmates CTRL+ F1 or B Command Point 1, 2 CTRL + F2, F3 PILOT VIEW CONTROLS Zoom In Z Zoom Out SHIFT + Z Reset Zoom Magnification CTRL + Z Glance Left, Right Keypad 7, 9 Pilot Eye Control CTRL + ARROWS Low-Light Amplification ON/OFF L Enhanced Imaging ON/OFF W Satellite Uplink ON/OFF F3 Radar/Satellite Uplink Zoom In X Radar/Satellite Uplink Zoom Out SHIFT + X External Tracking Camera (XTC) ON/OFF C External Camera Controls CTRL + ARROWS NON-GAME CONTROLS Options/Battle Parameters ESC Pause ALT + P/PAUSE Snap a Screenshot CTRL + P Abort/Exit Mission to Clan Hall CTRL + Q PLAYING YOUR OWN COMPACT DISC DURING COMBAT With MechWarrior 2 demo, we have included a limited ability to play your favorite CD as your soundtrack. To play your CD, just place it in your computer's CD carriage and then enter MW2DEMO and begin playing. Once you enter combat, your CD will begin to play. In single player, you will hear the third track on your CD. In multi-player, you will hear the second track on your CD. Choose your music carefully. Your enemy will not be forgiving. Note: some systems require that you have a CD in your computer's drive. If your system will not run this demo and reports a "MW2.EXE - Fatal error #53" make sure to play the demo with a CD in your drive. If you don't want to play music, any computer CD will solve your problem. PERFORMANCE MechWarrior 2 demo has features that were designed to support a wide range of computers. When you initially configure MechWarrior 2 demo for play, MechWarrior 2 will make several default settings regarding which features should be used and which should be turned off. In particular, the demo will default to low resolution (320x200). The trade-offs are different for each user, so we allow any machine to run any options, but please keep in mind that the higher the level of detail, the more demanding the machine requirements. We recommend that all 486 owners use low resolution. 486-66's and up with very fast video sub-systems can run in SVGA (640x400), but most of the graphic options should be turned off. Video cards also vary dramatically - many cards are optimized for extremely high performance in Windows, but can actually be very slow for use in DOS. The best way to determine this is by running MechWarrior 2 demo. Start with low resolution, and select whatever options best match your machine's capabilities and your desire for realism. Machine and graphics card allowing, move up to a higher resolution, and adjust graphic options until you reach a satisfactory balance. You make the call. Try making the following changes, to increase the game's performance: First press ESC during combat and then selecting . Terrain Textmaps: Try turning these off. Object Textmaps: Try turning these off. Display Detail: Try switching to LOW. Object Density: Try switching to LOW. Explosion Chunks: Try turning these off. These changes should be sufficient to get the game running reasonably on any machine. Other options can be left on, as their performance cost is low. Q: Can MechWarrior 2 make use of a math co-processor? A: No. All math in the program is integer based. A math co-processor would not help. Q: I have a 486-66 computer with 8 MB of RAM. How will MechWarrior 2 run on my system? A: Your computer meets the minimum requirements for the program. While it will run adequately on your system, the program performs best on a Pentium based system. Q: The movies have skipping audio or skip frames on my computer. A: Due to the almost infinite combinations of computers, sound cards, CD-ROM drives and video cards, it was not possible to optimize the video for all systems. The performance of the video depends on the transfer rate of your CD-ROM drive, the speed and type of processor, the quality of your sound card and the DOS performance of your video card. Certain video cards have low DOS benchmark scores and will be unable to play the videos without some skipping (even in Pentium systems with six-speed CD-ROM drives). Some MGA chipset cards (MATROX and Q-Vision) are an example of this. On the other hand, even the fastest video card and highest quality sound card will be unable to improve the quality of video played off of a CD-ROM drive that cannot maintain a transfer rate close to 270,000 BPS. And, of course, stuttering in sound and/or video in such systems is more noticeable on a 486 based computer than a Pentium. QUICK SOLUTIONS: TOP 4 QUESTIONS ANSWERED Q: I get a "Fatal Error #29" message when I try to launch a mission. A: Try the following: 1: Remove SMARTDRV and all other disk caching utilities in the CONFIG.SYS and AUTOEXEC.BAT. Also disable any caching switches in your CD-ROM driver line in the system files. 2: Try disabling either the joystick or the mouse...one may be conflicting with the other (select options from your SETUP screen). 3: Try using the UNIVBE VESA driver instead of the one that came with your video card. This is available for downloading from our Activision BBS or any of our on-line locations. Refer to the "Contacting Customer Support" section for details. 4: Try disabling the MIDI music. 5: Update your mouse, video and VESA drivers. Newer drivers are often available from your hardware manufacturer. 6: Delete current installation, scan the hard drive for bad sectors and/or viruses, and re-install the game. Q: When I type MW2DEMO to run the demo, the computer freezes at a blank screen, reboots, or locks up and starts beeping. How do I fix this? A: Follow these troubleshooting steps in order until you find the problem: 1. Make sure you have disabled SMARTDRV or any other disk cache. 2. Try running without a memory manager (including EMM386 and QEMM). 3. Make sure your VESA driver is loaded correctly...refer to video section for information. 4. Make sure you have a mouse driver loaded for DOS. 5. Try making a boot disk as outlined under the INSTALLATION section of this document. 6. Run the SETUP program in the \MW2DEMO directory and select "No MIDI Music" and "No Digital Audio" under "Configuring Sound Devices". If this works, refer to audio section for more help. 7. Try deleting the game and reinstalling. Q: My computer has 8 megs of RAM, but I cannot free enough memory to run the game. A: In order to run MechWarrior 2 Demo, you need over 6.8 MB of free extended memory. 1: We first recommend making a boot disk as outline under INSTALlATION section of this document. Please read the MW2INFO.TXT file (in MW2DEMO directory) for instructions on how to create and optimize your bootdisk. 2: Remove SMARTDRV and any other caching utilities. This will free a mininum of one megabyte. 3: When using MS-DOS 6.x and loading EMM386.EXE, you will need to have EMS size set to NOEMS. See your DOS manual for information on how to do this. 4: Disable any cache on your CD-ROM driver by removing the switch. Refer to the CD-ROM documentation for more information. Q: My joystick won't calibrate correctly. It seems to have a "drift" effect. How do I correct this? A: Try the following: 1) Re-calibrate the joystick. (Press ESC during combat and select .) Make sure that you wait for the dot to appear before proceeding with the joystick calibration. 2) Adjust your joysticks trim controls (if it has them). You'll find these on the base of the joystick. 3) Use a dedicated game card (available at most major computer dealers) and disable all other game ports on your computer. DEMO SPECIFIC QUESTIONS AND ANSWERS Q: Where can I buy the game? A: At your local computer software retailer. Q: How much memory do I need? A: 6.9 MB free extended memory. Q: Do I need Expanded memory for MechWarrior 2? A: No. MechWarrior 2 uses Extended memory to cache its data. Q: My computer has 8 megs of RAM, but I cannot free enough memory to run the game. A: In order to run MechWarrior 2 demo, you need over 6.8 MB of free extended memory. 1: We first recommend making a boot disk as outlined under INSTALLATION section of this document. 2: Remove SMARTDRV and any other caching utilities. This will free a mininum of one megabyte. 3: When using MS-DOS 6.x and loading EMM386.EXE, you will need to have EMS size set to NOEMS. See you DOS manual for information on how to do this. 4: Disable any cache on your CD-ROM driver by removing the switch. Refer to the CD-ROM documentation for more information. Q: What do I type to run the demo? A: Basically, run INSTALL from the MechWarrior 2 demo directory on the CD. This will install the demo on your hard disk. (You will need at least 22 MB of uncompressed disk space.) Run SETUP program to select your soundcard and your joystick or mouse. Lastly, enter the game through SETUP or type MW2DEMO from the DOS prompt of the demo directory on your hard disk. Q: I started the game and then changed my mind. I don't want to play right now. Can I leave? A: Cowardice is always an unfortunate option. Press ESC at any time to leave the demo. Q: What do I do after reading the ever-important disclaimer? A: Press the SPACEBAR to enter the "LAUNCH" screen. You're just about ready to play, but first, you'll need to register as a MechWarrior. Notice the flashing green cursor just below "MESSAGES" and directly right of the green "LOGIN:". Type your name and press ENTER. You may now choose between "Network/Modem game" and "One Player" by pressing N or O; however both Network and Modem play requires that you have first operated separate commands from outside the game (see the question on how to begin two-person play). Q: I have selected one-person play, and unless staring at a picture of a 'Mech and reading mission objectives is a game, I haven't started playing. What should I do? A: Once you have read your mission briefing (below "MESSAGES") and selected your 'Mech, just click on . Q: How do I change 'Mechs? A: From the "LAUNCH" screen, you can select one of four 'Mech chassis. Click on the large arrows farther right and left from the "MECHS" heading. The 'Mechs available in this demo are the Jenner, the Summoner, the Timberwolf and the Marauder. In the complete MechWarrior 2, you have access to over a dozen 'Mechs. Q: When I click on the small arrows beside the word "MECH", why does the 'Mech name change and what does "(Alt. config A)" mean anyway? A: I didn't tell you to click on that, but you'll need courage and guts for MechWarrior 2, so I forgive you. In the complete MechWarrior 2, you can customize your 'Mech to carry your favorite gear. To give you an feeling of this, we have provided two varieties of each 'Mech, with different weapons combinations. Of course, in the complete game, you may also vary your jump jets, armor, heatsinks, engine and even add specialized gear. Q: When I look at the 'Mechs in the "LAUNCH" screen, I don't understand the weapon information. Could you explain it? A: Mechs wield ten different types of weapons. You can test nine of them in this demo: LLASER, MLASER, SLASER -- Large, medium and small lasers. Accurate and fast, the laser produces a lot of heat, but in bursts can tear through the thickest 'Mech armor. LPLAS, MPLAS, SPLAS -- Large, medium and small pulse lasers. Firing in burst of two, these lasers produce less damage and less range than their cousins, but also produce less heat. MGun -- Machine gun. This is the only weapon that produces no heat. A short range wonder, the machine gun does little damage per shot, but delivers a repeated and sustained assault. SRM6 -- Short range missile with pods of six missiles. The old standby, the short-range missile packs twice the punch of a long-range missile, but without radar tracking or range. While not as accurate as lasers, the explosion from a near miss can do considerable damage to friend or foe. SSRM 4,6 -- Streak short range missile with pods of four or six. An advanced version of the SRM, the streak missile uses radar to lock on and home into any target, unfortunately, the added radar equipment adds weight and takes up valuable space on the mech. LRM5, 10, 15, 20 -- Long range missiles with pods of five, ten, fifteen and twenty missiles. These radar-guided missiles can turn open fields into 'Mech graveyards. While pods of twenty provide a deadly punch, they require considerable time to reload, potentially leaving a 'Mech vulnerable. For advanced pilots, try unloading a LRM20 into a wall from point-blank range to learn the meaning of "splash damage." PPC -- Extended range particle projection cannons. The PPC delivers a massive punch of both heat and energy. Unfortunately, it is a slow punch. Most 'Mechs will dodge the PPC at long range; at short range, the concussive force of its explosion is as dangerous to the shooter as to the target. GAUSS -- The Gauss rifle. A distant relative of cartridge weapon of the twentieth century, the formidable Gauss uses an electro-magnet railgun to accelerate a shell to deadly speeds. With unmatched range and damage, the Gauss is only limited by its massive weight and bulk. xAC10 -- For those who love the machine gun's speed, but find it reminiscent of a swarm of bees, annoying but not fatal, the Auto-Cannon will cure your blues. Delivering a killing punch at close range, only weight and bulk limit its field use. Of these weapons, only PPC and lasers require no ammunitions. You should take note of this for two reasons. First, while a pistol can be used to beat someone to death, pistols tend to be deadlier when filled with live rounds, so conserve your ammo. Second, when thrown into a fire, ammo will often explode. In an overheating 'Mech, ammo explosions can cause as much damage as enemy fire, so remember, ammunition is not popcorn. Q: What are the differences in the Mechs' armor? A: In the demo version, there are four types of armor light, medium, heavy and assault. The Jenner has light armor, the Summoner and Timberwolf both are protected by heavy armor, while the Marauder is the sturdiest of them all with assault armor. Q: What are JUMP JETS? A: Imagine strapping a jet engine to your back and turning up the throttle. If you are human, this will doubtless cause you to die. If you are a Battlemech, you will appear to fly. Using jump jets to maneuver and even to execute a death from above (DFA) can radically alter the shape of a battle. Press the J key to gain altitude, and the home keys to change direction and to propel the 'Mech forward. Remember to land softly by pressing the J key for a gradual touch down. Q: What are HEAT SINKS? A: Heat sinks are the 'Mech's form of a radiator. Without heat sinks, a 'Mech's engine would overheat and melt down, which is bad for a car with an internal combustion engine, and even worse for a 'Mech with a fusion reactor. Because of the danger presented by overheating, your 'Mech will try to shut down if heat levels become critical. You can override a shutdown by pressing O; true, shutting down makes you a sitting target, but blowing up makes you a dead one. Q: What causes heat? A: Heat is created by firing weapons, by using jumpjets, and by taking damage from lasers or explosions. Of your weapons, particle pulse cannons (PPC) create the most heat per salvo, followed closely by large lasers (LLASER). Gauss rifles create the least heat, but only machine guns (MGun) create no heat. Without memorizing the exact numbers, you can also figure that for all weapons except lasers, doubling the size of the weapon (LRM5 to LRM10) will also double the heat you generate. With lasers, each step up in size approximately doubles maximum damage and triples the heat per salvo. Also, rapid and continuous weapon fire tends to overheat 'Mechs and force shut down. Accuracy pays. Q: Is there any way to stop the shut down process if I do begin to overheat? A: Skilled pilots have been known to fearlessly override the shutdown process by pressing O during combat. While this will keep your 'Mech running, only time and heat sinks will return your 'Mech to safe heat levels. Q: How fast can my 'Mech go? A: You can get a general idea of this by reading TOP SPEED figure next to each 'Mech, but environmental factors (gravity, terrain, etc.) will affect this. Comparatively though, the Jenner will always be the fastest, the Marauder the slowest. But then a Marauder has never been known to flee from battle. Q: What if I want to login as a different warrior? A: To change your login, guide the mouse to the thin rectangle just under the WARRIORS designation, which shows in white capital letters either your name, or ANONYMOUS if you didn't select a name when entering the shell. Press BACKSPACE until you have erased this name; type your new moniker, and then press ENTER. Q: I selected a Firemoth (or any other mech), but when I appeared onscreen I was in a Summoner. What's wrong? A: Occasionally an opponent will appear onscreen in a 'Mech they did not select. If this occurs, press ESC and re-launch the mission. If you attempt to play in this mode your damage and weapons may not work properly. Q: My opponent and I both selected Jenners, and he clicked on . Then, I changed my mind and selected a Timber Wolf, but when I started the game, my 'Mech was badly damaged. After the battle, my opponent told me that on his screen, I looked like a Jenner. Is this supposed to happen? A: No. You've found a rare, intermittent bug in the demo. You'll be lucky to repeat it, but if you do, just make sure not to change your selection once one of you has pressed . Q: The enemy 'Mech disappears from my enhanced targeting screen sometimes, so I can't get a missile lock on him. When I press T or E, I still can't target him. What can I do, or is this some sort of stealth feature? A: Next time you get your enemy in your target reticule, press Q. This will allow your radar to acquire your target. Q: How many missions are there? A: That would depend on whether or not you survive. Actually, one in one player mode, one in the two player mode. A VERY small fraction of all the missions in the regular game. Q: Okay, I'm playing the first mission...I've started on top of some mountain. How do I go anywhere? A: Press 0 on your keyboard. Q: I followed your directions and ran off the mountain at full speed damaging both of my legs. Is that what's supposed to happen? A: Only if you press 0. More cautious players press 2 or 3, walk to the edge of the mountain, then turn sideways so that they are walking almost parallel to the mountainside when they walk over the edge. This way, they come down the mountain in small drops. Q: Why is my 'Mech really difficult to turn at higher throttle settings? A: When moving at a faster speed, your 'Mech is less maneuverable. Real-world physics apply here. It isn't easy getting something that weighs in at 100 Tons and traveling at 40 KPH to make a 90-degree turn. You might want to pay better attention to speed to get the optimum turn performance out of your 'Mech. Q: Jump jets do not work in close proximity to other mechs. A: Your 'Mech is probably just stuck on the opposing 'Mech. Q: Objects are disappearing from my screen when I run the missions. What's the problem? A: MechWarrior 2 will run on computers with 8 MB's of RAM. However, you will need to have about 7 MB 's of free extended memory. If you have SMARTDRV loaded, or TSR's that take up significant amounts of memory, more than likely you will not have the required memory. When MechWarrior 2 begins running out of memory, it will stop loading objects. The result is that some objects or parts of objects may disappear from your screen. A system with more than 8 MB's of memory would be optimal. However, making more memory available via a boot disk should solve this problem. If you still have problems, turn off some of the detail levels in the escape menu. Q: When I try to run certain missions in Windows 95 I get a "Page Fault" error message. What's wrong? A: We do not have a solution for this at this time. As we said, Windows 95 is not supported in this version of MechWarrior 2. Q: Will the reported mathematical error in the Pentium chip affect the performance of MechWarrior 2? A: MechWarrior 2 does not use floating point arithmetic. The performance of the game will not be affected by any floating point arithmetic flaws that exist in the Pentium processor. Q: Why is my frame rate choppy? A: Frame rate is based on a number of factors. The easiest (and less expensive) way to increase the frame rate during missions is to turn off the detail levels in the escape menu of the game. The DOS performance of your video card and its bus type also affect your frame rate. For this reason, MechWarrior 2 requires a VESA Local Bus video card. Additionally, many of the video cards specifically designed as Windows accelerators neglect DOS performance and the performance of MechWarrior 2 will suffer accordingly. Lastly, your processor will greatly affect the frame rate. Upgrading a 486 to a Pentium will make a great difference in performance and will allow you to run in high resolution modes. Q: My screen is really dark. Is there something I can I do? A: Well, first try turning on the power to your monitor. This will solve most "blank screen" problems. (Just kidding) In the escape menu of the simulator, under the "Device Calibration" option, you can increase the brightness of the display using the monitor slider. This should solve any brightness problems. If not, adjust the settings on your monitor. Q: My monitor is turned to it's brightest setting, but my screen is still too dark. A: Try one of these options: 1: If you are in a night mission, you will have to enable Low-Light Amplification to see anything clearly. Refer to your Cockpit Control Reference card for how to. 2: Hit your right mouse button while in the game, pick Cockpit Controls, move to Monitor Brightness and adjust as needed. Q: The autopilot function runs my 'Mech into walls and buildings. Is this intended? A: MechWarriors are known for their piloting and gunnery skills. Use of autopilot as the exclusive means of travel between navigational points is considered dishonorable among the ranks of the MechWarrior, although you will not be penalized for its use. Consequently, development of sophisticated autopilot computers has not been a concern of the clans. The best use of autopilot is as a directional aid. Selecting a NAV point and hitting autopilot will turn your 'Mech in the direction of the NAV point. Q: When pressing A to activate the autopilot, it immediately disables. A: Your joystick is probably out of calibration. Even a slight turn input from the joystick will disable the autopilot. See the section on "Input Devices" for information on calibration. Q: Why does my light amplification not function sometimes? -OR- Why do my satellite map and other displays flicker during the missions? A: When your 'Mech takes damage from enemy fire, your systems began to shut down. Eventually you will lose certain systems in your HUD and other displays. Screens will begin to flicker and eventually go dead. The solution is simple: Kill or be killed. VIDEO MechWarrior 2 demo is a pretty advanced simulation, as well as a bitchin' game. Therefore, it takes a pretty powerful computer to run it. That's why we default the game engine to low resolution (320x200). If you have the processor power (Pentium) to run it in high-res (640x480) then launch the demo by typing: MW2DEMO -SVGA It looks pretty darn good in low-res, but it looks GREAT in high-res, so try it out if you've got the processor to spare. -- Supported Video Drivers -- MechWarrior 2 demo requires that your system have a standard VESA video driver to run your video. Please verify that you have one loaded before launching MechWarrior 2 demo. -- What Is a VESA Driver? -- For one thing, it's something needed to play our demo. More specifically, VESA stands for Video Electronics Standards Association. It is a standard that allows software companies to write programs that work on many video cards without having to know how each card works. The VESA driver is the program that handles this. Almost every video card available today has VESA drivers available for it. These drivers may be stored in a chip on the video card, or they may be a program that the user has to load by hand (or with a batch file). Some cards (such as the Diamond Viper) have the driver on the video card, but need the user to run a special program to activate the driver. If the VESA driver is an external program, it will probably be found on the disks that accompanied your video card. If you don't have a VESA driver you should contact your video card manufacturer. We have included a list of Customer Service and BBS numbers for major manufacturers at the end of this document. Using most 'external' (programs that you must run) VESA drivers is as easy as typing the name of the driver at the DOS prompt. For instance, if the driver was called VVESA.COM, you would type "VVESA.COM" and then press ENTER. If you have any difficulty running MechWarrior 2 at a higher resolution, contact the maker of your video card for the latest VESA driver for your card. The next few sections explain some problems and solutions that we encountered during our testing with various video cards. -- ATI -- Usually located within the MACH32 or ATI directory on your hard drive (or the directory into which all of your video drivers were installed) should be a file called VVESA.COM. (If it is not there, it should be on your ATI driver diskettes which came with the card.) This file must be run prior to launching MechWarrior 2. There are two solutions: 1. Type "VVESA" prior to running MechWarrior 2, each time. 2. Include the following statement in your AUTOEXEC.BAT: C:\MACH32\VVESA.COM This should allow you to run the "shell" without any video problems. -- Diamond Video Cards -- Q: My screen goes blank after I have started the game. A: If you have a Diamond Stealth 64 video card, the problem is probably with the Diamond Power management system that was installed with your video card. In some machines, the activity of the MechWarrior 2 game does not register as activity with this power management system. To solve this, type the following command before running MechWarrior 2: C:\>S64DDPMS U If DOS gives you a " Bad Command" error, the Stealth 64 driver directory must not be located in your path. Change to that directory (for Stealth 64 DRAM users, that directory is typically S64D), and retype the command. If you do not have a Stealth 64 video card, determine if you have a DOS power saver loaded for your video card. If you do, disable it prior to running MechWarrior 2 -- Diamond Viper Cards -- The Diamond Viper has its VESA driver on the card, but you need to run an external program to activate it. This program is called VPRMODE.EXE. To use VPRMODE to activate the VESA driver, type: VPRMODE VESA, then press ENTER. The VPRMODE program should have been installed by the software that came with the Diamond Viper card. Q: I have a Diamond Stealth/Viper and I get funny lines on my display. Why? A: This is a problem with MechWarrior 2 and some early versions of the Diamond drivers. There are software patches available for both the Stealth and Viper to alleviate this problem. The Stealth patch is available as a software program called STLBIOS.EXE or as a hardware upgrade. For the Diamond Viper, a software upgrade called VPRM202.EXE will contain a patch. All of these are available directly from Diamond. -- MATROX -- Located within the MGA or MATROX directory on your hard drive (or the directory into which all of your video drivers were installed) should be a file called MGAVESA.COM. (If it is not there, it should be on your video card driver diskettes.) This file must be run prior to launching MechWarrior 2. There are two solutions: 1. Type "MGAVESA" prior to running MechWarrior 2, each time. - OR - 2. Include the following statement in your AUTOEXEC.BAT: C:\MGA\MGAVESA.COM This should allow you to run MechWarrior 2 without any problems with video. -- Other Video Cards -- If you do not have one of the cards listed above, try to locate the VESA driver for your video card in your video card's directory on your hard drive, or on the disks supplied by the card's manufacturer. Run the VESA driver as shown above each time before you start MechWarrior 2 or put it in your AUTOEXEC.BAT file. -- Video Questions and Answers -- Q: Why doesn't MechWarrior 2 support a higher resolution? A: Actually, it does. To play in SVGA mode, either enter SETUP and select the SVGA option, or enter MW2DEMO -SVGA from your DOS prompt. Make sure there is a space after MW2DEMO! Q: My screen goes blank or is garbled after the Intro movie. Why? A: MechWarrior 2 is designed to operate with any SVGA video card that supports standard VESA video modes. Most, if not all, video cards support VESA, either directly in the video hardware or through an external driver. Some of these cards require you to load a VESA driver prior to starting MechWarrior 2. In these cases, the drivers will most likely be found in the directory into which all of the video card files were installed. If you do not have a VESA driver for your video card, you will not be able to run the game until you obtain one. AUDIO The MechWarrior 2 installer will attempt to automatically detect what kind of sound card you have in your machine and select the proper driver. However, on some machines you may need to pick your sound card out of the lists provided. The installer will then try to verify the presence of that sound card in your machine. If your sound card is not shown and is 100 percent Sound Blaster compatible, you should be able to install for "Creative Labs Sound Blaster or 100% compatible" and hear sound and music within the game. -- Supported Sound Devices -- Creative Labs Sound Blaster Basic, Pro, 16 and AWE 32; Media Vision Pro Audio Spectrum Basic, Plus and 16; Gravis Ultrasound; Ensoniq Soundscape; Roland MT-32; General MIDI devices -- Miles Design Audio Drivers -- MechWarrior 2 sound support is accomplished through the use of the John Miles Design AIL audio driver libraries. Like VESA drivers, these help software companies support many different sound cards without having to know how each card works. The Miles Design Drivers are automatically installed when you select which sound card you wish to use for digital audio and MIDI in MechWarrior 2. -- Audio Questions and Answers -- Q: How do I change my sound setup? A: At the DOS prompt in the demo directory, enter SETUP and choose option 2, then select the sound device of your choice. Q: Will MechWarrior 2 work with my Pro Audio Spectrum 16 Sound Board? A: Yes, but Pro Audio Spectrum 16 sound cards must have the following settings to work with MechWarrior 2. Pro Audio Spectrum Side: Sound Blaster Side: Port = None Port = 220 Interrupt (IRQ) = 3 Interrupt (IRQ) = 5 DMA Channel = 3 DMA Channel = 1 (Must be 1) The PAS 16 consists of two sections, and the Sound Blaster section should use the settings shown above. You may be able to use a different IRQ, but the DMA channel must be 1. Problems with the PAS 16 card are usually due to the two sides of the card sharing a port, Interrupt or DMA Channel. The two sides of the card must have different settings, or the card will cause the system to lock up. Look at the setting in the SETUP utility for this sound card for more information. Q: I have an Ad-Lib/Ad-Lib Gold card, and I can't get any digital Sound FX to play. How come? A: An Ad-Lib card does not have a DAC (Digital Audio Converter) to play digital effects, therefore you will only hear synthesized musical effects. Q: How come the music volume control does not affect the volume of the music I hear while playing the game? A: Some CD-ROM drivers do not have the ability to raise or lower the volume. For these drivers the sound is either on or off. In these instances, the volume slider for music will be non- functional except to turn it on and off. Q: The volume levels of my music, sound effects and/or game voices are too low for me to hear. What can I do? A: Check your speakers to see if the volume can be turned up. This is the easiest solution. However, if this cannot solve your problems, try adjusting the volume sliders in the escape menus of the game. Finally, your sound card may have a volume or mixer utility that can raise the volume of your sound output or the volume know on the back of some sound cards. Consult your sound card manual for more information. NOTE: Some CD-ROM drives may have the volume level for Redbook Audio (CD music) set too low or off in their CONFIG.SYS or AUTOEXEC.BAT file. If you are not hearing music in the game, consult your CD- ROM driver manuals or the manufacturer of your CD-ROM drive for assistance. You may simply need to make a small change to a command in your startup files to fix the problem. Q: I do not have any sound in the game. What do I do? A: There are a number of things that may cause this problem. First, ensure that your speakers are properly plugged into your sound card and are turned on. Second, type SETUP in the C:\MW2DEMO directory and choose the appropriate sound card in "Configure Sound Devices". Make sure that you have the appropriate settings. If all else fails, the problem may be with your sound card. Consult your sound card user manual and run any diagnostic utilities that the manufacturer supplies. Q: Why is the sound fuzzy on my Sound Blaster Pro 2 sound card? A: This may be due to a compatibility problem between the Sound Blaster Pro 2 and certain video cards. We discovered it with an Orchid Kelvin card installed. A small amount of distortion plays near the beginning and ends of sound effects. We have no solution for this at this time. INPUT DEVICES -- Supported Input Devices -- Standard two-button joysticks; CH Flightstick and ProPedals; Thrustmaster Flight, Weapons, and Rudder Control Systems; Thrustmaster F-16 Flightstick; Gravis gamepad and Phoenix joystick; Virtual I/O i-glasses; Suncom Technologies SFX gamepad; Microsoft SideWinder joystick -- Mouse -- MechWarrior 2 requires a Microsoft-compatible mouse to run. Most mice today (including Logitech, Mouse Systems, and Kensington) are Microsoft-compatible. In order for the mouse to work properly in MechWarrior 2, a mouse driver must be loaded before running the game. The mouse driver must also be fairly current and VESA compatible. Contact the manufacturer of your mouse or the dealer who sold the mouse to you to see if your driver is the most current available. -- Joystick -- In MW2DEMO, the SideWinder joystick supports the following sound cards: SoundBlaster 16 SoundBlaster Pro SoundBlaster AWE 32 SoundBlaster Pro 2 Reveal SC 400 Ensoniq Sequoia Sound Galaxy 16A Gravis Ultrasound (with a minor hiccup) -- Input Device Questions and Answers -- Q: How do I change from mouse to joystick? A: You show proper respect, free birth. Enter SETUP and then enter 1 and follow the direction. Q: Which Thrustmaster products are supported by MechWarrior 2? A: MechWarrior 2 supports several configurations of the following Thrustmaster input devices: Flight Control Systems Mark I & II Weapons Control Systems Mark II vrs. 5.08 Rudder Control Systems F-16 Flight Control Systems Q: My computer freezes when calibrating or does not calibrate the CH Flightstick Pro properly. A: We believe the problem results from conflicts in some sound card game-ports. One possible solution to this problem is to plug the joystick cable into a Y-adapter plugged into your sound card game port. The best alternative is to install and use a dedicated game port on a separate I/O card and disable the game port on your sound card. Q: I am having problems calibrating my joystick to work with MechWarrior 2. What should I do? A: MechWarrior 2 is designed to be very sensitive to joystick controls to allow for more precision. The trade-off is that you must be delicate in configuring your joystick. Please follow the screen directions very closely and slowly. The most common problem encountered by MechWarrior 2 players is caused by rushing through the joystick configuration screens. As anxious as you may be to play MechWarrior 2, take your time to configure properly. Remember to wait until the dot appears to move your joystick and follow the stick movement and button click sequence precisely. Q: What do I do with the grey switch on the back of my SideWinder just below the cord? A: Good question, wetnose. For this demo, face the joystick cord away from you and the four grey buttons towards you; then, reach behind the joystick and push the grey switch all the way to the right. Q: How do I calibrate my SideWinder? A: Press ESC once you have begun your battle, then select option number two, and follow the instructions. Q: My SideWinder joystick does not work properly, the buttons fire but I can't steer my mech. What can I do? A: You should re-launch the mission. Q: When I use my joystick, my 'Mech does this crazy thing of rotating and tilting around. What is this? The latest 'Mech dance craze? A: Press or <5> on your keypad to re-center your joystick. Q: My 'Mech seems to be drifting to the right. What can I do? A: Press or <5> on your keypad to re-center your joystick. Q: I have a Honeywell mouse and it does not work with MechWarrior 2. Why? A: The Honeywell Mouse is not compatible with Microsoft standards and does not work with MechWarrior 2. Q: I told the SETUP to use my mouse to play the demo, but it won't work. What should I do? A: Most likely, a mouse driver has not been loaded. MechWarrior 2 needs a DOS mouse driver (as opposed to a Microsoft Windows mouse driver). This driver along with instructions on how to load it should have been included with your mouse. The less likely problem is that the mouse driver is being correctly loaded, but it is an older version that is not supported. You should contact the manufacturer (or dealer) of your mouse to get a more up-to-date mouse driver. NETWORK AND MODEM DEMO -- Multi-player DEMO requirements -- 100% Hayes compatible modem (9600 BPS or faster), Null-modem connection, or IPX/Netbios network -- Network -- To participate in head-to-head play over an IPX or Netbios compatible network, you must first make sure you have all the proper network cards and software installed on the computers you will be using. First, go to the directory that contains your network files. Type NETBIOS and press ENTER. If everything is working correctly, you will get the message that Netbios has been installed successfully. You must then go to the MechWarrior 2 demo directory and type NETB2 and press ENTER. You will then be taken to the network communications screen. Type a message to your opponent to ensure you are properly connected. Once both opponents see their messages, press ESC and you will be returned to the DOS prompt. At the DOS prompt, type MW2DEMO and press ENTER. You will be taken to the MechWarrior 2 combat screen. Type in your name at the LOGIN: prompt and press ENTER. Select "Network/modem game" by pressing N. You will see a picture of a 'Mech appear in the lower left window. Choose your 'Mech by clicking on the larger right or left arrows. There are four different 'Mechs to choose from. You can choose different variations of 'Mechs clicking on the smaller left and right arrows. Each 'Mech has two variations to select from. You can type messages to your opponent by clicking your mouse in the small black window below the different terrains. Simply click in the window, type your message and press ENTER. Now you're ready to fight! Just click on the button and prepare for battle! -- Null Modem -- To play MechWarrior 2 in Null Modem Mode, connect two computers via their serial ports with a null modem cable. Switch to the C:\MW2DEMO directory and type COMIO 2 and press ENTER. Once the two machines connect, you will see the chat/communication screen. Type a message to your friend to verify your connection and then press ESC. At the DOS prompt type MW2DEMO and press ENTER. You will see the MechWarrior 2 communications screen. Type in your name at the LOGIN: prompt and press ENTER. The two machines will connect. Choose your 'Mech and click on . You will then meet in your chosen machine at your selected battlefield ready for intense head to head combat. -- Modem -- To play MechWarrior 2 against an opponent via modem, make sure your modem is ON and switch to the C:\MW2DEMO directory, type MS and press ENTER. You will see the modem control window. Select a slot and choose E for Edit and type in your name or the name of the person you're going to call. Then choose the COM port your where your modem is installed, usually COM 2. Next, both players should select a baud rate of 9600 and press ENTER. Then, one player should type in the other's phone number and press ENTER while the second player should simply press ENTER when asked for a phone number. Then, keep pressing ENTER until all menu items are chosen. REPEAT: Only one plays should enter a phone number. By pressing ENTER without a number, the other player should select "ANSWER". After completing these steps, select C for connect and you will be dropped to a DOS prompt. At the DOS prompt, type in MODEM and press ENTER The modem will either dial your opponents phone number for you or answer their incoming call depending on which mode you have chosen. Once the two modems connect, you will see the chat/communication screen. Type a message to your friend to verify your connection and then press ESC. At the DOS prompt type MW2DEMO and press ENTER. You will see the MechWarrior 2 communications screen. Type in your name at the LOGIN: prompt and press ENTER. The two machines will connect. Choose your 'Mech and click on . You will then meet in your chosen machine at your selected battlefield ready for intense head to head combat. TECHNICAL NOTE: To play, you must have a 16550A UART chip on the COM port you are using to play. You can use the Microsoft Diagnostic (MSD.EXE) utility provided with Windows 3.1 and later to determine if you have this chip on your COM ports. -- Multi-player Questions and Answers-- Q: How many people can I play the MW2DEMO with? A: This version supports One player mode and Two player mode over a network, modem and null-modem. Q: In two-player games, can I talk to my opponent? A: You can only talk to your opponent in the "LAUNCH" screen. There, sandwiched in between the mission briefing and the mission select area is a small line (just beneath the MESSAGES sign), click here and type away. Press ENTER to send your opponent your mortal insult. Q: What do I do to play a two-player game? A: You have three ways to engage the two-player mode via Null Modem, Modem, or Netbios. Q: How do I connect with NETBIOS? (over a LAN) A: To participate in head to head play over an IPX or NETBIOS compatible network, you must first make sure you have all the proper network cards and software installed on the computers you will be using. After entering Netbios to run Netbios, both players must enter NETB2 in the MW2DEMO directory. Once communication is established and you have checked that both players can chat, press ESC to exit out to DOS, and then enter MW2DEMO. When the "LAUNCH" screen appears, login. Then, when the demo requests that you select either One-player or Network, type N. Q: How do I connect with Null modem? A: First, get two computers and a NULL MODEM cable. Connect the NULL MODEM cable from COM port 2 on the first machine to COM port 2 on the second machine. Next both players must enter COMIO 2 at the DOS prompt in the demo directory of MW2DEMO. (You'll know you're in the right directory if it also contains "mw2demo.exe"; enter "dir mw2demo.exe" if you are unsure). Once you have entered, COMIO 2, you should see two chat screens. Try chatting through the computer (both players should see the typing of both players); if you can, you're connected so press ESC and return to DOS. Now enter MW2DEMO, and at the "LAUNCH" screen, login and then press N. Q: How do I connect by MODEM? A: MechWarrior 2 requires two 9600-baud modems for modem play. The process may appear complex, but if you work through it step-by-step, you will find it an easy process. First, talk to your friend and decide who will be designated as player one and who will be designated as player two. Unless you have two phone lines or you are in the same room, hang up. At the DOS prompt in the demo directory, both players should enter MS. You will see a screen titled, "MSET Utility". From the seventeen numbered rows, select an unoccupied row by moving the grey bar up and down with the arrow keys and then pressing E to edit the row. If you have never used Mset before, don't panic. The edit consists of nine steps, each on clearly labeled. Besides, you need only worry about steps one through four. Three of these are the same for both player one and two; the fourth is different. At step one, enter your name; at step two, enter the COM port corresponding to your modem. At step three, when the program asks for Baud Rate; enter 9600. At step four, your tasks diverge: player one enters the phone number for the modem of player two while player two simply hits ENTER. In the "Phone" column on player two's screen, one should now see "* ANSWER *"; on the other hand, player one should read player two's phone number in the "PHONE" column. Now, both players should hit ENTER five times, and then press C. (If you lose count, keep hitting ENTER until a yellow line appears running down the middle of the grey input line at the bottom of the screen, then press C.) To connect, players must enter modem then wait for the modems to dial and to connect. Once you have confirmed that you can both chat, press ESC. Now enter MW2DEMO, and at the "LAUNCH" screen, enter your login and press N. TECHNICAL NOTE: To play, you must have a 16550A UART chip on the COM port you are using to play. You can use the Microsoft Diagnostic (MSD.EXE) utility provided with Windows 3.1 and later to determine if you have this chip on your COM ports. TECHNICAL NOTE: Certain modems may not want to work properly with MechWarrior 2 demo. Here is a list of initialization strings that may help you to get the Modem portion of the program working with your modem. There may be several strings in this list for your modem, so if one does not work, try another. ----------------------------------------------------------------- AT&T Dataport 2001: AT &F%VFX7S62=0%VG9\Q2\N0&W AT&T Dataport: AT &F X7 S62=0 \Q2 \N0 &W ----------------------------------------------------------------- Boca AT &Q6 %C0 &K0 Boca 14.4 Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 &K4 Boca 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0 Boca 14.4 internal AT &C0 S37=9 N0 &Q0 &K0 W0 S36=3 S48=128 %C0 Boca 14.4k (external) AT &F S0=1 S36=0 &K0 &Q6 N0 S37=9 &D2 Boca M1440i (internal) ATS48=0S37=9S46=136%C0%E0%M0&K0&Q0&R1&C1&D2\G0\N1N0 ----------------------------------------------------------------- Cardinal AT &F W0 &Q0 &D2 Cardinal 14.4k AT &F N0 S37=9 &Q0 &D2 \N1 ----------------------------------------------------------------- Computer Peripherals 14.4 AT &F S37=9 S46=0 N0 &Q0 &K0 ----------------------------------------------------------------- Digicom Systems (DSI) (softmodem) AT Z \N0 &D2 &K0 S48=48 Digicom Systems Scout Plus ATZ*E0*N3*M0*S0*F0&D2 Digicom connection 96+Softmodem: AT \N1 &d2 %c0 s37=9 &K0 Digicom connection 96+Softmodem: AT Z \N0 &D2 &K0 S48=0 Digicom connection 96+Softmodem: ATZ*E0*N3*S0*M0*F0&D2 ----------------------------------------------------------------- GVC 14.4k (internal) AT &F B8 \Q0 ----------------------------------------------------------------- Gateway Telepath AT &F S37=9 %C0 &K0 &Q6 \G0 Gateway Telepath 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0 Gateway Telepath I: AT S0=1 &N6 &K0 &M0 Gateway Telepath I: AT &F S37=9 &K0 &Q0 %C0 N0 \G0 &D2 S46=0 S0=1 Gateway Telepath II AT S0=1 S37=9 %C0 &Q0 &K0 Gateway Telepath II: AT &F &K0 &M0 &N6 S0=1 ----------------------------------------------------------------- Generic 14.4k Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 %C0 \G0 &K0 Generic v.32bis 14.4k AT \N0 %C0 B8 ----------------------------------------------------------------- Hayes 28.8k V.FAST Modem AT &Q6 &K S37=9 N %C0 \N0 Hayes Optima 28.8/14.4 AT &F S37=9 N0 &Q0 &K0 ----------------------------------------------------------------- Infotel 144I: AT &Q0 S37=9 N0 &D2 ----------------------------------------------------------------- Intel 14.4k AT \N0 %C0 \Q0 B8 Intel 14.4k (internal) AT Z B8 Q1 \C0 \N1 %C0 \V Intel 400/i Fax/Modem: AT Z\N0 %C0 "H0 S31=9 &Q0 &D ----------------------------------------------------------------- Macronix AT S36=3 S37=9 &K0 %C0 \G0 ----------------------------------------------------------------- Microcom QX/4232bis AT %C0 \N0 ----------------------------------------------------------------- NOKIA ECM 4896M TRELLIS V.32. AT Z %C0 /N0 ----------------------------------------------------------------- Netcomm M7F AT &E &K0 B0 \V0 X4 &D2 \N1 \Q0 #J0 #Q9 %C0 ----------------------------------------------------------------- Nokia ECM 4896M Trellis V.32. AT Z %C0 /N0 ----------------------------------------------------------------- Practical Peripherals 14400FX v.32bis AT S46=0 &Q0 &K0 &D2 Practical Peripherals 14400FX v.32bis AT Z S46=0 &Q0 &D2 ----------------------------------------------------------------- Supra AT &F0 S46=136 %C0 SupraFaxModem 14.4: AT &K0 &Q6 &D2 \N0 %C0 Supra (external) AT &K0 &Q0 &D0 \N1 Supra 14.4k v.32bis AT &F0 S46=136 &Q0 &D2 SupraFaxModem 14.4: AT S37=9 &Q0 &D2 N \N1 &K SupraFaxModem 14.4: AT \N0 &D2 &K0 S48 = 8 SupraFaxModem: AT &F0 N S37=9 Supra AT N0 Q0 V1 W1 &K0 \G0 \N0 \%C0 %M0 S37=9 ------------------------------------------------------------------ Telebit 3000/Worldblazer AT S50=6 S180=0 ------------------------------------------------------------------ Telepath 14.4k AT &F &M0 &K0 &N6 &H0 S0=1 ------------------------------------------------------------------ Turbo Modem Plus AT &F B8 %C0 /N1 ------------------------------------------------------------------ USR Sportster 9600 AT &M0 &K0 &N6 USR 14.4k AT &K0 &H0 &D0 &I0 &R1 USR 14.4k AT &F0 B0 S34=1 &N6 &K0 &I0 USR Sportster AT &F0 &K0 &M0 &B1 S34=1 &N6 &I0 USR 14.4k AT &B1 &M0 S27=16 &H0 &I0 &K0 &N6 USR 14.4k AT &M0 &K0 &N8 &D0 B0 USR 14.4k AT &A0 &B0 &D0 &H1 &I0 &K0 &M0 &N6 &R1 S34=1 USR Courier 16.8: AT &A0 &M0 &K0& N6 B0 S0=0 X7 USR Courier v.32bis AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3 &H0 &M0 USR Sportster 14.4k AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3 USR Sportster 14.4k: AT &F0 &K0 &M0 &A0 USR Sportster 14.4k AT &F0 &M0 &K0 &N6 &H0 USR Sportster 14.4k AT &F0 &K0 &M0 &N6 &H0 &I0 &B1 &R1 USR Sportster 14.4k: AT &K0 &M0 &N6 &H0 &I0 &B0 &R1 USR Sportster 14.4k: AT &N6 &K0 &M0 &B1 &H0 &I0 USR Sportster 14.4k: AT B0 X4 E1 Q0 V1 &M0 &K0 &R1 &N6 &A3 &H0 &I0 USR Sportster 14.4k AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3 &M0 &H0 USR Sportster 14.4k: AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3 USR 14.4k Dual Standard AT B0 X4 Q0 &R1 &B1 &N6 &A0 &D2 &H0 &I0 &K0 &M0 M1 USR DS v.32bis v.42bis AT &M0 &N6 &A0 &R1 &H0 &K0 &I0 &S0 &B1 X1 USR Courier HST/DS 16.8k AT X4 B0 &A0 &B0 &H2 &I0 &K0 &M0 &N6 ------------------------------------------------------------------ ViVa 14.4k AT &F &Q6 \N0 %C0 &D2 N0 S37=9 Viva 14.4 Fax/Modem: AT S11=50 S37=9 S95=52 L0 N0 S46=0 &Q0 &D2 \N1 ------------------------------------------------------------------ Wang 14/14 modem: AT S46=0 S37=9 N0 &K0 %C0 %M0 &Q0 &D2 \N1 ------------------------------------------------------------------ Zoom Init AT &F &Q6 S37=9 N0 &K0 %C0 Zoom Init AT &F &Q0 S37=9 N0 &K0 S46=0 Zoom 14.4k VFX AT &Q6 S37=9 N0 %C0 \N0 Zoom Init AT &Q6 S37=9 N0 &K0 S46=136 S36=1 S48=128 %C0 Zoom OEM Modem AT &Q6 S37=9 N0 &K0 Zoom: AT &Q6 S37=9 N0 &K0 %C0 Zoom: AT &Q0 S37=9 N0 &K0 %C0 Zoom: AT &Q6 &K0 &D2 \N0 %C0 ------------------------------------------------------------------ Zyxel (E+): AT &N3 &K0 Zyxel U-1496E+ AT Z &N4 &K0 ------------------------------------------------------------------ Q: I don't get it. I did what you said, and the program wants something called "NETB2" before I can play with the modem. What can I do? A: If this happens to you, try, try again until you succeed. Did you think war was easy? Q: My modem is not connecting. Why not? A: NetMech DEMO requires a connection through two 100% Hayes compatible modems at 9600 BPS and a 16550A UART chip on the COM port you are using to play. If you do not have a Hayes compatible modem or a 16550A UART, NetMech DEMO might not function properly, if at all. You can use the Microsoft Diagnostic (MSD.EXE) utility provided with Windows 3.1 and later to determine if you have this chip on your COM ports. If you do, try using a different COM port. Sometimes devices on COM 1 and COM 3 conflict. If your modem is on one of these, try settings it to COM 2 or Com 4. Q: I can't edit the init strings for my modem in the modem demo (MS.EXE) A: The very last init string is editable, or optionally you can directly edit the text file it saves out, MODEM.DIR. Q: Both modems connect properly, but the game locks after we launch a mission. A: Try connecting at 9600 and disable any data compression features of your modem. Refer to your modem's documentation for information on how to do this. You might want to try the modem initialization string for your modem provided in this document. Q: How do I set the initialization string on my modem? A: Using the MS utility, you can change this parameter. Q: I cannot get NetMech DEMO to run on my Windows network. Why not? A: NetMech DEMO does not support Windows NETBIOS. Q: When my friend and I try to launch, only one of us is successful. What do we do? A: Occasionally this will occur. Simply click on again to attempt a connection. It may be necessary in some cases to restart NETDEMO from the DOS prompt again to enable both users to launch properly. Q: I can't get the game to recognize the other player or that anything else is connected to the COM port. How do I fix this? A: Use a different COM port. Make sure that the COM port you want to use is unoccupied and that there is an external plug for the null modem connection. Make sure that your null modem is functioning properly. Q: When I run NETB2 I get a message stating that other players are already registered. What does this mean? A: This message indicates that other people are currently playing NetMech DEMO on the network. Fortunately, NETB2 provides four sockets to connect through. To use a different socket type "NETB2 x" where "x" is the number of the socket (1 through 4). Unless there are four games going on, you should be able to find an open socket. Both players need to type in the same socket number to play against each other in NetMech DEMO. Q: NETB2 is not connecting the two computers running NetMech DEMO. What is the problem? A: You might be networked across a router. NETB2, and by necessity NetMech DEMO, will not connect across a router. We are currently working on a solution to this for our full network version. Q: Why won't NETB2 run? A: Ensure that you have loaded NETBIOS or 100% NETBIOS compatible software. NETB2 will not work without NETBIOS or compatible software loaded. Q: I cannot get NetMech DEMO to run on my Windows network. Why not? A: NetMech DEMO does not support Windows NETBIOS. Q: Does NetMech DEMO support Lantastic? A: NetMech DEMO should function properly on a Lantastic network or any other network that supports NETBIOS or 100% NETBIOS compatible software. Q: In two-player games, my frame rate is choppy and I get "memory low" messages on my screen. Why is this? A: In the heat of battle, sometimes more memory is required out of your computer due to the increased demands on the processor by the multi-player version. If you are running the network version on an 8 MB machine, you may occasionally get memory low banners or experience choppy frame rates. Try to free up more memory to run the program. CONTACTING CUSTOMER SERVICE -- U.S. Customer and Technical Support -- If you have any comments, questions or suggestions about MechWarrior 2 demo, or any other Activision product, you can contact us at (310) 479- 5644 between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time) Monday through Friday, with the exception of holidays, or contact a customer service representative through the following on-line services: Activision BBS: (310) 479-1335 * Available 24 hours a day * Up to 14,400 baud * Settings: 8 bits, no parity, 1 stop bit (8, N, 1) Compuserve: 76004,2122 or [GO GAMBPUB] to find our support area in Game Publishers Forum B. Prodigy: ACTI10B Genie ACTIVISION Microsoft Network: From any MSN window, pull down the EDIT menu and select GO TO then OTHER LOCATION... At the prompt, type "Activision" and click OK. America Online: MEDIAJAKE or use the keyword "ACTIVISION" to locate the Activision forum. Internet: support@activision.com World Wide Web: http://www.activision.com For information on how to use our listserver, please send email to Csbulletins@activision.com with the word "help" in the subject line. If you're already familiar with listservers, send email to the same address with the word "index" in the subject line of your message for a list of files available from this service. -- European Customer and Technical Support -- Technical Support in the UK For telephone technical services please call the UK 0990 143 525 For Customer Service in the UK If you have any comments, questions or suggestions about MechWarrior 2, or any other Activision product, you can contact us in the UK on 0181 742 9400 between the hours of 1:00 p.m. and 5:00 p.m. (UK time) Monday through Friday, with the exception of holidays, or contact a customer service representative through the following on-line services. Online Services with Activision Forums, E-Mail and File Library Support The following on-line technical services are available IN ENGLISH ONLY: CompuServe: 76004,2122 or [GO GAMEPUB] in the Game Publishers Forum B Internet: support@activision.com or http://www.activision.com For information on how to use our listserver, please send email to CSbulletins@activision.com with the word "help"in the subject line. If you are already familiar with listservers, send email to the same address with the word "index" in the subject of your message for a list of files available from this service. For Technical and Customer Service for the rest of Europe Please contact your local distributor -- Australia and Pacific Rim Customer Support -- For customer support in Australia and the Pacific Rim, please refer to the following: ACTIVISION AUSTRALIA AND PACIFIC RIM P.O. Box 873 Epping, NSW 2121 Australia Phone: (61) 2 869-0955 CREDITS MechWarrior 2 Update is written and prepared by Members of Activision Studio's Customer Support, Quality Assurance and Production Departments. Written by: Jon Doellstedt Dave Arnspiger John Lafleur Jack Mamais John Spinale Tim Morten Josh Resnick Matt Candler Pete Blumel Daiva Venckus William Westwater Eric Zala The Activision Quality Assurance Department would also like to thank XXCal, Inc. Testing Laboratories for their assistance in the testing of this project. ----------END OF FILE----------