Welcome to Warrior's demo Readme.1st. ------------------------------------- In this file, you will find: 1. How to install Warrior's demo 2. How to configure your hardware for this demo 3. How to play Warrior 4. The story of Warrior and the features of the complete version. 5. Known problems **************************** 1. How to install Warrior's demo. To install the demo, type in the directory where warrior's demo (usually CD_Rom D:) is : INSTALL There are two kinds of installation for Warriors: * Minimum: Copy the "minimum" required files on your HD (about 3mo), * Full: Copy all the game on your HD to have slow down the access time (This requires about 10mo) In that case, the CD is no more required to make the game work, but for the CD audio music. To launch the game, just type in WAR.COM *************************** 2. How to configure your hardware for this demo. 2.1 System requirements: 486 or higher 4 Mb RAM or above MS Dos 5.0 or higher SVGA graphics (640x480, 256-colour) VESA Compatible driver 3mo (min) of free hard disk space Supports Soundblaster and compatibles, MT 32, AWE 32. 2.2 SVGA Warriors requires a VESA driver in order to work. If your card is not VESA compatible, please launch UNIVESA in the UNIVESA directory, or contact you video card dealer 2.3 Memory: Warriors runs with at least 2,500mo of Expanded Memory (EMM) and 560ko of conventionnal memory. If you are more than 3 megs of EMM memory, HIGH detail option in the game will be available. ### IMPORTANT : If you 're experiencing some problem running the game, please launch the install program, and select NONE or CD as music driver. (Midi driver are ram demanding) BASIC MEMORY ------------ First, a word abut memory in general. Most modern computers are shipped from the factory with more than 1 megabyte of RAM memory (4 or 8 Mb are common configurations). The first Mb is divided into 2 sections known as Lower (or Conventional) memory, which is the first 640K of RAM, and High memory, which is the remainder of the first megabyte. All of the memory above the first megabyte is called Extended, or XMS, memory. HOWEVER, MANY PROGRAMS THAT YOU BUY COMMERCIALLY DO NOT USE XMS MEMORY AUTOMATICALLY. 90% of the software that you buy in stores (including ours) operate primarily in the Conventional memory area. This 640K block is also home to your device drivers and related software, including DOS, your mouse driver, sound card and graphics card drivers, CD-ROM drivers, and so on. These utilities compete with the programs that you run for space in the Lower 640K area. When everything that's in RAM cannot find a home, conflicts (and crashes) occur. Some of this traffic can be alleviated by using a Memory Manager, such as the MEMMAKER.EXE which comes with DOS versions 6.x . These utilities load some of the smaller device drivers into High memory. But there are only a few hundred Kilobytes of High memory available, so loading everything that you can there could still leave a lot of drivers and utilities in Conventional Memory. If you load environments automatically (like booting straight to Microsoft Windows, DOS shell, or a menu program, to name a few), the traffic in the Lower 640K gets worse. To further complicate the matter, sound and graphic-intensive programs (like ours) use more of the Lower 640K than most. Our "WARRIORS" game, for example, requires 560K OF FREE CONVENTIONAL MEMORY! That leaves only 80K for all of those devices that cannot load into High memory. RUNNING "WARRIORS" ----------------------------- So what does all of this mean to you? Two things: 1) NO MATTER HOW MUCH RAM YOU HAVE IN YOUR MACHINE, IN MOST SITUATIONS, YOU HAVE ONLY 640K OF RAM TO WORK WITH. 2) IF YOU WANT TO RUN GRAPHIC AND SOUND-INTENSIVE SOFTWARE, YOU >>MUST!!<< FREE UP ENOUGH CONVENTIONAL MEMORY TO DO SO, OR IT WILL NOT RUN!!! AND YOU MUST ALSO CONFIGURE YOUR SYSTEM FOR THE EMS MEMORY REQUIRED. DOS 6'S MEMMAKER ---------------- There are many ways to go about freeing required memory, depending on your situation. As mentioned above, using a Memory Manager program is a straightforward and dependable way to do this. If you are using DOS 6 or higher, you already have a pretty powerful Memory Management tool called MEMMAKER.EXE, which you will find in your DOS directory. Anytime that you find yourself short of memory in DOS 6.x, do the following: 1) Go to a DOS prompt. 2) Type MEMMAKER, then press the Enter key. 3) If you need it (and with "WARRIORS" you do), answer "Yes" when the program asks you if you will be using programs that require EMS memory. After the computer reboots, get to your DOS prompt. Then type MEM, and press the Enter key. Note the amount of FREE CONVENTIONAL and FREE EXPANDED (EMS); these should be ???K+ and ???K+, respectively. THIRD PARTY MEMORY MANAGERS --------------------------- If they are not, or you do not have DOS 6, you might consider purchasing a professional Memory Manager like Quarterdeck's Expanded Memory Manager (QEMM). These utilities are the finest and most sophisticated way to control memory in all situations, are very easy to use. They do, of course, require you to purchase an additional piece of software. Please note that as the computer industry moves toward more sound and graphic-intensive products (Multimedia), that more and more software that you purchase will require large amounts of free conventional memory, as well as some amount of available EMS. In other words, purchasing a professional Memory Manger is a good bet for your computing future. BOOT DISKS ---------- The final way to free up memory is to create a Boot Disk. A Boot Disk is a disk that runs the computer from a floppy drive, loading only the bare essentials for running the program in question. A Boot Disk for "WARRIORS" would include a driver for the basic system configuration information that is always necessary to run your computer. To create a Boot Disk, put a blank disk into floppy drive A:. Then type the following: FORMAT /S A: Then hit the Enter key. Next, you will want to copy two files to this disk: AUTOEXEC.BAT and CONFIG. SYS. AUTOEXEC.BAT is the file that automatically launches utilities that contribute to running your system; CONFIG.SYS is the file that configures that basics of your system. to copy these files, do type the following: COPY C:\AUTOEXEC.BAT A:\ Then hit the Enter key. Then type: COPY C:\CONFIG.SYS A:\ Then hit the Enter key again. The next important step is to Edit these files in order to remove all utilities and programs that are not necessary to the WARRIORS game. To Edit AUTOEXEC.BAT on your boot disk, type the following: EDIT A:\AUTOEXEC.BAT Then hit the Enter key. A blue screen containing batch file information will come up. You can edit this information by moving the cursor to a line, using the Delete key to delete unwanted text, and use the Insert key to add to or overwrite existing text. You will DELETE all but the following lines. @ECHO OFF PROMPT=$P$G PATH=C:\;C:\DOS SET TEMP=DOS *NOTE: IF THE LINES IN YOUR AUTOEXEC.BAT DO NOT READ >>>EXACTLY<<< AS THE ABOVE, MODIFY THEM SO THAT THEY DO!!! When you have finished these modifications, pull down the File menu (using your mouse or the Alt-F keyboard command) and choose Exit. You will be asked if you want to save the changes to his file; say "yes". Now we will do the same thing to the CONFIG.SYS on your boot disk. Type the following: EDIT A:\CONFIG.SYS Then hit the Enter key. You'll see the blue screen again, this time with lines of DEVICES and such. Again you will DELETE all but the following lines, with TWO exceptions: DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN 3000 FILES=20 BUFFERS=10 DOS=HIGH,UMB *NOTE: IF THE LINES IN YOUR CONFIG.SYS DO NOT READ >>>EXACTLY<<< AS THE ABOVE, MODIFY THEM SO THAT THEY DO!!! The three exceptions are the CD-ROM drivers (it might be in either AUTOEXEC.BAT or in CONFIG.SYS, depending on the brand and version), the sound card drivers and any HARD DRIVE COMPRESSION utility that you might be running. The CD-ROM and sound card drivers are .EXE or .COM files which contain "CD" in their name or an abbreviated name of the company that made the CD- ROM drive or the sound card. The HARD DRIVE COMPRESSION utility (if you have one) will be a .SYS file, and will either be DOUBLESPACE (the DOS 6.x utility), STACKER or SUPERSTORE (two common third-party utilities), or something similar. The line containing either of these types of files will begin with a DEVICE statement. DO NOT DELETE THESE LINES! If they do begin with the statement: DEVICE= ...then change them to read: DEVICEHIGH= As before, Exit and Save the changes at this point. Now you have a Boot Disk. To use it, make sure that it is in the A: drive with the drive door closed, and reboot the machine. To see if it has gotten you enough FREE CONVENTIONAL MEMORY and EMS, type the following: MEM Then hit the Enter key. You must have more than ???K of FREE CONVENTIONAL MEMORY and more than ???K of FREE EMS at this point in order to run the game. If this is not the case, compare all of your work to the instructions above to make sure that you didn't mistype anything, reboot, and check MEM again. **************************** 3. How to play Warrior ? Warrior is a fighting game. So you will have to fight. There is 4 directions where your Warrior can go, and 2 different strikes: blow and kick. You can play Warrior by using: the keyboard a joystick a PC paddle For the paddle or the joystick, you will have to go to the option menu, use the calibrate option and the declare joystick as ON. If you want to use the keyboard, you will use: Right player (or 1 Player mode): up: arrow up down: arrow down left: arrow left right: arrow right punch: [ENTER] kick: [SHIFT] Left player: up: e down: d left: s right: f punch: [TAB] kick: [CAPSLOCK] **************************** 4. Storyline and features of the complete version. The best warriors of human history are brought by magic to a strange and savage island. They have been summoned by a dark fighter, known as the Master, who wants to defeat each of them to prove he is the universal champion. The player must win all his fights with his choosen warrior. If he manage to bring down the Master, he becomes the new Master and can return to his own land and time with the title of champion. In the complete version, you will find: * GUS music and sound support * Ten different warriors to choose, each with specific animations, secrets and normal blows, weak points and advantages. * Warriors in full 3D with weapons and up to 20 different blows * 11 different places through the island, nearer and nearer from the place where the warriors will meet their doom. In the 2 Players Mode, the players choose the place where they want to be. In the 1 player Mode, the player progress through the island in 11 more and more frightening places. * Two views for each background, at ground level and from above, that can be shifted at will during the game. * Special full 3D replay mode. * Six Mb of realistic sounds (300 different sounds) for the backgrounds and for the characters, played on six channels. * Fourteen CD heavy metal music tracks (56 minutes of music): one for each background, for the setup screens and for the prolog and epilog. * Fourteen MIDI alternative rock’n roll music tracks in the floppy version. * One secret and powerful warrior, the Master, who is unveiled at the very end of the game. In a special cheat mode, he can be choosen for a two-players fight. * Weapons, that can be used, drawn or left at will, for five of the ten warriors. The use of each weapon provides new animations and blows. * Real time shadows for the characters, different in each background, according to the ambiant light (sun, torchs, candles, fires...). * More than twenty cheat-modes displayed on a special menu screen, including four new fun characters, turbo-speed, goremode, tiny fighters, special 3D mode where the players can use the Replay engine, etc. * Dazzling prolog and epilog, designed as classical movie cartoons, with a heavy rock n’ roll soundtrack (more than five minutes of animated movie). 5. Known problems: - If you have some trouble with the sounds in Warriors, please remove the /E argument in the MSCDEX.EXE command line (in your Autoexec.bat) - If you don't have enough conventionnal memory, please do not select a midi music driver (Adlib, SBAWE32 or MT32) - DMA channel 1 required for SB.