INTRODUCTION PC-GOLF will help you improve your golf game. The program is easy to use and understand. It is a very friendly program. PC-GOLF is written especially for the amateur golfer and for the IBM Personal Computer. Use it with confidence that it will help raise your level of achievement and enjoyment on the course. Player performance is the primary subject of the program. It keeps track of your scores and your putts for each hole on your home course. It shows you how you are doing on each hole. PC-GOLF helps you concentrate on the main event so you can see where improvement is most desirable and most likely to be achieved. It will even mark the holes you should not accept or offer presses on. PC-GOLF can help you improve your game. The main menu is the first thing you see when you use PC-GOLF. See, below, that PC-GOLF's menu gives you six choices. To help explain the menu and how to tell PC-GOLF what you want to do, we will use arrows and brackets throughout the users guide. The left pointing arrows <----- are used to give you explanations and instructions. Also, notice the choices you are instructed to make are enclosed in brackets []. This is how it works. PC-GOLF shows you a menu with several items and asks you to make a choice. When you make your choice, PC-GOLF responds accordingly. ------------------------------------------------------------ PC-GOLF THE GOLFER'S PROGRAM PC-GOLF <-----top line Version 1.3 (C) Copyright 1984 Ed Chandler 1. Introduction. <-----a choice 2. Tally the scores for a round. <-----a choice 3. Get the golfer's score sheet. <-----a choice 4. Get the golf course list. <-----a choice 5. Get the golfer's roster. <-----a choice 6. Quit. Going to the 19th hole. <-----a choice You're away! <-----the golfer's salutation PRESS the number of your choice. (1,2,3,4,5 or 6). [1]<---press ---------------------------------------------------------------- This is how the menu system works. PC-GOLF shows you the main menu and asks you to make a choice. When you make your choice the program responds accordingly. Pressing the number one key, for example, will lead you to the part entitled "Introduction". This part of PC-GOLF tells you what each part of the menu does. The Introduction is a brief, "on-line" user's guide and is helpful in reviewing what each part of the menu does. We will not use the on-line user's guide in these lessons. Instead, continue to read the printed Introduction - Lesson 1. You see that pressing the number of your choice leads you to the desired part of PC-GOLF. You're itching to press the number one key are'nt you? .EJECT O.K. Brackets surround the number one key and the message says to do it so go ahead. Got some action there alright. Now you can answer with [N]<-----PRESS. You can alternately PRESS the number 1 key and the letter N if you wish. You can also make any other choice in the menu and answer with the letter N. This shows you are in control through the menu system. Let's continue. Each of the six items in the main menu serves a special purpose. The six parts of PC-GOLF work together to give you a new insight into your game . A brief explanation of each of the options follows. 1. Introduction. This tells you what each part of the menu does. The methods used for prompting and giving directions to PC-GOLF are explained. Samples are included in the data bank to help you get familiar with the way the program works. 2. Tally the scores for a round. This is where you record the golfers putts and scores for a round. You also tell PC-GOLF whether a round is for handicapping, performance or just for practice. You see the gross and the adjusted gross scores here too. 3. Get the golfer's score sheet. This is where you see each golfers performance in tables and bar charts. You see putt and stroke averages for each hole. The double diamond flag marks the holes where you should not press your opponents. See your Personal Best scores here. 4. Get the golf course list. This is where you add, change and delete courses and provide the information about par, course rating and hole handicaps. You also review the golf course information here. The course list holds nine golf courses. 5. Get the golfer's roster. This is where you add, change and delete players, assign the players home course and initial handicap. You also review the golfer's roster here. The roster holds sixteen golfers. 6. Quit. Going to the 19th hole. This saves your data, provides a smooth exit from PC-GOLF and a return to DOS. Remember, first-things-fourth. That is where you start to use PC-GOLF. You add golf course information first. The second thing to do is add golfer information. Once the course and player information has been added you're ready to tally scores. When you have tallied scores for a golfer, then you can see the players performance in the score sheets. This view of player performance has not been available before. It provides visibility and allows the golfer to concentrate on the "main event" to raise his or her level of achievement. PC-GOLF welcomes men and women golfers to a clear view of their performance. The professional golf instructor can also use the convenience and clarity of PC-GOLF to the students benefit. .EJECT Answering prompts and giving directions to PC-GOLF is easy. You do it in two ways. For one example. Just below the six item menu you will see the message: "You're away!" "PRESS the number of your choice. (1,2,3,4,5 or 6)". You do just what the prompt requests. You touch, type or strike the key which is the "number of your choice". As soon as you strike the key, PC-GOLF will act accordingly. For the other example. You will see a kind of message which asks for information. One such message is listed below. "ENTER the player's phone number,e.g. 555-1212 ". Again, you do just what the prompt requests. In this case, you type in the players telephone number, 123-4567, and then touch, type or strike the ENTER key. As soon as you strike the ENTER key, PC-GOLF will act on the information you have ENTERed. To answer prompts and give directions to PC-GOLF you simply PRESS a key or ENTER information. What about typo's? Whenever you PRESS a key or ENTER information and then say "OOPS", you will find a friend in PC-GOLF. The program is very forgiving. It allows you to make corrections to any input. So, don't worry about typing mistakes. You can make corrections. Another friendly aspect of PC-GOLF lies in its anticipation of a potentially messy mistake. One such mistake would be to erase the scores that a player has in the data bank before you were really ready to do so. To prevent the messy mistake from happening, PC-GOLF asks you if you really want to do what you said you wanted to do, before actually doing it. In other words, you have a chance to change your mind when the potential exists for a messy mistake. Pauses are used to give you all the time you need to decide your next step or to view a display of your scores or putts. The usual message associated with a pause is: "PRESS the space bar to continue." The pause may or may not be accompanied by an audible BEEP. In either case, just press the space bar to proceed. Sample data is provided to help you get familiar with the way PC-GOLF works. Three fictitious golf courses and four fictitious players are included in the data bank. The player named Sam Smith has gross scores in the data bank, but no putting scores. Bill Baker has both gross scores and putting scores in the data bank. Dan Duffer and Jane Jones have no scores at all. You can use these fictitious players and courses to find out how to make changes, how to tally scores and how to display the players score sheets. Practicing helps. So use the fictitious samples to get familiar with how the program works.  þ A ALLOT-V