ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ÜÜÜÜ ÜÜÜÜ ÜÜÜ ÜÜÜÜÜ Ü Ü ÜÜÜÜ ³ ³ Û Û Û Û Û Û ßÜ Üß Û ³ ³ Û ÜÜ ÛÜÜÜß ÛÜÜÜÛ ÛÜÜ ßÜß Üßß ³ ³ Û Û Û ßÜ Û Û Û Û Û Û .00 ³ ³ ßÜÜÜÛ Û Û Û Û Û Û Û ÛÜÜÜÜ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ GRAFX 2.00 á93% - USER'S MANUAL - ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ SUMMARY ³ ³ ÍÍÍÍÍÍÍ ³ ³ ³ ³ - Presentation ³ ³ - Required equipment ³ ³ - Available options ³ ³ - Let's talk about $$$, baby ³ ³ - Trouble-shooting/General hints/FAQ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Presentation: ÍÍÍÍÍÍÍÍÍÍÍÍÍ This program is designed for drawing 256-color pictures in a huge range of resolutions (actually, there are 35 with some coming from the Amiga world). No one can contest that most of the beautiful GFX of the scene were drawn on Amiga. But these GFX are in video resolutions that aren't the common PC modes. So we wanted to make the first paint program on PC that could visualize those pictures, and that could allow you, of course, to draw yours in the video mode you want. This program was first shown at the Wired'96 where it met a big success (bigger than all our expects) so we hope you'll like it too. It's made up of many drawing tools, effects and menus. All the effects will work with any drawing tool. Required equipment: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ To run GrafX2, you'll need: - a PC (386DX or higher) - DOS 5 or higher (maybe it works with DOS 3.1 but we can't remember which functions of the INT 21h we use) - a VGA compatible video card (a VLB or PCI card is strongly recommended) - a mouse (and its driver) - 8 Megabytes of RAM (can work with less if you use the DOS4GW disk-cache) But if you want to use it more efficiently, you'll need: - at least a 486DXý66 (to improve global speed) - a VESA 1.2 compatible video card (to access more video modes) Available options: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ The different options available in GrafX2 will be listed and detailed below. They will be described as follows: ÉÍÍÍÍËÍÍÍÍËÍúúúÍ» ÉÍÍÍÍ» º 1 º 4 º º triangular buttons will º1 / º º º º º be detailed like this: º / 2º ÌÍÍÍÍÎÍÍÍÍÎÍúúú͹ ÈÍÍÍͼ º 2 º 5 º º º º º º ÌÍÍÍÍÎÍÍÍÍÎÍúúú͹ º 3 º 6 º º º º º º ÈÍÍÍÍÊÍÍÍÍÊÍúúúͼ When you will use any drawing tools, left-clicking will draw with the Fore- color while right-clicking will draw with the Back-color. When dialog boxes or windows will come on the screen, Cancel (or No) will always be emulated by the key, and OK (or Yes) by the key. 1 - Pencil button: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Displays a menu where you can choose the shape of your paintbrush. Right click: ============> Transforms your current user-defined brush into a paintbrush. This is actually a "monochromisation" of your user-defined brush. This means that every color of the brush that aren't the Back-color will be set to the Fore-color. But this option doesn't alter the brush: you'll just have to right-click on the "Get brush" buttons to get your brush back. 2 - Hand-drawing button: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the current hand-drawing mode as the active drawing tool. There are 3 hand-drawing modes: - Continuous hand-drawing: as you move the mouse, the paintbrush is regularily pasted on the picture. - Discontinuous hand-drawing: as you move the mouse, the paintbrush is pasted on the picture every time a delay is passed (actually, the delay is 1 VBL (vertical blanking)). - Dot by dot hand-drawing: the paintbrush is only pasted at the position where you first clicked. Right click: ============> Toggles the different hand-drawing modes, and by the way, activates the hand-drawing tool. 3 - Lines: ÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the current line-drawing mode as the active drawing tool. There are 2 line-drawing modes: - Classical lines: when first clicking on the picture, you'll define the start of the line. Maintain your click to choose the end of the line and release the mouse button to set it. - Knotted lines: works like classical lines, but the end of your line will automatically become the start of the next one. When you want to stop chaining lines, use the opposite mouse button. "The opposite button" means that if you started to draw lignes with the left button (Fore- color), you'll have to stop the procedure with the right button; and conversely. Right click: ============> Toggles the different line-drawing modes, and by the way, activates the line-drawing tool. 4 - Spray: ÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the spray as the active drawing tool. Right click: ============> Displays a menu where you can configure the spray: Size: Defines the size of the circle in which will fit effective the spray. Delay: Defines the number of VBLs that will be waited for between two flows of spray. Mode: Defines whether you want to use a monochrome spray or a multi- colored one. Mono-flow: Defines the number of paintbrushes that will be pasted in the circle of the spray at each cycle. Palette: Left-click on a color of the palette to see how much it will be used in the multicolored flow, and modify it by using the gauge on the right. Or set the flow of a color to 0 by clicking on it with the right mouse button. Clear: Removes all the colors from the multicolored flow. Actually, this puts a null value in the use of each color. Init: Allows you to define a value that will be set to the colors on which you will click in the palette if its old value was lower than this one. This permits to tag a set of colors more quickly. +1,-1,x2,ö2: Modify all the tagged colors' values (and only them). 5 - Floodfill: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Selects the filler as the active drawing tool. The filler, as any drawing tool, will be affected by all the effects ! Note that only the visible part of the picture will be filled. 6 - Splines: ÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the current curve-drawing mode as the active drawing tool. There are 2 different curve-drawing modes: - 4 control points curves: define the basic line like a classical line, then move, with the left mouse button, the inner control points to choose the shape of your curve. When the curve has the shape you want, click with the right mouse button to draw it definitively. - 3 control points curves: the same as above, but you'll have only one inner control point to place. Right click: ============> Toggles the different curve-drawing modes, and by the way, activates the curve-drawing tool. 7 - Empty rectangles: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Selects the empty rectangles as the active drawing tool. Set a corner of a rectangle. Maintain the click to move the opposite corner and release the mouse button to set it definitively. 8 - Filled rectangles: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Selects the filled rectangles as the active drawing tool. Works like an empty rectangle. 9 - Empty circles/ellipses: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the empty circles as the active drawing tool. Position the center of the cercle and maintain the mouse button to select its radius. Right click: ============> Selects the empty ellipses as the active drawing tool. Position the center of the cercle and maintain the mouse button to select its dimensions. 10 - Filled circles/ellipses: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Works like empty circles and ellipses. 11 - Polygons / Polyforms: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the polygons as the active drawing tool. This works just like knotted-lines but loops the extremities when you're finished. Right click: ============> Selects the polyforms as the active drawing tool. *** The current version of this tool isn't the right one; so we'll explain how to use it when it will be done *** 12 - Polyfills / Filled polyforms: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ *** Not implemented yet *** 13 - Rectangles with gradation: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ *** Not implemented yet *** 14 - Gradation menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Opens a window where you can define the way gradations are processed. The different sections of this menu are: Direction (arrow): Switches the direction of the gradation. Dithering method: Toggles the 3 following methods: - No dithering - Basical dithering - Enhanced dithering Mix: Mixes the gradation with a more or less random factor. Palette: Select a color range to build a gradation. Index scroller: Defines the current gradation among a set of 16 that will be memorised. 15 - Spheres / Ellipes with gradation: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Selects the spheres as the active drawing tool. Position the center of the sphere and maintain the mouse button to select its radius. Then place the spot-light. Right click: ============> Selects the ellipses as the active drawing tool. *** The current version of this tool isn't the right one; so we'll explain how to use it when it will be done *** 16 - Adjust picture / Effects on the picture: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Allows you to scroll the picture to re-center your graph for example. It is assimilated to the drawing tools family. Right click: ============> *** Not implemented yet *** 17 - Shade mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Shade mode. Right click: ============> Opens a menu where you can define one shade within a range of 16 memorised by the program. The different sections of this menu are: Direction (arrow): Switches the direction of the gradation. Palette: Select a color range to build a gradation. 18 - Stencil mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Stencil mode. Right click: ============> Opens a menu where you can define one stencil within a range of 16 memorised by the program. The different sections of this menu are: Clear: No color is protected. Invert: Colors that were protected are unprotected and vice versa. Palette: Select colors that should be protected with the left mouse button or unprotect colors with the right mouse button. 19 - Grid mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Grid mode. Right click: ============> Opens a menu where you can define the grid parameters. These parameters are: X,Y: Steps of the grid. dX,dY: Offsets of the grid. 20 - Sieve mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Sieve mode. Right click: ============> Opens a menu where you can define the Sieve parameters. This menu consists in: - a 16x16 drawing area where you can define a pattern (left click => white pixel / right click => black pixel) - 12 default patterns that can be copied to drawing area - a "Transfer to brush" button that copies the pattern to the brush (white pixels => Fore-color / black pixels => Back-color) - a "Get from brush" button that puts the brush into the drawing area (back-color => black pixels / others => white pixels) - a 4-arrows pad for scrolling the pattern in the drawing area - a 4-arrows pad for defining the dimensions of the pattern - a default-value button (black or white square) that indicates which value must be inserted when you increase the dimensions of the pattern - a "Clear" button that sets the whole pattern with the default value (see above) - an "Invert" button that ... inverts :) ... black and white pixels. 21 - Colorize mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Colorize mode. Right click: ============> Opens a menu where you can define the Colorize parameters. These parameters are: - Interpolation rate: indicates the percentage of the applied color that will be considered upon the replaced color. - Interpolation method: uses an interpolation algorithm to compute the color, according to the interpolation rate. - Additive method: uses the lightest colors to choose the color to apply. - Substractive method: uses the darkest colors to choose the color to apply. 22 - Smooth mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Any click: ==========> Switches the Smooth mode. 23 - Tiling mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ See the Effects section of the internal help of GrafX2 to know what this effect does. Left click: ============> Switches the Tiling mode. Right click: ============> Opens a menu where you can define the Tiling parameters. These parameters are the offsets of the tiling. 24 - Brush grabbing / restore: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Engages a brush grabbing. Click on a corner of the rectangle containing the brush then maintain the click to define the opposite corner of the rectangle. Release the mouse button to grab the brush. Performing this operation with the right mouse button will erase the area where the brush was grabbed with the Back-color. Right click: ============> Restore the old brush. 25 - Polyformed brush grabbing / restore: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> *** Not implemented yet *** Right click: ============> Restore the old brush (same as above). 26 - Pipette / Invert colors: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Engages a color grabbing. Click on the picture to get the color of the pixel you're on. You can either get a new Fore-color or Back-color with respectively left or right mouse button. Right click: ============> Swap Fore-color and Back-color. 27 - Magnifier mode / Menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Engages / Disengages the choice of the zoomed window. If you're already in magnifier mode, you'll return to normal mode. Right click: ============> Displays a menu where you can choose the magnifying factor. 28 - Brush effects: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Displays a menu where the following options are available: X: Flip-X Y: Flip-Y Rotate by 90ø: Rotates the brush by an angle of 90 degrees Rotate by 180ø: Rotates the brush by an angle of 180 degrees Rotate by any angle: *** Not implemented yet *** Stretch: *** Not implemented yet *** Distort: *** Not implemented yet *** Recolorize: Remaps the brush so that it looks like it would in the spare page, using the current palette. Get brush colors: Transfers the spare page's colors used by the brush to the current palette. Brush handle: Allows you to choose where to place the handle of the brush. 29 - Text: ÄÄÄÄÄÄÄÄÄÄ *** Not implemented yet *** 30 - Screen size / Safety resolution: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Displays a menu where you can define the size of your picture (up to 1024x768) by clicking in the boxes named "Width" and "Height"; and the resolution in which you want to draw (in the list). Clicking on a resolution button with the right mouse button will not only set the resolution of the screen, but also set the picture dimensions to the screen ones. Resolutions written in dark gray are VESA modes that aren't supported by your video card. If you have some modes like that, you should try to run a VESA driver such as Univesa or Univbe before running the program. If these modes still aren't available, then this means that your video card really doesn't support them. The small buttons on left-hand side of the lines int the list of modes were designed to allow you to disable, some modes that are not supported by your card. So, the modes that you will disable won't be used when loading pictures with "Auto-set resolution" ON. Light gray buttons mean that their corresponding modes are enabled. To disable a mode, click on the corresponding small button until it becomes black. We added the "dark gray" color to allow you to indicate which modes are not really perfect (flickering, not centered etc...) but that can be used even so. The program interprets the "dark gray" state just as the "light gray". The only difference is for you. The "white" color works the same way as light and dark gray. It allows you to tag your favourite modes. Indeed, the huge number of video modes makes it more difficult to find the mode your want in the list; so you can tag your favoutite ones in white, so that it will be easier to locate them. You cannot disable the standard 320x200 VGA/MCGA mode! Right click: ============> Automaticaly switches to the 320x200 MCGA mode. 31 - Help / Statistics: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Displays an info window where you'll find some credits, help about different effects, greetings, registering, ... Right click: ============> *** Not implemented yet *** 32 - Spare page / Copy current to spare: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Jumps to spare page. The current page is then considered as the new spare page, and the spare page considered as the new current page. Right click: ============> Copy current page to spare page. 33 - Save picture / Autosave: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Displays a fileselector where the following options are available: Drives: allows you to change the current drive. You can use + to change drives too. Format: allows you to choose the file format you want. Filename: allows you to give a new name to the picture. If no extension is given, the default (according to the format) will be used. File-list: allows you to flick through the disk tree or to overwrite an existing file. Delete: allows you to delete the item under the selection bar. If the item is a directory, it must be empty to be removed. Save: saves the picture with the current filename, with the chosen format and with the current comment. If the current filename represents a directory, you'll enter it. Comment: if you're using the PKM format, you can type in a comment on your picture. Right click: ============> Save the current picture with its current filename, format and comment. If the filename used to save the picture already exists, a confirmation box will appear. You can use the key to set the default colors of the menu (this is useful to read information about a picture that fucks colors up). 34 - Load picture / Reload: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> This works the same way as Save. You'll have access in the format selector to a "*.*" filter. And of course, you won't be able to type in any comment. Right click: ============> Reloads the picture. If you want to load a picture and that you haven't saved the last modifications of the current picture, a confirmation box will appear. 35 - Settings: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Displays a menu where you can configure some miscellaneous elements of the program: Gauge scrolling speed: changes the delay the program waits for between two scrolls of a gauge. Preview delay: changes the number of 18.2ths of second waited before a fileselector displays you the preview of the picture under the selection bar. Mouse sensibility: changes the speed of the mouse. Show / Hide in file list: defines whether some particular files/directories must be displayed by the fileselectors or not. Show / Hide picture limits: indicates if the picture boundaries must be displayed when you are in a too big resolution. Cursor: allows you to choose whether you prefer a solid cursor or a transparent cursor. Maximize preview: maximizes the preview of the pictures so that it is as big as possible. If you're not in the same resolution as the picture's one, it can try to correct the aspect ratio, but if the picture does not fill the whole screen, it can be worse. Auto-set resolution: sets the best resolution for the picture loaded. If you load a picture in a format that indicates the original screen size, it will use this value. Adapt palette: automatically adapts the picture to the colors of the menu (just as the + option in palette menu). Backup: when you'll save a picture over an existing file, the program will rename this file to "*.BAK" where * is the name of the picture without its extension. If the backup file already exists in the directory, it will be replaced. If you save a picture with the name of the backup file, no backup file will be created (of course!) ;). Number of UNDO pages: indicates the total number of pages that GRAFX2 will memorize. Each time you modify the picture, its current state is memorized in one of these pages. To flick through these pages, use the Oops button. The lowest value is 1 and the highest is 32, but unless you have a rather good quantity of RAM, you should put a low value (e.g. with 8 Megs and without disk-caching, the maximum value is about 3). *unused*: *** Not implemented yet *** Font: determines if you want to use GrafX2 with a classical font, or another one a bit funnier. Reload: loads the previously saved configuration. Auto-save: means that the configuration will be automatically saved when you'll quit the program. Save: saves the configuration at once. All modifications will be effective just after closing the Settings menu. 36 - Oops (Undo/Redo): ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Allows you to undo the last modification on the picture. Right click: ============> Allows you to redo the last modification undone on the picture. The maximum number of UNDO that you can perform can be defined in the settings menu. Undo/Redo aren't effective after page switching, picture loading and picture size modifications. 37 - Clear picture: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Clears the picture with the color number 0. Right click: ============> Clears the picture with the Back-color. 38 - Quit program: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Allows you to leave GrafX2. If there are unsaved modifications in the current or spare page, a confirmation box will ask you if you really want to quit GrafX2, if you want to save (Auto-save, no fileselector) or if you want to stay in GrafX2. 39 - Palette menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Displays a menu where the following options are available: Palette: allows you to choose a color-block to edit. If you click with the right mouse button, you'll choose a new Back-color. RGB gauges: allows you to modify the current selection. + and -: allows you to lighten or darken the current selection. Default: restores the predifined GrafX2 palette. Grey: transforms the current selection into its grey-scaled equivalent. Negative: transforms the current selection into its reverse video equivalent. Invert: swaps the colors of the current selection so that the first colors become the last ones. Swap: swaps the current selection with another color-block. Click on the beginning of the new color-block. X-Swap: works as above but modifies the picture so that it looks the same. This may be useful if you want to sort your palette. Copy: copies the current selection to another color-block. Click on the beginning of the new color-block. Spread: computes a gradation between two colors. If your selection is only made up of one color, select the second color in the palette. Otherwise, the two colors used will be its extremities. Count: indicates the number of colors used in the picture. Zap unused: erases the unused colors with copies of the current selection. Reduce: allows you to reduce the palette to the number of colors you want (and modifies the picture). Undo: allows you to recover the last modifications made on the palette. If the last operation modified the picture, it won't recover them: you'll have to click on Cancel to do so. If you press , the colors used by the menu (#0, #253, #254 and #255) will be automatically set to their default values. If you press +, these colors will be set and the picture won't appear altered because the modified colors will be replaced by the most equivalent colors in the rest of the palette. 40 - Scroll palette left / right: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Scrolls the palette window in the right of the menu. Right click: ============> Same as above, but faster. 41 - Palette window: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Left click: ============> Defines the Fore-color. Right click: ============> Defines the Back-color. 42 - Hide menu: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Any click: ==========> Allows you to show the menu. If you do this, take care to watch before the key to press to show the menu back (the default key is ). Let's talk about $$$, baby: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Please refer to the "Register?" section in the internal help of GRAFX2. You must note that the version you have is already the "complete" version (the same as the registered version) so we won't send you any other copy of GRAFX2. But if you register for one version, we'll consider that you won't have to register for the next ones. Trouble-shooting / General hints / FAQ: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ * Video card problems: - If your video card is not VESA compatible in hardware, you should try to run a VESA driver such as Univesa or Univbe. - If you don't have a video card that supports all the VESA modes at once, you can try the "Force VESA" option in the Settings menu that will allow you to (try to) set a video mode that is not accepted by our tests. This is a hazardous method but it can work sometimes. But if you try this, be sure that you know the hot-keys to set the "Safety resolution"! * Memory problems: - If you have less than 8 Megabytes of RAM, you'll have to use the disk- caching facility proposed by DOS4GW. This means that before launching GRAFX2, you'll have to type at the DOS prompt the following command: set DOS4GVM=1 Note: on some computers, this command may be unefficient. If so, read the DOS4GW documentation (not provided with GRAFX2). In addition, you'll need some free space on your hard drive. Of course, you'll have to launch GRAFX2 from a hard drive. Take care to have at least 16 Megabytes of free space to use correctly the DOS4GW disk-cache. It is highly recommended not to use SMARTDRIVE-like programs when using a disk-cache, because DOS4GW already knows when he has to access the hard disk drive, and all the memory used by SMARTDRIVE is as much memory as GRAFX2/DOS4GW can't use directly. When you'll want to disable the disk-cache, type the following command at the DOS prompt: set DOS4GVM= - The above commands can allow you to access a greater number of UNDO pages in the Settings menu. You'll discover that this is generally more annoying than interesting because at the beginning of any modification on the picture, your hard drive will be accessed to swap memory. So why do we speak about this here ? Well... it's a hint to use more features of GRAFX2. Of course, the best way to use this feature would be to have a lot of memory, but not everybody can afford 32 Megabytes of EDO-RAM ;). - If you use GRAFX2 in a configuration that doesn't require a disk-cache: you can save some space on your hard drive by converting GRAFX2 to a PMODE/W application. To do so, get the PMW124.ZIP pack (any later version should work correctly, older ones haven't been tested). Unzip the files in a temporary directory. Go into this directory, copy the GFX2.EXE file there, type the following command at the DOS prompt: PMWLITE /C4 GFX2.EXE This will process the GFX2.EXE file, making it smaller. Copy this new version of the file in place of the old one. You can now remove DOS4GW.EXE. Notes: * You're not allowed to distribute any modified version of GRAFX2. * Know that restoring the original version of GFX2.EXE from the packed one isn't possible, so take care to keep a copy of the original GRAFX2 pack somewhere. * PMODE/W is (c) 1994-1996, Charles Scheffold and Thomas Pytel (it can be used freely for non-commercial applications). * Sound card problems: Q: No sound comes out from my Ultra-maxi-sound-blaster-galaxy-64-3D-pnp, so what can I do? A: Well... You must understand that this program is not a soundtracker nor a music-player... So if you want some musak, you'll have either to play modules with a good player that can run background (with a DOS shell), or to switch your Hi-Fi on. * Miscellaneous: - If you fucked up the GFX2.CFG file and that GRAFX2 use it as is, with an incorrect behavior, don't hesitate to erase GFX2.CFG and to re-run GFXCFG.EXE to create a new correct one. * Frequently asked questions: Q: When I load some pictures, the colors of the interface become black or really weird. How can I keep the colors from being modified? A: There a 2 ways to do that. The first way is to set the settings parameter "Adapt palette" to Yes. This will try to slightly adapt the picture so that we can restore the colors of the interface. The second way is to go to the palette menu (if the colors are black, you can use the hot-key dedicated to the palette) and then to press either or +. The first key will only set the default colors of the menu while the second will do exactly the same thing as the 1st method explained. Q: How can I set the dimensions of the picture? A: We thought it was obvious that you had to click in the areas were the dimensions are written in the resolution menu (Width & Height) but many people asked this question (?!). So, to sum up, everywhere you'll see a value or text written in black in a sort of encrusted area, this means that if you click on it, you'll be able to modify its value. Q: Where can I get the latest version of GRAFX2? A: You can get it here: FTP : ftp.arosnet.se /demo/gfxprogs Fido: 2:320/305 magicname: GFX2 Q: How can I do the same thing that I do with the keys F1 & F2 in Deluxe Paint (copyright Electronic Arts)? A: You can do it (assuming that you haven't modified the default keys) with the keys + to make the brush become monochrome, and + to get the multi-coloured brush back. Q: Why is the tool bar at the bottom of the screen instead of at the right side such as Deluxe Paint? A: Well... GrafX2 IS NOT Deluxe Paint! We know that you are used to Deluxe Paint but you'll have to get used to GrafX2! ;) If you really can't stand using GrafX2 like this, then you'll have to wait for GrafX3 but we probably won't release it before year 2000! Actually, the main reason why we put the tool bar with such a basical aspect is that it was easier (therefore faster) to redraw the whole screen just by telling the routine where to stop (where starts the tool bar). Q: How can I contact you? A: Actually, this is not really this question since those people managed to contact us ;) but... * Snail mail: GUILLAUME DORME (Robinson) KARL MARITAUD (X-Man) 15, rue de l''observatoire 10, rue de la Brasserie 87000 LIMOGES (FRANCE) 87000 LIMOGES (FRANCE) * E-mail: (Should work at least until July 1997) dorme@alphainfo.unilim.fr maritaud@alphainfo.unilim.fr * IRC: often on #demofr, rarely on #coders