ULTIMATE ROULETTE COPYRIGHT (C) 1995 ACCIDENTAL SOFTWARE "If it's good, it's ACCIDENTAL" NOTICE ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE ROULETTE FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE- QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE ROULETTE. Table of contents 1. Game features 2. System requirements 3. Game start up 4. Additional graphics 5. Sound Blaster Support 6. Game Play 7. Placing Bets 8. Effects 9. Simulations 10. European Wheel 11. Surrender 12. Set Chip Value 13. Quit 14. Miscellaneous This manual was written for the full version of this program. The demonstration version has the following limitations. 1. No game information is saved or recalled. 2. Simulations are limited to 100 spins. 3. No Sound Blaster interface provided. GAME FEATURES 1. Play ROULETTE with up to 4 computer generated players. 2. Use your mouse to point and click throught the entire game. 3. All possible bets are available. 4. A simulations feature allows you to quickly see the results of up to 30000 simulated spins of the wheel (full version only). 5. Access a table of win/loss summaries 6. Access a table of House advantages for each bet. European wheel odds included. 7. Use surrender as an option. 8. Each bet selection shows a listing of odds and house advantage. 9. Listen to Roulette background sounds and sounds of the ball dropping if you have a sound blaster. Dealer talk balloons can be heard. 10. Save your game and resume it at a later time. SYSTEM REQUIREMENTS 1. IBM or 100% compatible computer. 2. EGA or VGA compatible display with 256K RAM on the video card. 3. Hard disk. 4. 540K of free RAM Desired equipment: 1. Mouse. 2. Sound Blaster. 3. Expanded memory for additional graphics GAME START UP/COMMAND LINE OPTIONS ADDITIONAL GRAPHICS 1. The full version of this game contains graphics that may require EXPANDED memory before these additional graphics can be used, depending on the operating system you are using. Windows 95 will resolve should resolve this problem if it arises. added graphics consists of a delayed motion video playback of a magnified view of the roulette roulette wheel as it spins. This magnified view shows a detailed portion of the numbers on the wheel and provides an accurate representation of the the wheel and it's numbers. The small wheel shown on the screen next to the dealer provides a visual simulation of each spin, but may not always represent the actual relationship of container colors to ball placement as can be seen in the magnified view of the wheel. This view is seen in the small TV at the top right of the screen. 2. You must have at least a 386 processor an a minimum of 2 mega bytes of memory to use these graphics. The first time you run Ultimate Roulette, you will receive a message if the game CANNOT detect EXPANDED memory. If you do not receive the no EXPANDED memory detected message, your computer is set up to use the additional graphics and no system modifications are necessary. If you do receive this message, the game will function, but without the additional graphics until you modify your config.sys file to allow your extended memory to be allocated as expanded memory when needed. NOTE: This message will only appear the the FIRST time you run the full version of this game. 3. You can use an ASCII editor to modify your config.sys file if necessary. EDIT supplied with DOS 5 or 6 is a good choice for this purpose. You need to locate your config.sys file. With your editor, find the line that contains "EMM386.EXE". EMM386.EXE may have a switch after it that reads "NOEMS". If this is the case, change "EMM386.EXE NOEMS" to read "EMM386.EXE RAM". The RAM switch allows your computer to allocate expanded memory as necessary from your extra RAM. Once this change has been made, reboot your computer and the game should now display the additional graphics. Consult your DOS manual for details. NOTE: ALWAYS MAKE A BACKUP COPY OF YOUR ORIGINAL SYSTEM FILES SO THAT YOUR SYSTEM CAN BE RESTORED TO ITS ORIGINAL CONDITION IF NEEDED. SOUND BLASTER SUPPORT The full version of this game supports sound blaster voice and sound effects. Your computer must have a Sound Blaster or 100% compatible system for the sounds to fuction. The sounds supplied with the sound pack are digitized speech for the words seen in the dealer's talk balloons, and crowd background noises. When the ball falls, the ball bouncing sound effects are also provided. NOTE: Sound blaster voice files ARE NOT available for the talk balloons occasionally seen for computer generated players. GAME PLAY 1. An initial credits screen shows with information that scrolls by, this can be bypassed by pushing any key or mouse button while the credits are rolling. 2. The game can be played by yourself or with up to 4 other "COMPUTER GENERATED" players, just follow the prompts. You can see these other player's thoughts or talk balloons if selected through the EFFECTS menu. 3. The game is disigned to use a mouse. The keyboard will be used if no mouse is present. If the keyboard is being used, the arrow keys are used to place the hand pointer and ENTER is used to select an item. The speed of the hand pointer for keyboard use can be changed to faster movement by pressing the + key or slower movement by pressing the - key. NOTE: The speed of the hand pointer is only relevant when placing bets on the large bet layout at the bottom of the screen or on the SIMULATIONS page. The hand pointer movement is initially set to the fastest speed. 4. The mouse keys and keyboard are set up as follows. a. Left mouse button. (1) Selects menu items (keyboard equivalent = ENTER.) (2) Answers "YES" to any "YES/NO" query. b. Right mouse button. (keyboard equivalent = ESCAPE) (1) Spins the wheel if in the main menu. (2) Will move the hand pointer from the big number layout for selecting bets back up to the main bet menu. (3) Answers "NO" to any "YES/NO" query. PLACING BETS 1. Choose either INSIDE BET or OUTSIDE BET from the menu. a. Select one of the bet choices that appears on the next menu. A big number layout will appear at the bottom of the screen and the hand pointer will move to the big number layout. Move the hand pointer to the bet area on which you want to place a bet. Push the left mouse button or Enter on the keyboard to select this bet. An Amount menu will appear that allows you to place 1 to 5 chips on the bet selected. b. If you need a point out of the type bets available, push the "SHOW BETS" button. A yellow maker with an "M" in the middle will point out any bet in the category chosen. c. To get back to the MAIN BET menu, you may. 1. Push ESCAPE. 2. Push the RIGHT MOUSE button. 3. Move the hand pointer towards the MAIN BET MENU. It will automatically transpose to the horizontal hand and point to the last selection you chose on the MAIN BET MENU. 2. REPEAT BET: This item is implemented as a talk icon originating from "U". If the last spin had a bet or bets placed, U will provide the user with a choice as shown below. Exception, if one or more of the previous bets was a winner and the user chose the PRESS BET option, the repeat bets talk icon will not appear. 1. REPEAT BETS OR 2. SELECT NEW a. If choice 1 is selected, the same bets that played last time will be active to play again. If choice 2 is selected, all bets are reinitialized and any new bets desired must be selected before the next spin. b. If choice 1 is selected, bets may be added to the existing bets. All bets may still be deleted entirely with the NO BETS button available on the LARGE BET LAYOUT. c. When the REPEAT BETS icon appears, one of the choices must be made before the game can continue. Choose one of the selections by moving the hand pointer to the desired line and press the left mouse button or push the number key associated with the choice desired. If choice number 1 is desired, it can also be selected by pushing the right mouse button. 3. If a previous bet was a winner and the "PRESS BETS" option was selected, those bets will play again UNLESS. a. If the "NO BETS" button is selected on the large bet layout after the PRESS BETS option, it is assumed that all bets are to be reset. In this case the money in the pressed bet(s) that represents your winnings from the previous spin is returned to you and your "purse" is readjusted. A message informing you of this is displayed on the large TV. b. If the "SIMULATIONS" menu choice is selected while a pressed bet is still active, the winning portion of the pressed bet(s) is returned to your purse as above. This prevents loss of this money when a simulation is run. EFFECTS 1. The Effects menu choice opens a sub menu with several choices. The items on this menu are all documented as the are selected. SIMULATIONS 1. The "SIMULATIONS" menu choice opens a sub menu with the following choices. WITH BETS WITHOUT BETS a. WITH BETS - This choice allows the player to select the bets he/she would like to simulate. When the player has finished placing his bets, choose "SPIN WHEEL" to start the simulation. The simulation page is entered. A history of actual spins completed during the game is first plotted (if any have occurred yet). The simulated bets will be placed for the past history of spins and the results posted. To simulate any number of additional spins of the wheel with these bets, push the SPIN SIMULATIONS button and follow the prompts. Once the simulated number of spins has completed, it is necessary to reselect the SPIN SIMULATIONS button again if another round of simulated spins is desired. If a large number of simulated spins with bets are used, the simulation can take a long time to complete. The SIMULATION can be aborted by pushing "ANY KEY". When the simula- tion page is EXITED back to the main game, the bets you selected for the simulation will still be visible on the large number layout at the bottom of the screen. These bets are not active but are still visible as a reminder of the bets that were used in the simulation. Any bets for the next spin of the wheel must be made before the SPIN WHEEL selection is chosen. b. WITHOUT BETS: - This allows use of the simulation page with out posting simulated bets. The actual bets placed so far for the game are posted and may be seen by pressing the "INSIDE" or "OUTSIDE" button on the top half of the page. NOTE: The "SIMULATIONS" menu choice on the main menu can be aborted before selecting "WITH BETS" OR "WITHOUT BETS" by pushing "ESCAPE". EUROPEAN WHEEL 1. When the European Wheel option is selected, the 00 is eliminated from the table and the Large Bet area. This effects the odds on some bets. A table of the bet odds with and without the European wheel set can be seen by selecting SIMULATIONS from the main menu. SURRENDER 1. When the Surrender option is selected, any 1 to 1 payoff wager will lose only 1/2 its bet amount if the ball lands on a green number. SET CHIP VALUE 1. When the Set Chip Value option is selected, the value of one chip can be altered from $1.00 to $100.00. This allows bets to be placed up to $500. QUIT 1. SAVING THE GAME - When the game is quit, all relevant game information and a history of up to 100 ball drops are saved. MISCELLANEOUS 1. Help - A short help screen can be accessed for either the main game or the simulations by pushing the F1 key. 2. BOSS Key - Push the "B" key during game play and the screen will blank except for a "C:\>" prompt at the top of the screen. Push the SPACE or ESCAPE Key to restore the game or push the "B" key again to exit the game. NOTE: If the BOSS key is pressed while running a simulation, the game will be exited. Game information is saved before the exit. 3. A flashing marker is placed on the winning number after the spin. This marker is the same size as a stack of 5 chips. 4. The left most player will not randomly show a talk or thought balloon. This was done so that the large TV screen is not interrupted with this talk balloon. 5. A summary of outside bets won is displayed on the big TV after each spin. 6. Yes/No answers can be selected by moving the pointer to the applicable choice with the mouse and pushing the left mouse button to select.