1 - Introduction The Recipe Box is Copyright 1993 by Anthony Watson, all rights reserved. Any unauthorized duplication of the program(s) or documentation is a violation of federal copyright laws! 1.1 - Making a Backup Copy The Recipe Box disk is not copy protected as we believe you have the right to make backup copies to guard against disk failures or accidents. So please take the time now to make a backup copy of The Recipe Box disk and place the original in a safe place. We also suggest that you flip the write-protect tab on the original disk to guard against accidental erasure and computer viruses. 1.2 - Disclaimer The Recipe Box has been tested extensively and to the best of our knowledge will not cause problems of any kind. However, neither Mountain Software nor the author (Anthony Watson), will be held responsible for any damage occurring to your system or other software. We also make no guarantees as to compatibility with other software or hardware configurations. 1.3 - System Requirements The Recipe Box will run on any Atari ST, STe, TT, or Falcon computer. It will function in ST medium, ST High, or any graphics mode having a resolution of 640 x 200 or greater. We recommend a MINIMUM of 1 Meg of RAM for acceptable performance, though the program will work in as little as 512K. However, since recipe capacity is partly determined by the free RAM you have available, you will not be able to store as many recipes. To reach the full 2.5 Million recipe limit, you would require approximately 12 Meg of free RAM. Though even on a 512K machine, you should be able to store several thousand recipes. While The Recipe Box will run successfully from a floppy disk, we highly recommend that you have a hard drive. A floppy disk generally will not provide the storage capacity or access speed needed for acceptable performance with this program. If you want to make use of the GDOS printing options, you will need to have GDOS loaded when this program is run. 1.4 - Registration When you first run The Recipe Box you will be asked to enter your name and address. Please enter this information carefully, as once it is entered it cannot be changed! Once entered, The Recipe Box will spend a few minutes updating the program code with your name and address. When this process is completed, you will be returned to the main menu. Please fill out and mail in the product registration card. This will provide us with vital information about you and your system and will allow us to inform you of program updates, upcoming products, etc. 1.5 - Getting Help The Recipe Box has been designed for ease of use. Please take the time to read this manual and consult it when you have problems. Most program operations are rather straightforward, and those that are not are discussed in greater detail in this manual. If you are still having difficulties, or have a comment regarding The Recipe Box, please feel free to contact us via electronic mail on GEnie (E-mail address: A.WATSON6) or on the Internet (E-mail address: anthony.watson@pods.rain.com). You may also write us at: Mountain Software 6911 NE Livingston Road Camas, Washington 98607 USA 2 - Getting Started Many people love to cook. One person may restrict their cooking to the basic "Meat and Taters". While another may be a certified chef who has elevated cooking to an artform. But whatever your cooking level, you most likely use recipes to prepare your meals. If you are like most families, you have collected a large number of recipes. These probably include 3x5 index cards, newspaper clippings, cookbooks, and anything else you could scribble your favorite recipes on. Though these collections are seldom organized into any usable format, and locating the specific recipe you wish to make is often a time consuming and difficult procedure. The Recipe Box attempts to end all that by providing easy entry, storage, and access to all your favorite recipes. In addition, The Recipe Box allows you to do things like resizing a recipe that would be difficult to do with any of the standard recipe storage methods. You will soon wonder how you got along without it! 2.1 - Basic Setup Before you begin using The Recipe Box, please take a few minutes to configure the program to your preferences, by clicking on the 'Setup' button or pressing the 'S' key at the main menu. The 'Use Desktop Colors' option selects between the internal color settings of The Recipe Box and the colors as they were on the desktop. If you are using a multitasking environment and do not want The Recipe Box changing the system colors, turn this option on. Otherwise, we recommend that you leave this option turned off. If the 'Reformat Ingredients after Editing' option is on, recipe ingredients will be reformatted to fractional amounts, whether they were entered as decimal or fractional amounts. If this option is off, ingredients will remain in whatever format you enter them. If the 'Verify Delete Operations' option is turned on, any delete operation will bring up an alert box, asking you to verify the delete. If this option is turned off the delete will take place immediately without any notification. The Batch Print Method option determines how recipes will be printed in batch operations. The 'Multiple Recipes Per Page' option makes the best use of paper, but you may prefer 'One Recipe Per Page'. Until you become familiar with the program operation, we suggest that you leave this set to 'Ask Each Time'. The Resize Option determines what will happen when you resize a recipe. You may choose to 'Only View Recipe After Resizing', in which case the original recipe is not altered in any way. Or, you may choose to 'Save Recipe After Resizing', which will resize the recipe and then overwrite the original recipe with the resized version. You may also choose to be asked each time, which would allow you to make this decision on the basis of individual recipes. We generally recommend that you leave this option set to 'Only View', as it will offer the greatest protection for your recipes. The Printing Format option selects what output method to use for printing. ASCII is a simple text dump and should work with any printer. GDOS provides improved print quality, but requires GDOS and the appropriate printer driver. GDOS is also quite a bit slower when printing. We generally recommend that you leave this option set to 'Ask Each Time' as it will allow you to choose your preference at the time it is needed. 'GDOS Font Selection' allows you to choose fonts for printing with GDOS. Select the Recipe Title font by clicking on the 'Recipe Title' display. A font list will appear for font selection. Repeat this step for the Recipe Text. The point sizes of the fonts are determined automatically. We recommend that you use a scalable GDOS such as SPEEDO-GDOS. While this program will work with older GDOS versions, their scaling abilities are rather limited and the final output may look rather "Chunky". When you have set all options to your preferences, click on the 'OK' button. Your preferences will be saved and you will be returned to the main menu. 2.2 - Configuring the Interface The user interface in The Recipe Box may be tailored to your individual preferences by clicking on the 'Interface' button in the Configuration menu. The Interface Configuration menu will appear. The upper left corner of the screen pertains to the various colors used by The Recipe Box. There are four buttons with 'color samples' on the left which correspond to the colors used, with three 'sliders' next to them. The colors are changed by clicking on the color button you wish to change and then 'dragging' the sliders to achieve the color you wish. At the bottom of the screen are eight buttons which correspond to various segments of the '3D' buttons used in The Recipe Box. Each click on one of these buttons will cycle to the next setting for that particular item. Along the right side of the screen are selections for changing the background colors and styles, and the secondary text colors. They are changed like the button settings. Pressing the 'UNDO' key will return all settings to their default values if you should get things too messed up! The 'Load' button allows you to load various preset interface configurations. Several sample configurations have been provided to get you started. The 'Save' button allows you to save your settings as a separate configuration file for later use. Clicking on 'OK' will save your current settings and return you to the Configuration menu. Clicking on 'Cancel' will reset the interface to it's default values and return you to the Configuration menu. 3 - Chapter Functions The Recipe Box handles recipes by dividing them into various categories, also known as 'Chapters'. You may create as few or as many chapters as you wish, up to the programs limit. Chapters should be fairly general in nature, but not so general that the chapter fills up too fast. Performance is much better with several small chapters than it is with a few large ones, as large chapters require more memory and are slower to access. The main menu of The Recipe Box is divided into two sections. The buttons and list on the left side of the screen are for chapter functions only. The arrow keys on the left side of the screen allow you to scroll through the list of chapters if you have more than 14 chapters. 3.1 - Adding a Chapter Before you can enter recipes into The Recipe Box, you must first create a chapter in which to store them. To add a chapter, click on the 'Add' button on the left side of the main menu. A dialog box will appear allowing you to enter in the name of your chapter. Once you enter the title, press the RETURN key and you'll be returned to the main menu, and your new chapter will be displayed in the chapter list. 3.2 - Renaming a Chapter Should you want to rename a chapter, click once on the name of the chapter in the chapter list, and that chapter will be highlighted. Then click on the 'Rename' button on the left side of the main menu. A dialog box will appear allowing you to edit the name of your chapter. When you are satisfied with the new title, press the RETURN key and you'll be returned to the main menu. 3.3 - Deleting a Chapter If you need to delete a Chapter, click once on the name of the chapter in the chapter list, and that chapter will be highlighted. Then click on the 'Delete' button on the left side of the main menu. If you have selected the 'Delete Verify' option in the configuration menu, an alert box will appear requesting verification to delete that chapter. If the chapter contains any recipes, an additional alert will appear requesting verification to delete the chapter and all recipes. As a safety precaution, this alert will appear regardless of the 'Delete Verify' option. 4 - Recipe Functions The main menu of The Recipe Box is divided into two sections. The buttons and list on the right side of the screen are for recipe functions only. The arrow keys on the right side of the screen allow you to scroll through your recipes, if a chapter contains more than 14 recipes. 4.1 - Adding Recipes To add a recipe, you must first click on the chapter you wish to place it in. Then click on the 'Add' button on the right side of the screen. A dialog box will appear allowing you to enter the title of your recipe. When you have entered your title, press the RETURN key and the recipe editor will appear. When entering recipes, the ingredients MUST be entered on the left, and the directions entered on the right side of the screen. The editor will start with the cursor placed at the start of the ingredients. Enter in your list of ingredients and edit them as you wish. When you want to enter the directions, click on the right side of the screen. The cursor will be placed at the start of the directions, and you may then enter your directions. You may switch between the ingredients and directions at any time, by clicking on the left or right half of the screen. Your current cursor position will be retained, so that when you return the cursor will be located where you left off. If you know the number of servings, or any nutritional information about your recipe, you may enter it by clicking on the appropriate display at the bottom of the screen. A dialog box will appear allowing you to enter the nutritional information. If you wish to change the name of the recipe, click on the recipe title at the top of the screen. A dialog box will appear allowing you to edit your title. When you are satisfied with the new title, press the RETURN key. When you are finished entering your recipe, click on the 'Save' button at the top of the screen. Your recipe will be added to the current chapter, and you will be returned to the main menu. If you do not wish to save the recipe, click on the 'Cancel' button at the top of the screen. You will be returned to the main menu. 4.2 - Renaming Recipes Should you wish to rename a recipe, click once on the recipe title in the recipe list. That recipe will be highlighted. Then click on the 'Rename' button on the right side of the screen. A dialog box will appear allowing you to edit the recipe title. When you are satisfied with the recipe title, press the RETURN key. 4.3 - Deleting Recipes If you need to delete a recipe, click once on the recipe title in the recipe list. That recipe will be highlighted. Then click on the 'Delete' button on the right side of the screen. If you selected the 'Delete Verify' option in the configuration menu, an alert box will appear requesting that you verify the delete operation. 4.4 - Moving Recipes Recipes are moved to new chapters by 'dragging' them from the old chapter to the new chapter. First, locate and select the chapter your recipe is in. Then locate your recipe. Next, locate the destination chapter, but DO NOT select it. Finally, click and HOLD the left mouse key over your recipe, until a small box appears under the mouse pointer. 'Drag' the small box until it is over the chapter title you wish to place the recipe in, and release the mouse key. An alert will appear temporarily while the recipe is being moved. 4.5 - Viewing Recipes To view a recipe, click once on the recipe title to highlight it. Then click again on the highlighted recipe to view it. The recipe view menu will appear with your recipe displayed. Scroll through long recipes by placing the mouse pointer over the recipe text. Click the left mouse key to scroll up through the recipe. Click the right mouse key to scroll down through the recipe. You may also use the up/down keyboard cursor keys to scroll through long recipes. The current chapter is displayed at the top of the screen. You may move to the next or previous chapter by clicking on the arrow buttons to the left and right of the chapter title. You may also hold the CONTROL key and press the left/right keyboard cursor keys to change chapters. The current recipe is displayed below the chapter title. You may move to the next or previous recipe by clicking on the arrow buttons to the left and right of the recipe title. You may also use the left/right keyboard cursor keys to change recipes. Click on the 'Quit' button, or press the 'Q' key to return to the main menu. 4.6 - Resizing Recipes When viewing a recipe, you may resize the ingredient amounts by clicking on the 'Resize' button, or by pressing the 'R' key on the keyboard. If the recipe specifies the number of servings it makes, a dialog box will appear allowing you to enter a new serving amount. If the recipe does not specify the number of servings it makes, a dialog will appear allowing you to enter a multiplier to multiply the ingredients by. If you selected the 'Ask Each Time' Resize Option in the configuration menu, an alert will appear asking if you wish to save the resized recipe or just view it. 4.7 - Editing Recipes If you want to edit a recipe you are viewing, click on the 'Edit' button or press the 'E' key on the keyboard. The editor menu will then appear. The recipe is then edited in the same manner it was originally added (See 'Adding Recipes' for more information). 4.8 - Printing Recipes If you want to print a recipe you are viewing, click on the 'Print' button or press the 'P' key on the keyboard. If you selected the 'Ask Each Time' Printing Option, an alert will appear for you to select Text or GDOS printing. 5 - Batch Functions The batch functions allow you to export recipes as well as print more than one recipe at a time. The batch list is cleared automatically when you exit the program. 5.1 - Printing Chapters If you would like to print all recipes in a chapter, click and 'drag' the desired chapter title to the 'Batch' button. Then click on the 'Print' button at the first alert. If you selected the 'Ask Each Time' Printing Option, an alert will appear for you to select Text or GDOS printing. If you selected the 'Ask Each Time' Batch Print Option, an alert will appear for you to select One Recipe Per Page or Multiple Recipes Per Page. Chapter printing will not interfere with recipes already in the batch list. 5.2 - Exporting Chapters If you would like to export all recipes in a chapter, click and 'drag' the desired chapter title to the 'Batch' button. Then click on the 'Export' button at the first alert. The system file selector will appear where you can specify the export path and filename. Chapter exporting will not interfere with recipes already in the batch list. 5.3 - Batch Menu Individual recipes may be selected for exporting or batch printing, by clicking and 'dragging' the desired recipes to the 'Batch' button at the main menu. You may also add a recipe to the batch list by pressing the 'B' key while viewing the recipe. When you have selected all the recipes you want to use, click on the 'Batch' button at the main menu. The batch menu will appear. You may scroll through the batch list by clicking on the arrow buttons, or by pressing the up/down keyboard cursor keys. Clicking on a recipe in the batch list will remove that recipe from the list. Click on the 'Clear' button, or press the 'C' key to clear the batch list and return to the main menu. Click on the 'Quit' button, or press the 'Q' key to return to the main menu. The batch list will remain intact until you manually clear it, or until you leave the program. 5.4 - Exporting Recipes At the batch menu, click on the 'Export' button, or press the 'E' key to export the recipes in the batch list. A file selector will appear for you to specify the export path and export filename. Recipes are exported from The Recipe Box in Meal-Master (version 7) format. Most recipe programs on other computer platforms are able to read this format, and several conversion utilities exist for those that do not. Meal-Master users must use version 7.0 or later to import Recipe Box recipes. Older versions used a slightly different format and will not import the newer format. 5.5 - Printing Recipes At the batch menu, click on the 'Print' button, or press the 'P' key to print the recipes in the batch list. If you selected the 'Ask Each Time' Printing Option, an alert will appear for you to select Text or GDOS output. If you selected the 'Ask Each Time' Batch Print option, an alert will appear for you to select One Recipe Per Page or Multiple Recipes Per Page. 6 - Searching To search for a recipe or any string, click on the 'Find' button or press the 'F' key at the main menu. A dialog box will appear allowing you to enter your search string. When you have entered your search string, press the RETURN key. An alert will appear asking you to select Titles or Text. If you select Titles, only recipe titles will be checked for matches. The text will be ignored. If you select Text, both the recipe titles and the recipe text will be checked for matching strings. If the search string is found the recipe view menu will appear and display the matching recipe. Regardless of which search mode you used, any matching strings in that recipe will be highlighted. If you want to search for the next matching recipe, press the 'N' key at the Main Menu or at the View Menu. This 'Next' searching will use the same search method (Title or Text), that the search was started with. 7 - Importing Recipes Recipe exchange has become very popular in recent years on many BBS systems. Because of this many recipe formats have been developed, though only a few have gained any real popularity. Use the import and export functions of The Recipe Box to exchange recipes with friends or relatives, or to provide temporary storage for lesser used recipes. The Recipe Box currently supports automatic importing of Meal-Master (any version), Computer Chef, and The Recipe Box (version 3.5) export formats. In most cases The Recipe Box will be able to automatically extract a properly formatted recipe from any text file. It is not necessary to edit out personal messages or comments which may be in the text file. Keep in mind that there are many variables which can affect the success of recipe importing. Therefore, we suggest that you make it a habit of checking recipes after you import them. While we have worked hard to make the import routines as robust as possible, it is unavoidable that certain recipes will still require editing after importing. To import recipes as a new chapter, click on the 'Import' button on the left side of the screen. A file selector will appear for you to select the import file. When you have selected a file, an dialog box will appear allowing you to enter a title for the new chapter. To merge the imported recipes into the currently selected chapter, click on the 'Import' button on the right side of the screen. A file selector will appear for you to select the import file. An alert box will then appear allowing you to select between Automatic Importing and Manual Importing. In most cases, you will want to perform an automatic import. However, if the automatic import fails to import properly, or if the file is not a formatted recipe you may want to use the manual import feature. 7.1 - Manual Importing In certain cases, The Recipe Box will not be able to automatically extract recipes from a text file. This is usually caused by an improperly formatted recipe. Most often this is due to someone altering the recipe without realizing it actually is in a defined format. Some recipe 'formats' are so loosely defined, that there is no way for The Recipe Box to determine the various segments needed for automatic extraction. Recipes stored in 'Quik-Book' format are one example of this situation. Also, recipes are often entered using a text editor and do not follow any formatting standards. For these reasons, The Recipe Box provides a manual import feature. While it does require more work to import a recipe manually, it is almost always faster and easier than completely retyping the recipe. If you have selected manual importing, the manual import menu will appear with the text file displayed. You may scroll through long files using the left and right mouse keys, or the up/down keyboard cursor keys. You must then define each segment of a recipe, by marking a block and clicking the appropriate button at the bottom of the screen. Mark the start of a block, by holding down the CONTROL key and clicking the LEFT mouse key on the line which starts the block. Mark the end of a block, by holding down the CONTROL key and clicking the RIGHT mouse key on the line which ends the block. Once the block is defined, click on the button that corresponds to that segment of the recipe. Segments may be defined in any order and may overlap, though this would repeat the same information in the ingredients and directions. You may also redefine a segment if you made an error the first time. When you have defined all segments of a recipe, click on the 'Save' button to import that recipe. Continue the marking procedure with as many recipes as you wish to import. When you have finished marking all recipes, click on the 'Quit' button to return to the main menu. 8 - Grocery Planner The grocery planner is selected by clicking on the 'Grocery' button or pressing the 'G' key at the main menu. You may also access the grocery planner by pressing the 'G' key when viewing recipes. The grocery planner allows you to maintain a list of commonly used grocery items and select them quickly for shopping. The grocery planner not only sorts the items, but will automatically compute a running total as you prepare the list. The screen is divided into two halves. The left side is the list of all grocery items, and the right side is your current shopping list. 8.1 - Adding Items Add items to the item list by clicking on the 'Add Item' button or pressing the 'A' key. A dialog box will appear allowing you to enter the name, location, and cost of an item. An item name may be anything you wish, though we recommend that you group similar items together. For example, "Juice, Grape" and "Juice, Apple" are easier to locate than "Grape Juice" and "Apple Juice". You may enter general item locations such as 'dairy', or specific locations such as 'Aisle 5'. We recommend general locations as store layouts may occasionally change, and vary widely from store to store. We recommend that you round all costs up to the next half dollar. This provides a 'buffer' when shopping, as store prices often vary from one week to the next. Also, pricing differs between stores on similar products, and you may end up short changed if you use exact pricing. In addition, rounding values up will reduce the amount of updating you need to do on the grocery list after shopping. We recommend that you compare the grocery list and your grocery receipts, after each shopping trip, to see if your grocery costs need to be changed. 8.2 - Editing Grocery Items To edit a grocery item, click and HOLD the left mouse key on the item you wish to edit. A dialog will appear and you can edit your item. The item may be deleted by clicking the 'Delete' button in the dialog box, or by saving a blank item. 8.3 - The Grocery List The grocery list is cleared by clicking on the 'Clear List' button, or by pressing the 'C' key. Add items to the grocery list by clicking on the desired item in the item list. Selecting an item again will add one to the quantity and not duplicate the item in the list. Remove items from the grocery list by clicking on the desired item in the grocery list. If an items quantity is greater than one, it's quantity will simply be decremented. The grocery list may be printed by clicking on the 'Print' button, or by pressing the 'P' key. 9 - Meal Planner The meal planner is selected by clicking on the 'Meals' button or pressing the 'M' key at the main menu. The meal planner may also be accessed by pressing the 'M' key while viewing a recipe. The meal planner automatically maintains a calendar list of 57 Meals. You may place any number of recipes or messages on a single day, up to the 57 meal limit. The actual number of days you can plan ahead will depend on the number of meals you assign to each day. To add a recipe to a day, first locate and select the desired recipe at the main menu. Then click on the 'Meals' button or press the 'M' key. Next, click on the desired day using the LEFT mouse key. Meals added in this manner will be indicated by a '~' symbol in the meal list and signifies that this is a recipe which may be printed out. To add a message to a day, click on the desired day using the RIGHT mouse key. A dialog box will appear allowing you to enter your message. Blank messages are ignored. Messages may be used for anything you wish, including recipes which are not stored in The Recipe Box, birthdays, holidays, etc. To delete a meal, click and HOLD on the meal you wish to delete. Then select 'Delete' when the alert box appears. The complete meal listing may be printed by clicking on the 'Print' button or pressing the 'P' key. To print the recipes for a selected day, click and HOLD on the day you wish to print. Then select 'Print' when the alert box appears. Only recipes will be printed, all messages are ignored. Recipes which have been renamed or deleted will simply be ignored. 10 - Calorie Chart The Calorie Chart is selected by clicking on the 'Calorie' button or pressing the 'C' key at the main menu. The calorie chart allows you to maintain an easy reference of various food items and the calories they contain. Scroll through the calorie chart by clicking on the arrow buttons or by using the up/down cursor keys on the keyboard. Add items to the calorie chart by clicking on the 'Add' button or by pressing the 'A' key. A dialog box will appear, allowing you to enter the item, measure and calories. Edit a calorie item by clicking on the desired item in the calorie chart. A dialog box will appear, allowing you to edit the item. Find an item by clicking on the 'Find' button or by pressing the 'F' key. A dialog box will appear allowing you to enter your search string. When you finish your entry, press the RETURN key. The calorie chart will reappear with your string highlighted. Find additional matches by pressing the 'N' key on the keyboard. 11 - Text Reader The text reader is selected by clicking on the 'Text' button or pressing the 'T' key at the main menu. The text reader provides a quick and easy method of reading text files from within The Recipe Box. This is often useful for reading informational files such as measurement equivalents, storage recommendations, etc. You may create the text files using any text editor. You can scroll through long text files by using the left and right mouse keys, or pressing the up/down cursor keys on the keyboard. The text reader will allow you to read through text files of any length by loading additional lines of text as you read through it. There are never more than 120 lines of the file in memory at once, which means you can only scroll backward through that part of the file which is currently in memory. To load a new file, click on the 'Load' button or press the 'L' key. A file selector will appear allowing you to locate and select the new file. 12 - Information This chapter is a general 'catch-all' for those items which do not pertain to other program operations. 12.1 - Version/Contact Information To determine the current version number or the registered owner, click on 'The Recipe Box' menu item under the 'Recipe Box' menu heading. You may also press the HELP key at any time to bring up the information screen. The information screen also provides complete contact information for Mountain Software. 12.2 - Index Rebuilding The Recipe Box maintains many indexes for quick recipe access. Should these indexes become corrupted, your recipes would normally become inaccessable. However, The Recipe Box has been designed so that this situation is self-correcting. Most operations create new indexes each time they are used, while others are automatically checked for validity, and corrected when necessary. In most situations, problems in the indexes will be corrected without you ever realizing a problem existed. However, should a problem occur in the main chapter index, or if you just want to update the chapter index, you may press the CONTROL and 'R' keys at the main menu. 12.3 - Memory Checking You may determine the available free memory by pressing the CONTROL and 'M' keys at the main menu. If you have limited memory, you may want to disable your desk accessories, and any nonessential AUTO folder programs (such as a RAM Disk) when you run The Recipe Box. 12.4 - Recipe 'Status' displays To determine the number of recipes stored in The Recipe Box, click on the 'Chapters' display above the chapter list. A small alert will display the total number of chapters and the total number of recipes. You may determine the number of recipes in a specific chapter by selecting that chapter, and clicking on the 'Recipes' display above the recipe list. 12.5 - Window Recentering Should The Recipe Box window get moved out of position, you may recenter the window by pressing CONTROL and the 'W' key. 12.6 - Appreciation I would like to thank all of the dedicated users who previously registered The Recipe Box. I appreciate your comments, suggestions, and complaints. Thanks go to my beta testers; Phil Latona, Norman Gunn, Robb Albright, and Doug Nibler. Without your help, many problems would never have been detected. I congratulate you on your hard work, despite a lack of documentation! A special Thank You to Peggy, the best wife a guy could have. Your recommendations, support, and patience while I worked on this program were greatly appreciated. I Love You! Thanks to the Independent Association of Atari Developers (IAAD) for accepting me into your ranks! Finally, I want to thank my Lord Jesus Christ for my salvation (John 3:16), for showing me all things are possible (Phillippians 4:13), and for the gifts he has given me (James 1:17). 12.7 - About The Recipe Box The Recipe Box 4.0 was written by Anthony Watson using GFA Basic 3.5e and includes several assembly routines written and compiled with GENST. The Recipe Box manual was written using the editor in Mountain QWK, and was then layed out and printed using Wordflair II by Goldleaf Publishing.