================================================================ Title : Addictive Quake Deathmatch, part I, version a Date : 12/8/96 Filename : addqk1a.bsp Author : Iikka "Fingers" Ker„nen (Yes, there's something strange in my name. Read this file in DOS where you have the right ASCII map to see the "a-with-two-dots" letter) Email Address : ikeranen@raita.oulu.fi Home Page : www.student.oulu.fi/~ikeranen Description : Quake deathmatch level, based on the first level of my Doom2 DM-level series called Addictiv. The level is of medium size, small enough for 4 players, big enough for 8. 16 can get very fraggy. :) If you have Doom2, download Addictiv.zip from somewhere; It's truly worth of it. My goal in making Addictiv for Doom2 was to make the best looking wad ever, and it was pretty successful. Guess what's my goal with this Quake level series?-) Additional Credits to : ID and who ever created Quest But some dis-credits to both of them for their programs' incompatibility: Qbsp crashed my machine before I created a custom boot menu item for it, and the newest version of Quest doesn't support my video card without UNIVBE. (v1.091 did!!!) ================================================================ * Play Information * Single Player : Yes, for looking around... Cooperative : No Deathmatch : YES! Tested with any number of players. There's only 15 starts, though... Move Quickly away from your starting location when you start this map with 16 players. :) Difficulty Settings : No, but perhaps in the next version... For different weapons. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quest 1.091, Quest 1.1 (+usual qbsp etc) Known Bugs : Um, some problems with VIS... Can't get rid of that gray stuff in a place or two. It may be something like that 2-sided lines limit in Doom... Build Time : About 20 hours. (well, perhaps more) Texture Wad used : Medieval Compile machine : 486dx2/80 with 16M of RAM... Getting a new machine TOMORROW. :) QBSP Time : 139 secs Light Time : 212 secs VIS Time : 2390 secs on a p120 with 32M of RAM (in school). Brushes : Around 200...300 (?) Anyway not too many, I've "optimized" it pretty well to reduce qbsp time. (For example, I have NOT used any automatical "CSG" options to make windows etc.) Entities : About 150, and over 100 are lights. * Other Info * If you want to see what kind of levels I'm going to do after completing this one, download Addictive DM series for Doom2. It's available on my home page and ftp.cdrom.com. (As you can see, this level is larger than the Doom2 version, to make 16-player games possible... I'll at least try to make the other levels in the same way, though I will surely get bad problems with the 8th map) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. If you're going to include this map in a collection CD or something similar, you have to ask my permission first... Basically, if you're making money from this level, that money belongs to me...