QUAKE add-on level 11-6-96 ===================================================================== Title-------------------: BOXED IN Filename----------------: boxedin.bsp Author------------------: Brett Flannigan (aka Dagoth) Email Address-----------: bob.flannigan@internetMCI.com Description-------------: Deathmatch level that is a large courtyard with 16 buildings in a 4X4 pattern. Wind brushes in each one take you to the roof- tops, and 4 of the buildings lead down into a labyrinth with the best weapons, but very tight space. There are PLENTY of weapons spread throughout, so you shouldn't have to use the axe. (whew, I feel much better now!) Additional Credits to---: Jon Mavor and Jim Lowell for THRED, and, the name you've all been waiting for... ID!! (surely that was a great surprise) Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player-----------: No (well, I guess to check it out) Cooperative-------------: No (does anybody actually care, anyway?) Deathmatch--------------: YES Difficulty Settings-----: No New Sounds--------------: No New Graphics------------: No (well, a few Doom II textures) New Music---------------: No Demos Replaced----------: None * Construction * Base--------------------: I had nothing but the shirt on my back Editor(s) used----------: Thred, W95 Notepad Known Bugs--------------: w/ incomplete vis, visplanes show up when you are turning around in the wind brushes Build Time--------------: Uhhh..... please don't even ask Texture Wad used--------: Quake101, Doom2tex, Cztex1 Compile machine---------: P133, 16mb ram (donations, please?) QBSP Time---------------: 17 minutes 21 seconds (00:17:21) Light (-extra) Time-----: 1167 seconds (00:19:27) VIS (-level 4) Time-----: 226 seconds (00:03:46) (not complete) * Other Info * In case you actually care, I am working on a single player/deathmatch level that is a tower with a spiral staircase around the inside, and another deathmatch-only level that is hard to describe. PLEASE E-MAIL ME FOR ANY REASON AT ALL, I WON'T MIND. (bob.flannigan@internetMCI.com , to Brett Flannigan) Oh, yeah, if you were wondering, I have tried Worldcraft and many other editors. So far, Thred is most definitely my favorite, but I wish they would update it more often. Oh, well. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Please e-mail me a copy of the modified version, though) If you would like to mess with it, I have also included the .3dt (Thred) file. Also, for anyone wanting to do a better vis on this level, I have included the .prt file. I tried a level 4 vis on it, but since we only have 16 megs of ram, it didn't finish completely. If you do vis it, please send me a copy! This BSP may be distributed over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my express permission (Unless you are Actura, you can almost bet on getting my approval. Screw Actura!). * THRED LICENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds. * Where to get this file * I suppose it is possible for some numbskull to have this text file and not the actual level, so here goes: ftp.cdrom.com ftp.stomped.com and maybe a few other places. (look! even more text in parentheses!)